Bedlam


Christopher Brookmyre - 2013
    Hell is a playground.Would it be your ultimate fantasy to enter the world of a video game?A realm where you don’t have to go to work or worry about your health; where you can look like a hero or a goddess; where you can fly space-ships, slay dragons, yet all of it feels completely real. A realm where there are no consequences and no responsibilities.Or would it be your worst nightmare?Stuck in an endless state of war and chaos where the pain and fear feels real and from which not even death can offer an escape.Prison or playground. Heaven or hell. This is where you find out. This is white-knuckle action, sprawling adventure, merciless satire and outrageous humour like you’ve never experienced.This is Bedlam.

Synchronicity


Michaelbrent Collings - 2021
    Off the grid, out of sight of the authorities. Hoping to escape a terrifying secret; to outrun what he has seen and what he has done. Kane is an assassin who, with the help of the Machine, possesses the ability to assume the identity of anyone he wishes. He can strike without warning, and kill without mercy. Stronger than a dozen men, faster than sight itself, he can be anywhere, anytime.When Book catches Kane’s eye, he discovers the world is even more dangerous than he knew. Book must ally himself with people who, like him, know that Kane is on the verge of remaking the world in his image.But how do you know who to trust, when the man who wants you dead can be anyone he pleases? How can you fight for the ones you love......when you can’t even believe who you see?

EVE: Source


Ccp Games - 2014
    * A beautifully designed resource chronicling one of gaming's most massive, dynamic universes! * MMORPG.com's Game of the Year 2009–2011! * 2014 marks the entry of EVE Online into its second decade!

Caligatha


Matt Spire - 2015
    Jericho, a brilliant scientist riddled with guilt, attempts to recreate his deceased wife and child, only to wind up in a drug-fueled haze in Caligatha. When the two meet and form a rocky relationship, they start to suspect something is not quite right about their reality. Meanwhile, in another timeline, survivors of the worldwide plague attempt to understand how it all went wrong, and survive in a near-future wasteland of high technology and chaos. The evidence they find brings them all together in a shocking conclusion. A thrilling exploration of the dark fringes of a derailed-singularity world: nanotechnology, genetic engineering, and artificial intelligence alter the rules of human existence. But human drives and motives remain unchanged at their best——and at their most terrifying.

The Burn Zone


James K. Decker - 2013
    And then the real trouble began. It’s been a rough day for Sam Shao. As part of a program that requires humans to act as surrogates to haan infants, Sam has been genetically enhanced to bond with them. So when three soldiers invade her apartment and arrest her guardian for smuggling a dangerous weapon into the country, Sam can sense that something isn’t right. One of his abductors is a haan masquerading as a human, and the supposedly fragile haan seems to be anything but. Racing through the city slums, trying to stay one step ahead of the mysterious haan soldier, Sam tries to find the man who, in her twenty years, has been the only father she’s ever known. Could he truly have done what he is accused of? Or did he witness something both human and haan would kill to keep hidden? The only thing certain is that the weapon is real—and lost now somewhere in a city of millions. Fighting the clock, Sam finds an ally in Nix, a haan envoy devoted to coexisting with humans, or so it seems. But what she really needs are answers. Fast. Or else everything she knows—and everyone she loves—will burn.

Press Start to Play


Daniel H. WilsonSeanan McGuire - 2015
    The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.

The Silence of Six


E.C. Myers - 2014
    Fearing for his life and fighting to prove his own innocence, Max goes on the run with no one to trust and too many unanswered questions.Max must dust off his own hacking skills and maneuver the dangerous labyrinth of underground hacktivist networks, ever-shifting alliances, and virtual identities — all while hoping to find the truth behind the “Silence of Six” before it’s too late.

Monster of the Week


Michael Sands - 2012
    There are monsters out thereAnd you are mean enough, smart enough, crazy enough, or hurt enough, to fight them.Maybe you'll defend your hometown from evil.Maybe you'll take to the road and hunt them down.Maybe you have magic powers to fight with.Maybe your name appears in an ancient prophecy.One thing's for sure.You aren't going back to your old, safe life.Monster of the Week is an action-horror roleplaying game for 3-5 people.

