The Art of God of War


Sony Interactive Entertainment - 2018
    Living as a man, outside the shadow of the gods, he seeks solitude in the unfamiliar lands of Norse mythology. With new purpose and his son at his side, Kratos must fight for survival as powerful forces threaten to disrupt the new life he has created.An intimate chronicle of the years-long odyssey to bring Kratos and Atreus's beautiful and brutal world to life.Step into Midgard and explore beyond, as Dark Horse Books and Santa Monica Studio proudly present the quintessential companion to the enormously anticipated God of War. This is a document unlike any other that sets readers on an exhaustive behind-the-scenes journey to witness the creation of an epic of tremendous scale.

Star Wars Encyclopedia of Starfighters and Other Vehicles


Landry Q. Walker - 2018
    Learn all about your favorite Star Wars(TM) vehicles, from the A-wing to the Y-wing.Don't know your X-wing from your Y-wing? Not sure what type of craft Slave I is? Look no further than the Star Wars Encyclopedia of Starfighters and Other Vehicles. From the swamps of Kashyyyk to the deserts of Jakku, from inner-city Coruscant to the vastness of hyperspace, this new Star Wars book will show you the right craft for the job. This handy guide is full of fun facts and intriguing information, guaranteed to enthrall fans for hours on end.This encyclopedia features more than 200 weird and wonderful vehicles from the world of Star Wars, including ships and vehicles from the entire saga of movies as well as the television series Star Wars: The Clone Wars and Star Wars: Rebels. One vehicle is explored in detail on each page, so there's something new even for die-hard fans. All the technology behind the vehicles such as repulsorlift craft and hyperspeed is fully explored.(c) & TM 2017 LUCASFILM LTD. Used Under Authorization.

The World of Kong: A Natural History of Skull Island


Weta Workshop - 2005
    It was a place so unbelievable that no one dared believe in its existence. Except one man, the extraordinary showman Carl Denham. Many will, of course, remember his show on Broadway and its tragic ending. But New York is not where the story ended, it is where it began.In 1935 a joint expedition of several prominent universities and organizations called Project Legacy was launched. Its stated mission goal was to create the first of several field guides to Skull Island, a land filled with creatures existing outside of their time, where dinosaurs roamed, evolved, and still lived. Only a year later it was discovered that the island was doomed; the geological forces that had formed the island were now tearing it apart. There were only seven more abbreviated expeditions to the island before its destruction and the start of World War II.The journals, sketches, and detailed notes of the scientists who braved Skull Island would have continued to gather dust on shelves across the planet were it not for the work of the authors of this book. Here for the first time is their work, collected in a comprehensive edition of the natural history of this lost island. Here is "The World of Kong."

The Art of Up


Tim Hauser - 2009
    The filmmakers share everything from the challenges of animating Carl's boxy physique to the inspirations they found during their expedition to the overworldly tepuis of Venezuela. Written by veteran animation writer Tim Hauser, The Art of Up includes interviews with the director, artists, and designers, who discuss the challenges and rewards of producing a 3D film that breaks the mold of classic animation to tell the story of a most unlikely hero.

Star Wars and History


Nancy R. Reagin - 2012
    "Star Wars" took place long ago in a galaxy far, far away, but its epic stories are based on our own history. From Ancient Egypt and the Roman Empire to the French Revolution and the Vietnam War, "Star Wars and History" explores the major historical turning points, heroes, and villains in human history and their impact on the creation of the "Star Wars" saga. "Star Wars and History" shows how the atomic and hydrogen bombs led to the Death Star; how Princess Leia's leadership in the Rebel Alliance resembled the daring work of intrepid women in the French Resistance during World War II and the Mexican Revolution; historical parallels between the Jedi Code and Bushido as well as those linking the Jedi culture with that of the Templar Knights and other warrior monks; and all of the history that underlies the "Star Wars" galaxy. Read how our own civilization's civil wars, slavery, international corporation states, and teenage queens were transformed into the epic "Star Wars" history and discover how Tatooine reflects the lawless frontiers of the past and Coruscant our own history of glittering and greedy capitals.The first book devoted to analyzing the actual historical events in our past that influenced the creation of the space fantasy, "Star Wars"Features 12 essays by a wise "council" of history scholars, written in close collaboration with George Lucas and LucasfilmGives new insights into central "Star Wars" characters and historical figures who helped inspire them (including Luke Skywalker, Princess Leia, Han Solo, Darth Vader, Obi-Wan Kenobi, Queen Amidala, Yoda, Jabba the Hutt, Lando Calrissian, Emperor Palpatine, and others)Includes both stunning photos from the Lucasfilm Image Archives and historical photos that demonstrate the parallels between both worlds"Filled with fascinating historical comparisons and background that will take your experience of the Star Wars saga to a new level, "Star Wars and History" is an essential companion for every "Star Wars" fan.

