Book picks similar to
Bioware: Stories and Secrets from 25 Years of Game Development by Ben Gelinas
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The Art of Assassin's Creed III
Andy McVittie - 2012
Recognized for having some of the richest, most-engrossing art and storytelling in the industry, Assassin's Creed transcends video games, branching out into other entertainment experiences including comic books, Facebook games, novels, short films and more.Assassin's Creed III sees the franchise step into a brand new era, with a new assassin in a revolutionary world. With intricately detailed environments and finely-honed and evocative historical reimaginings, this is a world into which you can immerse yourself and feel the echoes of the past come to life. Continuing in the footsteps of this already world-renowned franchise, Assassin's Creed III promises to be the biggest and best yet.Highlights in the game, and in the book, include new interactive cityscapes, frozen winter landscapes, threats from the natural world, weather systems that affect gameplay, and a wholly new environment for any Assassin so far - all stunningly and historically-correctly recreated by the Ubisoft studio.
Ultimate Star Wars
Tricia Barr - 2015
The book also highlights key events from the saga and provides fascinating insights into the making of the Star Wars movies.
Fable III Signature Series Guide
Doug Walsh - 2010
A highly acclaimed action strategy RPG, the guide covers the best tips for completing each quest along with information on multiple outcomes and how they will affect your hero. Learn what can befall your hero with each promise you make and discover what happens if you keep it. Also includes area information, illustrated maps and a real estate guide with prices, rents and repairs plus much more.
Beauty and the Beast: Belle's Library: A Collection of Literary Quotes and Inspirational Musings
Linda Woolverton - 2017
But what exactly is on her reading list? In this unique literary journal, enjoy inspiring quotes from some of Belle's favorite books, as well as her insightful notes and colorful drawings. Includes a forward by noted Disney screenwriter Linda Woolverton.
Halo: Cryptum (Forerunner Saga, #1)
Greg Bear - 2011
100,000 years ago, the galaxy was populated by a great variety of beings. But one species--eons beyond all others in both technology and knowledge--achieved dominance. They ruled in peace but met opposition with quick and brutal effectiveness. They were the Forerunners, the keepers of the Mantle, the next stage of life in the Universe's Living Time. And then they vanished. This is their story. Bornstellar Makes Eternal Lasting is a young rebellious Forerunner. He is a Manipular, untried, yet to become part of the adult Forerunner society, where vast knowledge and duty waits. He comes from a family of Builders, the Forerunners' highest and most politically powerful rate. It is the Builders who create the grand technology that facilitates Forerunner dominance over the known universe. It is the Builders who believe they must shoulder the greatest burden of the Mantle, as shepherds and guardians of all life. Bornstellar is marked to become a great Builder just like his father. But this Manipular has other plans. He is obsessed with lost treasures of the past. His reckless passion to seek out the marvelous artifacts left behind by the Precursors, long-vanished superbeings of unknowable power and intent, forces his father's hand. Bornstellar is sent to live among the Miners, where he must come to terms with where his duty truly lies. But powerful forces are at play. Forerunner society is at a major crux. Past threats are once again proving relentless. Dire solutions, machines and strategies never before contemplated, are being called up, and fissures in Forerunner power are leading to chaos. On a Lifeworker's experimental planet, Bornstellar's rebellious course crosses the paths of two humans, and the long lifeline of a great military leader, thus forever changing Bornstellar's destiny ...and the fate of the entire galaxy.
Persona 4: Official Design Works
Atlus - 2008
Featuring the character designs of Shigenori Soejima! Go behind the scenes of Persona 4, the final game of the landmark Persona series! Inside you'll find character designs, rough sketches, backgrounds and settings, an exclusive interview with the game's creators, and more!
Form and Function: The Fantasy Epic (Aulds of the SPYRE Book 1)
Sara King - 2016
"Those who try to change Form without likewise shifting Function are doomed to a lifetime of agony and mediocrity--or they make the best assassins." -Auld Wynfor Ganlin An orphan with powers not seen in a thousand years, trapped in a world only she can see, her life a waking nightmare. A boy long ago lost to his family, forced to masquerade as the enemy by one of his own, his continued facade his people's only hope of salvation. An immortal trapped in the flesh of a man, a prisoner for something he has not yet done, fleeing something he thought he had killed. A girl abandoned in the mountains, without memories or a note, her people the stuff of legends, but whose villages have never been found. Meet these and many more incredible characters as they engage in a complex struggle for survival in the latest gripping King book, set in a realm about to plunge in a downward spiral of politics, death, and treachery. Like all King novels, every chapter of this epic fantasy adventure will leave you immersed in her world until you've turned the very last page, going toe-to-toe with the classics. If you enjoy sword and sorcery and are looking for a heart-pounding action & adventure, get ready to be blown away. This is an ILLUSTRATED serialized novel, with each part being approximately 70,000 words, and containing exclusive access to Lance MacCarty's desktop backgrounds and full-resolution downloadable images of the scenes contained within the book.
