The Comic Book Story of Video Games: The Incredible History of the Electronic Gaming Revolution


Jonathan Hennessey - 2017
     Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.

Game Over, Press Start to Continue: How Nintendo Conquered the World


David Sheff - 1993
    Whether it is recounting the struggles over the game"Tetris," offering blow-by-blow narrative of Nintendo's bitter legal warfare or its see-saw competition with other companies for market leadership, Game Over is a masterful piece of business journalism and technical reportage-a book both cautionary and hugely entertaining.

Make Enterprise Great Again: The Gods Must Be Crazy!: Cradle of Communism to Catacomb of Capitalism: A Proposal to bring back the House of Roosevelt's


E.P.M. Mavericks - 2020
    The bottle is thought to be a gift from the Gods, but after it incites bitter fighting amongst the villagers, the tribal leader decides to return it to the Gods, embarking upon a journey to the end of the world. Through my own metaphorical coke bottle, I visualize the dawn of a daunting new Empire. This book serves as both a testament to the past glories of the current American Empire and a guidebook to restoring Capitalism and Enterprise – before it is too late.Steve Hilton:” A lot of people say that China wants to replace the US as the superpower ..., Do you believe that that's their intention?"Trump: "Yes, I do. Why wouldn't it be? They're very ambitious people. They're very smart. They're great people. It's a great culture." - Fox News interview (05-19-19)------------------------------------------------------------------------------------------------------------------------------------------It’s halftime America!Ay Yi Yai Yi! We are in the middle of The New World Order!Empires rise, decline, and fall. History has witnessed this cycle with the Romans, the Ottomans, and the British. They have all toppled, and if we are not careful, the US will be the next.Many of today’s enterprises are a gaggle of debt-addicted extreme financial engineering frogs floundering in tepid snake oil. Unfortunately, many will find their demise in the clutches of IP vultures.If we don't play our trump cards right, the next voracious Empire - the Middle Kingdom of China - will consume us; sending their errand boys to collect bills from the US and over a hundred other countries that it has economically and digitally colonized since the Economic Tsunami of 2008, through “Belt and Road Initiative” (BRI) to its “Digital Silk Road” (DSR).“Make Enterprise Great Again” digs into the foundations of capitalism and traces the ideals, triumphs and zeitgeist of the Roosevelt years in order to “Build Back Better” – and to save us from the impending Fourth Reich.Yeah! It's halftime, America!

Dungeons and Desktops: The History of Computer Role-Playing Games


Matt Barton - 2008
    This genre includes classics such as Ultima and The Bard's Tale as well as more modern games such as World of Warcraft and Guild Wars. Written in an engaging style for both the computer game enthusiast and the more casual computer game player, this book explores the history of the genre by telling the stories of the developers, games, and gamers who created it.

Roar: into the second half of your life (before it's too late)


Michael Clinton - 2021
    In the mid-career group, people who have spent years working are now seeing their industry dramatically evolve and are facing the question: “What does that mean for me in the next twenty years?” At the same time, the post-career population is also going through massive change and dealing with the fact that many of them are not prepared financially, logistically, or emotionally for the next phase of their lives. And while we may want to retire, most of us don’t want to do nothing. With expert insight and approachable techniques, Roar will help you identify fresh goals and take meaningful action to achieve a purposeful life. Featuring a unique and dynamic 4-part process, Roar will show you how to: - Reimagine yourself - Own who you are - Act on what’s next - Reassess your relationships Transformative and invigorating, this is the ultimate roadmap to the latest journey of your life.

Attack of the Flickering Skeletons: More Terrible Old Games You’ve Probably Never Heard Of


Stuart Ashen - 2017
    You will probably wish you still didn’t.YouTube sensation Stuart Ashen is back with his second instalment of terrible old computer games you’ve probably never heard of... because what the world needs right now is to know exactly how bad Domain of the Undead for the Atari 8-bit computers was.Attack of the Flickering Skeletons is even bigger than the original Terrible Old Games You’ve Probably Never Heard Of – this second excavation of gaming’s buried past will not only unearth more appalling excuses for digital entertainment, but also feature guest contributors and several special interest chapters not based around single specific games.These are NOT the games you’ve heard of a million times in YouTube videos. This is a compilation of truly obscure and dreadful games. Dripping with wry humour and featuring the best, worst graphics from the games themselves, this book encapsulates the atrocities produced in the days of tight budgets and low quality controls.These are even more appalling games that leaked from the industry’s tear ducts, taken down from the dusty shelves of history by the man who has somehow made a living by sticking rubbish on a sofa and talking about it.

