Book picks similar to
HR Giger by Taschen


art
non-fiction
artbooks
art-books

Stranger Things: Worlds Turned Upside Down: The Official Behind-the-Scenes Companion


Gina McIntyre - 2018
    The marks, scuffs, and tears on the cover and pages are an intentional design element.Stranger things have happened. . . .When the first season of Stranger Things debuted on Netflix in the summer of 2016, the show struck a nerve with millions of viewers worldwide and received broad critical acclaim. The series has gone on to win six Emmy Awards, but its success was driven more than anything by word of mouth, resonating across generations. Viewers feel personal connections to the characters. Now fans can immerse themselves in the world—or worlds—of Hawkins, Indiana, like never before. Inside you’ll find• original commentary and a foreword from creators Matt and Ross Duffer• exclusive interviews with the stars of the show, including Millie Bobby Brown, Finn Wolfhard, and David Harbour• the show’s earliest drafts, pitches to Netflix, and casting calls• insights into the Duffers’ creative process from the entire crew—from costume and set designers to composers and visual-effects specialists• deep dives into the cultural artifacts and references that inspired the look and feel of the show• a map of everyday Hawkins—with clues charting the network of the Upside Down• the Morse code disk Eleven uses, so you can decipher secret messages embedded throughout the text• a look into the future of the series—including a sneak preview of season three!Adding whole new layers to enrich the viewing experience, this keepsake is essential reading for anyone and everyone who loves Stranger Things.

Vincent Van Gogh


Victoria Charles - 2008
    While observing his paintings we see a panorama of his life story-a story that is now considered a legend. Van Gogh is the incarnation of the suffering, misunderstood martyr of modern art, the emblem of the unconventional artist.

The Art of Coco


John Lasseter - 2017
    Filled with concept art and insights from the creative team who worked on the film, this book overflows with insights into the process behind Pixar's unique and engaging vision. The Art of Coco explores the behind-the-scenes details about the making of the film and production art that brings the mesmerizing story to life in a brand new way.• A must-have companion book to the feature film• See the world of Coco in detail through intriguing storyboards and spellbinding colorscripts• Filled with exclusive interviews with the production teamPacked with colorful artwork and energetic character sketches, this comprehensive volume showcases the stunning artwork from the film's creation. The Art of Coco is part of the fan-favorite, collectible Art of series—books that explore production art and exclusive making-of details.• A perfect gift for fans of Coco and Pixar, animators, animation and filmmaking students, film buffs, and more• Reveals exclusive details and facts that you can't read anywhere else• Add it to the shelf with books like The Art of Zootopia by Jessica Julius, The Art of Moana by Jessica Julius and Maggie Malone, and The Art of Pixar: The Complete Color Scripts and Select Art from 25 Years of Animation by Amid Amidi©2017 Disney Enterprises, Inc.All Rights Reserved.

Obey: Supply and Demand


Shepard Fairey - 2006
    Through the lens of esteemed writers and critics such as Carlo McCormick, Steven Heller and Roger Gastman, Fairey's work is seen for all its depth and placed in context as art, design, social experiment and "getting over". This massive book pulls no punches and all areas of the enigmatic artist's work, travels and travails are illuminated; from exhibitions, posters, flyers, silkscreens and stickers to high altitude pursuits, citations and police beatings, it's all documented in a museum quality layout and binding. The evidence is in, and it's clear that Shepard Fairey is not one to rest on his laurels, the work must go on. For both long time fans wanting the complete collection and those just curious to know what this OBEY business is all about Supply and Demand is the answer.

Drawing the Head and Hands


Andrew Loomis - 1956
    Drawing the Head and Hands is the second in Titan's programme of facsimile editions, returning these classic titles to print for the first time in decades.

Vintage Tattoos: The Book of Old-School Skin Art


Carol Clerk - 2008
    They are enjoying a renaissance, with graphic designers and artists creating specialty tattoos for a growing audience, unleashing a revival of interest in the bawdy vintage tattoo. Old school tattoos are being rediscovered (sometimes ironically, sometimes not) by a new generation. Originally embraced by rebels, sailors, and gangsters, these tattoos—broken hearts, naked girls, floral motifs, and maritime emblems—are now showing up on the fashion runway and in music videos. This book chronicles vintage motifs in thematic chapters interspersed with profiles of influential tattoo artists and their distinctive designs: Sailor Jerry Collins, Don Ed Hardy ("the Godfather of Tattoos"), Mike "Rollo Banks" Malone, Bert Grimm, Japan’s Horiyoshi III, and Shanghai’s Pinky Yun.

How to Draw: Drawing and Sketching Objects and Environments from Your Imagination


Scott Robertson - 2012
    

Isms: Understanding Art


Stephen Little - 2004
    With this portable and indispensable tool in hand, anyone can guide themselves through the world's prestigious museums and major art collections and recognize and intelligently discuss the significant movements that have shaped the world of art.Using an informative and engaging style with informal and direct tone, each of the numerous isms that are used to define-but often misleadingly cloud-art movements are explained in simple terms and made accessible to the casual art lover. Readers are encouraged to think of styles as useful tools for conversation and exploration rather than as hard and fast academic definitions, and to relate to the art itself rather than to a merely conceptual idea.Each spread is devoted to a single art historical period and begins with an introduction that explains when the movement first emerged, the historical period to which it applies, and the principal disputes over its applicability, usefulness, or significance. The rest of the chapter is divided into several sections illustrating the most important artists and works within the period, related key words, and illustrations that best represent the distinctive features. This comprehensible structure makes it possible for any reader to gain a clear understanding of Classicism or Cubism while sitting in a cafe or visiting a gallery.