The Art of the Film: Fantastic Beasts and Where to Find Them


Dermot Power - 2016
    Rowling’s Wizarding World.The Art of Fantastic Beasts and Where to Find Them, edited by Dermot Power, concept artist on the film, takes you on a magical journey through a design process every bit as wonderful as that encountered by Newt Scamander in the wizarding world: from the earliest gatherings of the artists, designers and filmmakers to the magical time of the film’s production itself at Leavesden Studios.Bursting with hundreds of production paintings, concept sketches, storyboards, blueprints and matte paintings, and filled with unique insights about the filmmaking journey from Stuart Craig and the artists themselves, this superb book – officially licensed by Warner Bros. Consumer Products – presents a visual feast for readers, and will welcome fans of Harry Potter films into the world of Fantastic Beasts and Where to Find Them.

Intron Depot


Masamune Shirow - 1992
    American editions of his spectacular graphic epics have been highly praised and voraciously collected. Now, his gorgeous and highly detailed color art has been collected for the first time into a single, handsome trade paperback. Beautifully printed in Japan and featuring text in both Japanese and English, this package features nearly two hundred full-color Shirow works, 47 published for the first time anywhere in the world! This book is a nearly complete archive of Shirow's color work from 1981 to 1991, including material from Appleseed, Dominion, Black Magic, Orion, and much more. This is an absolute must for fans of Shirow, science-fiction and fantasy art, and manga.

A Disney Sketchbook: Introduction by Charles Solomon


Ken Shue - 2012
    The drawings contained within it represent the entire range of animation development, from the origins of ideas to fully conceived characters. Pencil studies of a much-younger Wendy and a serpentlike sea witch reveal the many imaginative iterations that animators create before they ultimately perfect every hero and villain. And comprehensive studies of Mickey and Baloo showcase the dedication that goes into defining the facial expressions and body language of each beloved character.Films and shorts from throughout the history of the company are featured-beginning with Steamboat Willie and ending with Tangled-demonstrating the ingenuity and skill that have remained a constant at Walt Disney Animation Studios since 1928.

The Art of Brom


Brom - 2013
    Brom has collected together the very best of his art spanning his 30 year career. Many pieces have never before been published. Brom has written an insightful autobiography sharing his artistic journey from his earliest childhood drawings, his frustrations with commercial art, challenges breaking into the industry, to his years working in games and film, and insights into his latest personal works. Brom's art is a harmony of extremes: dark and beautiful, haunting and inspiring, majestic and raw. The Art of Brom is equally diverse. Here are images made iconic through his illustrated novels and his work in film and games. Many of the book's images, including those previously published, have been rescanned from the original artwork, and color-corrected by the artist himself, ensuring meticulous reproduction quality. Furthermore, this collection is designed by Brom allowing him the opportunity to arrange his art in a personal manner, with large full-color images and details to show his brush work.

The Art of Destiny


Bungie - 2014
    To build this expansive universe, the team at Bungie drew from a multitude of inspirations—from classic fantasy and science fiction worlds, the myth-meets-technology adventure of space operas, and the ornate design of medieval drapery juxtaposed with modern architecture—all of which combine to create a world uniquely imagined down to the smallest detail. The Art of Destiny is a celebration of the dynamic art at the heart of the game, featuring hundreds of pieces of concept illustrations, cinematic imagery, early sketches, and world-building graphic design. Covering the meticulous artistic development behind each class, vehicle, weapon, and environment, this lush and comprehensive overview explores the game’s sweeping world, grand scope, and vibrant visuals. © 2014 Bungie, Inc. All rights reserved. Destiny, Bungie, and the Bungie logo are trademarks of Bungie, Inc. in the US and/or other countries.