The Big East: Inside the Most Entertaining and Influential Conference in College Basketball History


Dana O'Neil - 2021
    And the moments are part of college basketball lore: the Sweater Game, Villanova Beats Georgetown, and Six Overtimes. But this is the story of the Big East Conference that you haven't heard before--of how the Northeast, once an afterthought, became the epicenter of college basketball.Before the league's founding, East Coast basketball had crowned just three national champions in forty years, and none since 1954. But in the Big East's first ten years, five of its teams played for a national championship. The league didn't merely inherit good teams; it created them. But how did this unlikely group of schools come to dominate college basketball so quickly and completely?Including interviews with more than sixty of the key figures in the conference's history, The Big East charts the league's daring beginnings and its incredible rise. It transports fans inside packed arenas to epic wars fought between transcendent players, and behind locker-room doors where combustible coaches battled even more fiercely for a leg up.Started on a handshake and a prayer, the Big East carved an improbable arc in sports history, an ensemble of Catholic schools banding together to not only improve their own stations but rewrite the geographic boundaries of basketball. As former UConn coach Jim Calhoun eloquently put it, "It was Camelot. Camelot with bad language."

You are the Password to my Life


Sudeep Nagarkar - 2014
    While Virat is cautious and reserved, Kavya is outgoing and likes to lead a life full of reckless fun. Despite their differences, they are thick friends and not even Mahek, the love of Virat’s life, can come in the way of that. But like every relationship, their friendship is put to the test when an unforeseen incident hits them. Can Aditya, along with his cousin, come to their rescue yet again? 'You Are the Password to My Life' is a true story that shows you how true friendship is the only ‘ship’ that does not sink.

Josephine Baker's Last Dance


Sherry Jones - 2018
     In this illuminating biographical novel, Sherry Jones brings to life Josephine's early years in servitude and poverty in America, her rise to fame as a showgirl in her famous banana skirt, her activism against discrimination, and her many loves and losses. From 1920s Paris to 1960s Washington, to her final, triumphant performance, one of the most extraordinary lives of the twentieth century comes to stunning life on the page. With intimate prose and comprehensive research, Sherry Jones brings this remarkable and compelling public figure into focus for the first time in a joyous celebration of a life lived in technicolor, a powerful woman who continues to inspire today.

A Letter to American Workingmen: From the Socialist Soviet Republic of Russia (1918)


Vladimir Lenin - 1970
    You may find it for free on the web. Purchase of the Kindle edition includes wireless delivery.

Footnotes from the World's Greatest Bookstores: True Tales and Lost Moments from Book Buyers, Booksellers, and Book Lovers


Bob Eckstein - 2016
    Here is a portrait of our lifelong love affair with bookstores that is at once heartfelt, bittersweet, and filled with good cheer.

How Plants Work: The Science Behind the Amazing Things Plants Do


Linda Chalker-Scott - 2015
    In How Plants Work, horticulture expert Linda Chalker-Scott brings the stranger-than-fiction science of the plant world to vivid life. She uncovers the mysteries of how and why plants do the things they do, and arms you with fascinating knowledge that will change the way you garden.

The Book of Andy


Timothy Browne - 2021
    We compare our life with the snapshots of happy faces posted on social media and feel terrible about our situation—often hopeless. What if we can live our lives, not defined by the trappings of this world, but by discovering contentment in the simple things and in what we are given?In this modern-day Book of Job, Andy sits at the bottom of life’s pecking order. Working as a honey-dipper (a septic truck driver) and living in a single-wide trailer in small-town Montana, Andy longs for love and a better life. His only solace is found on the wild side of the river amongst the ponderosa and bull trout.But when Andy is granted all that he desires, the peace he once found in his simple existence, and the serenity of dipping a dry fly into the Blackfoot River evaporates. A family secret that seems like a cruel betrayal emerges as a great blessing in disguise.The Book of Andy is for everyone who feels that life has beat them down…for anyone who prays for a breakthrough. Fans of Walter Mitty, A River Runs Through It, and Forrest Gump will enjoy this humorous family saga of finding faith, love, and contentment.

