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GURPS Mars Attacks by Jason Levine


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GURPS Cyperpunk: High-Tech Low-Life Roleplaying


Lloyd Blankenship - 1990
    -- The book that was confiscated by the Secret Service because they thought it contained hacking secrets (It doesn't)-- Nominated for the Origins Award for Best Roleplaying Supplement.

GURPS Illuminati: The World is Stranger Than You Think


Nigel Findley - 1995
    -- Ties in with current Hollywood hits...aliens and conspiracy -- Illustrated by award-winning cartoonist and satirist Alexis Gilliland.

Colony Mars: Complete Trilogy


Gerald M. Kilby - 2017
    Satellite imagery of the aftermath shows extensive damage to the facility. The fifty-four colonists who called it home are presumed dead. Three years later, a new mission sets down on the planet surface to investigate what remains of the derelict site. But, it’s not long before they realize the colony is not as lifeless as everyone thought. Someone is still alive -- hiding out somewhere. Yet, before they can find the elusive colonist a strange illness starts to affect the crew. Pressure now mounts on Biologist, Dr. Jann Malbec, to locate the source and find a way to fight it. However, as she investigates she begins to suspect a dark and deadly secret lurking within the colony. A secret that threatens not just the crew but the entire population of Earth. With limited resources and time running out, she must find some answers and find them fast. Because if she doesn't, none of them will be going home. Colony Two Mars: The only survivor of the ill-fated ISA mission is now stranded on Mars. Having been designated a bio-hazard by Earth, any hope of returning home is all but gone. She is alone, isolated, and abandoned. That is, until another human shows up in the main colony airlock. However, he's barely alive and soon dies without regaining consciousness. More disturbing though, a DNA test identifies him as a colonist who has already died, several years earlier — impossible as that may be. Nevertheless, there is only one place he could have come from, the mine on the far side of the Jezero crater — Colony Two. An outpost they had presumed was long dead. But if he survived, maybe there are others still alive? She now has no choice but to attempt the dangerous journey across the crater to investigate. Because if she doesn’t find some answers soon, her only future is to die alone on Mars. Colony Three Mars: Now that the truth of the genetic experiments on Mars has been revealed, new missions are on their way to gain control of this extraordinary technology. In the process, they seek to exploit and enslave the colonists—turning them into nothing more than lab rats. Worse, these newcomers are well armed, and prepared to go to war with each other to win control of the colony and its people. But Dr. Jann Malbec has a secret, one that she could use to spare the colony and save the colonists from this fate. However, by using it she will almost certainly doom Earth to a planet-wide pandemic of apocalyptic proportions. Yet she must choose. Earth or Mars—which is is going to be?

GURPS Powers


Sean Punch - 2005
    . . or Destroy It!GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!Written by GURPS Line Editor and Fourth Edition co-author Sean Punch, GURPS Powers introduces some new rules, but it is mostly about using the rules that are already in the GURPS Basic Set to cover superpowered characters, megawizards, and earth-shattering psionics. GURPS Powers also include guidelines for "special effects" and several different ways to vary a power on the fly—two crucial concepts for comic-book superheroics.GURPS Powers is a Fourth Edition GURPS book that completely replaces the Third Edition books GURPS Supers and GURPS Psionics. Like our other Fourth Edition supplements, it's a gorgeous 240-page, full-color hardcover. If you've got a high-powered campaign—or high-powered players—you want GURPS Powers!

GURPS Ultra-Tech


David L. Pulver - 2007
    It's a valuable companion to GURPS Space, GURPS Bio-Tech, and GURPS Infinite Worlds, and an exceptional resource for any character or campaign that needs technology from tomorrow . . . and beyond. GURPS Ultra-Tech is full of personal equipment for heroes and superheroes from TL9 to TL12, including: Weapons - from caseless assault carbines and monomolecular swords to antimatter warheads and disassembler nano. Protection - How do you stop a nanomorph assassin with a field-jacketed X-ray laser rifle? Try a dreadnought battlesuit and a personal force screen . . . . Medicine - Superscience can heal, rebuild, and improve on nature. Death itself can become a temporary inconvenience. With cybernetics and neural interfaces, ultra-tech medical equipment and mind uploading, "medical miracles" become everyday occurrences. Transport - Air cars, hovertanks, tilt rotors, grav belts, supercavitating minisubs, matter-transport booths - lots of ways to get where the action is, for the adventurer on the go! As technology advances, the line between man and machine may become increasingly blurred. GURPS Ultra-Tech provides rules for establishing the capabilities and limitations of artificial intelligence, as well as templates for robotic or total cyborg bodies, from handy technical 'bots to shapeshifting nanomorphs.

Refuge 9 (Fire and Rust #5)


Anthony James - 2019
     For the human Unity League, this is a truth to be stamped on the barrel of every gun and painted on the side of every warship. The Sekar aliens have already killed billions and nobody knows where they came from or how to defeat them. The enemy’s only weakness is tharniol – the rarest substance in the known universe. Desperate times call for desperate measures and a shaky truce is made with the treacherous Raggers. The Raggers claim knowledge of data that will assist in the fight. Unfortunately, the data is buried deep in a subsurface facility on a fringe planet called Glesia – a facility which is crawling with Sekar. The mission to recover it goes wrong from the outset, leaving Captain Tanner Conway and his squad the task of rescuing an impossible situation. With limited ammunition and no chance of a resupply, they must fight their way to the mission goal. An alien weapon sweeps through the place at seemingly random intervals. It is Conway’s best friend and his worst enemy. Meanwhile, Captain Jake Griffin, alongside Captain Endrax Isental from the Fangrin navy, are left with a similarly unpalatable task – they must handle a Ragger officer with an immensely powerful warship and more faces than a crate full of dice. Hass-Tei-112 has his own plans for what lies below the surface of Glesia. When you can’t trust your friends and you can’t stop your enemies, what hope is there for survival? Refuge 9 is a fast-paced military sci-fi shooter filled with spaceships, guns, tech and warfare. It follows on from book 4 in the Fire and Rust Series: Death Skies.

