All Flesh Must Be Eaten


Al Bruno - 2003
    In it, you will find: Eleven different Deadworld settings allowing customization of the storyline. A comprehensive zombie creation system to surprise and alarm players. A list of equipment crucial to surviving a world of shambling horrors. Detailed character creation rules for Norms, Survivors, and the Inspired. A full exposition of the Unisystem game rules, suitable for any game in any time period. Open Game License conversion text for porting AFMBE to any modern-day campaign featuring a twenty-sided dice game mechanic.

H. P. Lovecraft's Dreamlands


Chris Williams - 1986
    Lovecraft's Dreamlands provides everything needed for Call of Cthulhu investigators to travel down the seven hundred steps, through the Gates of Deeper Slumber, and into the realm of dreams. Includes a travelogue of the dreamlands, a huge gazetteer, dreamlands character creation rules, over thirty prominent NPC's, over 60 monsters who dwell within the dreamlands, descriptions of the dreamlands gods and their cults, six adventures to help jump start a dreamlands campaign, and a new fold-out map of the Dreamlands by Andy Hopp.

Death Rites


Wendy Cartmell - 2016
    One found dazed and mute, but alive. The other one wasn't so lucky. She's dead.THE DETECTIVEOut of the army, out of a job and out of sorts. Can Crane climb out of his pit of misery and be useful again?THE POLICEMANWell, you can trust a policeman. Can't you?

Crucifix


Michael Todd - 2018
    A London flat nestled in a small cul-de-sac, a beautiful courtyard with bright shining sun, and as many books as he could read.It was going to be quiet, calm, and... Oh wait, it's actually the demon apocalypse. With incursions, hauntings, and poltergeists to take care of, Damian is one of the only priests his church can call on.At least for now.They did send a welcoming gift in the shape of a young trainee, Max, who may or may not know his head from his... Well, you get the point. Will Damian, with the help of some friends along the way, be able to kick the slaying and start to save the souls of his attackers? Or will his red-eyed granny of a neighbor poison him with a pie first?If his demon has anything to do with it, exorcisms will only be done in the most fashionable style. Secrets and action await you as you follow Damian up his path from hell. Scroll back to the top and click "Read for Free" or "Buy Now," and kick back for a fun supernatural action-packed adventure that will have you yelling for the good guys and laughing at the arguments between Damian and his prot�g�.---NOTE: This book contains cursing. Perhaps humorous cursing, but cursing nonetheless. If this offends you, I suggest you don't read this book.

Rotten Little Things (Tamer Animals Book 2)


Justin M. Woodward - 2019
    For the most part, she manages her disease well—that is, until her family moves into an old house in the woods, and she starts seeing an imaginary entity from her childhood creeping around the property. NEW HOME. OLD HAUNTS. Things quickly become terrifying for Monica as her reality begins to blend with fiction, and something else entirely. . . some indescribable evil out in those woods. "ROTTEN LITTLE THINGS takes you to some frightfully dark places." - Jay Sigler, author of TRAIN THOUGHTS

Sly Flourish's Dungeon Master Tips


Michael E. Shea - 2010
    You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.

Monsterhearts


Avery Alder - 2012
    When you play, you explore the terror and confusion that comes both with growing up and feeling like a monster.Based on the Apocalypse World engine, this is a game with emergent story, messy relationships, a structured MC role, and a focus on hard choices.It’s designed to evoke stories like True Blood, Buffy the Vampire Slayer, Ginger Snaps or The Twilight Saga. If you like supernatural romances, or stories of monstrosity and personal horror, or if you just like watching sexy people ruin their lives, then you’ll love this game.

The Werewolf Player's Guide


Justin AchilliEthan Skemp - 1998
    Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads.Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage.At last! The long-awaited revision of the classic Werewolf Players Guide, this second edition is packed with information on the Garou, their packs, moots, caerns and duels. Also detailed are the other shapeshifters, from the merciless weresharks to the sagacious werecats. Includes plenty of Gifts, rites, fetishes, talens and totems, as well as expanded combat systems and essays on understanding the world of Werewolf: The Apocalypse.

The Mystery of Chateau Beaumont (Triquetra Series Book 1)


L.C. Kincaide - 2019
    What better way to embrace a new decade heralding her thirties than to rise to new challenges and make exciting changes in her life?Embarking on the project in the small town of Beaumont, with the expert help of her reticent but skilled and handsome contractor, the work progresses smoothly. Only one thing puzzles her, though — the townsfolk who refuse to speak of the people who once lived there, only to say that one day years ago, the family mysteriously disappeared.Digging into the Chateau’s past, Hannah discovers a distressing past, and more disturbing is how it relates to her future.What began as an exciting adventure spirals into a terror she never could have imagined.Hanna’s story is the first book in the Triquetra Series about three close friends and the unpredictable turns their lives take.

