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The Complete Masks of Nyarlathotep
Larry DiTillio - 1984
Horrifying deeds and dangerous sorcery dog those who attempt to unravel the fate of the Carlyle Expedition. The non-linear narrative keeps players baffled and on their toes. This new edition is reset and corrected, and features many new illustrations, four new episodes, added keeper support material, and a new version of the lost Australia chapter.
I Am Mech
Jonathan Yanez - 2020
Instead, they get Jack.This ace mech pilot contends with legendary prophecies, ancient powers, and fickle companions as he sets out on an epic task to save his planet from a baddie hellbent on destruction.Has his positive self-talk got him in too deep or will he actually pull through to do some good this time?I Am Mech is a nonstop, rollercoaster ride of an adventure full of snarky humor and more than a few spit-out-your-drink moments.
Victory Conditions, Part 2
Elizabeth Moon - 2011
Now Commander Vatta is backlocked and loaded and ready to win the fight against the marauding forces of ruthless space pirate Gammis Turek. For Ky, its not just about liberating the star systems subjugated by Turek and defending the rest of the galaxys freedom. Theres also a score to be settled and payback to be meted out for the obliteration of the Vatta Transport dynasty . . . and the slaughter of Kys family. But the enemy have their own escalation efforts under wayincluding the placement of covert agents among the allies with whom Ky and the surviving Vattas are collaborating in the war effort. And when a spy ring linked to a wealthy businessman is exposed, a cracked pirate code reveals a galaxywide conspiracy fueling the proliferation of Tureks warship fleet. Matching the invaders swelling firepower will mean marshaling an armada of battle-ready ships for Ky to lead into combat. But a violent skirmish leaves Ky reelingand presumed dead by her enemies. Now, as Turek readies an all-out attack on the Nexus systema key conquest that could seal the rest of the galaxys doomKy must rally to the challenge, draw upon every last reserve of her strategic skills, and reach deep if she is to tear from the ashes of tragedy her most decisive victory.
Arbiter of Worlds: A Primer for Gamemasters
Alexander Macris - 2019
This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash
Age of Atlantis: Return
Niall Teasdale - 2020
A land of technological marvels swallowed up by the ocean. Experts argue over whether it ever existed as more than a thought experiment. Were there real events behind the story? Explorers searched for it, but never found convincing evidence. Most thought Atlantis was just than a legend…Until it came back.
Star Wars: Force and Destiny Roleplaying Game Core Rulebook
Max Brooke - 2015
Whatever your path, the Force and Destiny Core Rulebook contains all the information players and Game Masters need to launch a roleplaying campaign set in the Star Wars® universe.The beautifully illustrated, 448-page Core Rulebook details everything from using the narrative dice system in combat and creating Force-sensitive characters to the mythology of the Jedi order and locations inside Sith space. It is the fundamental book and launching point for any Force and Destiny campaign.The Force and Destiny Core Rulebook features:An introduction to roleplaying in the Star Wars universeClear and concise rules for skill checks, combat, and using the ForceSix careers, eight species, and eighteen specializations for Force-sensitive charactersDetailed background information on galactic geography, politics, and the Jedi and Sith ordersDescriptions and data for numerous starships, vehicles, weapons and other gearA catalogue of NPC adversaries to thwart players during your campaignA complete introductory adventure, Lessons from the PastHelpful advice for GMs about running games of Force and Destiny
Call of Cthulhu: Horror Roleplaying
Sandy Petersen - 2005
CALL OF CTHULHU uses Chaosium's Basic Roleplaying System, easy to learn and quick to play. This bestseller has won dozens of game-industry awards and is a member of the Academy of Adventure Game Design Hall of Fame. In 2001 CALL OF CTHULHU celebrated its 20th anniversary. In 2003 CALL OF CTHULHU was voted the #1 Gothic/Horror RPG of all time by the Gaming Report.com community. CALL OF CTHULHU is well-supported by an ever-growing line of high quality game supplements. This is the softcover 6th edition of this classic horror game, completely compatible with all of previous editions and supplements for CALL OF CTHULHU. This is a complete roleplaying game in one volume. All you need to play is this book, some dice, imagination, and your friends.
The E. E. "Doc" Smith MEGAPACK ™: 25 Tales from the "Spicy" Pulps
E.E. "Doc" Smith - 2015
E. "Doc" Smith MEGAPACK™ collects 11 works by Smith, including entries in the Lensman, Skylark, Subspace, and Lord Tedric series -- in all, more than 1,700 pages of galaxy-spanning adventure! Included are:TRIPLANETARYFIRST LENSMANTHE VORTEX BLASTERTHE GALAXY PRIMESMASTERS OF SPACETHE SKYLARK OF SPACESKYLARK THREESPACEHOUNDS OF IPCSUBSPACE SURVIVORSTEDRICLORD TEDRICIf you enjoy this ebook, don't forget to search your favorite ebook store for "Wildside Press Megapack" to see more of the 250+ volumes in this series, covering adventure, historical fiction, mysteries, westerns, ghost stories, science fiction -- and much, much more!