Harry Anderson's Games You Can't Lose: A Guide for Suckers
Harry Anderson - 1989
Now, Harry shares many of his hilarious insider tips.
20 Years of Tomb Raider: Digging Up the Past, Defining the Future
Meagan Marie - 2016
Rediscover Lara Croft's greatest moments with fascinating coverage of the smash hit Tomb Raider movies, fiction, comics, and collectibles, and be enthralled by the legacy of Tomb Raider across the decades.Packed with exclusive art, photographs, and interviews covering all facets of the Tomb Raider franchise, 20 Years of Tomb Raider is the essential guide to this game's action-packed history and a must-have for every Tomb Raider fan.
Death Stranding - Death Stranding: The Official Novelization – Volume 1
Hitori Nojima - 2021
Spectral creatures that devour the living have pushed humanity to the brink of extinction, causing countries to fall and survivors to scatter and live in pockets of isolation. Sam Porter Bridges, the legendary porter with the ability to return from the world of the dead, has been entrusted with a critical mission by the President of the United Cities of America. He must journey across this ravaged landscape crawling with otherworldly threats to reconnect cities and people and rebuild America one step at a time.
Cabinet of Curiosities: My Notebooks, Collections, and Other Obsessions
Guillermo del Toro - 2013
Now, for the first time, del Toro reveals the inspirations behind his signature artistic motifs, sharing the contents of his personal notebooks, collections, and other obsessions. The result is a startling, intimate glimpse into the life and mind of one of the world's most creative visionaries. Complete with running commentary, interview text, and annotations that contextualize the ample visual material, this deluxe compendium is every bit as inspired as del Toro is himself.Contains a foreword by James Cameron, an afterword by Tom Cruise, and contributions from other luminaries, including Neil Gaiman and John Landis, among others.
Assassin's Creed: The Complete Visual History
Matthew Miller - 2015
A sweeping and visually rich narrative covering the Crusades in medieval Jerusalem, the pirate-infested oceans of the Caribbean, the height of the French Revolution, and more, Assassin’s Creed immerses fans in the most dramatic periods in human history and brings to life some of its most intriguing and influential characters. This comprehensive book explores the history and legacy of Assassin’s Creed, its rich mythology, and the vivid artwork of the entire franchise, including works created for the graphic novels and downloadable content. With never-before-seen concept and character art, Assassin’s Creed: The Complete Visual History reveals the creative process behind the immersive historical settings as well as the development of such iconic characters as Altair, Ezio, Connor, and Arno, to name a few, chronicling how the franchise has evolved over the years while retaining its bold, signature look. Written by gaming journalist Matthew Miller and featuring commentary from key Ubisoft developers and artists, this comprehensive visual history offers unparalleled insight into one of the industry’s most acclaimed franchises. The ultimate word on the blockbuster gaming phenomenon, Assassin’s Creed: The Complete Visual History is a must read for fans of the franchise and those interested in discovering the astounding artistry behind the creation of a major contemporary video game series.
B^F: The Novelization Of The Feature Film
Ryan North - 2012
He was supplied with a screenplay still in flux, writing his novelization even as the movie itself was being rewritten and as major roles were being recast (Michael J. Fox was not the first person to play Marty McFly). Partially because of this, and partially because of Gipe's natural writing style, the novelization is coo-coo bananas. It is totally insane. It's... kind of awesome?I feel like I should mention that after he submitted his manuscript, George Gipe was stung to death by bees.This book is the page-by-page reading guide to Gipe's novelization of Back to the Future, pointing out where things are different from the movie (often!) why and how they're worse (even more often!) and even when they're better (it happens, like, twice). It is written by Ryan North who writes the online strip Dinosaur Comics and the Adventure Time comic book. There are lots of pictures and lots of jokes and you will have a fun time reading (EVEN MORE SO THAN YOU NORMALLY DO).
Deco Devolution: The Art of BioShock 2
Jordan Thomas - 2010
Contains concept art and models of the game's characters, locations, and weapons, as well as artists' comments on the work and the game.Note:The Rapture Edition Art book is a reduced version of the Special Edition Art book made to be a value against the Special Edition. It is reduced to 96 pages, and scaled down to the dimensions of the game case itself.The Special Edition Art book is the main version of BioShock 2's art book. It is 168 pages and is composed of 10 chapters.♢Chapter 1 - Citizens of Rapture♢Chapter 2 - Big Daddies♢Chapter 3 - Big Sisters♢Chapter 4 - Little Sisters♢Chapter 5 - Environments♢Chapter 6 - Weapons♢Chapter 7 - User Interface♢Chapter 8 - Advertisements♢Chapter 9 - Storyboards♢Chapter 10 - Credits