Age of Rebellion Roleplaying Game Core Rulebook


Jay Little - 2014
    Wage guerilla warfare across the Star Wars galaxy as a solider, or provide crucial intelligence to the Rebels as a cunning spy. Face down legions of stormtroopers, steal secret plans and restricted codes, and stay on target in the fight against the ultimate power in the universe. No matter what role in the Rebellion you take, the fate of the galaxy rests in your hands.The 464-page Star Wars®: Age of Rebellion™ Core Rulebook provides everything players and GMs need to begin their adventures in the Star Wars universe, including:Concise rules for character generation and advancementClear descriptions of the game’s skills and talentsConvenient charts of weapons, gear, devices, starships, and vehiclesRules for conflict, combat, and Force Sensitive Emergents in an Age of Rebellion campaignExtensive background information on the Star Wars universe, including a history of the Rebel Alliance and its tactics, as well as pertinent information on the powerful EmpireA wealth of advice for GMs on how to create and run an Age of Rebellion campaignA complete, introductory adventure to launch players into action!

The Revival: Book II of the Stonemont Series


Steven C. Smith - 2018
    But the reviews and growing readership proved that it was more. It transcended its original target audience to appeal to many who had no previous interest in survivalism or preparedness as a lifestyle and made the jump to general adventure fiction.The reasons for this were several. It was well written, expansive in scope yet easy to follow. It told an interesting, compelling, story - intricate in its construction but smooth in its presentation. It introduced well-developed characters who jumped from the pages and spoke to the reader as easily and completely as do those around us, with thoughtful depth and easy humor. It spoke to our hearts, our souls, and the parts of us that search for a better way. But, more importantly, it asked, and answered, the seminal questions of our lives: Who are we? What do we believe in? What do we stand for? What will we stand against? And what is it, at our core, that enables ordinary people to accomplish extraordinary things?Where The Reversion left off, The Revival picks up. From survival of an existential collapse, we enter the initial stages of the rebuilding of a society - a rebuilding seen through the eyes of those from Stonemont, and, eventually, beyond.As it should, The Revival takes us beyond The Reversion into a world we do not know, and cannot know, unless and until it happens. In doing so, it addresses unknown and unknowable situations with known and knowable human traits, tactics and strategies in pursuit of the stabilization of a world turned upside down. It is James Wesley, Rawles meets S.M. Stirling. It is a study of love, fortitude, morality, patriotism and the things that made America great, a critique of what caused the world to crumble, and a blueprint for the revival of those things we feel to be foundational for a people to return to a world of liberty, justice and freedom.As did The Reversion, The Revival breathes hope and fresh air into a genre which often, and rightly, concentrates on the devastation of society, and shows us a future world which is, in many ways, more positive than the one in which we currently live. Many readers, in fact, have stated that they prefer the world they have found in the Stonemont series to the one we live in. It can easily be understand why. The Revival continues the journey The Reversion started. It is a journey of life, love, learning and the human spirit. It is a journey you will be glad you are on.

Rifts Mercenaries


C.J. Carella - 1994
    Rift Mercenaries is a Rifts source book focusing of Mercenaries

Dungeon Master's Screen: A 4th Edition D&D Accessory


Wizards of the Coast - 2008
    Easy-to-reference rules and tables appear on the inside panels of the screen; these are designed for the Dungeon Master's eyes only and comply with the rules in the 4th Edition Dungeons & Dragons core rulebooks.

Troika! Numinous Edition


Daniel Sell - 2016
    Troika! Numinous Edition is the new edition of our popular Troika! RPG, a complete science-fantasy RPG full of critically acclaimed writing, built-in wonder and room for everyone at the table to go wild!Inside the book you will find; a full automated character creation system that generates exciting starting points for players to build upon; weighty lists of spells and enemies to encounter; a baked-in plane-hoping setting which draws you into the world and allows you space to build upon its sturdy foundations.Lavishly illustrated by Jeremy Duncan, Dirk Detweiler Leicthy, Sam Mameli, and ENnie award winning Andrew Walter

Arbiter of Worlds: A Primer for Gamemasters


Alexander Macris - 2019
    This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash

Aberrant


Glenn Fabry - 1999
    We are the celebrities, the heroes, the villains, the legends, the shining icons of our times. We are novas, and we will bring about a new golden Age... and you will like it.Golden age -- or Hell on Earth? To the residents of the Trinity Universe, the 21st century was a monstrous era when mad gods ran rampant across the world. But is this truth -- or OpNet propaganda? What was the Age of Aberrants really like? Find out the truth. It's not what you expect.Aberrant is a core rulebook and prequel to the Trinity science-fiction game. Set in the early 21st century, before the devastating war against humanity, this new complete roleplaying game allows you to be one of these doomed beings of vast power, and to experience their struggles to avoid the coming cataclysm.

