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DOODLE ART HANDBOOK: The Non-Artist's Guide in Creative Drawing
Lana Karr - 2015
With the help of this precious book, Doodle Art Handbook, we will guide you to the place of creative drawing and help finding your inspiration. You don't have to be an artist to be able to draw and create your own masterpieces. The book contains: 25 original tangle patterns and many variations, divided into 5 section: from beginners to expert level. Various step by step lessons on how to start drawing while having little or no experience. Numerous original art works from Doodle Art collaborators. Step by step guidance on how to draw animals, flowers, trees and other objects in doodle art style. Some detailed instructions and advanced techniques for using shading, depth and drawing 3d objects. Ways to relieve stress and meditate with doodle art. The Doodle Art Handbook will be useful for all levels of artists. It gives easy and detailed instructions with many examples for beginners. It shares a lot of wonderful art works to bring more inspiration to experienced artists. And it provides results of detailed research of the history of doodle art and its modern trends. We are really glad to present the book after many months of collecting and processing of everything related to Doodle Art. Please enjoy!
The Dangerous Book for Boys
Conn Iggulden - 2006
This is a wonderful collection of all things that make being young, or young at heart, fun. Audio includes: Questions About the World, How to Play Stickball, The Rules of Soccer, Fishing, Famous Battles, Extraordinary Stories, Girls, First Aid, The Seven Wonders of the Ancient World, Seven Modern Wonders of the World The perfect book for every boy from eight to eighty.
Ukulele Aerobics: For All Levels, from Beginner to Advanced
Chad Johnson - 2014
A 40-week, one-lick-per-day workout program for developing, improving, and maintaining ukulele technique. This title provides practice material for every day of the week and includes audio tracks of all the workouts in the book. Follow this program and you'll see increased speed, improved dexterity, better accuracy, heightened coordination and more in your playing. Musical styles include pop, rock, folk, old-time, blues, jazz, reggae and more! Techniques covered include: strumming, fingerstyle, legato and staccato, hammer-ons and pull-offs, slides, bening, damping, vibrato, tremolo and more.
Lion and the Thunderstorm
Dr. M.C. - 2016
Foxes had no problem finding perfect place to hide since they burrowed their way between two thick bushes under a large tree.Your child will be entertained for hours!You will be pleased as punch and not at all crabby when you buy this book to read to your little ones. This story is sure to be one that is requested night after night and will surely become part of your baby bedtime ritual.WHAT A GREAT DEAL!=> FUN SHORT STORY=> GAMES & ACTIVITIES=> A COLORING BOOK INSIDE LINK=> FREE GIFT!!Fun for the entire family!Kids and children can practice their reading skills or have a parent read it aloud. This special story includes lessons and morals about about caring and love.What's include inside :SPECIAL BONUSMAZE PUZZLESMAZEPUZZLES ANSWERWORD SEARCHWORD SEARCH ANSWERFUN GAMESKID’S JOKESNEXT STEPSABOUT THE AUTHOR4 FREE CHILDREN’S BOOKSand so much more!This book is especially great for traveling, waiting rooms, and read aloud at home with friens and family. Also can use as a bedtime story.Excellent for beginning and early readers Short story with pictures that are great for a quick bedtime story Includes “Just For Fun” activities Perfect for a bedtime story for kids Fun games and puzzles included Big and cute illustrations for early and younger readersFREE coloring book downloads included!!
Juggling for the Complete Klutz
John Cassidy - 1983
The instructions are friendly, humorous and so understandable they set a still-current industry standard for anyone-can-do-it clarity.
Surgical Speed Shooting: How to Achieve High-Speed Marksmanship in a Gunfight
Andy Stanford - 2001
These cutting-edge techniques for managing recoil in rapid fire, high-speed trigger control and more are used by today's hostage rescue teams and competitive grandmasters.
100 Endgames You Must Know: Vital Lessons for Every Chess Player
Jesús de la Villa - 2008
Jesus de la Villa, an international grandmaster and former champion of Spain, presents the endgames that show up most frequently in practice, are easy to learn and contain ideas and concepts that are useful in more difficult positions. He brings you simple rules, guiding ideas at the beginning of each chapter, detailed and lively explanations, many diagrams, clear summaries of the most important themes, recommended exercises that will help you understand the material, and tests, divided in two parts: basic and final. The main thing De la Villa asks of you is to always understand WHY you play a move.
Life in Nelson's Navy
Brian Lavery - 2008
What was it really like to be at sea in the Navy with Nelson? Were the sailors excited about the Battle of Trafalgar, or suffering scurvey? How did life compare between those of a high range, and those who served them? What were conditions like below the decks, living among the rats and the filth? How did you cope if you suffered from sea sickness? This book takes you back in time to see, hear, smell and taste what life was really like for these brave sailors at sea.
