Book picks similar to
Dark Ages Mage Grimoire by Kraig Blackwelder


mage-the-ascension
world-of-darkness
white-wolf
roleplaying

Cobweb Bride


Vera Nazarian - 2013
    What if you killed someone and then fell in love with them?In an alternate Renaissance world, somewhere in an imaginary "pocket" of Europe called the Kingdom of Lethe, Death comes, in the form of a grim Spaniard, to claim his Bride. Until she is found, in a single time-stopping moment all dying stops. There is no relief for the mortally wounded and the terminally ill....Covered in white cobwebs of a thousand snow spiders she lies in the darkness... Her skin is cold as snow... Her eyes frozen... Her gaze, fiercely alive...While kings and emperors send expeditions to search for a suitable Bride for Death, armies of the undead wage an endless war... A black knight roams the forest at the command of his undead father ... Spies and political treacheries abound at the imperial Silver Court.... Murdered lovers find themselves locked in the realm of the living...Look closer — through the cobweb filaments of her hair and along each strand shine stars...And one small village girl, Percy—an unwanted, ungainly middle daughter—is faced with the responsibility of granting her dying grandmother the desperate release she needs.As a result, Percy joins the crowds of other young women of the land in a desperate quest to Death's own mysterious holding in the deepest forests of the North...And everyone is trying to stop her.

RuneQuest


Steve Perrin - 1978
    These early chapters show the secret workings of the 'world machine.'• Combat Skills - contains information on use, cost, training, and problems with weaponry. It provides a unique combat system free of ambiguities.• Battle Magic - everyday spells available to all characters. You can enhance weapons or armor, detect items, or combat spirits• Other Skills - available in a wide variety are such useful personal skills as Riding, Tracking, and Picking Pockets.• Rune Magic - provides spells which deliver the power of the the gods to their devoted followers; also discusses the cults which channel such powers and the deadly tribal shamans.• Monsters — from Aldryami to zombies, this extensive chapter gives stat' guidelines for a menagerie of beast (dumb and smart) which can menace players and make life difficult.• Treasure - there are complete guidelines for compiling treasure which is commensurate with the comparative 'toughness' of the monsters to be dealt with.• Referee Notes - useful guidelines for the novice or professional referee, including optional rules.• Charts and Tables - included are play-aids for running a campaign in the Dragon Pass area; among others are encounter, reaction, and experience tables.• Convenient Pull-outs - the center sheets of the book make up a digest of the most important charts, tables, rules, and procedures, which can be lifted from the book for easy access.

The Beast Within


Stewart WieckBill Bridges - 2000
    The Kindred Move Among UsNot merely mad beasts of lonely hunters, the vampires of the World of Darkness who call themselves The Kindred because of the blood that elementally binds them together, are dangerously organized and cunning. They hide behind a plan they call the Masquerade so that they do not draw the attention or ire of mortals, and the society this masquerade obscures is as rich with wonders and as rife with conflict as any ever known among men.This collection of stories concerning the Kindred of the World of Darkness serves as both an introduction to their nature and an expose of the danger they pose. Collected within this second edition are favourites of the first edition, including stories by S.P. Somtow and Mathew J. Costello, as well as two all-new stories from Gherbod Flemming and Eric Griffin, two authors of the bestselling Vampire Clan Novel series.

Toothless


J.P. Moore - 2009
    Martin, a failed Templar, is slain on the field of battle only to be reanimated in service to the very evil he hoped to destroy. The Black Yew, the dark force that controls the undead army, considers him a gifted minion. But life is not done with him yet.

