WRONG! Retro Games, You Messed Up Our Comic Book Heroes! (Awesomely Nerdy Nitpicks 1)


Chris Baker - 2014
    This ebook documents the most egregious – and most hilarious – offenders from the moment Superman flew onto the Atari 2600 in 1978 all the way through 1992, when Konami's classic X-Men sucked in quarter after quarter in arcades. NEARLY 80 SUPERHERO GAMES Some you've played. Some you haven't. And quite a few you never even knew existed in the first place. Some high-/lowlights: Purple Dark Knight vs. Green Joker in Batman: The Video Game (NES) Proven instances of "slapping a license" on an already-developed game Games that stripped Wolverine and He-Man of their most iconic weaponry A questionable transportation method for the Man of Steel in Superman (NES) A Transformers game from the creator of Pitfall! The strangest comic book license ever to hit the Sega Genesis The most unnecessary tie-in to a superhero animated series of all time The Danger Mouse Trilogy That one lonely Thundercats game ANSWERS TO BURNING QUESTIONS YOU DIDN'T EVEN KNOW TO ASK Who is "the Princess Peach of superhero games"? Who was the first Marvel character to be featured in three games? And what's the single gaming appearance he's had since 1985? Which super-character is most consistently misrepresented in games? What common superhero gaming feature was pioneered by LJN's otherwise absolutely horrible X-Men NES game? Which hero's primary gaming nemesis is someone he still has yet to even meet in the comics? What do an NES game and a major restaurant chain agree is Wolverine's favorite food? Why is Carnage getting naked on my SNES?! GAMING PLATFORMS YOU LOVED...OR DIDN'T KNOW EXISTED Atari 2600 | Intellivision | Commodore 64 | Nintendo Entertainment System | Game Boy | Super NES | Sega Master System | Genesis | Game Gear | Lynx | ZX Spectrum | MSX | PC-DOS | MORE! YOUR FAVORITE HEROES (AND SOME YOU'VE NEVER HEARD OF) From Marvel! Spider-Man | Wolverine and the X-Men | Hulk | Captain America, Iron Man, Hawkeye, Vision, and a bunch of other Avengers | Punisher | Human Torch and the Thing from the Fantastic Four | Silver Surfer | Howard the Duck From DC! Superman | Batman | Flash | Swamp Thing From Other Comic Publishers! Conan | Flash Gordon | Judge Dredd | Ex-Mutants From Toy Lines and Cartoons! Transformers | Teenage Mutant Ninja Turtles | He-Man and the Masters of the Universe | Bartman and Radioactive Man from The Simpsons | G.I.

My Brother's Keeper: The Official Bra Boys Story


Sean Doherty - 2009
    Ringed by a jail, a sewerage works, a rifle range and a housing commission estate, it was where the streets of Sydney met the beach. It was a place where the local boys surfed hard and partied harder. It was also a place where trouble easily found you. Adopted by Maroubra Beach at a young age, the four Abberton brothers, all born to different fathers and a mother in the clutches of heroin addiction, grew up at a time when the area was shadowed by drugs and gang violence. Raised largely by their grandmother, Sunny, Jai, Koby and Dakota found solace in the surf, and solidarity with their mates, the Bra Boys.The official biography of the Abberton brothers follows their story from a turbulent upbringing on the sands of Maroubra to international surf stardom, and the fateful events of 5 August 2003, when Jai shot dead Maroubra underworld figure and childhood friend Tony Hines, only to be acquitted on the grounds of self-defence. The Official Bra Boys Story: My Brothers Keeper is raw, gritty, from the heart ... and everything you won′t read about in the newspapers.

The Making of Karateka


Jordan Mechner - 2012
    This first volume is a candid account of the personal, creative and technical struggles that led to his breakthrough success with Karateka, which topped bestseller charts in 1985, and planted the seeds of his next game, Prince of Persia.

The Spatial Web: How Web 3.0 Will Connect Humans, Machines, and AI to Transform the World


