Mechanika: Creating the Art of Science Fiction with Doug Chiang


Doug Chiang - 2008
    For generations artists have created imagery destined for the entertainment of others, and now you can too.Revered science fiction artist and film designer, Doug Chiang, reveals the thought processes and techniques he used working on blockbusters such as the Star Wars prequels, War of the Worlds, Terminator, and Beowulf. You'll learn from Chiang's visionary experience as he shares his design processes, giving expert advice and showcasing the groundbreaking style that has earned his creations a spot in the Brooklyn Museum, Houston Museum of Fine Art and the Tokyo National Museum.Inside you'll discover:30+ lessons for creating out-of-this-world science fiction scenes in the style featured in films, books, comics, toys and games using both traditional and digital techniquesDetails and tips for using Adobe Photoshop to conceive, design, draw and enhance your creations25 step-by-step demonstrations of outrageous robots, vehicles, creatures and environments with finished color imagesForeword by film producer/director Robert Zemeckis (Monster House, The Polar Express, Back to the Future, Beowulf)With tips on everything from basic skills like blueline sketching and assembling a toolkit to conceptualization and painting for digital art, Mechanika has everything you need to get great results and make your science fiction worlds come alive!

Joy of Zentangle: Drawing Your Way to Increased Creativity, Focus, and Well-Being


Suzanne McNeill - 2012
    This book will introduce readers to the basic theory of Zentangle and provide instructions for drawing over 100 tangle patterns from such Certified Zentangle Teachers as Suzanne McNeill, Sandy Steen Bartholomew, and Marie Browning. This beautiful book is filled with examples of Zentangle drawings as well as other art projects and compelling stories from those who have improved their well-being through Zentangle.

The Animator's Workbook: Step-By-Step Techniques of Drawn Animation


Tony White - 1986
    Stressing that animation is a subtle and exacting art form which breathes life into inanimate drawings, Tony White, an award-winning animator, covers every aspect of the process. He provides technical information and explains in easy-to-follow text and step-by-step illustrations, how to capture movement, expression, and emotion. He shows you how to convncingly animate birds and animals and explores special effects - wind, water, fire, and solid objects - that can add realism, drama, and atmosphere to animation.This book takes the mystery out of the animation process and provides sound, reliable guidance and information. Topics include:ContentThe Process of AnimationThe Animator's ToolkitInbetweeningHead TurnsWalksRunsRealistic TouchesTechnical InformationExaggerated ActionThe Animal KingdomDialogueAnimated EffectsBackgrounds

Space Ghost


Joe Kelly - 2005
    Since then, people have wondered who he is, how he got those power bands and why he protects the galaxy from evil. Now his story is told for the first time ever. Learn the tragic circumstances that led to his donning a cowl and his first battle with arch nemesis Zorak.

The Art of Sin City


Frank Miller - 1991
    With Sin City, Miller sent a shock wave through the industry and beyond, stunning critics and amazing readers, the after-affects of which are still being felt today. While Miller is primarily praised for his outstanding stories, it is his breathtaking artwork that continues to shine on. To honor the artist and his groundbreaking work, Dark Horse Maverick is pleased to present Frank Miller: The Art of Sin City, a unique and handsomely bound hardcover coffee table book, containing pieces both published and unpublished -- some never before seen by the public. Printed on glossy 100 lb. coated paper stock and featuring items ranging from preliminary sketches to promotional pieces, this beautiful edition holds everything a Sin City fan, or connoisseur of fine art, could ever hope for.

Marvel Universe


Peter Sanderson - 1986
    Comics insider Peter Sanderson recounts Marvel's main story lines and delves into the lives of major characters, showing how different writers shaped their fates. The illustrations include scenes from ground-breaking stories, showcasing the best work of important Marvel artists.

Green Lantern: Willworld


J.M. DeMatteis - 2001
    Waking up on a strange hallucinatory world with no recollection of making a journey, Green Lantern attempts to decipher the insanity around him while instilling justice in a mad existence. Dealing with a senseless reality, Hal is forced to learn how to focus his will, thus accessing the true, unbridled power of his ring. Featuring strikingly beautiful artwork, this book reveals how Hal Jordan transformed himself from a novice hero to a revered legend.

Art of He-Man and the Masters of the Universe


Tim Seeley - 2015
    What followed was a cultural sensation that changed the landscape of children's entertainment forever! Join Mattel and Dark Horse in this comprehensive retrospective chronicling He-Man's decades-long epic journey from toy, to television, to film, to a true pop culture phenomenon!