The Dig


Michael Siemsen - 2010
    Mystified experts, confounded by the impossible timeline they receive from traditional dating methods, call upon a stubborn twenty-something with a unique talent. Matthew Turner's gift is also his curse: whenever he touches an object, his consciousness is flooded with the thoughts and feelings of those who touched it before him, be it last week or centuries ago. It's a talent that many covet, some fear, and almost no one understands. Despite being exploited as a child and tormented by the unpleasant experiences imprinted on him from the various items he's "read," Matt agrees to travel from New York to the forests of Kenya. There, threatened by unknown enemies, and helped by a beautiful but prickly ally who begins to understand his strange ability, his mind journeys back in geological time to make a discovery so shocking that it forces us to rewrite all human history.

Disturbance in the Wake


S.A. Ison - 2020
    Ten-year-old Hiroki Tanaka grew up in a fishing village on an island just off the coast of Honshu, Japan. While he helps his father fishing, a large earthquake hits his island. Hiroki falls from the boat as the waters become choppy and he is pulled under water. He is desperate to get back to his father. When he surfaces, his father and the boat are gone. When Hiroki swims to shore, he realizes that he has been swept back in time to an era of violence and the samurai. Amy Ohara is celebrating her twenty-first birthday by going on a cruise, off the coast of Honshu, Japan. She had grown up in Tokyo and is well acquainted with Japan's rich traditions and ancient history. Betrayed by the man she had been dating, Amy is now awaiting transport as human cargo. As her life swings in the balance, Amy has a choice, dive into the black waters and perhaps drown or be taken by the human traffickers. When the yacht blows up, Amy feel lucky to be alive and swims for shore. Yet she has arrived at the shore of distant past. Amy has been washed back in time nearly 700 years, 300 years before Europeans stepped foot in Asia. With her red hair and green eyes, she stands out.

Jinx Hamilton Box Set Books 1-6 (The Jinx Hamilton Mysteries)


Juliette Harper - 2017
    Rowling or secretly want to be Harry Dresden, Jinx Hamilton may be the witch for you. She's new to magic, with one option: learn fast. For the first time in a single ebook collection, enter the world of Briar Hollow, North Carolina, with the first six books of The Jinx Hamilton Mysteries. Set in a fictional town near the Blue Ridge Mountains, Jinx, a former waitress, inherits a store -- and more -- from her eccentric Aunt Fiona. The series begins with a sweet “cozy” note in the first novel Witch at Heart, but evolves into a full-blown paranormal urban fantasy. From shapeshifting werecats and ancient Fae to baseball playing ghosts and paramilitary fairy troops, the Jinx Hamilton books have it all. Listen to what readers have to say about Jinx and her world: “Absolutely terrific! The characters are great, the story is griping and you never want to end.” “The Jinx Hamilton Mysteries, are full of surprise, fantasy, and feeling.” “From the first book, right on through, you feel like you can become friends with each character.” “Plot twists and new characters keep her work fresh and exciting. Lots of humor and romance. Love the series. Want MORE!!!!” “The story has progressed -- we have a full bodied urban fantasy with a well thought out world, well developed characters of all descriptions, and a great and complex story line.” “Great storyline and dialogue, lots of action and drama. The author has great imagination and insight into human behavior.” If you’re ready for magic, adventure, humor, family, and friendship, come with us to Briar Hollow and beyond in this special boxed ebook collection!

Robledo Mountain


P.C. Allen - 2018
     Driving down the road in the Mesilla Valley of southern New Mexico, sandwiched in the few hundred yards between the Robledo Mountains to the West and the Rio Grande to the East, Paul loses consciousness while returning home from a gun show. An hour later, he regains consciousness finding himself swept away on the tides of time. Is he really in the past? Is he dreaming? Is he in the midst of a psychotic episode? So begins his journey of discovery. Along the way, he battles Apache, Comanche, and Navajo warriors, fights bushwackers, discovers his roots, mines gold, finds love and friendship, and makes powerful enemies, all while establishing a home in the Mesilla Valley on the banks of the Rio Grande.

