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Rifts Ultimate Edition
David MartinFreddie E. Williams II - 2005
There will be more world information, tips on how to use the time-line and World Books, rewrites on O.C.C.s, and in some cases, expansions of and more details on O.C.C.s such as the Headhunter, Mercenaries, the Techno-Wizard and Shifter, as well as a few new O.C.C.s. Our goal is to make Rifts® more exciting and compelling than ever, while at the same time making the rules better organized, clearer and easier to use. The wonder and infinite possibilities of Rifts® all brought to pulse-pounding life like never before. Of course, there will be a few fun changes and additions, but nothing so dramatic as to make the 40+ available sourcebooks obsolete. Approximately 30 unique Occupational and Racial Character Classes, including Cyber-Knights, cyborgs, Glitter Boys, Psi-Stalkers, Dog Boys (mutant humanoid dogs), Juicers, Crazies, Techno-Wizards, Ley Line Walkers, Mystics, Shifters, Elemental Fusionists, Mind Melters, and many others. Supernatural and magical creatures, like dragons, available as player characters, others are horrifying menaces from the Rifts. Bionics and cybernetics offer a vast range of mechanical augmentation, meanwhile chemical enhancement (Juicers) and brain implants (Crazies) can turn a human into a superman, though with tragic results. Psychic powers are the source of the Burster, Mind Melter and Mystics abilities. Strange forms of magic are at the command of characters like the Ley Line Walker, Shifter, Elemental Fusionist, Rifter and Techno-Wizard (who combine magic and technology). Super-technology with Mega-DamageTM body armor, energy weapons, rail guns, power armor, and human augmentation. The Coalition States. Humankind's salvation, or its own worst nightmare? Character sheets. Color end sheets by John Zeleznik. New artwork and color pages throughout. Written and created by Kevin Siembieda.
The Game-Players of Titan
Philip K. Dick - 1963
Dick creates a novel that manages to be simultaneously unpredictable and perversely logical. Poor Pete Garden has just lost Berkeley. He's also lost his wife, but he'll get a new one as soon as he rolls a three. It's all part of the rules of Bluff, the game that's become a blinding obsession for the last inhabitants of the planet Earth. But the rules are about to change--drastically and terminally--because Pete Garden will be playing his next game against an opponent who isn't even human, for stakes that are a lot higher than Berkeley.
Hater
David Moody - 2006
Christened “Haters” by the media, the attackers strike without warning and seemingly without reason. Within seconds, normally rational, self-controlled people become frenzied, vicious killers. As the carnage mounts, one thing soon is clear: everyone, irrespective of race, gender, age, or class, has the potential to become either a Hater or a victim. At any moment, even friends and family can turn on one another with violent intent. In the face of this mindless terror, all McCoyne can do is secure his family, seek shelter, and watch as the world falls apart. But when he bolts the front door, the question remains: Is he shutting the danger out or locking it in?
Doctor Who: A History of the Universe in 100 Objects
Steve Tribe - 2012
From ancient urns and medieval flasks to sonic screwdrivers and glass Daleks, these 100 objects tell the story of the entire universe, and the most important man in it: the Doctor. Each item has a unique tale of its own, whether it's a fob watch at the onset of the Great War or a carrot growing on the first human colony on Mars. Taken together, they tell of empires rising and falling, wars won and lost, and planets destroyed and reborn. Within these pages lie hidden histories of Time Lords and Daleks, the legend of the Loch Ness Monster, the plot to steal the Mona Lisa and the story of Shakespeare's lost play. You'll find illustrated guides to invisible creatures, the secret origins of the internet, and how to speak Mechonoid. "A History of the Universe in 100 Objects" is an indispensible guide to the most important items that have ever existed, or that are yet to exist.
How to Write Science Fiction & Fantasy
Orson Scott Card - 1990
Your readers are curious and want you to take them beyond ""The Fields We Know,"" to help them explore the infinite boundaries of the worlds you create.Here, science fiction great Orson Scott Card shares his expertise in these genres. You'll learn:- What is and isn't science fiction and fantasy, and by whose standards -- and where your work fits in.- How to build, populate, and dramatize a credible, inviting world your readers will want to explore.- How to use the MICE quotient -- milieu, idea, character, event -- to structure a successful story.- Where the markets are and how to reach them to get published.The knowledge and skills you gain through this book will help you effectively lead your readers into the strangeness you create -- one tantalizing step at a time.