GURPS Magic


Steve Jackson - 2004
    Includes 300 new spells. There is information for the GM to create their own magic system. This book is a flexible magic system for playing the world of a favorite author or any type of wizard you can imagine.

GURPS Fantasy


William H. Stoddard - 2004
    It discusses the genre in depth - with all its subgenres and inspirations (myth, novels, movies, etc.) - letting you design just the kind of fantasy setting that you want.GURPS Fantasy gives detailed, concrete advice - from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world. And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy - including ordinary folks, people with fantastic powers, and nonhumans.Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. Like all Fourth Edition books

GURPS Space


Jon F. Zeigler - 2006
    Design alien races and monsters.Create campaigns of every style, from science fantasy to space opera to star merchants. Build worlds, from asteroids to Dyson spheres.With this book, you can create anything from a single alien beast to a whole galaxy of civilizations and star systems... quickly and randomly, or with a detailed step-by-step process that's true to biology and astrophysics as we understand them today.

Echo Effect


R.D. Armstrong - 2017
    super soldier is surfacing. They call it the E.C.H.O., an unparalleled hunter constructed from reverse engineered alien materials. Thousands of miles away from home, resourceful U.S. Army Ranger Michael Keller is caught in the gears of greed, thrust into the corporate fueled Star Rust conflict of 2074. Despite his wits, he never comes home from war, leaving his fiancée, Vala, behind. Enter the world of debilitating technological diseases, alien salvage mercenaries, and ruthless corporate tycoons in a fight to discover the truth.

The Sleeping Gods Boxed Set: Books 1 - 2


Ralph Kern - 2021
    It is an enigma that a long-dead scientist called the Fermi Paradox."Where are they?" A brave crew will take humanity's first starship, Endeavour, on an epic journey that spans light years and centuries to solve this mystery. As Commander Tom Hites and his crew searches amid long-abandoned worlds and ancient relics, the question they seek to answer becomes: "Where are they now?"ErebusThe sparsely populated moon Io is destroyed in a terrorist attack. Hundreds are dead in the cataclysmic explosion. Thousands become refugees as the shattered remnants of the moon threaten the Jupiter Alliance. Billions throughout the solar system are wondering, "Where next?"Those responsible must be found and brought to justice. The explorer ship Erebus is reassigned from its mission and sent to Jupiter to investigate this atrocity with Trent's international team onboard. And what Trent discovers among the relics of the alien Sleeping Gods will change humanity's place in the universe forever.

Prelude to Ascension (The Assemblies of the Living Book 1)


Brent Clay - 2018
    When he and a small group of coworkers attempt to respond to an unexpected message, believing it to have originated from somewhere on Earth, they find more than they anticipate. The message is from deep space. Once contact is made, the Remotes, as they are called, will not be dissuaded. Humanity becomes an unwilling newcomer to a staggeringly ancient galactic collective, which regards the Earth as an ‘emerging world’ that is subject to its oversight. As humanity slips further into the grip of the enigmatic consortium, the mysteries become deeper; there is more to Earth’s history than meets the eye, and even the galaxy itself is not what it seems.

EMP: Equipping Modern Patriots: New Beginnings


Jonathan Hollerman - 2017
     After the devastating battle at the East Homestead, Sean’s family regroups and makes some new alliances; however, with those growing bonds, new risks arise. Colonel Harris struggles to feed the 31st Regiment while attempting to offer assistance to the locals and contemplates risking his own life for the future of his country. A stranger arrives in Tionesta with unknown aspirations, and an ominous looting force the size of a small army entrenches nearby. Despite the emerging prospects for a new beginning, a shadow looms over the fresh buds of optimism.

The System States Rebellion


Dietmar Arthur Wehr - 2016
    Included in this ebook are the following novels; Rumors of Glory; Rumors of Honor and Rumors of Salvation. The first book, Rumors of Glory, can still be downloaded individually and is free.After centuries of peaceful expansion under the auspices of the Federation of Planetary States, some of the more developed colonies have had enough of the economic exploitation by Earth-chartered companies and attempt to secede. The Rebellion soon expands in both scope and violence beyond the expectations of both sides. As the war drags on year after year, it takes an unexpected turn and puts not only Human Civilization at risk but Human existence as well. This ebook has both space and ground battles, high level strategy, personal triumphs and tragedies. Keyword categories: Space opera, galactic empire, space fleet, military science fiction, action & adventure, colonization

Fresh Blood


Jessica Hicks - 2019
     Felix used to be a traveling salesman, drifting through the galaxy and hawking his wares. Used to be, that is, until a freak accident in an out of the way system. One rough landing later and Felix finds himself stranded on a wild, alien planet-- front and center in a deadly role he never auditioned for to entertain a secret audience. The upside? A fellow passenger made it to the escape pod with Felix. With this reptilian stranger at his side, he’s not totally alone. The downside? They don’t share a language. Worse, there’s not one scrap of survival know-how between them, and an ominous clawing is coming from outside the escape pod. As if the struggle to avoid becoming lunch and finding some of their own wasn’t enough, an autonomous implant from an unknown source seeks to integrate them into the system.