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Deltora Quest 3: Dragons of Deltora
Emily Rodda - 2003
As the starving people weaken, Lief, Barda and Jasmine discover a terrible secret, that the Shadow Lord has left behind the seeds of death itself, destined to ruin Deltora. They are called the four sisters, one in each corner of the land, and the three set out to destroy the vile creations.The stunning conclusion series to the Deltora Quest story.
God Stalk
P.C. Hodgell - 1982
Jame's struggle to regain her strength, her memories, and the resources to travel to join her people, the Kencyrath, drag her into several relationships, earning affection, respect, bitter hatred and, as always, haunting memories of friends and enemies dead in her wake.
Dungeons & Dragons Art & Arcana: A Visual History
Michael Witwer - 2018
It is a seminal RPG (role-playing game) and the inspiration for video games like World of Warcraft and Zelda, fantasy art, and countless other facets of "geek culture." This officially licensed illustrated history provides an unprecedented look at the visual evolution of the game, showing its continued influence on the worlds of pop culture and fantasy. It features more than 700 pieces of artwork--from each edition of the game's core books, supplements, and modules; decades of Dragon and Dungeon magazines; classic advertisements and merchandise; and never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with the game. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.
Dungeons & Tombs
Jim Zub - 2019
Featuring maps, cutaway illustrations, and fun insights that show would-be adventurers how to travel and survive in these fantastical settings, along with original illustrations and archival images, the book shines a spotlight down the dark, foreboding corners of the most infamous locations in the worlds of D&D. The perfect jumping-on point for young fans of fantasy looking to give D&D a try, the book also features prompts to encourage creative problem-solving skills in the dangerous situations you may find yourself in when on D&D adventures.
Is It Wrong to Try to Pick Up Girls in a Dungeon? Light Novels, Vol. 1
Fujino Omori - 2013
Is it wrong to dream of playing hero to hapless maidens in Dungeon? Maybe not. After one misguided adventure, Bell quickly discovers that anything can happen in the labyrinth--even chance encounters with beautiful women. The only problem? He's the one who winds up the damsel in distress!
The Warlock of Firetop Mountain
Steve Jackson - 1982
Can you survive the clutches of the hideous Bloodbeast, or defeat a noxious inhuman Orc? Deep in the caverns beneath Firetop Mountain lies an untold wealth of treasure, guarded by a powerful Warlock -or so the rumor goes. Several adventurers like yourself have set off for Firetop Mountain in search of the Warlock's hoard. None has ever returned. Do you dare follow them?
The Land: Founding
Aleron Kong - 2015
to "The Land!"Tricked into a world of banished gods, demons, goblins, sprites and magic, Richter must learn to meet the perils of The Land and begin to forge his own kingdom. Actions have consequences across The Land, with powerful creatures and factions now hell-bent on Richter's destruction.Can Richter forge allegiances to survive this harsh and unforgiving world or will he fall to the dark denizens of this ancient and unforgiving realm?A tale to shake "The Land" itself, measuring 10/10 on the Richter scale, how will Richter's choices shape the future of The Land and all who reside in it? Can he grow his power to meet the deadliest of beings of the land? When choices are often a shade of grey, how will Richter ensure he does not become what he seeks to destroy?ps - Gnomes Rule
Dungeon Lord
Hugo Huesca - 2017
...and Edward has chosen to make them regret it. When Edward is swept into the world of Ivalis as a Dungeon Lord, the Dark's most powerful servant, he has no servitude in mind. He'll oppose the evil plans of the Dark god Murmur, whatever it takes. Through only his wits and his guts to help him survive a weakened arrival, Edward must rise to power if he is to earn the right to live another day. But in the battle between Dark and Light, what can Edward choose if both sides are cruel, uncaring monsters? Cold gods laugh in the distant world of Ivalis. Heroes chase after power and experience, while Kings send their armies to their deaths in the name of the Dark and the Light. But no one expects the rise of the Dungeon Lord... And in the world of Ivalis, maybe a single man can forge his own path.
House of Blades
Will Wight - 2013
To top it off, another young man from Simon's village discovers that he's a savior prophesied to destroy evil and save the realm.Prophecy has nothing to say about Simon. He has no special powers, no magical weapons, and no guarantee that he'll survive. But he sets off anyway, alone, to gain the power he needs to oppose the Travelers and topple their ruthless Overlord. It may not be his destiny, but Simon's determined to rescue his fellow villagers from certain death.Because who cares about prophecy, really?
