Rifts Ultimate Edition


David MartinFreddie E. Williams II - 2005
    There will be more world information, tips on how to use the time-line and World Books, rewrites on O.C.C.s, and in some cases, expansions of and more details on O.C.C.s such as the Headhunter, Mercenaries, the Techno-Wizard and Shifter, as well as a few new O.C.C.s. Our goal is to make Rifts® more exciting and compelling than ever, while at the same time making the rules better organized, clearer and easier to use. The wonder and infinite possibilities of Rifts® all brought to pulse-pounding life like never before. Of course, there will be a few fun changes and additions, but nothing so dramatic as to make the 40+ available sourcebooks obsolete. Approximately 30 unique Occupational and Racial Character Classes, including Cyber-Knights, cyborgs, Glitter Boys, Psi-Stalkers, Dog Boys (mutant humanoid dogs), Juicers, Crazies, Techno-Wizards, Ley Line Walkers, Mystics, Shifters, Elemental Fusionists, Mind Melters, and many others. Supernatural and magical creatures, like dragons, available as player characters, others are horrifying menaces from the Rifts. Bionics and cybernetics offer a vast range of mechanical augmentation, meanwhile chemical enhancement (Juicers) and brain implants (Crazies) can turn a human into a superman, though with tragic results. Psychic powers are the source of the Burster, Mind Melter and Mystics abilities. Strange forms of magic are at the command of characters like the Ley Line Walker, Shifter, Elemental Fusionist, Rifter and Techno-Wizard (who combine magic and technology). Super-technology with Mega-DamageTM body armor, energy weapons, rail guns, power armor, and human augmentation. The Coalition States. Humankind's salvation, or its own worst nightmare? Character sheets. Color end sheets by John Zeleznik. New artwork and color pages throughout. Written and created by Kevin Siembieda.

Witch: The Moondark Saga


Don McQuinn - 2014
    All the while, Gan Moondark has been struggling to keep his young empire alive. The kingdom suffers under constant attacks from enemies on all sides, and Gan's campaign for freedom may already be dead. As winter falls, The Three Territories' enemies have begun to conspire, planning a coordinated attack on Gan's castle. Church means to reassert it's power in the region and punish Sylah for heresy. Moondance wants nothing less than the total domination of Gan's kingdom. The Skan intend to raid the entire coast for slaves, looting the lands for all they are worth. Gan must once again turn to Conway and the other survivors to use their skills and weapons in the coming battle. They will need every advantage against the combined force of their enemies. But the people of Gan's kingdom are restless, fearful of their enemies and distrustful of the magic being produced by Sylah's books. Gan must convince his people to trust him, and the strangers, or his kingdom will be lost before the war has even begun. Read Witch today This box set continues the story that began with Warrior: The Moondark Saga, Books 1-3. Included in Witch: Malice (The Moondark Saga Book 7) Poison (The Moondark Saga Book 8) Renewal (The Moondark Saga Book 9)

The Forever, Part 2


Craig Robertson - 2018
    Hopeless odds. Then things got worse. Jon Ryan has beaten the odds so far. He saved humanity from a sinister alien threat, and he stopped the insane android president of the United States three separate times. But the president won't stay dead, and a super race threatens to end Jon's hopes for a peaceful future.Jon's mind-boggling alien technology has been enough to keep everyone alive. But, just when there's reason for hope, a new, more deadly race sets its sights on him. This threat may just be unstoppable. They made Jon fight. He plans to make them very sorry they did.Meanwhile, Jon discovers an alternate time-line version of himself, one who suffered the loss of his species. Jon finds himself on a quest to find his duplicate who's lost in time and space.Can Jon save humanity, his family, and himself when defeat looks absolutely certain? Can one good man stand against unbeatable odds one more time?

Heroes Unlimited


Alex Marciniszyn - 1994
    Trade Paperback. Book Condition: Good. The cover does show some normal wear. Fraying on lamenation along edges of front and back cover.

The Orbs Series: Books 1-4


Nicholas Sansbury Smith - 2021
    Sophie Winston and her team of scientists find themselves cut off from the rest of the world. Trapped inside a biosphere deep within the confines of Cheyenne Mountain, Sophie and crew discover they are the survivors of a brutal alien invasion. But as they struggle to stay alive, they realize their safe haven is far from safe and that they must team with other survivors around the world to defeat the aliens before it's too late for humanity, and the Earth.

