Infinite Reality: Avatars, Eternal Life, New Worlds, and the Dawn of the Virtual Revolution


Jim Blascovich - 2011
    Infinite Reality is the straight dope on what is and isn’t happening to us right now, from two of the only scientists working on the boundaries between real life and its virtual extensions.”—Douglas Rushkoff, author of Program or Be ProgrammedHow achievable are the virtual experiences seen in The Matrix, Tron, and James Cameron’s Avatar? Do our brains know where “reality” ends and “virtual” begins? In Infinite Reality, Jim Blascovich and Jeremy Bailenson, two pioneering experts in the field of virtual reality, reveal how the human brain behaves in virtual environments and examine where radical new developments in digital technology will lead us in five, fifty, and five hundred years.

Cats’ Paws and Catapults: Mechanical Worlds of Nature and People


Steven Vogel - 1998
    Why, then, do their designs diverge so sharply? Humans, for instance, love right angles, while nature's angles are rarely right and usually rounded. Our technology goes around on wheels—and on rotating pulleys, gears, shafts, and cams—yet in nature only the tiny propellers of bacteria spin as true wheels. Our hinges turn because hard parts slide around each other, whereas nature's hinges (a rabbit's ear, for example) more often swing by bending flexible materials. In this marvelously surprising, witty book, Steven Vogel compares these two mechanical worlds, introduces the reader to his field of biomechanics, and explains how the nexus of physical law, size, and convenience of construction determine the designs of both people and nature. "This elegant comparison of human and biological technology will forever change the way you look at each."—Michael LaBarbera, American Scientist

Let Us C++


Yashavant P. Kanetkar - 2003
    A CD-ROM with demos, code, compiler, executables, and MATLAB examples has been added to the book. Simplicity and an easy narration style are the hallmarks of the book, which have made its previous seven editions immensely successful. Today s C programmer (still the language of choice in science, engineering, game programming and for handheld devices) has to master the complexities of the language and contend with its usage in environments like Windows, Linux, and for the Internet. This book covers these three aspects of C programming and doesn t assume any programming background. It begins with the basics and steadily builds the pace, so the reader finds it easy to handle more complicated topics later. This popular author has crafted hundreds of excellent programming examples and exercises for every aspect of C programming. ++++Features +Self-study format provides hundreds of step by step examples and exercises + Assumes no programming knowledge; starts with the basics and progresses to more difficult topics +Includes a CD-ROM with demos, code, compiler, executables, and MATLAB examples +Covers the latest programming techniques for Windows, Linux, and the Internet ++++++Selected Topics Traditional C Programming; Pointers; Complete Build Process; Low-level File I/O; Structures, Unions, Bit-fields; Bitwise Operators. C Under Linux; Signals and Signal Handling; Blocking of Signals; Event Driven Programming; Process; PIDs; Zombies; GNOME Programming Using GTK Library. C Under Windows. Windows Programming Model; Windows Messaging Architecture; Mouse Programming; GDI. Internet Programming. CP/ IP model; Windsock Library; Building Time Clients; Whois and HTTP Clients; Sending & Receiving emails

More about Software Requirements: Thorny Issues and Practical Advice: Thorny Issues and Practical Advice


Karl Wiegers - 2005
    Too often, lessons about requirements engineering processes lack the no-nonsense guidance that supports real-world solutions. Complementing the best practices presented in his book, Software Requirements, Second Edition, requirements engineering authority Karl Wiegers tackles even more of the real issues head-on in this book. With straightforward, professional advice and practical solutions based on actual project experiences, this book answers many of the tough questions raised by industry professionals. From strategies for estimating and working with customers to the nuts and bolts of documenting requirements, this essential companion gives developers, analysts, and managers the cosmic truths that apply to virtually every software development project. Discover how to: - Make the business case for investing in better requirements practices - Generate estimates using three specific techniques - Conduct inquiries to elicit meaningful business and user requirements - Clearly document project scope - Implement use cases, scenarios, and user stories effectively - Improve inspections and peer reviews - Write requirements that avoid ambiguity

The Rootkit Arsenal: Escape and Evasion in the Dark Corners of the System


Bill Blunden - 2009
    Adopting an approach that favors full disclosure, The Rootkit Arsenal presents the most accessible, timely, and complete coverage of rootkit technology. This book covers more topics, in greater depth, than any other currently available. In doing so the author forges through the murky back alleys of the Internet, shedding light on material that has traditionally been poorly documented, partially documented, or intentionally undocumented.The spectrum of topics covered includes how to:* Hook kernel structures on multi-processor systems* Use a kernel debugger to reverse system internals* Inject call gates to create a back door into Ring-0* Use detour patches to sidestep group policy* Modify privilege levels on Vista by altering kernel objects* Utilize bootkit technology* Defeat live incident response and post-mortem forensics* Implement code armoring to protect your deliverables* Establish covert channels using the WSK and NDIS 6.0

Pomodoro Technique Illustrated


Staffan Nöteberg - 2009
    Tomorrow try something new. Use the Pomodoro Technique to work in focused sprints throughout the day. In Pomodoro Technique Illustrated, Staffan N teberg shows you how to organize your work to accomplish more in less time. There's no need for expensive software or fancy planners. You can get started with nothing more than a piece of paper, a pencil, and a kitchen timer. You have so much you need to accomplish today. Your list is a mile long and you find yourself getting interrupted every other minute. You'd like to tell everyone to leave you alone, but most of the interruptions are coming from you! You think of a phone call you need to make or a web site you need to check and before you know it you're answering email, checking twitter, and finding a million other things to occupy your time. You need to focus---really focus. The Pomodoro Technique puts you back in charge of your day. You'll apply successful techniques from software engineering to identify what you should be doing today and to help you achieve your goals. Your mind won't wander when it is fully engaged in short bursts of focused activity. Learn to work less and accomplish more using nothing more than paper, pencil, and a simple kitchen timer. Set the timer and start on your next Pomodoro. When the bell rings take a break. This personal approach to timeboxing is at the core of the Pomodoro technique and this book is filled with advice on how get started and how to tailor it to your own needs.

