Sex: Make Her SCREAM - Last Longer, Come Harder, And Be The Best She's Ever Had


Amber Cole - 2015
    and more in this book! SEX is kind of like pizza - even when it's bad, it's still pretty good. But what if you could make it so that each pizza you had was like it was created in the heart of rustic Italy? That's what this book does for sex. The knowledge here will take your sexual encounters - be it with your wife, girlfriend, or just a random hookup - to the next level, and make it so that she can't help but beg for more, time after time. What will you learn from a certified sex coach? * How females conceptualize sex differently from men - and how you can take advantage of it. * The best ways to stay harder and last longer for her. * The seven best positions for her pleasure - and yours. * Giving (and receiving) multiple orgasms. * How to get her to come around to anal pleasures. * An introduction to kink, fantasies, and sex toys - the more the merrier! * How to have her screaming your name and begging for more, every time. Intrigued yet? Wouldn't it be nice to become "that guy" that women talk about? To know that you have just given her an experience she will never forget, and never feel insecure about your performance again? All that with the best orgasms you've ever had, and the longest, most intense sessions... and send her into spasms? Read this book to decode the female body and be the beast in bed that you know she wants. Stay harder, last longer, satisfy her... and come as hard as you ever have in your life. All within your reach! Don’t hesitate to pick up your copy today by clicking the BUY NOW button at the top of this page!

Luck of a Lancaster: 107 Operations, 244 Crew, 103 of Them Killed in Action


Gordon Thorburn - 2013
    W4964 was the seventieth Lanc to arrive on squadron, in mid April 1943. She flew her first op on the 20th, by which time No 9 had lost forty one of their Lancs to enemy action and another five had been transferred to other squadrons and lost by them. A further thirteen of the seventy would soon be lost by No 9. All of the remaining eleven would be damaged, repaired, transferred to other squadrons or training units, and lost to enemy action or crashes except for three which, in some kind of retirement, would last long enough to be scrapped after the war. Only one of the seventy achieved a century of ops or anything like it: W4964 WS-J. Across all squadrons and all the war, the average life of a Lancaster was 22.75 sorties, but rather less for the front-line squadrons going to Germany three and four times a week in 1943 and '44, which was when W4964 was flying her 107 sorties, all with No 9 Squadron and all from RAF Bardney. The first was Stettin (Szczecin in modern Poland), and thereafter she went wherever 9 Squadron went, to Berlin, the Ruhr, and most of the big ops of the time such as Peenemunde and Hamburg. She was given a special character as J-Johnny Walker, 'still going strong' and on September 15 1944, skippered by Flight Lieutenant James Douglas Melrose, her Tallboy special bomb was the only one to hit the battleship Tirpitz. During her career, well over two hundred airmen flew in J. None were killed while doing so, but ninety-six of them died in other aircraft. This is their story, and the story of one lucky Lancaster.

I Know Nothing!


Andrew Sachs - 2014
    In a crowded restaurant a small boy watches fearfully as his Jewish father is arrested by HitlerOCOs Gestapo. Days later, as Nazis burn and loot Jewish shops, his resourceful Catholic mother prepares an escape plan to take her family to England. So began Andreas Siegfried SachsOCO life in London, a new life at times no less bizarre or madcap than the world of Fawlty Towers and its hapless Spanish waiter, Manuel. Now, as one of BritainOCOs best-loved actors, Andrew Sachs recounts tales of his hilarious struggle to come to terms with all things English and his early foray into the world of showbiz, and goes behind the scenes of the infamous Torquay hotel. In time conquering stage, screen and radio, Sachs has appeared alongside a galaxy of stars including Rex Harrison, Norman Wisdom, No1/2l Coward, Alec Guinness, Richard Burton and Peter Sellers, and written award-winning radio plays, proving his talent and versatility again and again. A charming, laugh-out-loud funny and utterly compelling memoir which promises to delight devotees of Fawlty Towers, I Know Nothing! reveals the twists and turns of the truly fascinating life of Andrew Sachs, whose dignified response to the distressing intrusion into his private life by Russell Brand and Jonathan Ross has only served to enhance the British publicOCOs affection for him. "