CCCP: Cosmic Communist Constructions Photographed


Frédéric Chaubin - 2011
    They reveal an unexpected rebirth of imagination, an unknown burgeoning that took place from 1970 until 1990. Contrary to the twenties and thirties, no “school” or main trend emerges here. These buildings represent a chaotic impulse brought about by a decaying system. Their diversity announces the end of Soviet Union. Taking advantage of the collapsing monolithic structure, the holes of the widening net, architects revisited all the chronological periods and styles, going back to the roots or freely innovating. Some of the daring ones completed projects that the Constructivists would have dreamt of (Druzhba sanatorium), others expressed their imagination in an expressionist way (Tbilisi wedding palace). A summer camp, inspired by sketches of a prototype lunar base, lays claim to its suprematist influence (Promethee). Then comes the speaking architecture widespread in the last years of the USSR: a crematorium adorned with concrete flames (Kiev crematorium), a technological institute with a flying saucer crashed on the roof (Kiev institute), a political center watching you like a Big Brother (Kaliningrad House of Soviet). This puzzle of styles testifies to all the ideological dreams of the period, from the obsession with the cosmos to the rebirth of privacy and it also outlines the geography of the USSR, showing how local influences made their exotic twists before bringing the country to its end.

The Art of Steampunk


Art Donovan - 2011
     A world in which steam power and technology intertwine to create machines that are not only functional and practical, but unique and striking.    Inside, you will find the fantastical and stunning artwork of Steampunk artists from around the world.  The 17 artists featured on these pages, among the frontrunners of the Steampunk genre, have had their work displayed at an exhibition at The Museum of History of Science at the University of Oxford, UK and have attracted the media attention of BoingBoing, one of the world’s largest blogs.  Their artwork consists of everything from clocks and watches to light fixtures and jewelry, but every piece demonstrates hours of painstaking work and devotion from its creator.  You will find that the artists themselves are just as unique and colorful as their masterpieces.  Fully embracing Steampunk ideology, many have adopted a Victorian alter ego—a mad scientist persona to match the complicated intricacies of their artwork.     The Art of Steampunk brings the vision of the Steampunk artist alive on the page, providing a unique insight into the captivating and dynamic world of a vastly underground genre.

The Architect's Brother


Robert ParkeHarrison - 2000
    I want there to be a combination of the past juxtaposed with the modern. I use nature to symbolize the search, saving a tree, watering the earth. In this fabricated world, strange clouds of smog float by; there are holes in the sky. These mythic images mirror our world, where nature is domesticated, controlled, and destroyed. Through my work I explore technology and a poetry of existence. These can be very heavy, overly didactic issues to convey in art, so I choose to portray them through a more theatrically absurd approach.--Robert ParkeHarrison

Book One: Work, 1986-2006


Chip Kidd - 2005
    At the forefront of a revolution in publishing, Kidd's iconic covers, with their inventive marriage of type and found images, have influenced an entire generation of design practitioners in many fields.Chip Kidd: Book One collects all of his book covers and designs for the first time, as well as hundreds of developmental sketches and concepts-annotated by Kidd and by many of the best-selling authors he's worked with over the years. The result is an important contribution to the design canon today as well as a visually dazzling (and often hilarious) insider's look at the design and publishing process.The book also showcases Kidd's work with comics and graphic novels, including his collaborations with leading artists and writers in the field. Featured are projects for DC Comics, including Batman and Superman, as well as Kidd's award-winning exploration of the art of Charles M. Schulz. Chip Kidd: Book One is sure to enthrall design aficionados, book lovers, pop-culture fanatics, comics fans, and design students.

A Diversity of Dragons


Anne McCaffrey - 1997
    Soar on imagination's wings and see them all: from the ancient legends to the modern creations; from the firebreather that battled Beowulf to the delightful beasts of Jane Yolen and Terry Pratchett. Everything you ever wanted to know about the most fabulous creatures ever to inhabit our collective memory is here, and more, snorting fire and phosphine gas and ploughing the waters of primordial chaos. The Babylonians knew him, the Sumerians, the ancient Egyptians. He is found not only in the Bible but in China, in the Norse sagas and the lost myths of the Americas. Drawing on sources from myth, folklore, and novels, the authors offer a compendium on dragons--similarities and differences, the dragon of the hero quest, humorous dragons, cuddly dragons, and more. But Anne McCaffrey is a storyteller, not an encyclopedist; and dragons are wary of dry and dusty places, like lecture rooms and libraries. So this book begins (as must all good tales) with a mysterious visitor and ends (as do all true dragon encounters) with an adventure almost too wondrous for words to tell.

The Fantastic Art of Frank Frazetta


Frank Frazetta - 1975
    of Cover: Back to the Stone Age 1973)Indomitable • (1967) • interior art (variant of Cover: Conan the Warrior)Man-Ape • (1967) • interior art (variant of Cover: Conan)Swamp Demon • (1972) • interior art (variant of Cover: Witch of the Dark Gate)Middle Earth • interior art (variant of Lord of the Rings Portfolio Plate 3)The Bear • interior art (variant of Cover: The Oakdale Affair 1974)Sun Goddess • (1972) • interior art (variant of Cover: Savage Pellucidar)Chained • (1967) • interior art (variant of Cover: Conan the Usurper)The Barbarian • (1966) • interior art (variant of Cover: Conan the Adventurer)The Barbarian (detail) • interior artSea Witch • interior artConan the Usurper cover • interior art (variant of Cover: Conan the Usurper 1967)

Atlas of Human Anatomy for the Artist


Stephen Rogers Peck - 1951
    It includes sections on bones, muscles, surface anatomy, proportion, equilibrium, and locomotion. Other unique features are sections on the types of human physique, anatomy from birth toold age, an orientation on racial anatomy, and an analysis of facial expressions. The wealth of information offered by the Atlas ensures its place as a classic for the study of the human form.