Book picks similar to
Casserole Diplomacy and Other Stories by Diane L. WaltonE.L. Chen
anthology
fantasy
science-fiction
speculative-fiction
The Adventures of Tom Stranger, Interdimensional Insurance Agent
Larry Correia - 2016
A policy with Stranger & Stranger can cover all of your interdimensional insurance needs. Rated "Number One in Customer Satisfaction" for three years running, no claim is too big or too weird for Tom Stranger to handle.But now Tom faces his greatest challenge yet. Despite being assigned the wrong—and woefully inadequate—intern, Tom must still provide quality customer service to multiple alternate Earths, all while battling tentacle monsters, legions of the damned, an evil call center in Nebraska, and his archnemesis, Jeff Conundrum. Armed with his Combat Wombat and a sense of fair play, can Tom survive? And will Jimmy the Intern ever discover his inner insurance agent?It's time to kick ass and adjust claims.Adam Baldwin (Firefly, Chuck) performs Larry Correia's madcap interdimensional tale of underwriting and space travel, where the only thing scarier than tentacle monsters is a high deductible.
The Dark Tower: And Other Stories
C.S. Lewis - 1977
S. Lewis’s adult religious books, a repackaged edition of the revered author’s definitive collection of short fiction, which explores enduring spiritual and science fiction themes such as space, time, reality, fantasy, God, and the fate of humankind.From C.S. Lewis—the great British writer, scholar, lay theologian, broadcaster, Christian apologist, and author of Mere Christianity, The Screwtape Letters, The Great Divorce, The Chronicles of Narnia, and many other beloved classics—comes a collection of his dazzling short fiction.This collection of futuristic fiction includes a breathtaking science fiction story written early in his career in which Cambridge intellectuals witness the breach of space-time through a chronoscope—a telescope that looks not just into another world, but into another time. As powerful, inventive, and profound as his theological and philosophical works, The Dark Tower reveals another side of Lewis’s creative mind and his longtime fascination with reality and spirituality. It is ideal reading for fans of J. R. R. Tolkien, Lewis’s longtime friend and colleague.
The Gone World
Tom Sweterlitsch - 2018
In western Pennsylvania, 1997, she is assigned to solve the murder of a Navy SEAL's family--and to locate his vanished teenage daughter. Though she can't share the information with conventional law enforcement, Moss discovers that the missing SEAL was an astronaut aboard the spaceship U.S.S. Libra—a ship assumed lost to the currents of Deep Time. Moss knows first-hand the mental trauma of time-travel and believes the SEAL's experience with the future has triggered this violence.Determined to find the missing girl and driven by a troubling connection from her own past, Moss travels ahead in time to explore possible versions of the future, seeking evidence to crack the present-day case. To her horror, the future reveals that it's not only the fate of a family that hinges on her work, for what she witnesses rising over time's horizon and hurtling toward the present is the Terminus: the terrifying and cataclysmic end of humanity itself.Luminous and unsettling, The Gone World bristles with world-shattering ideas yet remains at its heart an intensely human story.
Press Start to Play
Daniel H. WilsonSeanan McGuire - 2015
The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.
Harry Harrison Super Pack: Deathworld; Deathworld 2; Planet of The Damned; The Stainless Steel Rat and The Misplaced Battleship; The K-Factor; The Velvet ... of the Law; Navy Day; Toy Shop
Harry Harrison - 2015
He was best known for his 'Deathworld' and 'Stainless Steel Rat' series. He was nominated for the Hugo, Nebula, Locus, and Sideways Awards. He was inducted into the Science Fiction Hall of Fame in 2004. This omnibus edition of his work includes four complete novels and six short stories. Both of his best known series, 'Deathworld' and 'The Stainless Steel Rat' are represented herein. Hours of science fiction delight await you in this five hundred page omnibus edition of some of his finest work.
Bloodchild and Other Stories
Octavia E. Butler - 1995
Appearing in print for the first time, "Amnesty" is a story of a woman named Noah who works to negotiate the tense and co-dependent relationship between humans and a species of invaders. Also new to this collection is "The Book of Martha" which asks: What would you do if God granted you the ability—and responsibility—to save humanity from itself?Like all of Octavia Butler’s best writing, these works of the imagination are parables of the contemporary world. She proves constant in her vigil, an unblinking pessimist hoping to be proven wrong, and one of contemporary literature’s strongest voices.
Who Goes There? and Other Stories
John W. Campbell Jr. - 1948
There is a separate entry if you have just the 1938 novella. Also published as 'The Thing and Other Stories'. 'The Thing from Another World' and 'The Thing from Outer Space'. All contained the seven short stories mentioned above.
Wool
Hugh Howey - 2011
They've lived there so long, there are only legends about people living anywhere else. Such a life requires rules. Strict rules. There are things that must not be discussed. Like going outside. Never mention you might like going outside.Or you'll get what you wish for.