GURPS Ultra-Tech


David L. Pulver - 2007
    It's a valuable companion to GURPS Space, GURPS Bio-Tech, and GURPS Infinite Worlds, and an exceptional resource for any character or campaign that needs technology from tomorrow . . . and beyond. GURPS Ultra-Tech is full of personal equipment for heroes and superheroes from TL9 to TL12, including: Weapons - from caseless assault carbines and monomolecular swords to antimatter warheads and disassembler nano. Protection - How do you stop a nanomorph assassin with a field-jacketed X-ray laser rifle? Try a dreadnought battlesuit and a personal force screen . . . . Medicine - Superscience can heal, rebuild, and improve on nature. Death itself can become a temporary inconvenience. With cybernetics and neural interfaces, ultra-tech medical equipment and mind uploading, "medical miracles" become everyday occurrences. Transport - Air cars, hovertanks, tilt rotors, grav belts, supercavitating minisubs, matter-transport booths - lots of ways to get where the action is, for the adventurer on the go! As technology advances, the line between man and machine may become increasingly blurred. GURPS Ultra-Tech provides rules for establishing the capabilities and limitations of artificial intelligence, as well as templates for robotic or total cyborg bodies, from handy technical 'bots to shapeshifting nanomorphs.

A Good War


Robert Brooks - 2018
    This limited edition hardback version collects two new World of Warcraft novellas from the point of view of the Alliance (Elegy, by Christie Golden) and the Horde (A Good War, by Robert Brooks). These two tales explore the Horde and the Alliance versions of a fateful event, but only you can decide which faction tells it best. Each story includes original artwork exclusive to this edition.

The Critical Trilogy Box Set


Darren Wearmouth - 2016
     Critical Dawn Some mysteries should stay buried. A centuries old plan unfolds. Archaeologists Pippa Quinn and Charlie Jackson find advanced technology in undisturbed 16th Century graves. A portent, the discovery precedes thousands of giant sinkholes opening up across the globe as extreme weather threatens the population. Charlie suspects the two are related. Pippa, Charlie, and the rest of humanity will have to fight for survival, sacrificing the life they’ve known to protect Earth from an ancient and previously dormant enemy. Even that might not be enough as this new enemy exacts a plan that will change the course of humankind forever. Critical Dawn is an apocalyptic ride to the very edge of human existence. Factions will battle for control of the Earth—if they can avoid the threat of extinction. Critical Path Destroying the croatoan’s seat of power has grave consequences. Earth faces destruction, unless bitter enemies can work together. Earth is recovering after Denver and his group managed to stamp out the immediate alien threat. Now, Denver and his team, stationed in a liberated croatoan farm, plan to restore humanity as the dominant force. But when shocking information comes to light, they set off on an immediate mission north. The team encounter a hybrid city, where humans and croatoans live and work together. It’s here in this strange new civilisation that Denver discovers there’s a bigger threat to the planet than the aliens already on the surface: something far more terrible is coming. It’ll be a race against the clock to defeat this new threat and Denver will need all the help he can get. Critical Strike A fight for survival in an alien world. Revenge is planned against Unity. Denver, Charlie and Layla are trapped in the middle of a galactic conflict which has spanned across many millennia. With no immediate allies on either side, they must use all of their skill and strength to stay alive and find a way back to Earth—if there is one. An old enemy of Unity is intent of making them pay for his humiliating treatment. He's gathering forces to the south with vengeance in mind. Mike and Mae must work together with the citizens of Unity to find a way of repelling Augustus' force, or face extinction at the hands of the old emperor. Critical Strike is the exciting third and final instalment of the Critical series.