Collision
Peter Cawdron - 2016
For hundreds of years, the danger of collision has been ignored as mere crackpot theories, until now, and now it's too late. Collision is a short story commissioned by Vanquish Motion Pictures for development in film and television, and is the first in a series of character-rich, mystery-driven science fiction grounded in science fact.
Battle Across Worlds
Dean Chalmers - 2015
Soldiers from two planets unite to face an ancient alien enemy.Captain Jack Chestire has been exiled after a government coup. But this war hero finds a new purpose when he discovers a gate to another planet...Where he becomes a pilot in a squadron of quantum-powered fighters.Their foe is a terrorist organization led by an alien-human hybrid: a warlord who is worshiped as a living goddess. Human courage is pitted against alien technology as the final battle is fought to decide the future of the human race.
Lone Star Renegades
Mark Wayne McGinnis - 2015
can't wait for the next one." From author, Mark Wayne McGinnis, who brought you the hit series, Scrapyard Ship and Tapped In, comes a new and exciting new science fiction saga and the rise of the most unlikely new hero. Seventeen-year-old Collin Frost, the kicker for the Lone Stars high school football team, was not enjoying the bus ride back to the school after a game that hadn’t gone so well. The ride was made worse for him when Bubba, the team’s defensive tackle, decided Collin should sit in the aisle instead of the seat next to him. That’s why when the bus pulled to a stop at a railway crossing in a small town in Middleton Texas, Collin didn’t actually see what the bus driver, the cheerleaders, and his teammates saw … a hovering, goliath-sized space ship. And here the journey of the Lone Star Renegades begins. Abducted into the belly of a sim rover collector ship, sent from a distant galaxy, the Lone Stars must find a way to survive long enough to escape their deathly confines. When that escape finally does come, the teenagers find themselves twenty-three light years from Earth and smack dap in the middle of an interstellar war. Young and irreverent, the Lone Stars must bargain with the Brotherhood forces for passage back to Earth—a bargain that would require them to complete a military basic training program and inevitably have them fight against Brotherhood's enemies for the duration of one year.
Baldwin's Legacy: The Complete Collection (Books 1-6)
Nathan Hystad - 2021
Rapture: The Big Daddy
Dustin Brubaker - 2015
He intends to work hard and one day be wealthy just like Ryan promises everyone who moves to Rapture. He opens a small business. For a few years things are good, almost idyllic. The good life is shattered when one day his daughter mysteriously vanishes without trace. The police of Rapture don't seem to want to help. So Arthur sets out to find her himself. He is lead down into a seedy underworld that exists below the upmarket façade of Rapture. But can he find her in time? Would you kindly like to know more? Download now to find out for yourself. Scroll to the top of the page and select the buy now button. Product Tags: Rapture, The Big Daddy, Andrew Ryan, Rapture The Big Daddy,
Secession: The Storm
Joe Nobody - 2014
Working a series of heinous crimes, Zach uncovers a dark, treacherous secret – a conspiracy that could alter America’s future and result in the secession of Texas. Co-authored by P.A. Troit and bestselling writer Joe Nobody, Secession explores a world where a hopelessly gridlocked government fuels an ever-deepening divide between right and left. The public’s frustration with the country’s direction forces desperate leaders on both sides of the political spectrum to consider splitting the union.Based on actual historic events, current economic realities, and a growing global trend, Secession immerses the reader in a lifelike scenario that could be America’s future.
Warhammer 40,000: Rulebook
Adam Troke - 2012
No respite. No forgiveness.There is only WAR!In the nightmare future of the 41st Millennium, Mankind teeters upon the brink of destruction. The galaxy-spanning Imperium of Man is beset on all sides by ravening aliens and threatened from within by Warp-spawned entities and heretical plots. Only the strength of the immortal Emperor of Terra stands between humanity and its annihilation, and in his name, countless warriors and agents do battle against the encroaching darkness. Foremost amongst them stand the Space Marines, the ultimate protectors of Mankind.Across airless moons, within the depths of dark, twisted hive worlds and even in the immaterial realm of Warp space, battles rage that will shape the future of the galaxy forever. It is a universe that you can enter today, if you dare. But remember that this is a dark and terrible era, and there is no peace amongst the stars...The Warhammer 40,000 Rulebook is your essential guide to playing atmospheric battles in the 41st Millennium. It helps you field majestic armies of Citadel miniatures across the war-ravaged battlefields of the far-future, in the ultimate contest of strategy and skill. With 452 full-colour pages, this hardback Rulebook is packed with rich background and contains all the rules for fighting pulse-pounding tabletop battles. The Rulebook includes exciting features such as dynamic close-combat, flyers, psychic devastation and interactive scenery. As well as jaw-dropping artwork, contained within is a history of the 41st Millennium and a richly detailed guide to the races and weapons of the far-future. It also features a comprehensive hobby section to set you on the path to choosing, collecting and building your own Warhammer 40,000 army of Citadel miniatures.