Why You Need to Start Network Marketing: How to Remove Risk and Have a Better Life


Keith Schreiter - 2016
    Discover the real reason why people around the world are adding network marketing to their lives. In this book you will learn: * Why network marketing is a natural thing for us to do. * How to present network marketing so that prospects "get it." * The real power behind our business. * Why jobs are nice, but risky ... and what we can do about it. * How to take a different view of the big picture. * Chances of failure and the absence of guarantees. * Understanding wealth ... and being broke. * The easiest way to spread your message. Short, compact, and to the point. A fast read, and a faster life-changer. Here is your chance to see what others see. Scroll up and get your copy now!

Winning Fantasy Baseball: Secret Strategies of a Nine-Time National Champion


Larry Schechter - 2014
    Play to win. Play like a champion.In Winning Fantasy Baseball, Larry Schechter discloses the secrets of his proven methods. Packed with commonsense, easy-to-use strategies for beginners through experienced players, Schechter supplies readers with a toolkit to achieve the most important thing in fantasy ball--winning! Some have called Schechter one of the best fantasy baseball players in the world. He is the only two-time winner of the CDM Sports national salary-cap challenge, having defeated 7,500 competitors in 2002 and 6,000 in 2005. He is also a five-time winner of the renowned Tout Wars experts league and a member of the USA Today-sponsored League of Alternative Baseball Reality (LABR).Readers will learn directly from the champ everything they need to know about:- how to project player stats;- how to convert those stats into a specific value;- strategy for snake drafts, and mono-league and mixed auctions;- selecting teams using a salary cap;- playing in keeper leagues;- and performing in-season management.Although the book is primarily about fantasy baseball, many of the concepts also apply to fantasy football and other fantasy sports.

Fatal Exchange


Russell Blake - 2011
    financial system.From the sweltering streets of Seoul to the sex-and-drug-driven underbelly of Greenwich Village, attempts at silencing a leak in an international counterfeiting operation leave a trail of butchery that leads inevitably to Wall Street, pitting a counter-culture heroine against a ruthless state-sponsored assassination team that will stop at nothing to achieve its lethal ends.As the body count climbs, Tess is assisted by Detective Ron Stanford, a NYPD homicide specialist tracking a brutal serial killer whose ritualistic cycle of murder and mutilation targeting bike messengers is escalating to fever pitch.Tess's battle to survive propels her into a deadly underworld where she must become judge and executioner, challenging her core beliefs about morality, justice and love.

Deco Devolution: The Art of BioShock 2


Jordan Thomas - 2010
    Contains concept art and models of the game's characters, locations, and weapons, as well as artists' comments on the work and the game.Note:The Rapture Edition Art book is a reduced version of the Special Edition Art book made to be a value against the Special Edition. It is reduced to 96 pages, and scaled down to the dimensions of the game case itself.The Special Edition Art book is the main version of BioShock 2's art book. It is 168 pages and is composed of 10 chapters.♢Chapter 1 - Citizens of Rapture♢Chapter 2 - Big Daddies♢Chapter 3 - Big Sisters♢Chapter 4 - Little Sisters♢Chapter 5 - Environments♢Chapter 6 - Weapons♢Chapter 7 - User Interface♢Chapter 8 - Advertisements♢Chapter 9 - Storyboards♢Chapter 10 - Credits

Before the Pilgrims: the Untold History before Jamestown and Plymouth


Pippa Pralen - 2019
    40 years before the Jamestown colony, the Spanish founded a "Jamestown-type" colony in Virginia. Early explorers met Indians who surprisingly spoke English. Long before 1619 the recognized arrival of slaves, in 1526, the first African slaves were brought to America by the Spanish. A fierce competition arose between France, Spain and England to win the New World. Colonies floundered, were abandoned or destroyed by the English. It wasn’t easy surviving in this “new world” in spite of the early glowing reports. Why did Jamestown and Plymouth colonies succeed when others failed? The 2nd half of this book explores the first successful English colonies of Jamestown and Plymouth and why they succeeded when others could not. Strange and curious facts: the first Indian contact in Plymouth was an Indian asking for a glass of beer! Enjoy a detailed look of what really took place in America’s beginnings. It’s more interesting than your school history books!

