Book picks similar to
Bioware: Stories and Secrets from 25 Years of Game Development by Ben Gelinas
nonfiction
non-fiction
video-games
game-theory
My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft
Bonnie Nardi - 2010
My Life as a Night Elf Priest digs deep beneath the surface of that icon to explore the rich particulars of the World of Warcraft player's experience."—Julian Dibbell, Wired"World of Warcraft is the best representative of a significant new technology, art form, and sector of society: the theme-oriented virtual world. Bonnie Nardi's pioneering transnational ethnography explores this game both sensitively and systematically using the methods of cultural anthropology and aesthetics with intensive personal experience as a guild member, media teacher, and magical quest Elf."—William Sims Bainbridge, author of The Warcraft Civilization and editor of Online Worlds “Nardi skillfully covers all of the hot button issues that come to mind when people think of video games like World of Warcraft such as game addiction, sexism, and violence. What gives this book its value are its unexpected gems of rare and beautifully detailed research on less sensationalized topics of interest such as the World of Warcraft player community in China, game modding, the increasingly blurred line between play and work, and the rich and fascinating lives of players and player cultures. Nardi brings World of Warcraft down to earth for non-players and ties it to social and cultural theory for scholars. . . . the best ethnography of a single virtual world produced so far.”—Lisa Nakamura, University of IllinoisWorld of Warcraft rapidly became one of the most popular online world games on the planet, amassing 11.5 million subscribers—officially making it an online community of gamers that had more inhabitants than the state of Ohio and was almost twice as populous as Scotland. It's a massively multiplayer online game, or MMO in gamer jargon, where each person controls a single character inside a virtual world, interacting with other people's characters and computer-controlled monsters, quest-givers, and merchants.In My Life as a Night Elf Priest, Bonnie Nardi, a well-known ethnographer who has published extensively on how theories of what we do intersect with how we adopt and use technology, compiles more than three years of participatory research in Warcraft play and culture in the United States and China into this field study of player behavior and activity. She introduces us to her research strategy and the history, structure, and culture of Warcraft; argues for applying activity theory and theories of aesthetic experience to the study of gaming and play; and educates us on issues of gender, culture, and addiction as part of the play experience. Nardi paints a compelling portrait of what drives online gamers both in this country and in China, where she spent a month studying players in Internet cafes.Bonnie Nardi has given us a fresh look not only at World of Warcraft but at the field of game studies as a whole. One of the first in-depth studies of a game that has become an icon of digital culture, My Life as a Night Elf Priest will capture the interest of both the gamer and the ethnographer.Bonnie A. Nardi is an anthropologist by training and a professor in the Department of Informatics in the Donald Bren School of Information and Computer Sciences at the University of California, Irvine. Her research focus is the social implications of digital technologies. She is the author of A Small Matter of Programming: Perspectives on End User Computing and the coauthor of Information Ecologies: Using Technology with Heart and Acting with Technology: Activity Theory and Interaction Design.Cover art by Jessica Damsky
Halo Mythos: A Guide to the Story of Halo
343 Industries - 2016
The amazing illustrations come from a variety of renowned illustrators, including Jean-Sébastien Rossbach, Leonid Kozienko, Benjamin Carré, Isaac Hannaford, and 343's internal art team, too.For the first time ever, the timeline of the Halo universe is available in one place, charting humanity's battles against alien forces of the Covenant, Forerunners, and the Flood--making this book an absolute must-have for Halo fans.
Rough Justice: The DC Comics Sketches of Alex Ross
Alex Ross - 2010
Until now. From deleted scenes and altered panels for the epic Kingdom Come saga to proposals for revamping such classic properties as Batgirl, Captain Marvel, and an imagined son of Batman named Batboy, to unused alternate comic book cover ideas for the monthly Superman and Batman comics of 2008-2009, there is much to surprise and delight anyone who thought they already know all of Alex’s DC Comics work. Illuminating everything is Alex’s own commentary, written expressly for this book, explaining his though processes and stylistic approaches for the various riffs and reimaginings of characters we thought we knew everything about but whose possibilities we didn’t fully understand. As a record of a pivotal era in comics history, Rough Justice is a must for Alex’s legion of fans, as well as anyone interested in masterly comic book imagination and illustration.
Press Reset: Ruin and Recovery in the Video Game Industry
Jason Schreier - 2021
In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it. The business of videogames is both a prestige industry and an opaque one. Based on dozens of first-hand interviews that cover the development of landmark games -- Bioshock Infinite, Epic Mickey, Dead Space, and more -- on to the shocking closures of the studios that made them, PRESS RESET tells the stories of how real people are affected by game studio shutdowns, and how they recover, move on, or escape the industry entirely. Schreier's insider interviews cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft. Along the way, he asks pressing questions about why, when the video game industry is more successful than ever, it's become so hard to make a stable living making video games -- and whether the business of making games can change before it's too late.
