Dungeons & Dragons for Dummies


Bill Slavicsek - 2005
    Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless--but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure.With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through:Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character's power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There's even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D.

His Princess Warrior: Love Letters for Strength from Your Lord


Sheri Rose Shepherd - 2010
    Women readers of His Princess and His Princess Bride now learn how to access the power of the Holy Spirit to make change in their lives.

Taylor Swift: The Unofficial Story: Platinum Edition


Liv Spencer - 2013
    Beginning with her childhood in Pennsylvania, the account recalls her early ambition to land a record deal, describing her personal deliveries of demos to Nashville record companies at age 11, her first failed deal with RCA Records, and her ultimate success signing with Big Machine Records. Alongside full-color photos, the guide goes on to detail Taylor's songs, albums, and tours; friends and boyfriends; and other must-know facts, from musical influences, duets, and acting gigs to charity work and future plans. This updated edition includes new chapters with coverage of all her recent romances and adventures in the spotlight and a section on Swift’s 2012 album Red. Lively and engaging, this unofficial story gets to the heart of a fearless young star and shows how she captured the world.

Using Technology with Classroom Instruction That Works


Howard Pitler - 2007
    This book shows you how and gives you hundreds of lesson-planning ideas and strategies for every grade level and subject. Discover new educational tools that support research-based instruction, and learn ways to use technologies you already know to * Create and use advance organizers and nonlinguistic representations * Help students take notes, summarize content, and make comparisons * Engage students in cooperative learning * Help students generate and test hypotheses * Support students in practicing new skills and doing homework * Reinforce students? efforts through formative assessment and feedback Getting this guide ensures you always know when to use educational technologies, which ones are best for a learning task, and how they help students use new learning strategies.

The American People: Creating a Nation and a Society, Concise Edition, Volume 1 (7th Edition)


Gary B. Nash - 1986
    history as revealed through the experiences of all Americans, both ordinary and extraordinary. With a thought-provoking and rich presentation, the authors explore the complex lives of Americans of all national origins and cultural backgrounds, at all levels of society, and in all regions of the country. A vibrant four-color design and compact size make this book accessible, convenient, and easy-to read.

Writing with Power: Techniques for Mastering the Writing Process


Peter Elbow - 1981
    Here, Peter Elbow emphasizes that the essential activities underlying good writing and the essential exercises promoting it are really not difficult at all.Employing a cookbook approach, Elbow provides the reader (and writer) with various recipes: for getting words down on paper, for revising, for dealing with an audience, for getting feedback on a piece of writing, and still other recipes for approaching the mystery of power in writing. In a new introduction, he offers his reflections on the original edition, discusses the responses from people who have followed his techniques, how his methods may differ from other processes, and how his original topics are still pertinent to today's writer. By taking risks and embracing mistakes, Elbow hopes the writer may somehow find a hold on the creative process and be able to heighten two mentalities--the production of writing and the revision of it.From students and teachers to novelists and poets, Writing with Power reminds us that we can celebrate the uses of mystery, chaos, nonplanning, and magic, while achieving analysis, conscious control, explicitness, and care in whatever it is we set down on paper.

John Thompson's Easiest Piano Course - Part 1 - Book Only


John Thompson - 1982
    This comprehensive boxed set assembles Books 1-4 of this classic method. The books feature colorful, amusing characters and illustrations, and the four accompanying CDs contain backing tracks to make learning and practicing even more fun. This unique package features a built-in storage carton!

10-Minute Dog Training Games: Quick Creative Activities for the Busy Dog Owner


Kyra Sundance - 2011
    They will be the highlight of the day for both you and your dog! Short, fun sessions are ideal for a dog, especially when they end with success! Each 10-minute game will boost your dog's intelligence as his or her brain is challenged with new behaviors. Kyra Sundance teaches how to use positive, reward-based techniques that foster an anxiety-free environment where your dog is an eager and willing participant. Simple instructions and photos take the guesswork out of training, while tips and equipment suggestions answer your questions. Using both specialized props and things around the house, help your dog build:Confidence (Weenie Bobbing, Tunnel, Hoop Jump, Platform Jump, and more)Mental Focus (Memory Game, Treasure Hunt, Massage, Dog Yoga, and more)Coordination (Ladder Work, Seesaw, Wobble Board, Jumping Figure-8s, and more)Strength (Tug, Assisted Upright Walking, Sit High, and more)Direction-Following Skills (Roll out the Carpet, Soap Bubble Chasing, Paintbrush Painting, and more)Enjoy special time with your dog every day with this dynamic, engaging curriculum!Also by Kyra Sundance, learn to do even more with your dog with: 101 Dog Tricks; The Dog Tricks and Training Workbook; 51 Puppy Tricks; 101 Dog Tricks, Kids Edition; Dog Training 101; The Pocket Guide to Dog Tricks; Kyra’s Canine Conditioning; and The Joy of Dog Training.