The Chain Between Worlds


Johnathon Nicolaou - 2021
    11 years later when seemingly ordinary 16-year-old Lincoln runs away from yet another foster home, heading to his favoured spot in New York City, he is attacked by a dog, a monstrous three headed dog the size of a truck. Becoming marked, a string of attacks follow, only ending when he is saved by El, Ben, and AJ, a group of enhanced people known as Ascendants. Discovering the world is not as it seems, with Sorcerers, Nature Spirits and demonic monsters all hiding in plain sight, he learns that he is a long-lost Ascendant himself; discovering that the chain his father left him was at the centre of a conspiracy that resulted in his abandonment and his father’s subsequent disappearance.

Shadowrun: Doc Wagon 19


Jennifer Brozek - 2015
    Willing to go anywhere, rescue anyone, as long as that “anyone” has forked out enough advance cash to justify the effort. Reporter Simone Hart has embedded herself with a DocWagon team to see what their life is really like, and she’s in for a wild ride. From an OD’ing celebrity to an aggressive team of hackers, from pesky gangs to an extremely rich and powerful client teetering at death’s door, this night will give the team all they can handle. But will they survive long enough to remember that in the Sixth World, nothing is truly random? Full of memorable characters and rich Sixth World flavor, DocWagon 19 is a thrilling ride with the people struggling to save lives in a sprawl with a million ways to make people dead. Strap in, hold on, crank up the siren, and get ready for a crazy ride-along through the full chaos of the Shadowrun setting.

Feathers and Fire Series: Books 4 - 6 (Feathers and Fire Series Boxsets Book 2)


Shayne Silvers - 2019
    Breene and now Shayne Silvers has been added to my favorite Urban Fantasy Authors list." – Michael Anderle, Amazon Top 25 Bestselling Author Who is Callie Penrose? They say she’s been kissed by Heaven—whatever the Hell that means. Because Callie was orphaned on the steps of a church in Kansas City, and doesn’t know her parents. She starts out as a rookie wizard who hunts monsters for the Vatican. Except…ironically, she’s never been a churchy kind of girl, and she quickly learns that monsters can reside anywhere.Even among the most devout.Get ready for Callie to take you on a gripping adventure into a new kind of Sunday School. Be on your best behavior, because she won’t crack a ruler over your knuckles to teach you a lesson—more like whips of fire and brimstone to your face.Hell hath no fury like Callie Penrose. And that’s before she discovers her strange childhood ties to a jerk named Nate Temple in St. Louis… If you like Jim Butcher, Sarah J. Maas, Kevin Hearne, Steve McHugh, Michael Anderle, Ilona Andrews, Patricia Briggs, Shannon Mayer, or K.F. Breene, you won't be able to put down the highly addictive Feathers and Fire Series. More than 1m copies downloaded and thousands of five-star reviews. Available in digital, print, and audiobook formats. What Amazon readers are saying: ★★★★★ ‘His foul-mouthed unicorn murders rainbows!’★★★★★ ‘Move over Dresden!’★★★★★ ‘The Temple Verse HAS to be picked up by Netflix soon.’★★★★★ ‘Silvers could write a grocery list on a dirty napkin and make it an international bestseller.’★★★★★ ‘I went from crying my eyes out to laughing uncontrollably, repeatedly.’★★★★★ ‘It’s like the characters walked off the page, joined me at the bar, and bought me a drink.’★★★★★ ‘I am astounded as to how the author keeps the story fresh and exciting.’★★★★★ ‘I usually see plot twists a mile away. Shayne has proven me wrong. Every time.’★★★★★ ‘Best books I’ve read in thirty years.’★★★★★ ‘His intense actions scenes let you see the fangs and claws, hear the gunshots, feel the magic, and smell the fear.’★★★★★ ‘Everything you thought you knew about vampires, shifters, dragons, wizards, fairies and gods is flat wrong.’★★★★★ ‘Publishers who didn’t snap up this series are missing out on a gold mine.’ ★★Dragon Award Finalist 2017-2018—Best Fantasy of the Year. ★★ ★★Silvers has pleasured over one million readers with the Temple Verse. Now it's your turn for a little pleasuring... ★★

Tower of Ruin: Volume I: A Dark Dungeon Realm LitRPG


Wolfe Locke - 2021
    His life has one purpose - survive floor after floor of enemies determined to destroy him. But when a Dark Lord with his own agenda arrives offering a second chance at life, everything changes.Bestowed the Godhand, Daniel has but one mission, survive and climb the tower to overthrow its master and claim the tower as his own.But the journey will be perilous.Every floor of the tower contains unique challenges. Each revealing apocalyptic perversions of humanity.In the monster ridden realm of Pandemonium, Daniel has but one choice. He must become one.He must become a monster. Yes. I can.

