Creating Mobile Apps with Xamarin.Forms: Cross-Platform C# Programming for iOS, Android, and Windows Phone


Charles Petzold - 2014
    Xamarin.Forms lets you write shared user-interface code in C# and XAML that maps to native controls on these three platforms.

The Boy, the Mole, the Fox and the Horse


Charlie Mackesy - 2019
    The boy, the mole, the fox and the horse have been shared millions of times online - perhaps you've seen them? They've also been recreated by children in schools and hung on hospital walls. They sometimes even appear on lamp posts and on cafe and bookshop windows. Perhaps you saw the boy and mole on the Comic Relief T-shirt, Love Wins?Here, you will find them together in this book of Charlie's most-loved drawings, adventuring into the Wild and exploring the thoughts and feelings that unite us all.

The Ultimate Minecraft Survival Handbook: An Unofficial Minecraft Guide to Over 200 Survival Tips and Tricks To Help You Become a Minecraft Pro (Ultimate Minecraft Guide Books)


Herobrine Books - 2014
    In this book you will find over 200 Tips and Tricks that will help you more dominate the game, and become a Minecraft Pro... ...Or, just really impress your friends. Get Your Copy Today!

A Smart Girl's Guide to the Internet: How to Connect with Friends, Find What You Need, and Stay Safe Online


Sharon Cindrich - 2009
    A Smart Girl's Guide to the Internet can help. Readers will hear from other girls about their time online. They'll take quizzes and read tips that will show the how to be smart - and safe - Internet users. And there's even space at the back of the book for recording favorite Web sites. The more girls know about the Internet, the more they'll get out of it - and the more fun they'll have along the way.

The Stars: A New Way to See Them


H.A. Rey - 1952
    This is a clear, vivid text with charts and maps showing the positions of the constellations the year round.

The Declaration of Independence


Thomas Jefferson - 1776
    

Game Development Essentials: An Introduction


Jeannie Novak - 2004
    This book not only examines content creation and the concepts behind development, but it also give readers a background on the evolution of game development and how it has become what it is today. GAME DEVELOPMENT ESSENTIALS also includes chapters on project management, development team roles and responsibilities, development cycle, marketing, maintenance, and the future of game development. With the same engaging writing style and examples that made the first two editions so popular, this new edition features all the latest games and game technology. Coverage of new game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone entering the exciting, competitive, ever-changing world of game development.

Making Games with Python & Pygame


Al Sweigart - 2012
    Each chapter gives you the complete source code for a new game and teaches the programming concepts from these examples. The book is available under a Creative Commons license and can be downloaded in full for free from http: //inventwithpython.com/pygame This book was written to be understandable by kids as young as 10 to 12 years old, although it is great for anyone of any age who has some familiarity with Python.

Seriously Mum, What's an Alpaca?


Alan Parks - 2012
    Their intention is to make a living, but first they must negotiate their way through the Spanish property market, local characters, rogue builders and the worst weather Andalucía has seen for 100 years.Alan and Lorna experience the joy, but also the heartbreak of alpaca breeding, picking up an assortment of stray animals on the way.

Teach Me to Do It Myself: Montessori Activities for You and Your Child


Maja Pitamic - 2004
    These skill areas include sensory perceptions, body coordination, language, understanding of numbers, and movement. This practical, color-illustrated parenting book is filled with activities and instructions for overseeing children as they carry out a variety of learning activities. Most activities will seem simple to parents, because once mastered, adults perform them automatically. However, toddlers experience a sense of accomplishment and self-worth when they learn to perform them independently. The many activities start with dressing and personal hygiene, then go on to include . . .Pouring activitiesThreading and sewing activitiesPeg activitiesCutting with scissorsSorting activities by touchA color matching gameMaking musical scales with bottles and waterUsing alphabet tiles to make wordsGrowing things in a window boxMaking finger puppetsActivities are described in detail and include checklists of needed items, as well as variations and related activities for children to try.

How to Draw Cool Stuff: Holidays, Seasons and Events


Catherine V. Holmes - 2017
    From the Chinese New Year to April Fools' Day, Father's Day to Halloween, Christmas and New Year’s Eve - this book covers over 100 fun days, holidays, seasons and events, and offers simple lessons that will teach you how to draw like a pro and get you in the spirit of whichever season it may be! The third book in the How To Draw Cool Stuff series, this exciting new title will teach you how to create simple illustrations using basic shapes and a drawing technique that simplifies the process of drawing, all while helping you construct height, width and depth in your work. It will guide you through the creative thought process and provide plenty of ideas to get you started. The lessons in this book will also teach you how to think like an artist and remind you that you are only limited by your imagination!

I Am: Why Two Little Words Mean So Much


Wayne W. Dyer - 2012
    Wayne W. Dyer, is taken from his latest book for adults, Wishes Fulfilled.I AM teaches kids a simple but profound message: God is not far off in the distance, or even merely beside us. In other words, we are not separate from God-we are God! Knowing that God's love and strength is a part of everyone can help kids grow to meet their greatest potential in life. The book uses a rhyme and illustrations to teach this lesson and help children realize that they are greater than they ever imagined! There is also a special section at the end that teaches the important meaning and way to use the words I am to create love, happiness, and greatness in their own lives and the world

LEGO Space: Building the Future


Peter Reid - 2013
    Spaceships, orbital outposts, and new worlds come to life in this unique vision of the future, built completely from LEGO bricks. A selection of 10 step-by-step building instructions will have you constructing your own cosmic creations to play with at home. Marvel at interstellar battlecruisers, space pirates, charming robots, and other stunning builds from an amazing future!

Knitting For Dummies: Mini Edition


Pam Allen
    

Game Programming Patterns


Robert Nystrom - 2011
    Commercial game development expert Robert Nystrom presents an array of general solutions to problems encountered in game development. For example, you'll learn how double-buffering enables a player to perceive smooth and realistic motion, and how the service locator pattern can help you provide access to services such as sound without coupling your code to any particular sound driver or sound hardware. Games have much in common with other software, but also a number of unique constraints. Some of the patterns in this book are well-known in other domains of software development. Other of the patterns are unique to gaming. In either case, Robert Nystrom bridges from the ivory tower world of software architecture to the in-the-trenches reality of hardcore game programming. You'll learn the patterns and the general problems that they solve. You'll come away able to apply powerful and reusable architectural solutions that enable you to produce higher quality games with less effort than before. Applies classic design patterns to game programming. Introduces new patterns specific to game programming. Brings abstract software architecture down to Earth with approachable writing and an emphasis on simple code that shows each pattern in practice. What you'll learn Overcome architectural challenges unique to game programming Apply lessons from the larger software world to games. Tie different parts of a game (graphics, sound, AI) into a cohesive whole. Create elegant and maintainable architecture. Achieve good, low-level performance. Gain insight into professional, game development. Who this book is forGame Programming Patterns is aimed at professional game programmers who, while successful in shipping games, are frustrated at how hard it sometimes is to add and modify features when a game is under development. Game Programming Patterns shows how to apply modern software practices to the problem of game development while still maintaining the blazing-fast performance demanded by hard-core gamers. Game Programming Patterns also appeals to those learning about game programming in their spare time. Hobbyists and aspiring professionals alike will find much to learn in this book about pathfinding, collision detection, and other game-programming problem domains.