Supervillainous!: Confessions of a Costumed Evil-doer


Mike Leon - 2011
     The very word immediately conjures up images of cackling madmen waving death rays as they rant and rave about their maniacal plot for world domination. But there is more to professional evil - so many questions left unanswered by movies and comic books. What kind of salary do henchmen get? Where do all these super gadgets come from? How come good guys never use the door? One man has the answers. Mike Leon spent months following Baron Hammerspace during his rise from C-list rogue to A-list arch-nemesis of the most powerful heroes on the planet. This is the startling and true story of those events.

Mouse Guard Roleplaying Game


David Petersen - 2015
    This updated edition of the Origins Award-winning game contains new art, additional Action, Weapon, and Condition cards, and a revised and updated rule book.

Fun Inc.: Why games are the 21st Century's most serious business


Tom Chatfield - 2010
    Fun Inc. dispels these misconceptions, revealing that 40 per cent of all video game players are women, that most of the bestselling console games of all time involve no real-world violence at all, and how World of Warcraft's online community of over 12 million players is changing our understanding of what it means to be sociable in the modern world.But understanding games means a lot more than simply challenging stereotypes. Find out why the South Korean government will invest $200 billion into its video games industry over the next 4 years and how games are used to train the US Military, to model global pandemics and to campaign against human rights abuses in Africa.Game worlds are creating a new science of mass engagement that is starting to transform our understanding of economics, business and communications. Whether you like video games or loathe them, Fun Inc. will show you that you cannot ignore them.

Press Start to Play


Daniel H. WilsonSeanan McGuire - 2015
    The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.

From Last to First: How I Became a Marathon Champion


Charlie Spedding - 2011
    These were the athletes in the Olympic marathon. So how did he end up with a bronze medal? How did he win the London marathon? And why does he still hold the English record for the distance?In this remarkable autobiography, he explains how -- how someone who was almost the bottom of the class when he first went to school, and even worse at sport, eventually turned himself into a world-class athlete, competing in top marathons all over the world, and genuinely going from last to first.As well as the enthralling life story of one of our finest distance runners, this book is a wonderfully clear and inspiring piece of life coaching for anyone who wants to make the most of their talents. But more than this, as Spedding says at the start, 'I believe that on occasions you can create the circumstances in which you can perform at a higher level than your talent says you can.' Spedding's own story, and his chronicle of the big races he excelled in, proves it's trueFor anyone aspiring to run a marathon, or indeed anyone who wants to set themselves a goal they think beyond their reach -- and achieve it -- this is an essential book.

Arcana Unearthed: A Variant Player's Handbook


Monte Cook - 2003
    IntroductionChapter 1 - AbilitiesChapter 2 - RacesChapter 3 - ClassesChapter 4 - SkillsChapter 5 - Feats and TalentsChapter 6 - EquipmentChapter 7 - Playing the GameChapter 8 - MagicChapter 9 - SpellsAppendix (Index)Intended as a full (drop-in) replacement for D&D 3.x PHB; published under the Open Game License.

Reality is Broken: Why Games Make Us Better and How They Can Change the World


Jane McGonigal - 2010
    The average young person in the UK will spend 10,000 hours gaming by the age of twenty-one. What's causing this mass exodus? According to world-renowned game designer Jane McGonigal the answer is simple: videogames are fulfilling genuine human needs. Drawing on positive psychology, cognitive science and sociology, Reality is Broken shows how game designers have hit on core truths about what makes us happy, and utilized these discoveries to astonishing effect in virtual environments. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? In this groundbreaking exploration of the power and future of gaming, she reveals how gamers have become expert problem solvers and collaborators, and shows how we can use the lessons of game design to socially positive ends, be it in our own lives, our communities or our businesses. Written for gamers and non-gamers alike, Reality is Broken sends a clear and provocative message: the future will belong to those who can understand, design and play games.