Player's Option: Combat & Tactics (Advanced Dungeons & Dragons, Rulebook/2149)


L. Richard Baker III - 1995
    Illustrations.

Arcana Unearthed: A Variant Player's Handbook


Monte Cook - 2003
    IntroductionChapter 1 - AbilitiesChapter 2 - RacesChapter 3 - ClassesChapter 4 - SkillsChapter 5 - Feats and TalentsChapter 6 - EquipmentChapter 7 - Playing the GameChapter 8 - MagicChapter 9 - SpellsAppendix (Index)Intended as a full (drop-in) replacement for D&D 3.x PHB; published under the Open Game License.

EVE: Source


Ccp Games - 2014
    * A beautifully designed resource chronicling one of gaming's most massive, dynamic universes! * MMORPG.com's Game of the Year 2009–2011! * 2014 marks the entry of EVE Online into its second decade!

Waterdeep and the North


Ed Greenwood - 1988
    

Arcanist Fables


Shami Stovall - 2021
    New arcanists. The rise of the Second Ascension.Volke Savan has proven himself time and time again, but now the others of the Frith Guild want their opportunity. Illia wants to recover a lost runestone, Master Zelfree hopes to learn the magics of the Mother of Shapeshifters, and Adelgis surprises himself with the new depths of his dreamweaving abilities.But while the Frith Guild prepares for the coming war, the Second Ascension has grand plans for the world. When two more god-creatures are born, dastardly arcanists try their hands at braving the godly lairs. With the Dread Pirate Calisto as a ferry, men like Theasin Venrover will have to outsmart puzzles and traps that put the world serpent’s to shame.Witness stories from the viewpoints of friend and foe alike, all while the world races to find and bond with the remaining god-creatures.

Domains of Dread: Ravenloft Campaign:


Steve Miller - 1997
    Features new rules for creating heroes native to the domains, adapting magic to the demiplane, and dealing with fear and horror checks when the characters experience the true terror that dominates the Ravenloft "RM" campaign.Night is Falling. The Mists are RisingEmbrace the Darkness.Enter the dark and macabre world of Ravenloft.But beware -once you begin to walk among the mists and shadows,you can never leave.Domains of Dread is the core rulebook for the second edition of the award-winning RAVENLOFT campaign setting - the original fantasy horror role-playing game. Within the pages of this book, players and Dungeon Masters will discover the darkest secrets of the Land of the Mists, including many never-before-seen features:Detailed guidelines on designing anything from short-term horror adventures to long-running campaigns of twisted terror.Complete rules for generating player characters native to the Demiplane of Dread.Four new character classes specifically designed for use in RAVENLOFT campaigns - the avenger, the anchorite, the gypsy, and the arcanist!An all-new player character race - the half-Vistani!Updated and expanded descriptions of the Demiplane and the foul lords who rule its tortured domains!Revised fear, horror, and madness checks to enhance the terror.New rules for power checks, plus thirteen detailed steps that lead from grace to absolute corruption!Summary of content:1: The Demiplane of Dread: general description of Ravenloft, as well as a history and theories about the nature of the dark powers, and an overview of the technological levels in Ravenloft (from Stone Age to Renaissance)2: Domains of the Core3: Islands of Terror (Bluetspur, G´Henna, I´Cath, Kalidnay, Nosos, Odiare, Souragne and Vorostokov)4: Clusters (Amber Wastes (Har'Akir, Sebua and Pharazia), Zherisia (Paridon and Timor), the Burning Peaks (Vecna and Kas's domains) and Pockets (Davion, The House of Lament, The Nightmare Lands and Scaena)5: Secret Societies - short chapter on nine secret societies - Keepers of the Black Feather, Green Hand, Circle, Church of Ezra, Vistani, Carnival, Kargatane, Fraternity of Shadows, Unholy Order of the rave)6: Fear, Horror, and Madness rules7: Powers Checks rules8: The Path of the Priest - changes in the priest class9: The Way of the Wizard - changes for wizards.10: Mazes of the Mind - changes for psionics11: Forged of Darkness - changes for magical items12: The Whispered Evil - curses.13: Tenets of Terror - discussion about the general nature of Ravenloft adventures and campaignsAppendix: ability scores, character races, character classes (some new: Avengers (paladins), Arcanist (wizards), Anchorites (priest of Ezra), gypsy (bard)