Beginning C++ Through Game Programming
Michael Dawson - 2004
If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. With BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION, you will find an up-to-date and thorough introduction to everything you need to get started—with no previous programming experience required. In the new fourth edition of this popular guide to learning C++, you will work with a complete program while learning each new concept and a game program at the end of each chapter. A final game project at the end of the book draws together everything you’ve learned. Written with the beginning programmer in mind, BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION is a great way to get started in game programming
Lost Vegas: The Redneck Riviera, Existentialist Conversations with Strippers, and the World Series of Poker
Paul McGuire - 2010
Las Vegas lures you to shed moral responsibility and piss away your money on indulgences like decadent food, entertainment, gambling, and sex. If you don't enjoy these pastimes, then what's the point of visiting the land of compromised values? Where else can you get a cheap steak, crash a Mexican wedding, get cold-decked in blackjack by a dealer named Dong, play video poker for thirteen straight hours, drink pina coladas out of a plastic coconut, bum a cigarette from an 85-year-old woman with an oxygen tank, speed away to the Spearmint Rhino in a free limo, get rubbed by a former Miss Teen USA, puke in the back of a cab driven by a retired Navy SEAL, snort cheap cocaine in the bathroom at O'Sheas, and then catch a lucky card on the river to crack pocket aces and win a poker tournament? Only in Las Vegas.
Speccy Nation
Dan Whitehead - 2012
The British games industry would go on to create such hits as Tomb Raider and Grand Theft Auto, our innovation and imagination the envy of the world, our programmers the most sought after talent in the fastest growing entertainment medium in history.And it all started here.Welcome to the Speccy Nation.Join veteran games journalist and author Dan Whitehead on a journey through fifty games that helped to define the golden age of British gaming. From the timeless classics to unlikely cult favourites, and even the games so eccentric they could only have come from Britain in the 1980s.Part nostalgic look at the past, and part critical eye on the present and future, Speccy Nation is essential reading for all retro gaming enthusiasts.Includes a foreword by Your Sinclair's Phil "Snouty" South.
Spon: A Guide to Spoon Carving and the New Wood Culture
Barn The Spoon - 2017
King of the whittlers.' Sunday Telegraph Barn The Spoon, as he’s affectionately known is a rare master craftsman in the art of spoon carving. In this book he generously shares his extraordinary skill, gentle philosophy and his life’s work – designing and carving beautiful spoons that are both a joy to use and hold.The simple, ordinary spoon is part of our everyday lives, intimately entwined with the acts of eating and socialising, from stirring our first cup of coffee to scraping the last bit of pudding from the bowl. And who doesn't like to spoon in bed? Barn’s spoons will take you on a journey into the new wood culture, from understanding the relationship between wood, the raw material and its majestic origins in our trees and woodland, to the workshop and the axe block, and into your own kitchen. Barn will show you how to use the axe and knife, from how they should feel in your hand to honing the perfect edge when carving your own spoons. Featuring sixteen unique designs in the four main categories of spoon – eating, serving, cooking and measuring spoons, Barn takes you through the nuances of their making, how each design is informed by its function at the table or in the kitchen, and the key skills you will learn – such as creating octagonal handles, manipulating grain patterns and mastering bent branches. Beautiful photography will inspire and act as a blue-print to help perfect your technique.
Characteristics of Games
George Skaff Elias - 2012
These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing. "Characteristics of Games"--written by three of the most prominent game designers working today--will serve as an essential reference for game designers and game players curious about the inner workings of games. It includes exercises (which can also serve as the basis for discussions) and examples chosen from a wide variety of games. There are occasional mathematical digressions, but these can be skipped with no loss of continuity. Appendixes offer supplementary material, including a brief survey of the two main branches of mathematical game theory and a descriptive listing of each game referred to in the text.
Garry Kasparov on My Great Predecessors, Part 1
Garry Kasparov - 2003
The chessboard is the ultimate mental battleground and the world champions themselves are supreme intellectual gladiators.These magnificent compilations of chess form the basis of the first two parts of Garry Kasparov's definitive history of the World Chess Championship. Garry Kasparov, who is universally acclaimed as the greatest chessplayer ever, subjects the play of his predecessors to a rigorous analysis.Part one features the play of champions Wilhelm Steinitz (1886-1894), Emanuel Lasker (1894-1921), Jose Capablanca (1921-1927) and Alexander Alekhine (1927-1935 and 1937-1946).Part two features the play of champions Max Euwe (1935-1937) Mikhail Botvinnik (1946-1957, 1958-1961 and 1961-1963), Vassily Smyslov (1957-1958) and Mikhail Tal (1960-1961).These books are more than just a compilation of the games of these champions. Kasparov's biographies place them in a fascinating historical, political and cultural context. Kasparov explains how each champion brought his own distinctive style to the chessboard and enriched the theory of the game with new ideas.All these games have been thoroughly reassessed with the aid of modern software technology and the new light this sheds on these classic masterpieces is fascinating.
Fast 5K: 25 Crucial Keys and 4 Training Plans
Pete Magill - 2019
In his fast-paced, ultimate guide to 5K running races, celebrated running coach Pete Magill reveals the 25 crucial keys to setting your next 5K PR. Magill shares hard-earned lessons he gained while leading 19 teams to USA national championships and setting multiple American and world age-group and masters records. Fast 5K shares Magill’s essential keys to finding your fastest running fitness and race readiness. The 25 keys include optimal training mileage, effective tempo runs, VO2 max workouts, hill repeats, plyometrics that work, ways to prevent injuries, recovery tips, guides to diet and racing weight, choosing racing flats, and much more. Offering three 12-week and one 16-week 5K training plans, Fast 5K is the key to your best 5K running times. Pete Magill is a world-class 5K runner, personally holds multiple American and world age-group records in track & field and road racing and is a 5-time USA Masters Cross Country Runner of the Year. Now in this distilled guide, you can get world-class advice on how to run your fastest 5K ever.
