Lost Humanity: The Mythology and Themes of LOST (Kindle Edition)


Pearson Moore - 2011
    Pearson Moore goes to the heart of LOST, uncovering and explaining the fascinating core concepts: Faith versus Science, the Numbers, the nature of good and evil, and the struggle between free will and destiny. He will lead you to ideas and conclusions you never imagined, opening the world of LOST in fresh and exciting ways.Whether you understood LOST or were completely baffled, whether you loved it or hated it, Moore will show you concepts and ways of thinking about LOST you will find nowhere else.Moore's innovative thoughts and vibrant prose will keep you engaged as he explores the Island and its characters. He approaches LOST from four "nonlinear" points of view: Disorientation, Metadrama, Literary Analysis, and Chaos Theory. This is in-depth analysis that never lets go, keeping you immersed in the LOST world from cover to cover.There's no filler here. No interviews with stars about the cars they drive or the planes they fly. No weird theories. Just solid, thoroughly-researched, rapid-fire analysis from one of the most cited LOST authorities on the Internet. You may feel exhausted after a chapter. You may be shocked. You may become upset. But you will never be bored.This in-depth exploration spans nineteen chapters across roughly 350 pages. The first chapter sets up the problem, focussing on the complexities of LOST and identifying the means Moore will use to make the concepts accessible. The second chapter defines the thesis of LOST, which acts as a guide to understanding the major themes. Chapters Three through Nine cover major "linear" topics.The heart of the book begins with Chapter Ten. It is here that Moore unleashes the four "nonlinear" tactical devices to reveal the hidden meanings of LOST. He discusses the need for disorientation, and how this is essential to understanding LOST. He proposes the idea that LOST is metadrama, and he explains how understanding LOST in this way is useful to unraveling its secrets. He makes fresh use of literary theory, in ways never before applied to LOST. Finally, Moore brings an astounding, completely new perspective on television analysis with his concept of the Strange Attractor, an idea borrowed from chaos theory. It is here that Moore's analysis shines, allowing a depth of understanding never before achieved.For less than the cost of a cup of coffee, you can explore the stimulating world of LOST with an animated, engaging, thought-provoking guide. The Island awaits. Prepare to get LOST.

How To Draw The Newest Pokémon : Featuring Some Sinnoh Characters


Maria B. Alfano - 2007
    That's what makes them a challenge to battle--and a challenge to draw! But if you're determined to sketch 'em all, then this book is a great start. It's packed with tips to get you drawing the newest Pokemon characters. So sharpen your pencil and get ready to go!

Color and Light: A Guide for the Realist Painter


James Gurney - 2010
    This art instruction book will accompany the acclaimed Imaginative Realism: How to Paint What Doesn't Exist.James Gurney, New York Times best-selling author and artist of the Dinotopia series, follows Imaginative Realism with his second art-instruction book, Color and Light: A Guide for the Realist Painter. A researched study on two of art's most fundamental themes, Color and Light bridges the gap between abstract theory and practical knowledge. Beginning with a survey of underappreciated masters who perfected the use of color and light, the book examines how light reveals form, the properties of color and pigments, and the wide variety of atmospheric effects. Gurney cuts though the confusing and contradictory dogma about color, testing it in the light of science and observation. A glossary, pigment index, and bibliography complete what will ultimately become an indispensable tool for any artist.This book is the second in a series based on his blog, gurneyjourney.com. His first in the series, Imaginative Realism, was widely acclaimed in the fantastical art world, and was ranked the #1 Bestseller on the Amazon list for art instruction."James Gurney's new book, Color and Light, cleverly bridges the gap between artistic observation and scientific explanation. Not only does he eloquently describe all the effects of color and light an artist might encounter, but he thrills us with his striking paintings in the process." --Armand Cabrera, Artist

The Art of How to Train Your Dragon


Tracey Miller-Zarneke - 2010
    There are also behind-the-scenes section on the bold cinematic techniques used in creating this strikingly original animated movie. With an exclusive preface by Cressida Crowell and forward by Craig Ferguson, How to Train Your Dragon will be a delight for all movie and animation lovers as well as dragon and Viking fans.

Halo: The Art of Building Worlds


Martin Robinson - 2011
    Charting the glorious decade that spans Halo: Combat Evolved to Halo: Reach, Halo: The Great Journey is a lavish and spectacular review of ten years of groundbreaking game art brought together in one place as never before. Halo: The Great Journey is the ultimate gallery of the Halo universe - from characters to weapons and much more; with sketches and concept art by acclaimed artists such as Ashley Wood, the detailed interiors and sweeping landscapes of Alex Chu, and Frank Capezzuto's breathtaking spacescapes. In addition there is art from Halo: Legends - the anime DVD - book covers, comic pages, marketing images and more; plus an introduction from "the face of Halo," Frank O'Connor. A celebration of visual splendor - from the Spartans themselves to the breathtaking vistas of dawn breaking on an alien world - Halo: The Great Journey is dramatic, grandiose and utterly awesome.