The Emperor's Blades
Brian Staveley - 2014
The stakes are high. And old truths will live again...The Emperor has been murdered, leaving the Annurian Empire in turmoil. Now his progeny must bury their grief and prepare to unmask a conspiracy.His son Valyn, training for the empire’s deadliest fighting force, hears the news an ocean away. He expected a challenge, but after several ‘accidents’ and a dying soldier’s warning, he realizes his life is also in danger. Yet before Valyn can take action, he must survive the mercenaries’ brutal final initiation.Meanwhile, the Emperor’s daughter, Minister Adare, hunts her father’s murderer in the capital itself. Court politics can be fatal, but she needs justice. And Kaden, heir to an empire, studies in a remote monastery. Here, the Blank God’s disciples teach their harsh ways – which Kaden must master to unlock their ancient powers. When an imperial delegation arrives, he’s learnt enough to perceive evil intent. But will this keep him alive, as long-hidden powers make their move?
Ritualist
Dakota Krout - 2018
Magic that has been banned from the world. A man willing to learn no matter the cost.The decision to start a new life is never an easy one, but for Joe the transition was far from figurative. Becoming a permanent addition to a game world, it doesn't take long to learn that people with his abilities are actively hunted. In fact, if the wrong people gained knowledge of what he was capable of, assassins would appear in droves.In his pursuit of power, Joe fights alongside his team, completes quests, and delves into the mysteries of his class, which he quickly discovers can only be practiced in secret. Ultimately, his goal is to complete every mission, master every ability, and learn all of the world's secrets.All he has to do is survive long enough to make that happen.
Critical Role: Vox Machina—Kith & Kin
Marieke Nijkamp - 2021
A harsh childhood in the elite elven city of Syngorn quickly taught them not to rely on others. Now, freed from the expectations of their exacting father and the scornful eyes of Syngorn’s elves, the cunning ranger and the conning rogue have made their own way in the world of Exandria. The twins have traveled far and experienced great hardship. But with the help of Vex's quick wit and Vax's quicker dagger, they've always kept ahead of trouble. Now, unknown perils await them in the bustling city of Westruun, where the twins become entangled in a web spun by the thieves’ guild known to many as the Clasp. Trapped by a hasty deal, Vex and Vax (along with Vex's faithful bear companion, Trinket) set out into the wilds to fulfill their debt to the infamous crime syndicate. As the situation grows more complicated than they ever could have imagined, for the first time Vex and Vax find themselves on opposite sides of a conflict that threatens the home they have carried with each other for years.Written by #1 New York Times bestselling author Marieke Nijkamp, Critical Role: Vox Machina – Kith & Kin follows a brand-new adventure that delves into the twin's unexplored history, and returns to some of the iconic moments that forged Vox Machina's most unbreakable bond.
Advanced Dungeons & Dragons Players Handbook
E. Gary Gygax - 1978
To complement the original version we've asekd new cover art. It is the ideal vehicle of imagination for intermediate through advanced players, ages 10 and up. #2010 1978 TSR By Gary Gygax illustrations by David C. Sutherland III
Even the Darkest Stars
Heather Fawcett - 2017
She knows she could be the best in the world, if only someone would give her a chance.But everything changes when the mysterious and eccentric River Shara, the greatest explorer ever known, arrives in her village and demands to hire Kamzin—not her older sister, Lusha, as everyone had expected—for his next expedition. This is Kamzin’s chance to prove herself—even though River’s mission to retrieve a rare talisman for the emperor means climbing Raksha, the tallest and deadliest mountain in the Aryas. Then, Lusha sets off on her own mission to Raksha with a rival explorer, and Kamzin must decide what’s most important to her: protecting her sister from the countless perils of the climb or beating her to the summit.The challenges of climbing Raksha are unlike anything Kamzin expected—or prepared for—with avalanches, ice chasms, ghosts, and other dangers at every turn. And as dark secrets are revealed, Kamzin must unravel the truth about their mission and her companions—while surviving the deadliest climb she has ever faced.