Age of Rebellion Roleplaying Game Core Rulebook


Jay Little - 2014
    Wage guerilla warfare across the Star Wars galaxy as a solider, or provide crucial intelligence to the Rebels as a cunning spy. Face down legions of stormtroopers, steal secret plans and restricted codes, and stay on target in the fight against the ultimate power in the universe. No matter what role in the Rebellion you take, the fate of the galaxy rests in your hands.The 464-page Star Wars®: Age of Rebellion™ Core Rulebook provides everything players and GMs need to begin their adventures in the Star Wars universe, including:Concise rules for character generation and advancementClear descriptions of the game’s skills and talentsConvenient charts of weapons, gear, devices, starships, and vehiclesRules for conflict, combat, and Force Sensitive Emergents in an Age of Rebellion campaignExtensive background information on the Star Wars universe, including a history of the Rebel Alliance and its tactics, as well as pertinent information on the powerful EmpireA wealth of advice for GMs on how to create and run an Age of Rebellion campaignA complete, introductory adventure to launch players into action!

Z-WORLD


B.V. Larson - 2010
    Bizarre monsters of blended flesh shamble in the streets. The world has shifted. Guns don't always work anymore, and the dead don't always die. Corpses lie everywhere--and many of them are still dangerous...Gannon is one of the last living humans in Redmoor. Most of the other residents have shifted into something else. "They are coming, Gannon. The flying ones."Do you want to have nightmares? Z-WORLD is a novel of Fantasy and Horror by bestselling author B. V. Larson.

The French Retreat


Suzanne | Sue Fortin - 2015
    In a bid to reassess her life, she heads off to the only place she has ever felt content - her brother’s farmhouse retreat in rural France.Marcie isn’t the only one looking to escape. Ex-soldier Will hopes the gentle pace of French life will help to banish the ghosts of his past and offer him the fresh start he desires.However, all is not what it seems at The Retreat. Fuelled by a string of strange happenings and local rumours, Will and Marcie are pushed together as they try to discover who or what is behind it all. In so doing, they are faced with a moral dilemma and question if doing wrong is doing right?The French Retreat is a story of human compassion, hope and love.

Your Name, In Fire


Kera Emory - 2016
    He's about to find out how wrong he is.Sparks fly when a pretty, enigmatic writer named Wendy joins Connor's video game studio. Wendy has some strange habits, and she's careful never to reveal much of her backstory. But despite their mutual infatuation, Connor's too distracted by work to dig deeper. And before long, he's got his own secrets to worry about. A tattooed stranger nearly kills Connor, but he keeps the incident to himself—and he tries to convince himself that Wendy's weird behavior isn't really that weird. Stressed and sleep-deprived over the looming deadline of a huge game launch, Connor has no time to deal with 'weird'. But when the evidence trail of a murder begins to lead back to Connor himself, he must track down the answers to the questions he's been avoiding, even if it means risking his sanity—and his life.With YOUR NAME, IN FIRE, new author Kera Emory spins a psychological vampire thriller with a black sense of humor and a deeply nerdy heart.

Hellspawn


Ricky Fleet - 2015
    Portsmouth, England. A global particle physics experiment releases a pulse of unknown energy with catastrophic results. Scientists in their laboratories search desperately for a solution to the broken fabric of existence, but they are already too late, the sanctity of the grave has been sundered. There is no virus or bacteria to combat, just chaos and horror as a million graveyards expel their tenants from eternal slumber. The world is unaware of the impending apocalypse, realisation only dawns with the appearance of the mouldering corpses who devour everything they encounter. Governments crumble and armies are scattered to the wind. Kurt Taylor, a self-employed plumber, witnesses the start of the horrifying outbreak. Desperate to reach his family before they fall victim to the ever growing horde of shambling corruption, he flees the scene, watching the unfolding cannibalism and destruction in his rear view mirror. In a society with few guns, how can people hope to survive the endless waves of zombies that seek to consume every living thing? With ingenuity, planning and everyday materials, the group forge their way and strike back at the Hellspawn legions. Rescues are mounted, but not all survivors are benevolent. The evil that is in all men has been given free rein in this new, dead world. With both the living and dead to contend with, is there any hope for the Taylor family?

Shadowrun


FanPro - 2005
    The world is not only Awakened -- it's wired. Cyber and bioware implants make your meat body better-than-flesh, while the wireless Matrix enhances your perceptions with hyper-real senses. Deals are made in steel and lead more often than gold or nuyen; success and failure live only a razor's edge apart. Creatures of myth and legend walk the streets, while the arcane skills of spellslingers are in high demand. Above it all, monolithic megacorps bleed the world dry, sabotaging each other in covert cutthroat competition as they go to war over the bottom line You're a shadowrunner, a street operative, scratching out a living on the mean sprawl streets. You may be human, elf, dwarf, ork or troll. From lethal street samurai to well-connected info brokers, spell-slinging mages or code-cracking hackers. No matter what, you're a -- professional corporate pawn or "deniable asset," -- you get the job done. Shadowrun, Fourth Edition offers a completely new rules system that is simple, integrated and accessible. The state-of-the-art has also been advanced, introducing a new level of augmented reality, new gear, new magical discoveries, and more. This hardcover rulebook contains all the rules gamemasters and players need to create characters and ongoing adventures set in the popular Shadowrun universe. Note that the Shadowrun, Fourth Edition will replace the Shadowrun, Third Edition rules set. Source material from previous editions will still be compatible.