The Mammoth Book of Apocalyptic SF
Mike Ashley - 2010
These stories describe the fall of civilization, the destruction of the entire Earth, or the end of the Universe itself.Contents:When we went to see the end of the world - Robert SilverbergThe End of the World - Sushma JoshiThe Clockwork Atom Bomb - Dominic GreenBloodletting - Kate WilhelmWhen Sysadmins ruled the World - Cory DoctorowThe Rain at the End of the World - Dale BaileyThe Flood - Linda NagataThe End of the World Show - David BarnettFermi and Frost - Frederik PohlSleepover - Alastair ReynoldsThe Last Sunset - Geoffrey LandisMoments of Inertia - William BartonThe Books - Kage BakerPallbearer - Robert ReedAnd the Deep Blue Sea - Elizabeth BearThe Meek - Damien BroderickThe Man who Walked Home - James Tiptree JRA Pail of Air - Fritz LeiberGuardians of the Phoenix - Eric BrownLife in the Anthropocene - Paul di FilippoTerraforming Terra - Jack WilliamsonWorld Without End - F Gwynplaine MacIntyreThe Children of Time - Stephen BaxterThe Star called Wormwood - Elizabeth Counihan
SNAFU: Black Ops
Geoff BrownSeth Skorkowsky - 2016
The very sharpest edge of any military throughout history. Now, they face their greatest challenge yet. Undead, mutations, monsters, all the things no-one ever believed could happen are here in the pages of SNAFU: Black Ops. Read tales from existing bestselling series by Jonathan Maberry, Nicholas Sansbury Smith, Hank Schwaeble, John O'Brien, and James Lovegrove, along with some of your SNAFU favourites in this collection of the very best stories by the very best writers of military horror. Full list of contributors: Jonathan Mayberry & Bryan Thomas Schmidt (A Joe Ledger/Rot & Ruin crossover novella) RPL Johnson Richard Lee Byers James A Moore & Charles R Rutledge Alan Baxter Christine Morgan John O'Brien (A New World novella) Tim Marquitz & J M Martin Kirsten Cross Hank Schwaeble (A Jake Hatcher novella) Seth Skorkowsky Lovegrove & Sharps (A Pantheon series novella) Nicholas Sansbury Smith (An Extinction Cycle novella)
The Toynbee Convector
Ray Bradbury - 1988
A stunning collection of the kind of fiction that has only one source--the unparalleled Ray Bradbury.
Wireless
Charles Stross - 2009
The Hugo Award-winning author of such groundbreaking and innovative novels as "Accelerando, Halting State," and "Saturn's Children" delivers a rich selection of speculative fiction- including a novella original to this volume- brought together for the first time in one collection, showcasing the limitless imagination of one of the twenty-first century's most daring visionaries.
Emperor Mollusk versus The Sinister Brain
A. Lee Martinez - 2012
Destroyer of Worlds. Conqueror of Other Worlds. Mad Genius. Ex-Warlord of Earth.Not bad for a guy without a spine.But what's a villain to do after he's done . . . everything. With no new ambitions, he's happy to pitch in and solve the energy crisis or repel alien invaders should the need arise, but if he had his way, he'd prefer to be left alone to explore the boundaries of dangerous science. Just as a hobby, of course.Retirement isn't easy though. If the boredom doesn't get him, there's always the Venusians. Or the Saturnites. Or the Mercurials. Or . . . well, you get the idea. If that wasn't bad enough, there's also the assassins of a legendary death cult and an up-and-coming megalomaniac (as brilliant as he is bodiless) who have marked Emperor for their own nefarious purposes. But Mollusk isn't about to let the Earth slip out of his own tentacles and into the less capable clutches of another. So it's time to dust off the old death ray and come out of retirement. Except this time, he's not out to rule the world. He's out to save it from the peril of THE SINISTER BRAIN!
The Apocalypse Seven
Gene Doucette - 2021
Not with a bang, but a whatever.The whateverpocalypse. That’s what Touré, a twenty-something Cambridge coder, calls it after waking up one morning to find himself seemingly the only person left in the city. Once he finds Robbie and Carol, two equally disoriented Harvard freshmen, he realizes he isn’t alone, but the name sticks: Whateverpocalypse. But it doesn’t explain where everyone went. It doesn’t explain how the city became overgrown with vegetation in the space of a night. Or how wild animals with no fear of humans came to roam the streets.Add freakish weather to the mix, swings of temperature that spawn tornadoes one minute and snowstorms the next, and it seems things can’t get much weirder. Yet even as a handful of new survivors appear—Paul, a preacher as quick with a gun as a Bible verse; Win, a young professional with a horse; Bethany, a thirteen-year-old juvenile delinquent; and Ananda, an MIT astrophysics adjunct—life in Cambridge, Massachusetts gets stranger and stranger.The self-styled Apocalypse Seven are tired of questions with no answers. Tired of being hunted by things seen and unseen. Now, armed with curiosity, desperation, a shotgun, and a bow, they become the hunters. And that’s when things truly get weird.