The Art of Wreck-It Ralph
Jennifer Lee - 2012
At the center of this hilarious and wildly original video-game-hopping adventure is Wreck-It Ralph, an arcade game bad guy who breaks all the rules when he sets off on a mission to prove he can be good. The Art of Wreck-It Ralph captures the fresh artistic vision of the film and the aesthetic journey of the filmmakers through interviews with the film's many artists, including a foreword by director Rich Moore and a preface by John Lasseter. Illustrated with character sketches, storyboards, visual development paintings, colorscripts, and more, this behind-the-scenes look at Disney's latest 3-D animated epic is a treat for video game and animation lovers alike.
Three Novels of Ancient Egypt: River God / The Seventh Scroll / Warlock
Wilbur Smith - 2003
Marvel Encyclopedia
Tom DeFalcoAlan Cowsill - 2019
Keep up with the ever-expanding Marvel Universe with the new edition of DK's best-selling Marvel Encyclopedia, featuring an introduction by Marvel Comics supremo Stan Lee. Updated and expanded, this definitive Who's Who of Marvel Comics reveals vital info and secret histories of more than 1200 classic and brand new Marvel characters, and provides the lowdown on recent key events including Civil War 2, Secret Empire, and Infinity Countdown.From iconic teams such as the Avengers, X-Men, and Guardians of the Galaxy to fan favourites Black Panther, Deadpool, and Captain Marvel to rising stars Amadeus Cho, Squirrel Girl and the Exiles, every significant Marvel character is showcased with the latest comic artwork. Meticulously researched, expertly written, and stunningly illustrated, the Marvel Encyclopedia boasts newly commissioned cover art by one of Marvel's hottest up-and-coming talents. This unique, in-depth, and accessible encyclopedia is an indispensable guide to Marvel Comics that devoted fans and newcomers alike will return to time and again.
The Art of Alice: Madness Returns
Dave Marshall - 2011
Eleven years later, McGee returns with a sequel just as groundbreaking as his critically acclaimed classic - Alice: Madness Returns!Just in time for Alice: Madness Returns, Dark Horse and Spicy Horse Games invite Alice fans to take a journey through the wonderland of American McGee's imagination for an unprecedented look at this creation of this magnificent and disturbing world. Featuring an introduction by McGee, The Art of Alice: Madness Returns offers an intimate look into the stunning and terrifying artwork behind this blockbuster reinterpretation of Lewis Carroll's enduring masterpiece.
Skulduggery Pleasant #1-4: Skulduggery Pleasant, Playing with Fire, The Faceless Ones, Dark Days
Derek Landy - 2011
Intron Depot
Masamune Shirow - 1992
American editions of his spectacular graphic epics have been highly praised and voraciously collected. Now, his gorgeous and highly detailed color art has been collected for the first time into a single, handsome trade paperback. Beautifully printed in Japan and featuring text in both Japanese and English, this package features nearly two hundred full-color Shirow works, 47 published for the first time anywhere in the world! This book is a nearly complete archive of Shirow's color work from 1981 to 1991, including material from Appleseed, Dominion, Black Magic, Orion, and much more. This is an absolute must for fans of Shirow, science-fiction and fantasy art, and manga.
Dissolve
Nikki Gemmell
Decades later she has written a deeply personal, profoundly intimate reflection on love and female creativity, and what happens when the two collide in a man's world.Dissolve is a conversation. A conversation with the young women of Gemmell's teenage daughter's generation, and of course with men.'Reading this memoir is like therapy for the soul' ArtsHub'one of the most enriching, yet debilitating reads I've experienced... tremendous, moving writing' Jessie Tu, Women's Agenda'Nikki Gemmell wrote this book for me, and I suspect there will be many women who feel the same way... Each page is imbued with startling self-awareness and profound wisdom... Vulnerable, honest and raw' Better Reading
Dragonology: The Complete Book of Dragons
Ernest Drake - 2003
Don't let it fall into the wrong hands!Do you believe in dragons? Now, for the first time, the long-lost research of renowned nineteenth century dragonologist Dr. Ernest Drake is presented in all its eccentric glory, happily bridging the gap between dragon legend and fact. The meticulous Dr. Drake assigns Latin names to various dragon species, ruminates on why dragons are able to speak, speculates on how they could fly, and explains the true purpose of their notorious hoarding habits. Here are just a few of DRAGONOLOGY'S fascinating features:-- Novelty item on every spread, including tactile samples of dragon wings, dragon scales, and dragon skin -- Booklet of dragon riddles (indispensable to the burgeoning dragonologist) -- Sealed envelope containing a powerful dragon-calling spell -- Embossed faux leather cover with silver foil, encrusted with three dragon gemsIn his afterword, Dr. Drake reveals that one of the crucial goals of dragonologists is to preserve the magnificent creatures of their study wherever possible - a goal this tongue-in-cheek volume most affectionately achieves. An incomparable gift for secret dragonologists everywhere!
Forbidden Fruit
Calvin Demmer - 2017
Casey, author of Stygian Doorways
The Art of Porco Rosso
Hayao Miyazaki - 1998
This new book is packed with more art, analysis interviews, and behind-the-scenes photos.