We Hunt Monsters 1


Aaron Oster - 2022
    After making a deal with a mysterious immortal, he was sent to a new world in hopes of gaining the offered reward - a chance at a better life with his family. However, Keith failed to realize that this deal did not come with an expiration date, no matter how many times he died. After dying for the dozenth time, Keith renegotiates with the immortal. This new deal will see him sent to the world of Raiah - a world filled with monsters, cowardly monkeys, and a system of magic very similar to the fantasy roleplaying games his brother used to enjoy. Completing a quest to hunt the most dangerous monsters on the planet, is the price Keith will need to pay to regain his old life. It’s a good thing that all of his experiences in his previous lives translate to Skills in this new one because if Keith fails this time, the price he will need to pay will be far steeper. We Hunt Monsters is a crunchy LitRPG in an epic fantasy setting. Fans of Dakota Krout, Will Wight, and the Monster Hunter games will enjoy this new series by the bestselling author of the Rise to Omniscience and Buryoku series.

REVELATIONS: Sunken Treasure lost worlds (Risky Business Chronicles Book 2)


Hep Aldridge - 2020
    Burnett, and the Risky Business team are confronted by new perils and discoveries in their extraordinary quest for both treasures and what might be explosive, historical findings.New friends and new adversaries make their quest a suspense-filled thrill ride.Will they find the elusive treasure galleon, is the legendary golden library in Ecuador real?REVELATIONS - Volume 2 of the Risky Business Chronicles will engulf you as a virtual participant in this amazing adventure.It is the second book in Hep Aldridge's action and adventure series about Dr. Colten X. Burnett and the Risky Business team.

Cursed: Water Sorceress


D.L. Harrison - 2020
    At least, not until she vacationed in Chicago and ran into a Sorcerer of Air who sets her free.Her world is about to be turned upside down. Witches, dark covens, vampires, sorcerers, and good and evil are all coming for her, ready or not. She’s going to need a little help, if she’s going to survive it all.Note: This is the first book of a trilogy. No major cliffhangers but expect a few unresolved plot threads. This story is told in the first person, from Danielle’s point of view.

Merstone (The Jinx Hamilton Series)


Juliette Harper - 2018
    . . Join ROMO agent and werecat Festus McGregor in this second installment of the Jinx Hamilton/Wrecking Crew novellas. Agreeing to an off-the-books mission with wereparrot Jilly Pepperdine, Festus and Rube find themselves on the Isle of Wight in search of an ancient lodestone with the power to enslave shifters. The perfect match of whimsical fun and fantastical adventure, enjoy the latest novella from bestselling author Juliette Harper. An escapist romp in the Fae world where magic, artifacts, and laughter abound!

Touch me, please Vol.1 (Yaoi Manga): I'll be waiting in the 8th car at 7:45 every morning.


Marinosuke - 2014
    One day, a good-looking underclassman, Aizaki, happens to see him getting molested...Aizaki asks him, "can I molest you tomorrow onward?" Since that day, Aizaki's intense molesting begun with Aizaki verbally abusing him, using sex toys, and teasing. "What are you doing making a mess in a train, Senpai?"What is going to happen to Matsui with Aizaki's molesting play that gets harder and harder everyday?

The Arthur Rackham Treasury: 86 Full-Color Illustrations


Jeff A. Menges - 2005
    A leading figure in the early twentieth century's Golden Age of Illustration, Rackham interpreted scenes from such diverse material as fairy tales, Wagnerian opera, and Shakespearean comedy. His memorable images, which combine whimsy, romance, and sophistication, continue to enchant children and adults alike.Magnificently reprinted from more than 25 rare early editions, these 86 illustrations were selected from hundreds of possibilities and include many plates that have not been reproduced in decades. They span Rackham's career — from his landmark 1905 edition of Rip Van Winkle to masterworks such as Undine and A Midsummer Night's Dream and his final publication, Wind in the Willows, in 1939. Art lovers, book collectors, and anyone with an appreciation for imaginative visual storytelling will prize this marvelous treasury.