How Star Wars Conquered the Universe: The Past, Present, and Future of a Multibillion Dollar Franchise


Chris Taylor - 2014
    More than forty years and $37 billion later, Star Wars-related products outnumber human beings, a stormtrooper army spans the globe, and "Jediism" has become a religion in its own right. Lucas's creation has grown into far more than a cinematic classic; it is, quite simply, one of the most lucrative, influential, and interactive franchises of all time. Yet until now, the complete history of Star Wars - its influences and impact, the controversies it has spawned, its financial growth and long-term prospects - has never been told.In How Star Wars Conquered the Universe, veteran journalist Chris Taylor traces the series from the difficult birth of the original film through its sequels, the franchise's death and rebirth, the prequels, and the preparations for a new trilogy. Taylor provides portraits of the friends, writers, artists, producers, and marketers who labored behind the scenes to turn Lucas's idea into a legend. He also jousts with modern-day Jedi, tinkers with droid builders, and gets inside Boba Fett's helmet, all to find out how Star Wars has attracted and inspired so many fans for so long.Since the first film's release in 1977, Taylor shows, Star Wars has conquered our culture with a sense of lightness and exuberance, while remaining serious enough to influence politics around the world and spread a spirituality that appeals to religious groups and atheists alike. Controversial digital upgrades and critically savaged prequels have actually made the franchise stronger than ever. Now, with a new set of savvy bosses holding the reins and Episode VII on the horizon, it looks like Star Wars is just getting started.An energetic, fast-moving account of this creative and commercial phenomenon, How Star Wars Conquered the Universe explains how a filmmaker's fragile dream beat out a surprising number of rivals and gained a diehard, multigenerational fan base - and why it will be galvanizing our imaginations and minting money for generations to come.

Toy Story: The Art and Making of an Animated Film


John Lasseter - 1995
    Full color.

The Art of the Hunchback of Notre Dame


Stephen Rebello - 1996
    The stunning art and evocative text of The Art of The Hunchback of Notre Dame take the reader on a fascinating journey through the making of the movie, the world of medieval France, the nineteenth-century Gothic literature that embraced that world, and the imaginations of the creative artists who have masterfully combined these challenging elements into a magnificent animated musical. The Art of The Hunchback of Notre Dame features the rarely seen spectrum of art created in the making of the film, as the story is imagined and re-imagined in a variety of media - from conceptual paintings, to story sketches and layout, drawings, through the many stages of animation and background painting, computer generated imagery, effects animation, and final art from the production. The range of artwork is both vital and luminous, capturing the beauty and splendor of this stunning realization of fifteenth-century Paris. The lively, informative text features background on the original Hugo novel, as well as the historical influences, inspirations, and ideas the creators of the film brought to the animation, story, and music.

Star Wars


Will Brooker - 2009
    Though at first Star Wars seems a simple fairy-tale, it becomes far more complex when we realize that the director is rooting for both sides, creating a tension unsettles the saga as a whole and illuminates new sides of Lucas' masterpiece.

Shadowline: The Art of Iain McCaig


Iain Mccaig - 2007
    It is, to me, the most interesting place to hunt for stories." So begins this stunningly realized and beautifully rendered new work from master storyteller and artist Iain McCaig. McCaig is best known for his work as a principal designer on the three Star Wars prequels, including the iconic characters Queen Amidala and Darth Maul, as well as his work on many major motion pictures, television, and video games. His work can be seen in such acclaimed films as Terminator 2, Hook, Francis Ford Coppola's Dracula, Interview with a Vampire, and Harry Potter and the Goblet of Fire. Shadowline presents a stunning portfolio of more than two decades of McCaig's masterful concept designs and storyboards, cover art and illustrations, as well as his private sketchbooks and personal paintings, all woven together within the confines of an engrossing, otherworldly tale.