Book picks similar to
Dungeons & Dragons Tactical Maps Reincarnated (D&D Accessory) by Wizards of the Coast
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Appalachian Trail Data Book
Daniel D. Chazin - 1978
hiking, each year's Data Book consolidates the most basic information from 11 detailed guidebooks into a lightweight table of distances between major Appalachian Trail shelters, road-crossings, and features. It is divided according to the guidebook volumes (one state or two or, for Virginia, parts of a state) and updated each December to account for Trail relocations, new (or removed) shelters, and other changes. In addition to codes for lodging, food, water, and other essentials, the Data Book is keyed to both the individual guidebook sections and to the separate maps. Day-hikers and long-distance hikers alike rely on this volume for armchair planning as well as on-the-trail orientation. This also is the source for the ever-changing official answer to, How long is the trail?
Who's Who And Where's Where in The Bible
Stephen M. Miller - 2005
Not a dry textbook, it's written in magazine style by critically acclaimed Christian journalist and Bible history author Stephen M. Miller. Color maps, photos, and paintings transport readers to sacred lands. There, they'll meet fascinating people: lovers and liars, healers and hoodlums, warriors and wimps. This captivating book will appeal to Bible newcomers as well as long-time Christians.
Pathfinder Roleplaying Game: Ultimate Campaign
Jason BulmahnTim Hitchcock - 2013
As some of the most powerful and prestigious heroes around, do your player characters want to build up a kingdom of their own, or lead an army against a neighboring nation? Perhaps they want to start a business, craft magic items, or embark on a quest that will come to define them. Whether you're looking for help generating a young character or seeking ways to challenge adventurers who've grown bored of fighting monsters one-on-one, this book has everything you need!Pathfinder Roleplaying Game: Ultimate Campaign is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Roleplaying Game: Ultimate Campaign includes:- A detailed guide to generating character backstories, including a new system for random character generation and traits and drawbacks to meld your background with your statistics.- Story feats that increase in power as you achieve key goals, making quests and crusades more than just flavor!- A complete downtime rules system to flesh out those parts of a PC's life that take place between adventures, such as running a business, gaining power and influence in a community, or starting a magical academy.- New rules for retraining and switching classes; honor, reputation, and fame; young characters; investment; magic item creation; and other key adventuring topics.- Rules for building up a kingdom, including construction and technological advancements, governing your people, and more.- Mass combat rules to help you lead clashing armies and conduct epic battles in a fun and efficient manner—without losing sight of the PCs themselves.... and much, much more!Cover art by Wayne Reynolds
Planet Banksy: The man, his work and the movement he inspired
KET - 2014
Banksy is the world's foremost graffiti artist, his work adorning streets, walls and bridges across nations and continents. His stencil designs are instantly recognizable and disturbingly precise in their social and political commentary, flavoured with subtle humour and self-awareness. More popular than ever, Banksy has spawned countless imitators, students and fans alike, his fame - although unlooked-for - inevitably transmitting his ideas and work to the international arena.With a range of topics for the graffiti lover, coming from a variety of inspirational sources, this book provides an overview of how Banksy's work is changing the face of modern art - as well as the urban landscape. Distilling his influence and his genius into an easily accessible full-colour 128 pages, this is the perfect purchase for any fan of Banksy or the graffiti art scene.
Fiendish Codex II: Tyrants of the Nine Hells
Robin D. Laws - 2006
"Fiendish Codex II: Tyrants of the Nine Hells" is a supplement designed to be the definitive resource for information about devils and the Nine Hells of the D&D world. Like its predecessor "Fiendish Codex I: Hordes of the Abyss," this game material is completely compatible with the D&D core rulebooks and is intended for both D&D players and Dungeon Masters. AUTHOR INFORMATIONRobin Laws is a freelance writer who has designed dozens of roleplaying game products, including most recently "Dungeon Master's Guide II." Robert J. Schwalb is a freelance developer and editor who primarily works on game products for Green Ronin Publishing.