The Eight Walls of Rogar


William Woodward - 2006
    The story unfolds in the weeks following Andaris’ seventeenth name day: Desperate to escape a life of meaningless drudgery behind the plow, he leaves the safety of his secluded valley town and ventures alone into the uncharted depths of an ancient forest, the heart of which is said to be twisted and black. Choosing to ignore the counsel of his more sensible nature, he is drawn ever onward, lured by the tantalizing splendor of distant mountains, the sheer peaks of which purportedly stand sentinel over a land long steeped in mystery. What ensues is more remarkable than anything even he could have envisioned. Andaris goes looking for adventure.... What he finds is a world in the midst of tidal change, an extraordinary place where he encounters all manner of extraordinary things—vast landscapes teeming with flora and fauna capable of firing the most malnourished of imaginations. To be sure, danger lurks around every bend, a heady amalgam of sword and sorcery which threaten to bring his young life to an abrupt end. Indeed, if not for a very fortuitous encounter, namely the crossing of paths with a band of travelers who turn out to be much more than meets the eye, it surely would have. Gaven, Ashel, and Trilla seem fated to become fast friends, the sort of companions he’d always wanted, but never thought he’d have. The Lost One and his army of shapelings are preparing to march against Rogar’s western border—the only thing standing between them and the green, fertile lands to the East. The balance of power is shifting. Despite the debt of blood owed them by their Sokerran neighbors, the Alderi Shune fear they will be made to stand alone. No one speaks of defeat, but it is on the tip of every tongue. For the first time since they were erected, more than a thousand years ago, the impossible is about to happen: The Eight Walls of Rogar are about to fall. The scales could tip in either direction, depending, oddly enough, on the choices of a rather bookish young man named Andaris Rocaren. You will forgive me, intrepid reader, if I now take the opportunity to formally invite you to join in the fun, to accompany young Andaris and his fellows into and out of the kingdoms of Nelvin, Mindere, Sokerra, and Rogar. Over hill, dell, and stream you shall go, hiking through rugged mountain ranges heavy with snow, into subterranean catacombs whose unplumbed fathoms are illumined by naught but the guttering flames of your makeshift torch, until you reach, at long last, and in just the nick of time, the battered gates of a once great civilization on the brink of war.

GURPS Illuminati: The World is Stranger Than You Think


Nigel Findley - 1995
    -- Ties in with current Hollywood hits...aliens and conspiracy -- Illustrated by award-winning cartoonist and satirist Alexis Gilliland.

Stealing the Egg


LeRoy Clary - 2015
    He is warned by night whispers to flee from his tiny mountain village of Dun Mare. The stolen egg of a dragon will pay his way, if he manages to live long enough to sell it. However there are forces against him far beyond his understanding. All he believes he knows about his life and home is false, but the egg of the black dragon is the key. Many believe black dragons do not exist or have gone extinct. Gareth finds himself alone in a strange world of tempest seas, flying dragons, and powerful foes vying for the mental powers he may possess, and for control of the egg. Telepathic teachers a secret sisterhood, and the king's armies willing to kill for a black dragon are only the beginning of Gareth's story. The second book of the series is expected to be published by October of 2015.

Core Rulebook Gift Set


Wizards of the Coast - 2018
    All rules and reference required to play the world's greatest roleplaying game.The Dungeons & Dragons gift set includes a copy of all three core rulebooks and a Dungeon Master's Screen, everything you need to create and play adventures of your own in the world's greatest roleplaying game.

The Sword of Ages


A.L. Issett - 2015
    The Tavorians for their part, have wizards much stronger than those found in Ket, men and women who could flay the skin right off you with nothing but a few words. 16 y/o Tanner is among those recruited and right away it is found he possesses a unique gift. Join Tanner as he does his part to defeat the Tavorians and win the day for the people of Ket,