The Other Lives


Adrian J. Walker - 2018
    He can see into the mind of everyone he meets - a useful ability when you're job is to destroy celebrities on live television.But when he stumbles upon a hundred-year-old photograph in which he sees himself as a boy, Elliot's gift spirals out of control.His only hope to retain his sanity lies in the hands of a group of misfits who claim to have lived before...and who know Elliot very well.Can Elliot discover the secret of the photograph, and of who he really is, before he loses his mind forever?

GURPS Fantasy


William H. Stoddard - 2004
    It discusses the genre in depth - with all its subgenres and inspirations (myth, novels, movies, etc.) - letting you design just the kind of fantasy setting that you want.GURPS Fantasy gives detailed, concrete advice - from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world. And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy - including ordinary folks, people with fantastic powers, and nonhumans.Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. Like all Fourth Edition books

The Ouroboros Cycle, Book Three: A Long-Awaited Treachery


G.D. Falksen - 2015
    And while Doctor Varanus has never found tranquility much to her taste, even she cannot deny that the peace and quiet make for a pleasant diversion following the chaos of her recent adventures in London. Having left the horrors of bloodshed and wellness behind her, Varanus has thrown herself headlong into the study of the Shashavani condition, determined to learn the secrets of their undying power.But all is not as it seems in the House of Shashava. As winter snow covers the Shashavani valley and chokes the mountain passes, sinister events are unfolding in the shadows. Whispers of conspiracy echo through the halls. Soon loyalties will be tested and friendships betrayed. Blood will flow. For upon the frozen steppe, an ancient evil stirs and turns its gaze toward the House of Shashava, hungering for power and revenge.As darkness descends, one question remains:Do you serve the Winter King?

XDM X-Treme Dungeon Mastery


Tracy Hickman - 2009
    (Do-it-yourself secret initiation rites included.)Master the secrets of designing adventures that tell stories.Create magic illusions that can even make your players disappear!Use actual fire in your game properly.Hijack the game as a player, and how to deal with a player revolution as an XDM.Plus loads more!If I could go back in time and rewrite Dragonlance, it would be this book...only with more dragons in it. --Tracy HickmanI can say without any shame or bias, that this is one of the best books ever written and should be in every hotel room next to the bible. --Curtis HickmanPossessed by the spirits of Da Vinci, Van Gogh, and Jack Fred, I illustrated a book that you should buy two of...one to read and one to hang on your wall.--Howard Tayler

The Secrets of Drearcliff Grange School


Kim Newman - 2015
    Although it looks like a regular boarding school, Amy learns that Drearcliff girls are special, the daughters of criminal masterminds, outlaw scientists and master magicians. Several of the pupils also have special gifts like Amy’s, and when one of the girls in her dormitory is abducted by a mysterious group in black hoods, Amy forms a secret, superpowered society called the Moth Club to rescue their friend. They soon discover that the Hooded Conspiracy runs through the School, and it's up to the Moth Club to get to the heart of it.

Grimoire of the Necronomicon


Donald Tyson - 2008
    P. Lovecraft, Donald Tyson now unveils a true grimoire of ritual magic inspired by the Cthulhu Mythos. The Grimoire of the Necronomicon is a practical system of ritual magic based on Lovecraft's mythology of the alien gods known as the Old Ones.Fans of Lovecraft now have the opportunity to reliably and safely get in touch with the Old Ones and draw upon their power for spiritual and material advancement. Tyson expands upon the Old Ones' mythology and reintroduces these "monsters" in a new, magical context--explaining their true purpose for our planet. As a disciple, you choose one of the seven lords as a spiritual mentor, who will guide you toward personal transformation. Grimoire of the Necronomicon features ritual forms and invocations for the daily and yearly rites of the Old Ones, individual rituals devoted to each of the seven major figures of the mythos, and most importantly, a grand ritual for personal attainment. The daily rituals provide an excellent system of esoteric training for individual practitioners. This grimoire also provides structure for an esoteric society--Order of the Old Ones--devoted to the group practice of this unique system of magic.

Forbidden Fruit


Calvin Demmer - 2017
    Casey, author of Stygian Doorways