Doctrinal New Testament Commentary: Volumes 1-3
Bruce R. McConkie - 1972
"How can I," came the answer, "except some man should guide me." Jesus said: "Search the scriptures," and gave the promise, "Whoso treasureth up my word, shall not be deceived." Today the Lord's command is: "Teach one another the doctrine of the kingdom." This Doctrinal New Testament Commentary is designed to enable gospel students to learn and live the doctrines of the New Testament; to grasp the greatness and glory of our Lord's mortal ministry; to comprehend the doctrines of the Master Teacher and of those commissioned by him to reveal pure religion to the world. Salvation centers in Christ. He is the Creator and Redeemer; the Way and the Truth; the Light of the World; the One Man who could say: "Follow thou me." Most of our knowledge of his earth-bound ministry is contained in the four Gospels. It is devoutly hope that this Commentary will help make the Gospels a living reality in the lives of gospel scholars, that it will help them understand what they read. Jesus himself is real; the Gospels are his life story; of him they teach and testify; and a knowledge of them is essential to salvation.
Grasping God's Word Workbook: A Hands-On Approach to Reading, Interpreting, and Applying the Bible
J. Scott Duvall - 2005
The text is arranged pedagogically, with added attention given to applying Scripture to life. The topics addressed include basic tools of how to read the Bible, the general nature of the interpretive task, and how to interpret and apply texts from specific genres of the Old and New Testaments.
Merriam-Webster's Everyday Language Reference Set
Merriam-Webster - 1995
Contains The Merriam-Webster Dictionary, The Merriam-Webster Thesaurus and Merriam-Webster's Vocabulary Builder, New Edition.
Rifts Sourcebook 2: The Mechanoids
Kevin Siembieda - 1992
Source material, the Mechanoids, new equipment, monsters and adventure.Highlights Include- 40 Mechanoids and their bots with complete M.D.C. stats!- A.R.C.H.I.E. 3 and his new creations.- New weapons and equipment.- Five adventures, random encounter tables and adventure ideas. Optional Character sheets.- 120 pages
How to Hike the AT: The Nitty-Gritty Details of a Long-Distance Trek
Michelle Ray - 2008
This one tells you exactly what you need to know to prepare for and complete a long-distance hike on the A.T. From determining a budget, preparing an itinerary, and packing gear to resupplying, using bounce boxes, and staying on schedule, this book will help any hiker make certain their long-distance trek is a success.You can hear an interview with Michelle Ray on how to prepare for your thru-hike if you click here.
Pathfinder Roleplaying Game: Core Rulebook
Jason BulmahnDavid Eitelbach - 2009
Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement!This imaginative tabletop game builds upon more than 10 years of system development and an open playtest involving more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The Pathfinder Roleplaying Game Core Rulebook includes:- All player and Game Master rules in a single volume.- Complete rules for fantastic player races like elves, dwarves, gnomes, halflings, and half-orcs.- Exciting new options for character classes like fighters, wizards, rogues, clerics, and more.- Streamlined and updated rules for feats and skills that increase options for your hero.- A simple combat system with easy rules for grapples, bull rushes, and other special attacks.- Spellcaster options for magic domains, familiars, bonded items, specialty schools, and more.- Hundreds of revised, new, and updated spells and magical treasures.- Quick-generation guidelines for nonplayer characters.- Expanded rules for curses, diseases, and poisons.- A completely overhauled experience system with options for slow, medium, and fast advancement.... and much, much more!Cover art by Wayne Reynolds
At the Bench: A Laboratory Navigator, Updated Edition: A Laboratory Navigator
Kathy Barker - 1998
In this newly revised edition, chapters have been rewritten to accommodate the impact of computer technology and the Internet, not only on the acquisition and analysis of data, but also on its organization and presentation. Alternatives to the use of radiation have been expanded, and figures and illustrations have been redrawn to reflect changes in laboratory equipment and procedures.
Head Over Heels
SparkNotes - 2004
Each book showcases more than 1,000 vocabulary words frequently included on the SAT. Brief definitions appear on the same page so that readers can quickly access and digest the meanings as they read along.
Saltwater Aquariums For Dummies
Gregory Skomal - 2007
You get the latest on feeding, tank upkeep, filtering systems, maintaining live rock, and preventing algae build-up, as well as what not to include in your aquarium.
Discover how to
Choose the best fish and equipment
Get your tank up and running
Maintain proper water conditions
Keep your fish happy and healthy
Avoid tank pitfalls
Keep a brackish aquarium
A Modern Method for Guitar: Volumes 1, 2, 3 Complete
William Leavitt - 1999
Now guitarists can have all three volumes of this classic guitar method in one convenient book! Created by popular demand, this new edition of the method used as the basic text for the renowned Berklee College of Music guitar program is a complete compilation of the original Volumes 1, 2, and 3. Innovative solos, duets and exercises progressively teach melody, harmony and rhythm. Perfect for the serious guitar student and instructor alike.