The Art of Brave


Jenny Lerew - 2012
    It's Pixar's first feature film driven by a female lead and its first set in an ancient historical period. Against a backdrop of castles, forests, and highlands, Brave follows the fiery Merida as she clashes with the duty of her royal life and embarks on a journey through the rugged landscape of the dark ages of Scotland. At once epic and intimate, the latest Pixar masterpiece weaves a story of magic, danger, and adventure and the fierce bonds of family. Featuring behind-the-scenes interviews with the film's many artists and filmmakers, The Art of Brave showcases the gorgeous concept art that went into the making of this movie, including color scripts, storyboards, character studies, environment art, sculpts, and more. A Foreword by Brenda Chapman and Mark Andrews, the film's directors, and a preface by Chief Creative Officer John Lasseter shed light on the creation of this landmark film.

Harry Potter: Film Wizardry


Brian Sibley - 2010
    Rowling's wizarding world to the big screen. Step off Platform Nine and Three Quarters and into the hidden world behind the scenes of the Harry Potter film series. Brian Sibley is the author of other bestselling behind-the-screen books, like The Lord of the Rings: The Making of the Movie Trilogy and The Land of Narnia. The book includes Producer's Diaries from the Harry Potter films' executive producer David Heyman.

What Painting Is


James Elkins - 1998
    Alchemy provides a magical language to explore what it is a painter really does in her or his studio - the smells, the mess, the struggle to control the uncontrollable, the special knowledge only painters hold of how colours will mix, and how they will look.Written from the perspective of a painter-turned-art historian, What Painting Is is like nothing you have ever read about art.

The Bird King and Other Sketches


Shaun Tan - 2010
    What do they all have in common? Nothing! Except for the fact that they all come from the sketchbooks of Shaun Tan, acclaimed creator of The Lost Thing, the Arrival and Tales from Outer Suburbia.Also selected by the artist are preliminary drawings for book, film and theatre projects, portrait and landscape studies, along with pages from travelling notebooks. All off a special insight into the daydreams of a celebrated author and illustrator.

Dragon Mates: The Complete Dragons of Charok Series Box Set


Meg Ripley - 2021
    Brimming with fiery passion, sassy psychics, witches, fae, and adorable dragon babies guaranteed to tug at your heartstrings, Dragon Mates will set your heart ablaze for hours on end.Holden’s MateHumans prove to be odd creatures, but one blue-eyed psychic compels me in ways I’ve never experienced.I can barely keep my inner dragon in check when she’s near.But will my unfathomable secret keep us apart?Xander’s MateI need a mate to help me raise my charge: a baby dragon princess.And I know Summer is most definitely that woman.If we’re destined to be together, can we learn to overcome our differences?Beau’s MateI know it’s best for little Elliot, but I’m not sure I’m ready to find a mate.Especially a human one.Until I meet a sexy redhead who’s just as stubborn as I am.With this sassy witch and my hard-headed dragon, it all comes down to a battle of will.Julian’s MateAfter spending so much time with her back on Charok, I know my mate is nowhere on Earth.But when I come face to face with her again, it’s like a dream come true.Until we find out a powerful demon has slipped into the living realm on Earth along with her.Dragon’s Royal GuardA portal ripped open, thrusting me into a strange new world. And then I met her.Royal Dragon’s ProtectorI’ve been pulled from my home planet, forced to acclimate to this foreign world.But now I’m being pulled to Nora.Royal Dragon DaddyI never expected to be a single dad. Nor did I think I’d ever find a mate willing to raise another woman’s baby.Until I met Aurora.Royal Dragon’s WitchThe powerful, unyielding attraction I feel toward a certain mysterious beauty has my dragon reeling to claim what’s his.But she’s my mortal enemy.★ ★ ★ ★ ★ “A super-sized paranormal romance collection! Steamy and romantic, with adventure and great characters..” ★ ★ ★ ★ ★ “You will fall for these shifters and want one for yourself.” WARNING! Steamy shifter love scenes inside! Readers 18+ only. Dragon Mates packs Meg Ripley’s bestselling Daddy Dragon Guardians and Shifters Between Worlds series into one riveting anthology..

Must Have AR-15 Upgrades


Vitaly Pedchenko - 2013
    Ebook about the best and the most popular AR-15 upgrades.