The Simulation Hypothesis


Rizwan Virk - 2019
    Riz is the Executive Director of Play Labs @ MIT, a video game startup incubator at the MIT Game Lab.Drawing from research and concepts from computer science, artificial intelligence, video games, quantum physics, and referencing both speculative fiction and ancient eastern spiritual texts, Virk shows how all of these traditions come together to point to the idea that we may be inside a simulated reality like the Matrix.The Simulation Hypothesis is the idea that our physical reality, far from being a solid physical universe, is part of an increasingly sophisticated video game-like simulation, where we all have multiple lives, consisting of pixels with its own internal clock run by some giant Artificial Intelligence. Simulation theory explains some of the biggest mysteries of quantum and relativistic physics, such as quantum indeterminacy, parallel universes, and the integral nature of the speed of light.Recently, the idea that we may be living in a giant video game has received a lot of attention:"There's a one in a billion chance we are not living in a simulation" -Elon Musk"I find it hard to argue we are not in a simulation." -Neil deGrasse Tyson"We are living in computer generated reality." -Philip K. DickVideo game technology has developed from basic arcade and text adventures to MMORPGs. Video game designer Riz Virk shows how these games may continue to evolve in the future, including virtual reality, augmented reality, Artificial Intelligence, and quantum computing. This book shows how this evolution could lead us to the point of being able to develop all encompassing virtual worlds like the Oasis in Ready Player One, or the simulated reality in the Matrix.While the idea sounds like science fiction, many scientists, engineers, and professors have given the Simulation Hypothesis serious consideration. Futurist Ray Kurzweil has popularized the idea of downloading our consciousness into a silicon based device, which would mean we are just digital information after all. Some, like Oxford lecturer Nick Bostrom, goes further and thinks we may in fact be artificially intelligent consciousness inside such a simulation already!But the Simulation Hypothesis is not just a modern idea. Philosophers like Plato have been telling us that we live in a "cave" and can only see shadows of the real world. Mystics of all traditions have long contended that we are living in some kind of "illusion "and that there are other realities which we can access with our minds. While even Judeo-Christian traditions have this idea, Eastern traditions like Buddhism and Hinduism make this idea part of their core tradition -- that we are inside a dream world ("Maya" or illusion, or Vishnu's Dream), and we have "multiple lives" playing different characters when one dies, continuing to gain experience and "level up" after completing certain challenges. Sounds a lot like a video game!Whether you are a computer scientist, a fan of science fiction like the Matrix movies, a video game enthusiast, or a spiritual seeker, The Simulation Hypothesis touches on all these areas, and you will never look at the world the same way again!

Console Wars: Sega, Nintendo, and the Battle that Defined a Generation


Blake J. Harris - 2014
    Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But that would all change with the arrival of Tom Kalinske, a man who knew nothing about videogames and everything about fighting uphill battles. His unconventional tactics, combined with the blood, sweat and bold ideas of his renegade employees, transformed Sega and eventually led to a ruthless David-and-Goliath showdown with rival Nintendo.The battle was vicious, relentless, and highly profitable, eventually sparking a global corporate war that would be fought on several fronts: from living rooms and schoolyards to boardrooms and Congress. It was a once-in-a-lifetime, no-holds-barred conflict that pitted brother against brother, kid against adult, Sonic against Mario, and the US against Japan.Based on over two hundred interviews with former Sega and Nintendo employees, Console Wars is the underdog tale of how Kalinske miraculously turned an industry punchline into a market leader. It's the story of how a humble family man, with an extraordinary imagination and a gift for turning problems into competitive advantages, inspired a team of underdogs to slay a giant and, as a result, birth a $60 billion dollar industry.