File Structures: An Object-Oriented Approach with C++


Michael J. Folk - 1997
    By following the many programming examples included in the book and in the exercise sets, readers will gain a significant understanding of object-oriented techniques and will see how C++ can be an effective software development tool. HIGHLIGHTS *Presents file structures techniques, including direct access I/O, buffer packing and unpacking, indexing, cosequential processing, B-trees, and external hashing. *Includes extensive coverage of secondary storage devices, including disk, tape, and CD-ROM. *Covers the practice of object-oriented design and programming with complete implementations in C++. Every line of code in the book has been tested on a variety of C++ systems and is available on the Internet. *Develops a collection of C++ classes that provide a framework for solving file structure problems. *Includes class definitions, sample applications and programming problems and exercises, making this book a valuable learning and reference tool. ** Instructors materials are available from your sales rep. If you do not know your local sales representative, p

Always is Not Forever


Helen Van Slyke - 1977
    She knew about his celebrated close-knit family...his ravenously possesive mother...his jet-paced world of dazzling glamor and glittering sophistication,,,his passionate dedication to his career. But she also knew-or thought she knew- Richard, her richard, the Richard she adored and gave up her career for.Here is an unforgettably moving novel of a woman who took on more than she ever counted on when she surrendered to love-and who fought against every heart-tearing odd as she found out what marriage really meant.

Calculus Made Easy


Silvanus Phillips Thompson - 1910
    With a new introduction, three new chapters, modernized language and methods throughout, and an appendix of challenging and enjoyable practice problems, Calculus Made Easy has been thoroughly updated for the modern reader.

Stealing the Network: How to Own the Box


Ryan Russell - 2003
    So, what IS it? It is an edgy, provocative, attack-oriented series of chapters written in a first hand, conversational style. World-renowned network security personalities present a series of 25 to 30 page chapters written from the point of an attacker who is gaining access to a particular system. This book portrays the -street fighting- tactics used to attack networks and systems. Not just another -hacker- book, it plays on -edgy- market success of Steal this Computer Book with first hand, eyewitness accountsA highly provocative expose of advanced security exploitsWritten by some of the most high profile -White Hats-, -Black Hats- and -Gray Hats-Gives readers a -first ever- look inside some of the most notorious network intrusions

Introducing Public Administration


Jay M. Shafritz - 1996
    This approach will captivate students and encourage them to think critically about the nature of public administration today. Introducing Public Administration provides students with a solid, conceptual foundation in public administration, and contains the latest information on important trends in the discipline. To further engage students and deepen interest in its narrative, the text uses unique chapter-opening vignettes called Keynotes, chapter ending case studies, and a series of boxes throughout that offer real-life excerpts and alternative theories.

Game Mechanics: Advanced Game Design


Ernest Adams - 2012
    You'll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you'll practice what you've learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment.In Game Mechanics: Advanced Game Design, you'll learn how to:* Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics--from a library in this book--to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play."I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --Richard Bartle, University of Essex, co-author of the first MMORPG"Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!" -- Raph Koster, author of A Theory of Fun for Game Design.

Écrits: A Selection


Jacques Lacan - 1977
    Ecrits is his most important work, bringing together twenty-seven articles and lectures originally published between 1936 and 1966. Following its first publication in 1966, the book gained Lacan international attention and exercised a powerful influence on contemporary intellectual life. To this day, Lacan's radical, brilliant and complex ideas continue to be highly influential in everything from film theory to art history and literary criticism. Ecrits is the essential source for anyone who seeks to understand this seminal thinker and his influence on contemporary thought and culture.

Modern Architecture


Alan Colquhoun - 2002
    The book focuses on the work of the main architects of the movementsuch as Frank Lloyd Wright, Adolf Loos, Le Corbusier, and Mies van der Rohe, re-examining their work and shedding new light on their roles as acknowledged masters. The author presents a fascinating analysis of architecture with regard to politics, technology, and ideology, all while offering cleardescriptions of the key elements of the Modern movement.Colquhoun shows clearly the evolution of the movement from Art Nouveau in the 1890s to the mega-structures of the 1960s, revealing the often-contradictory demands of form, function, social engagement, modernity and tradition.

SQL for Dummies


Allen G. Taylor - 1997
    Get an insider's tour of databases and client-server systems so you can understand the local customs. Then work your way up to sophisticated commands and statements, and check out the coverage of SQL-related products, such as Microsoft SQL server. You'll be able to communicate with your database like a native speaker in no time! Inside, find helpful advice on how to Get a complete overview of SQL components, such as Data Definition Language, Data Manipulation Language, and Data Control Language Use SQL to transfer and retrieve information on the Internet and intranets Uncover fundamental SQL commands and data types Extract data from many different data sources by using ODBC Master the basics of creating tables, views, schemas, and indexes for easy data access Manage databases by using SQL server Access a database over the Internet Get tips for making advanced queries