A Tangled Road to Justice (Paladins of Distant Suns #1)


Olan Thorensen - 2019
    When former soldier Everett Cole signed on to help colony planets prepare for joining the Federation, his employers were disconcertingly vague about their identity and his duties. Yet, the pay was good and it got him off Earth and on the way to a fresh start. More reservations arose when - 11 light-years from Earth - he met his partner, Edgar Millen, an enigmatic man with a penchant for violent solutions and a fetish for the mythology and language of the American Wild West. It wasn’t until they reached the colony world of Astrild that the mission became somewhat clearer. They were players in multi-faceted efforts to steer colony worlds in preparation for joining the Federation. Unfortunately, not all obstacles were amenable to diplomatic, political, or economic solutions. Cole and Millen were agents, troubleshooters, hired guns - or whatever you wanted to call them - tasked with removing impediments to civilized law and order - the methodology left open-ended. Millen and Cole’s first mission to test their partnership? The backwater town of Justice was under the control of a strongman and his henchmen. All they had to do was convince the cowed citizens to rise against their tormenter. Formal authority and backup? None. Millen was blasé at the assignment. Everett’s first thought was, “What the—!”

The Beginning After the End: Publisher's Pack #3-4


TurtleMe - 2020
    Beckoning Fates (book 3):Was I taking this life for granted? Having this amount of power at my age had made me lose some of the sense of rationality I’d had in my former life. No longer a king, no longer tied down by rules and politics, I’d become careless. In this world, my potential was boundless.Though Arthur Leywin would like nothing more than to pursue his studies at the esteemed Xyrus Academy, where he hopes to push his already potent magical abilities to new plateaus and perhaps discover something more about his reincarnation into this world, he finds the politics of the school’s halls even more challenging to navigate than those of the council chambers he once inhabited as King Grey. Arthur faces inept professors, jealous classmates, and an overeager director while fending off the affection of an old friend and the aggression of an old enemy. Then a routine class trip into a low-level dungeon turns out to be anything but, and Arthur discovers something that will change his life forever.Horizon's Edge (book 4):In my past life I hadn’t had anyone I would have given my life to protect. I had that now, but I didn’t have the strength to protect them - not against what was about to come.In another life, Arthur Leywin was a king and no stranger to war. He was not ready, however, to find himself at the heart of a conflict that will reshape his entire new world. Despite his abilities, it seems as if the danger only increases with every discovery he makes. His oldest friend succumbs to a power that may destroy her, a power Arthur gave her. His most constant foe accepts a dark gift to challenge Arthur’s strength, an act that threatens all of Xyrus Academy. How can he keep his family safe if his very presence is the thing that draws danger to them? Can he dispel the specters of war before it is too late?©2016 TurtleMe (P)2020 Podium Publishing

Edgar R. Burroughs Collection: 24 Works


Edgar Rice Burroughs - 2012
    Unlike other e-book editions, the text and chapters are perfectly set up to match the layout and feel of a physical copy, rather than being haphazardly thrown together for a quick release. This edition also comes with a linked Table of Contents for both the list of included books and their respective chapters. Navigation couldn't be easier. Purchase this Edgar Rice Burroughs Collection and treat yourself to the following list of works by this classic author:A Princess of Mars (J.C. 1/5)Tarzan of the ApesThe Return of TarzanAt the Earth's CoreThe Beasts of TarzanThe Gods of Mars (J.C. 2/5)The MuckerThe Son of TarzanJungle Tales of TarzanThe Lost ContinentThe Oakdale AffairOut of Time's AbyssThe Land that Time ForgotThe People that Time ForgotThe Warlord of Mars (J.C. 3/5)Tarzan the UntamedThuvia, Maid of Mars (J.C. 4/5)Tarzan the TerribleThe Efficiency ExpertThe Chessmen of Mars (J.C. 5/5)PellucidarThe Mad KingThe Outlaw of TornThe Monster Men

Age of Rebellion Roleplaying Game Core Rulebook


Jay Little - 2014
    Wage guerilla warfare across the Star Wars galaxy as a solider, or provide crucial intelligence to the Rebels as a cunning spy. Face down legions of stormtroopers, steal secret plans and restricted codes, and stay on target in the fight against the ultimate power in the universe. No matter what role in the Rebellion you take, the fate of the galaxy rests in your hands.The 464-page Star Wars®: Age of Rebellion™ Core Rulebook provides everything players and GMs need to begin their adventures in the Star Wars universe, including:Concise rules for character generation and advancementClear descriptions of the game’s skills and talentsConvenient charts of weapons, gear, devices, starships, and vehiclesRules for conflict, combat, and Force Sensitive Emergents in an Age of Rebellion campaignExtensive background information on the Star Wars universe, including a history of the Rebel Alliance and its tactics, as well as pertinent information on the powerful EmpireA wealth of advice for GMs on how to create and run an Age of Rebellion campaignA complete, introductory adventure to launch players into action!