The Silver Way: Techniques, Tips, and Tutorials for Effective Character Design


Stephen Silver - 2017
    Whether you're a professional artist interested in improving your drawing skills, or an aspiring designer fresh out of high school looking to add to your portfolio, The Silver Way will help you build your confidence and strengthen your work in order to successfully design characters for any project, in any style. Chockfull of helpful--and entertaining!--drawing techniques and easy-to-follow tutorials developed through his decades of experience as an artist on popular animated shows (Kim Possible, Danny Phantom, The Fairly OddParents) and as the owner of Silver Drawing Academy, The Silver Way is the kind of educational art book you'll revisit again and again for guidance, encouragement, and inspiration.

The Elements of Drawing


John Ruskin - 1857
    The exercises become more difficult, developing greater and greater skills until Ruskin feels his reader is ready for watercolors and finally composition, which he treats in detail as to the laws of principality, repetition, continuity, curvature, radiation, contrast, interchange, consistency, and harmony. All along the way, Ruskin explains, in plain, clear language, the artistic and craftsmanlike reasons behind his practical advice — underlying which, of course, is Ruskin's brilliant philosophy of honest, naturally observed art which has so much affected our aesthetic. Three full-page plates and 48 woodcuts and diagrams (the latter from drawings by the author) show the student what the text describes. An appendix devotes many pages to the art works which may be studied with profit.

Portrait Painting Atelier: Old Master Techniques and Contemporary Applications


Suzanne Brooker - 2010
    The ascendance of nonrepresentational art in the middle of the twentieth century displaced these venerable skills, especially in academic art circles. Fortunately for aspiring artists today who wish to learn the methods that allowed the Old Masters to achieve the luminous color and subtle tonalities so characteristic of their work, this knowledge has been preserved in hundreds of small traditional painting ateliers that persevered in the old ways in this country and throughout the world.Coming out of this dedicated movement, Portrait Painting Atelier is an essential resource for an art community still recovering from a time when solid instruction in art technique was unavailable in our schools. Of particular value here is a demonstration of the Old Masters’ technique of layering paint over a toned-ground surface, a process that builds from the transparent dark areas to the more densely painted lights. This method unifies the entire painting, creating a beautiful glow that illuminates skin tones and softly blends all the color tones. Readers will also find valuable instruction in paint mediums from classic oil-based to alkyd-based, the interactive principles of composition and photograph-based composition, and the anatomy of the human face and the key relationships among its features. Richly illustrated with the work of preeminent masters such as Millet, Géricault, and van Gogh, as well as some of today’s leading portrait artists—and featuring seven detailed step-by-step portrait demonstrations—Portrait Painting Atelier is the first book in many years to so comprehensively cover the concepts and techniques of traditional portraiture.

Batman: Li'l Gotham #1


Derek Fridolfs - 2012
    It's October 31st, but Robin needs Batman's help to learn the true meaning of Halloween...CANDY! And will Robin be able to tell the difference between the real evildoers and costumed children, or will the kids get clobbered while the villains escape?!

JLA/JSA: Virtue and Vice


David S. Goyer - 2002
    This camaraderie is put to the test when the Seven Deadly Enemies of Man possess different members of the teams.

Batman: The Man Who Laughs


Ed Brubaker - 2005
    Written by Ed Brubaker Art by Doug Mahnke, Patrick Zircher, Aaron Sowd and Steve Bird Cover by Mahnke Witness Batman's first encounter with The Joker in this hardcover volume collecting the graphic novel BATMAN: THE MAN WHO LAUGHS, by Ed Brubaker and Doug Mahnke! This collection also includes DETECTIVE COMICS #784-786, a murder-mystery tale guest-starring Green Lantern Alan Scott!

Manga! Manga!: The World of Japanese Comics


Frederik L. Schodt - 1983
    Schodt received a 2017 Japan Foundation Award in 2017 for his work in bringing Osamu Tezuka and other manga artists to the world!Since first published in 1983, Manga! Manga! The World of Japanese Comics has been the book to read for all those interested in Japanese comics. It is virtually the "bible" from which all studies and appreciation of manga begins. More than that, given the influence of Japanese manga on animation and on American-produced comics as well, Manga! Manga! provides the background against which these other arts can be understood. The book includes 96 pages from Osamu Tezuka's Phoenix, Reiji Matsumoto's Ghost Warrior, Riyoko Ikeda's The Rose of Versailles, and Keiji Nakazawa's Barefoot Gen.