Fire From the Sky : Embers


N.C. Reed - 2021
    

The Storm Before the Storm: A Novel of Preparedness and Survival (American Sundown Series Book 1)


Joe Russell - 2017
    But when something goes terribly wrong halfway through a backpacking trip with his wife and family, his world is turned upside-down and he is tested in a way he had never planned for.The trip into the Alleghenys of West Virginia starts off well enough, but takes an unexpected turn when the two women, Sandra and her sister, Jen, leave camp and don't return from a nearby stream. Dave and Mike, Jen's new boyfriend, go looking for them and find evidence that the women may have been kidnapped. Miles from civilization and with no working cell phones, Dave and Mike will set off to find Sandra and Jen, unconnected and unconcerned about what is happening in the world around them. Dave has been hardened by real-world, self-defense scenarios in the past, and has naturally equipped himself with tools that may be required for an unexpected circumstance. He will have to work together with Mike, who he sees as more of an annoyance and a liability than a useful ally. They will have to work together to beat the clock, the elements, and a group of dangerous locals, in order to rescue their companions in this realistic, rugged, and action-packed story of preparedness and survival.The storm is just beginning. Will Dave and his companions have what it takes to survive?The Storm Before the Storm is the premier novel by Post-Apocalyptic author Joe Russell, and the first installment in the American Sundown series.

Amber Diceless Role-Playing: Diceless Role-Playing System


Erick Wujcik - 1991
    * A Complete new role-playing system! * Three complete adventures, including "Throne War," "Battleground on Shadow Earth" and "Into the Abyss!" * Attribute Auction system where players bid against each other, creating a unique family of immortals! * Enter a universe where Pattern lets you "walk" to any world you can imagine, where Logrus tendrils can reach across infinite dimensions, and where Shape Shifting lets characters sprout wings! * A mature, demanding, and time-consuming system that puts character development above all else! * Over 100 pages of tips on role-playing style and technique with dozens of crystal-clear examples!

Rifts Sourcebook 2: The Mechanoids


Kevin Siembieda - 1992
    Source material, the Mechanoids, new equipment, monsters and adventure.Highlights Include- 40 Mechanoids and their bots with complete M.D.C. stats!- A.R.C.H.I.E. 3 and his new creations.- New weapons and equipment.- Five adventures, random encounter tables and adventure ideas. Optional Character sheets.- 120 pages

The America Falls Series: Books 4-6


Scott Medbury - 2018
    No Zombies. No games. After their hurried escape from the Drake Mountain Facility, Isaac, and his group stumbled upon a farmhouse in a secluded valley. It's what they've been looking for. A place to make their home, both now and in the future.Can it be so easy though? Danger is coming and only time will tell if they have found the salvation they've been seeking or if their dreams will be crushed, leaving them to the same fate as all of those that died before them. This boxed set contains episodes 4-6 of America Falls, a compelling, action-packed series about who we are, and who we have to become in order to survive.What Amazon readers are saying: ★★★★★ "The characters are rich and believable, I was cheering, raging and crying as I read."★★★★★ "The story kind of sneaks up on you and before you know it, the afternoon is gone."★★★★★ "Compelling action! I could not stop reading this series... give me more, more, more!★★★★★  " I LOVED IT ! I couldn't skip words or chapters or paragraphs, I was afraid I would miss something!!!

RESET: Book 3 of the Obsolescence Trilogy


Chris Muhlenfeld - 2018
    While his friends go on a desperate search to find him, the planet continues to unravel. Will they find him before it’s too late?Humanity’s next great leap in evolution is starting to look like the trap that Alexa had always suspected it was.A frantic escalation of action drags the world unwillingly to a mind-bending climax that will have you on the edge of your seat. Will anyone survive obsolescence? Grab your copy now. RESET is the final book in The Obsolescence Trilogy. Plausible, near-future sci-fi that's full of rich, insightful characters and compelling ideas. Make time now because you’ll be hooked instantly once you start reading this thrilling page-turner. Get it now.

Stormbringer: Fantasy Roleplaying in the World of Elric


Ken St. Andre - 1981
    

Veins of the Earth


Patrick Stuart - 2017
    Included in this essential work:- A detailed survey of over fifty new monsters and a half dozen cultures that lurk in the Veins.- Procedures for Referees to generate both small and large-scale maps and locations within.- Expanded rules for players navigating a realm that has never seen the sun.- Full descriptions of the different types of light and the different types of dark.- The worst kinds of fear, madness, and nightmare.