Gabriel Rene - 2019
    Blade Runner, The Matrix, Star Wars, Avatar, Star Trek, Ready Player One and Avengers show us futuristic worlds where holograms, intelligent robots, smart devices, virtual avatars, digital transactions, and universe-scale teleportation work together perfectly, somehow seamlessly combining the virtual and the physical with the mechanical and the biological. Science fiction has done an excellent job describing a vision of the future where the digital and physical merge naturally into one — in a way that just works everywhere, for everyone. However, none of these visionary fictional works go so far as to describe exactly how this would actually be accomplished. While it has inspired many of us to ask the question—How do we enable science fantasy to become....science fact? The Spatial Web achieves this by first describing how exponentially powerful computing technologies are creating a great “Convergence.” How Augmented and Virtual Reality will enable us to overlay our information and imaginations onto the world. How Artificial Intelligence will infuse the environments and objects around us with adaptive intelligence. How the Internet of Things and Robotics will enable our vehicles, appliances, clothing, furniture, and homes to become connected and embodied with the power to see, feel, hear, smell, touch and move things in the world, and how Blockchain and Cryptocurrencies will secure our data and enable real-time transactions between the human, machine and virtual economies of the future. The book then dives deeply into the challenges and shortcomings of the World Wide Web, the rise of fake news and surveillance capitalism in Web 2.0 and the risk of algorithmic terrorism and biological hacking and “fake-reality” in Web 3.0. It raises concerns about the threat that emerging technologies pose in the hands of rogue actors whether human, algorithmic, corporate or state-sponsored and calls for common sense governance and global cooperation. It calls for business leaders, organizations and governments to not only support interoperable standards for software code, but critically, for ethical, and social codes as well. Authors Gabriel René and Dan Mapes describe in vivid detail how a new “spatial” protocol is required in order to connect the various exponential technologies of the 21st century into an integrated network capable of tracking and managing the real-time activities of our cities, monitoring and adjusting the supply chains that feed them, optimizing our farms and natural resources, automating our manufacturing and distribution, transforming marketing and commerce, accelerating our global economies, running advanced planet-scale simulations and predictions, and even bridging the gap between our interior individual reality and our exterior collective one. Enabling the ability for humans, machines and AI to communicate, collaborate and coordinate activities in the world at a global scale and how the thoughtful application of these technologies could lead to an unprecedented opportunity to create a truly global “networked” civilization or "Smart World.” The book artfully shifts between cyberpunk futurism, cautionary tale-telling, and life-affirming call-to-arms. It challenges us to consider the importance of today’s technological choices as individuals, organizations, and as a species, as we face the historic opportunity we have to transform the web, the world, and our very definition of reality.

Slay the Dragon: Writing Great Video Games


Robert Denton Bryant - 2015
    "Slay the Dragon" will help you understand the challenges and offer creative solutions to writing for a medium where the audience not only demands a great story, but to be a driving force within it. Aimed at traditional writers who want to learn interactive narrative as well as game creators who want to tell better, more emotionally involving stories, the book is written by two creative veterans of both Hollywood and "Nerdyhood." Through lively discussions and self-paced-exercises, Bryant and Giglio step you such topics as: the "no-act" structure of video games; writing great game characters; making gameplay emotionally meaningful; and bringing your game world alive.

Morrie: In His Own Words


Morris S. Schwartz - 1999
    Ever the teacher, in his last year, as his battle with the fatal illness amyotrophic lateral sclerosis (ALS), or Lou Gehrig's Disease, gradually weakened him, he appeared on three memorable "Nightline" programs with Ted Koppel, simply titled "Morrie," and captivated millions of viewers across the country with his spirit and compassion.Before he died, Morrie finished the manuscript for this book, which was originally titled Letting Go. He saw it as his greatest teaching opportunity. Whether you or a loved one is healthy or ill, young or old, there is invaluable wisdom here that can enrich your life. From "handling frustration" and "reaching acceptance" to "relating to others" and "being kind to yourself," Morrie's life-affirming insights help you take stock of where you are now and where you may want to be. Morrie: In His Own Words will have a lasting impact on whoever reads it. It is Morrie's invaluable legacy to us all.

Windows 7 Inside Out


Ed Bott - 2009
    It's all muscle and no fluff. Discover how the experts tackle Windows 7--and challenge yourself to new levels of mastery! Compare features and capabilities in each edition of Windows 7.Configure and customize your system with advanced setup options.Manage files, folders, and media libraries.Set up a wired or wireless network and manage shared resources.Administer accounts, passwords, and logons--and help control access to resources.Configure Internet Explorer 8 settings and security zones.Master security essentials to help protect against viruses, worms, and spyware.Troubleshoot errors and fine-tune performance.Automate routine maintenance with scripts and other tools. CD includes: Fully searchable eBookDownloadable gadgets and other tools for customizing Windows 7Insights direct from the product team on the official Windows 7 blogLinks to the latest security updates and products, demos, blogs, and user communities For customers who purchase an ebook version of this title, instructions for downloading the CD files can be found in the ebook.

Kindle Fire HD For Dummies


Nancy C. Muir - 2012
    This full-color guide will have you blazing through the web, staying entertained with the latest apps and games, watching your favorite TV shows and movies, and, of course, reading magazines, newspapers, and books to indulge all your interests. Whether this is your first tablet or you're upgrading from another device, you'll get to know your Kindle Fire HD and rekindle your love of reading with "Kindle Fire HD For Dummies"!Covers the Kindle Fire HD and original Kindle FireHelps you navigate the interface, customize your settings, get connected, and take advantage of Amazon CloudShows you how to work with the built-in apps and find new ones to to try out from the Amazon AppstoreExplains how to fill your Kindle Fire with cool stuff - from movies and music to videos, photos, apps, e-books, and moreWalks you through using Amazon's incredibly smooth Amazon Silk web browser to find anything you need online and keep in touch with e-mail, Skype, Facebook, and TwitterLight 'er up and unleash the fun with "Kindle Fire HD For Dummies"!