Camp Half-Blood - The Heroes of Olympus: Wikipedia Articles


Source Wikipedia - 2011
    Pages: 54. Chapters: Characters, Places, The Heroes of Olympus books, The Heroes of Olympus characters, The Heroes of Olympus events, The Heroes of Olympus places, Alcatraz Island, Aphrodite's Cabin, Apollo's Cabin, Ares' Cabin, Artemis' Cabin, Athena's Cabin, Atlantis, Bermuda Triangle, Bunker 9, Camp Half-Blood Forest, Carlsbad Caverns, Daedalus' Workshop, Demeter's Cabin, Dionysus' Cabin, DOA Recording Studios, Door of Orpheus, Elysium, Empire State Building, Gila Claw, Arizona, Hall of the Gods, Hecate's Cabin, Hermes' Cabin, Hoover Dam, Jamestown, Virginia, Junkyard of the Gods, Long Island, Mississippi River, Monster Doughnut, Mount Etna, Mount Olympus, Mount Othrys, Mount Saint Helens, Poseidon's Cabin, River Styx, San Francisco, Tartarus, The Big House, The Big House Attic, The Garden of the Hesperides, The Sea of Monsters, Waterland, Westover Hall, Yancy Academy, Zeus' Fist, The Lost Hero, The Mark of Athena, The Son of Neptune, Ella, Enceladus, Hazel Levesque, Lupa, Polybotes, Deaths, Important Dates, Romance, The Feast of Fortuna, The Quest for Hera, The Quest for Thanatos, Aphrodite's Cabin, Battle of Mount Othrys, Grand Canyon, Greece, Hephaestus' Cabin, Hera's Cabin, Long Island, Monocle Motors, Mount Diablo, Mount Olympus, Mount Othrys, River Styx, San Francisco, The Big House, United States of America, Wilderness School, Wolf House, Zeus' cabin. Excerpt: Alcatraz Island is a famous prison island located in the San Francisco Bay. Kamp 's prison is directly underneath the known Alcatraz prison. Briares, a hundred-handed elder brother of the Cyclopes, was held there by Kamp . Percy, Annabeth, Tyson, and Grover helped him escape into the Labyrinth. In the mortal world, Alcatraz is a famous national park that was used as a maximum security prison by the United States government. The island was first discovered in 1775 by the Spanish explorer Juan Manuel de Ayala. He called it "La ...

The Complete Guide to Self-Publishing Comics: How to Create and Sell Comic Books, Manga, and Webcomics


Comfort Love - 2015
    With advances in technology, the increased connectivity of social media, and the ever-increasing popularity of the comics medium, successful DIY comics publishing is within your reach. With The Complete Guide to Self-Publishing Comics, creators/instructors Comfort Love and Adam Withers provide a step-by-step breakdown of the comics-making process, perfect for any aspiring comics creator. This unprecedented, in-depth coverage gives you expert analysis on each step—writing, drawing, coloring, lettering, publishing, and marketing. Along the way, luminaries in the fields of comics, manga, and webcomics—like Mark Waid, Adam Warren, Scott Kurtz, and Jill Thompson—lend a hand, providing “Pro Tips” on essential topics for achieving your comics-making dreams. With the insights and expertise contained within these pages, you’ll have everything you need and no excuses left: It’s time to make your comics!

Dragon Guard


Eric J. Krause - 2013
     Sophomore Ben Phillips thought his biggest problems were homework and his bickering parents, but when he runs into a couple of wandering zombies on his way to school, he realizes there is a whole multiverse of worse things out there. His life gets even weirder when he falls for the new girl at school, Andi Thomas, who is a 758 year-old dragon in a fifteen year-old girl's body. If all of that isn't enough, fate has decided that Ben should be Andi's Dragon Guard, her soul-bound mate with superpowers straight out of comic books and video games. When a demon-infused necromancer kidnaps first Ben's parents, and then Andi's, those powers are the only thing that could save them. Unfortunately, Ben and Andi are only partially bound, meaning their powers aren't anywhere near full strength. Will they be strong enough to save the day? Oh, and there's also the matter of a mysterious prophecy that Ben and Andi are at the center of … NOTE: This book was originally published in 2013 by Hunt Press with a different cover. This is no longer a Hunt Press publication. I've made a few minor changes in the text, but nothing changed plot or structure-wise. If you already own Dragon Guard, there is no need to purchase this edition.

The Animator's Survival Kit


Richard Williams - 2001
    During his more than forty years in the business, Williams has been one of the true innovators, winning three Academy Awards and serving as the link between Disney's golden age of animation by hand and the new computer animation exemplified by Toy Story. Perhaps even more important, though, has been his dedication in passing along his knowledge to a new generation of animators so that they in turn could push the medium in new directions. In this book, based on his sold-out master classes in the United States and across Europe, Williams provides the underlying principles of animation that every animator--from beginner to expert, classic animator to computer animation whiz --needs. Urging his readers to "invent but be believable," he illustrates his points with hundreds of drawings, distilling the secrets of the masters into a working system in order to create a book that will become the standard work on all forms of animation for professionals, students, and fans.