World of Warcraft: Ultimate Visual Guide
Kathleen Pleet - 2013
Shaped by titans, ruled by ancient magic. Beset by demons and earth-shattering cataclysms. Where good, evil, the living, and the undead battle for supremacy.Created in close collaboration with Blizzard, World of Warcraft®: The Ultimate Visual Guide, Updated explores the major characters, key locations, and epic history of this battle-scarred realm, and will capture any adventurer's imagination with its breadth of detail. With 16 more pages, this updated guide delves into the new games and expansions from the world's most popular online role-playing game.Packed with original images and featuring the latest lore, World of Warcraft®: The Ultimate Visual Guide, Updated is both an ideal introduction and the perfect guide to the World of Warcraft universe.
The Doctor: His Lives and Times
James Goss - 2013
I'm a Time Lord. I'm from the planet Gallifrey in the constellation of Kasterborous. And I'm the man who's going to save your life.'He's made a mark on almost every era of history, and he's touched millions of lives across space and time. In these pages you'll find just some of the stories behind those brief encounters, each of them addressing the question that must never, ever be answered: 'Doctor Who?'This is the story of an impossible life - of a man who borrowed a spaceship, travelled through time and continually saved the universe - as told by the Doctor's friends, by his enemies, and by the man himself. Letters, journals, trial records, secret government files and the occasional bit of tabloid journalism reveal the never-before-told story of Gallifrey's last Time Lord.
Battletech Technical Readout: 3060
Herbert A. Beas IIBryan Nystul - 1997
But the Clan forces they face also have new BattleMechs, as well as vehicles constructed with the Clans' vastly superior technology, and some other surprises. Technical Readout: 3060 contains illustrations and complete game statistics for the latest Inner Sphere and Clan BattleMechs, tanks, hovercraft, VTOLS, and more.
The Best American Science Fiction and Fantasy 2017
John Joseph Adams - 2017
But what the best of these stories do is the same across the genres—they illuminate the whole gamut of the human experience, interrogating our hopes and our fears. With a diverse selection of stories chosen by series editor John Joseph Adams and guest editor Charles Yu, The Best American Science Fiction and Fantasy 2017 continues to explore the ever-expanding and changing world of SFF today, with Yu bringing his unique view—literary, meta, and adventurous—to the series’ third edition.
The Art of Spirited Away
Hayao Miyazaki - 2001
Features commentary, color stills, sketches, storyboards, and illustrations used to envision the rich fantasy world of the film. Also includes a complete English-language script.
Mass Effect: Revelation
Drew Karpyshyn - 2007
After discovering a cache of Prothean technology on Mars in 2148, humanity is spreading to the stars; the newest interstellar species, struggling to carve out its place in the greater galactic community.
On the edge of colonized space, ship commander and Alliance war hero David Anderson investigates the remains of a top secret military research station; smoking ruins littered with bodies and unanswered questions. Who attacked this post and for what purpose? And where is Kahlee Sanders, the young scientist who mysteriously vanished from the base hours before her colleagues were slaughtered?Sanders is now the prime suspect, but finding her creates more problems for Anderson than it solves. Partnered with a rogue alien agent he can't trust and pursued by an assassin he can't escape, Anderson battles impossible odds on uncharted worlds to uncover a sinister conspiracy . . . one he won't live to tell about. Or so the enemy thinks.
Light Years
Emily Ziff Griffin - 2017
Five minutes ago. And she could be on her way, as her extraordinary coding skills have landed her a finalist spot for a fellowship sponsored by Thomas Bell, the world’s most brilliant and mercurial tech entrepreneur. Being chosen means funding, mentorship, and most importantly, freedom from her overbearing mother. Maybe Lu will even figure out how to control the rare condition that plagues her: whenever her emotions run high, her physical senses kick into overload, with waves of colour, sound, taste, and touch flooding her body.But Luisa’s life is thrust into chaos as a deadly virus sweeps across the globe, killing thousands and sending her father into quarantine. When Lu receives a cryptic message from someone who might hold the key to stopping the epidemic, she knows she must do something to save her family—and the world.
RuneScape: Official Handbook And Strategy Guide
Tracey West - 2007
Includes detailed maps and information on all the characters and creatures contained in the medieval world of RuneScape.
Hal Leonard Bass Method - Complete Edition
Ed Friedland - 1996
Bass MethodThe critically acclaimed Hal Leonard Electric Bass Method Second Edition in a handy composite edition Contains 3 books and 3 CDs for Levels 1, 2 and 3.