The Peripheral


William Gibson - 2014
    Her brother Burton lives, or tries to, on money from the Veterans Administration, for neurological damage suffered in the Marines’ elite Haptic Recon unit. Flynne earns what she can by assembling product at the local 3D printshop. She made more as a combat scout in an online game, playing for a rich man, but she’s had to let the shooter games go.Wilf Netherton lives in London, seventy-some years later, on the far side of decades of slow-motion apocalypse. Things are pretty good now, for the haves, and there aren’t many have-nots left. Wilf, a high-powered publicist and celebrity-minder, fancies himself a romantic misfit, in a society where reaching into the past is just another hobby. Burton’s been moonlighting online, secretly working security in some game prototype, a virtual world that looks vaguely like London, but a lot weirder. He’s got Flynne taking over shifts, promised her the game’s not a shooter. Still, the crime she witnesses there is plenty bad.Flynne and Wilf are about to meet one another. Her world will be altered utterly, irrevocably, and Wilf’s, for all its decadence and power, will learn that some of these third-world types from the past can be badass.

ZAP Agent Mathis


C.R. Daems - 2015
    Of course it did fit a pattern of not being able to decide what she wanted to do with her life since grammar school. In college she had tried a variety of subjects, played sports, and partied, excelling at each, but she had graduated as undecided as she had been in grammar school. And the Ad, interview, and current speaker made the training sound like hard work and the job dangerous. But they had dangled two worms in front of her: the chance to see the lives of the rich and powerful up close and to protect important people. And she could quit if she decided it wasn’t what she was looking for—whatever that was. To everyone’s astonishment, can't-make-up-her-mind and party-girl Kate Mathis survives the training, makes agent, enjoys her job, and finds something she loves—outmaneuvering the terrorists.

Luna


Garon Whited - 2007
    It's not as bad as we thought. From the very first line, "Luna" grabs the reader. Where most books start with a world in trouble and ride the story on into a happy ending or to the ultimate destruction, "Luna" starts with the end of the world. Things can only get better, right? With the world destroyed, the story centers on six survivors in the first lunar shuttle, on their way to shake down and tune up a robot-built underground tunnel complex on the Moon. They have to face a number of issues, not the least of which is the self-destruction of their homeworld and the survival of the species. Fortunately, any culture advanced enough to have a lunar colony and the capability to destroy its own civilization is likely to have people who are not on the planet at any given time. From these few survivors, the human race will have to either survive and grow, or wither away into nothing. They have to face many difficulties, ranging from purely scientific ones such as genetics, mechanics, chemistry, and nutrition, to the more complex difficulties of human nature, such as love, sex, and loneliness. The conflict between politics and military command also rears its ugly head, with uncertain results, aside from the obvious: War. Told from the point of view of Max, the officer in charge of the mechanical aspects of the lunar base, "Luna" takes us on a fast-paced tour of our own Moon, the LaGrange points, a number of habitable satellites, as well as the light and dark places in the human soul. Any science fiction reader will delight in the near-future possibilities of lunar colonization, along with the superb character development, snappy dialogue, and the dry humor that are so characteristic of Garon Whited's work.A gripping page-turner, Whited's "Luna" is more than a little reminiscent of Robert Heinlein, mixed with a dash of E.E. "Doc" Smith, and stirred with a sardonic sense of humor uniquely his own. Fans of Garon Whited's "Nightlord: Sunset" will want to add this one to the collection!

QUANTUM MORTIS: A Man Disrupted


Steve Rzasa - 2013
    It is the responsibility of the Xenocriminology and Alien Relations department of the Military Crimes Investigation Division to keep a firm leash on the hundreds of thousands of xenos residing on-planet. Assassinations, revolutions, civil wars, and attempted planetary genocides are all in a day's work for Chief Warrant Officer Graven Tower, MCID-XAR. In addition to a missile-armed aerovar, his trusty Sphinx CPB-18, and MCID's extremely liberal policies concerning collateral damage and civilian casualties, Chief Tower is assisted by his extreme xenophobia as well as a military-grade augmented machine intelligence that believes it has found God. So when the disintegrated remnants of the heir apparent of an alien royal house are discovered on the streets of Trans Paradis, the question is not so much whether the killers will eventually be found, but if it is the criminals or the crime investigators who will contribute more to the final body count. QUANTUM MORTIS is the new action-packed Mil-SF mystery series from Vox Day, author of the epic fantasy series The Arts of Dark and Light. Written with Steve Rzasa, author of The Word Reclaimed, QUANTUM MORTIS A Man Disrupted is the first novel in the series featuring Graven Tower, MCID. Print Length: 326 pages