Cthulhu by Gaslight: Horror Roleplaying in 1890s England


William A. Barton - 1986
    Even in the peaceful fields of rural England only intelligent and energetic intervention could keep the shadows at bay."Cthulhu by Gaslight" includes a lengthy roleplaying adventure, "The Yorkshire Horrors" in which the investigators join forces with the world's most famous consulting detective, Sherlock Holmes Extensive background essays provide period skills, social classes, world politics, biographies and timelines for the 1890s, maps and London location notes (including the best stores of the time), travel, criminals and police, Cockney slang, cost of living, royalty and titles, club life in London, the occult in the 1890s, prices, and clothing. A lengthy essay considers time-travel rationales for moving investigators of another time into the 1890s.

Ironsworn: A Tabletop RPG Of Perilous Quests


Shawn Tomkin - 2018
    You will explore untracked wilds, fight desperate battles, forge bonds with isolated communities, and reveal the secrets of this harsh land.Are you ready to swear iron vows and see them fulfilled—no matter the cost?

Steading of the Hill Giant Chief


E. Gary Gygax - 1978
    It provides a complete module for play of ADVANCED DUNGEONS & DRAGONS, and it can be used alone or as the first of a three-part expedition adventure which also employs DUNGEON MODULE G2 (GLACIAL RIFT OF THE FROST GIANT JARL) and DUNGEON MODULE G3 (HALL OF THE FIRE GIANT KING).

Aberrant


Glenn Fabry - 1999
    We are the celebrities, the heroes, the villains, the legends, the shining icons of our times. We are novas, and we will bring about a new golden Age... and you will like it.Golden age -- or Hell on Earth? To the residents of the Trinity Universe, the 21st century was a monstrous era when mad gods ran rampant across the world. But is this truth -- or OpNet propaganda? What was the Age of Aberrants really like? Find out the truth. It's not what you expect.Aberrant is a core rulebook and prequel to the Trinity science-fiction game. Set in the early 21st century, before the devastating war against humanity, this new complete roleplaying game allows you to be one of these doomed beings of vast power, and to experience their struggles to avoid the coming cataclysm.

Superteam (Raptors #2)


Jaime Castle - 2021
    Trust me.If you did…Wow. Who saw that coming? I know I didn’t.As you know, I’m the Red Raptor. Now that things have… changed, I’ve asked my friend Amy to help tell the story. No, seriously, she’s just a friend. I mean—I guess if it were up to me? But… no.Okay, so there’s a new threat—a bunch of punks called the Neon Knights. They’re causing mayhem, armed with some kind of plasma-photon-light weapons that I can’t even begin to understand, and as usual, I’ve gotta stop them.However, this time I’ve got help. That’s right, I formed my own superteam. One for the ages.But first, I’ve gotta do my shift at Big Frankie Junior’s. What? You like eating burgers, right? Well, someone has to cook them. We can’t be heroes all the time.From Washington Post Bestseller Jaime Castle and CJ Valin comes the next installment from the best new superhero universe, perfect for fans of both DC and Marvel. Actually, its for fans of anything superhero-related. You’re gonna like it. Promise.

The Girl Who Found the Sun


Matthew S. Cox - 2019
     The mass die-offs had been a warning unheeded. Before society realized the danger, the Earth had inexorably begun a transformation into a place where life could not survive. A small group found shelter in the Arc, an underground refuge safe from the toxins ravaging the surface. After centuries of darkness, humanity’s second chance is running out—and Raven Wilder knows it. Her job fixing the machinery in the Arc makes her aware of how close everything is to breaking down. When the systems fail, the last survivors of the human race will suffocate in the tunnels meant to protect them from the deadly air outside—starting with the most vulnerable. Unfortunately, in an example of history repeating itself, those in charge dismiss her concerns. When her six-year-old begins showing signs of oxygen deprivation, Raven refuses to go quietly into oblivion. She will break every rule to keep her daughter alive.