The Grim Reaper: The Life and Career of a Reluctant Warrior


Stu Grimson - 2019
    They all grew up dreaming of skating in the big league as stars. Then one day, a coach tells them the only way to make it is to drop the gloves. And every guy says the same thing: I'll do whatever it takes to play in the NHL.Not Stu Grimson, though. When he was offered a contract to patrol the ice for the Calgary Flames, he said no thanks, and went to university instead. And that's the way Grimson has approached his career and his life: on his own terms. He stared down the toughest players on the planet for seventeen years, while working on his first university degree. He retired on his own terms, and went on to practice law, including a stint as in-house counsel for the NHLPA.This has put him in a unique position when it comes to commenting on the game. He's seen it from the trenches, and he's seen it from the courtroom. This puts him in the eye of the storm surrounding fighting and concussions. And he handles that the way he does everything: on his own terms. When Don Cherry called him out on televison, it was the seemingly indominable Cherry who backed down. Hockey fans will be fascinated by his data-driven defence of fighting.But in the end, this is not a book about fighting and locker-room stories. It's the story of a young man who ultimately took on the toughest role in pro sports and came out the other side. Where many others have not.

Rogue Leaders: The Story of LucasArts


Rob Smith - 2008
    Twenty-five years and dozens of award-winning games later, LucasArts has earned a prestigious place in the industry and in the hearts of gamers everywhere. Rogue Leaders is the first substantive survey of a videogame companya deluxe compilation that traces its history through never-before-published interviews. In addition, more than 300 pieces of concept art, character development sketches, and storyboards have been lavishly reproduced to showcase the creative talent behind such videogame classics as The Secret of Monkey Island, Grim Fandango, and Star Wars: Knights of the Old Republic, as well as games that were never publicly released. A thrill for millions of videogame and LucasArts fans around the world.

The Last Godfather: The Life and Crimes of Arthur Thompson


Reg McKay - 2004
    Arthur Thompson proved them all wrong. For forty years Thompson ruled Glasgow's mean streets, always devising new terror.

Tom Robbins: The Kindle Singles Interview (Kindle Single)


Mara Altman - 2014
    He also talked a fair amount about mayonnaise. The interview was conducted by Mara Altman, the author of four bestselling Kindle Singles including “Baby Steps” and “Bearded Lady.” Altman has worked as a staff writer for The Village Voice, and has also written for New York Magazine and The New York Times. In 2009, HarperCollins published Altman's first book, “Thanks For Coming: A Young Woman's Quest for an Orgasm,” which was optioned as a comedy series by HBO. Cover design by Adil Dara Kim.

Charles II: A Life From Beginning to End


Hourly History - 2018
     Charles II of England remains one of the most easily identifiable and best known of England’s monarchs. Deprived of his throne following the execution of his father, he contended with hardship and exile before achieving a peaceful restoration and the beginning of what would be remembered as a colorful period of English history. His reign includes some of the most iconic moments such as the Great Plague of 1665 and the Great Fire of London in 1666. But it was also significant. It led to the creation of the two-party system that would shape English and later British politics for centuries to come. Charles’ attempts to secure independence for himself from the restrictions of Parliament would also lay the groundwork for a fundamental shift in the English constitution. Inside you will read about... ✓ The Young Prince and His Lovers ✓ Exile and Charles I’s Execution ✓ Charles as King ✓ War, Plague, and Fire ✓ The Exclusion Crisis And much more! Fondly remembered in history as the “Merry Monarch,” Charles II remains one of England’s most popular and iconic monarchs.

Robert Black: The True Story of a Child Rapist and Serial Killer from the United Kingdom


C.L. Swinney - 2015
    Starting at the age of five, he recalls being sexually curious and began placing items in his anus at the age of eight. He'd sexually assault hundreds of little girls before committing his first murder. Sadly, as law enforcement stumbled along with no leads or evidence, Robert Black would strike repeatedly destroying families and preying on innocent little girls in the United Kingdom.

The Cromwell Street Murders: The Detective's Story


John Bennett - 2005
    This book tells for the first time the story from a police perspective. For ten years, the officer in charge of the investigation, Detective Superintendent John Bennett QPM, has refused to tell his story. Now, together with BBC journalist Graham Gardner, he reveals the full story of how the West's were caught, how the case was prepared and how it nearly failed to come to court. This book chronicles the roles of those who brought down two of Britain's most infamous killers, shedding light on the real heroes of one of the saddest chapters of criminal history. It explores the court processes, the complications of Rose West's trial, her unsuccessful appeal and the difficulty of dealing with witnesses in such a traumatic case. On one level, this is a story of the triumph of good over evil; on another it is a detailed documentation of how a murder investigation really works - the pressures, the commitment and the physical and emotional drain on those who carry out this work.