Sadistic Beauty BL Sidestory 새디스틱 뷰티 외전 B


Yunhee Woo - 2021
    Cried out without anyone knowing... Cha Woo-kyung, who secretly watched him, has been dreaming of having him alone since the day he saw Byun Min-ho's unpretentious expression on his face. 7 years of waiting. It starts todaySource: Mangaupdates

The Art of Steven Universe: The Movie


Cartoon Network - 2020
     Go behind the scenes of Cartoon Network's highly anticipated film with this unique art book!This magical deep-dive into Steven Universe The Movie is designed by Ryan Sands (Frontier) in conjunction with Steven Universe creator Rebecca Sugar! See preliminary character designs, witness the formation of settings and storyboards, and discover the art that shaped the full-length movie! It's a new kind of artistic adventure with with Garnet, Amethyst, Pearl, and--of course--Steven.

Virtual Reality Access Enabled


Kieron Uchee - 2016
    Where being Human just means you are not a Dwarf or an Elf. See a cynical young man who is working towards getting past level one. Add some rich powerful old people trying to take over the Ingame world. Throw in a abandoned haunted orphanage, a mysterious dragon and Gods that cannot be trusted. Add a huge city and young Donators buying their way through the game. Ingame, anything might happen. This story has adult content, please be aware of this.

Fables: Covers


James Jean - 2008
    Also included is a afterword by celebrated Fables writer/creator Bill Willingham. Designed and annotated by the artist, this deluxe, oversized hardcover includes ten vellum sleeve inserts, an embossed case and other fine art details that make Fables: Covers by James Jean as elegant and unique as the Fables covers themselves.

The Lord of the Rings: The Art of the Fellowship of the Ring


Gary Russell - 2002
    This official publication contains 500 exclusive images, from the earliest pencil sketches and conceptual drawings to magnificent full-color paintings that shaped the look of the film. All the principal locations, costumes, armor and creatures are covered in stunning detail, including concepts, storyboards and images that did not make it into the final film.As well as a wealth of sketches, paintings and digital images, The Art of The Fellowship of the Ring contains photographs showing how the creative process was realized and a number of stills from the film. Contributors include Alan Lee and John Howe, the two artists who inspired Peter Jackson's vision of Middle-earth and who worked with him to bring his trilogy to the big screen. They and a dozen other designers who created all of these diverse elements explain how they contributed to the development of the film, giving a fascinating insight into how Middle-earth was brought to life.With text compiled from exclusive interviews with director Peter Jackson, special effects supervisor Richard Taylor, designers Grant Major, Ngila Dickson, Paul Lasaine and others, this unique book celebrates the pivotal contribution made by a handful of people which help turn the first Lord of the Rings movie into an award-winning global success.

The Art of The Lord of the Rings by J.R.R. Tolkien


Wayne G. Hammond - 2015
    Tolkien's complete artwork for his magisterial novel, published on the sixtieth anniversary of The Lord of the Rings As he wrote The Lord of the Rings, J.R.R. Tolkien’s mental pictures often found expression in drawing, from rough sketches made within the manuscript to more finished illustrations. Only a few of these were meant for publication; most were aids to help Tolkien conceive his complex story and keep it consistent. Many do not illustrate the final text, but represent moments of creation, illuminating Tolkien’s process of writing and design. In addition to pictorial sketches, numerous maps follow the development of the Shire and the larger landscape of Middle-earth, while inscriptions in runes and Elvish script, and "facsimile" leaves from the burned and blood-stained Book of Mazarbul, support Tolkien’s pose as an "editor" or "translator" of ancient records.  The Art of The Lord of the Rings by J.R.R. Tolkien collects these drawings, inscriptions, maps, and plans in one deluxe volume. More than 180 images are included, all of them printed in color from high-quality scans and photographs, more than half not previously published. Wayne G. Hammond and Christina Scull, two of the world’s leading Tolkien scholars, have edited the book and provide an expert introduction and comments.

Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design


Chris Solarski - 2012
    It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc."Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf."— Marc Mason, Comics Waiting RoomVideo games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different.  Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium.Also available as an eBook

A Land Called Tarot


Gael Bertrand - 2017
    Follow the Knight of Swords as he explores and meets with the inhabitants of a Land called Tarot.

The Dragonet Prophecy / The Hidden Kingdom / The Lost Heir / The Dark Secret


Tui T. Sutherland
    Wings of Fire Collection Tui T. Sutherland 4 Books Set Titles in the Set The lost heir, The hidden kingdom, The dragonet Prophecy, The Dark Secret