Dungeon Master for Dummies


Bill Slavicsek - 2006
    It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes:A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on:Using a DM binder to keep records such as an adventure log, PCs' character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack'n'slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer's Apprentice, that's the perfect way to foray into DMing. It includes everything you need for a great adventure--except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....

World of Darkness: Armory


Chuck Wendig - 2006
     Nothing. I mean it. It's the golden rule, my man, the golden rule. "Thou shalt SHOOT the CRAZIES in the HEART BEFORE they come bite the heart out of YOU." It's hard times, man. Hard times. Better be prepared. Hafta be Now gimme that duct tape and those tinsnips." —Larry Crenshaw, monster-hunter This book includes: • A broad and detailed listing of every weapon, vehicle or piece of equipment a character might need in the World of Darkness • Optional rules and new Merits that reflect combat styles suitable for the weapons contained within • A hardware companion to Vampire, Werewolf and Mage chronicles 216 page hardcover. For use with the World of Darkness Rulebook.

Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition


James JacobsMichael Kortes - 2012
    An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town—and perhaps all of Varisia. The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight backwoods ogres, stop an advancing army of stone giants, delve into ancient dungeons, and finally face off against a wizard-king in his ancient mountaintop city. This hardcover compilation updates the fan-favorite campaign to the Pathfinder Roleplaying Game rules with revised and new content in more than 400 pages packed with mayhem, excitement, and adventure!Celebrating both the fifth anniversary of the Pathfinder Adventure Path and the tenth anniversary of Paizo Publishing, this new edition expands the original campaign with new options and refined encounters throughout, incorporating 5 years of community feedback.The Rise of the Runelords Anniversary Edition contains:- All six chapters of the original Adventure Path, expanded and updated for use with the Pathfinder Roleplaying Game.- Articles on the major locations of Rise of the Runelords: sleepy Sandpoint, the ancient Thassilonian city of Xin-Shalast, and others.- Revelations on the sinister magic of Thassilon, with updated spells, magic items, and details on tracking sin points throughout the campaign.- A bestiary featuring eight monsters updated from the original Adventure Path, plus an all-new terror.- Dozens of new illustrations, never-before-seen characters, location maps, and more!Cover art by Wayne Reynolds

Dread: A game of horror and hope


Epidiah Ravachol - 2005
    This book contains all that is needed for two or more play, except for paper, pencil, and a block-stacking puzzle like Jenga.Winner of the 2006 Gold ENnie for Innovation.

Empire of Imagination: Gary Gygax and the Birth of Dungeons & Dragons


Michael Witwer - 2015
    Michael Witwer has written a dynamic, dramatized biography of Gygax from his childhood in Lake Geneva, Wisconsin to his untimely death in 2008.Gygax's magnum opus, Dungeons & Dragons, would explode in popularity throughout the 1970s and '80s and irreversibly alter the world of gaming. D&D is the best-known, best-selling role-playing game of all time, and it boasts an elite class of alumni--Stephen Colbert, Robin Williams, and Junot Diaz all have spoken openly about their experience with the game as teenagers, and some credit it as the workshop where their nascent imaginations were fostered. Gygax's involvement in the industry lasted long after his dramatic and involuntary departure from D&D's parent company, TSR, and his footprint can be seen in the genre he is largely responsible for creating. But as Witwer shows, perhaps the most compelling facet of his life and work was his unwavering commitment to the power of creativity in the face of myriad sources of adversity, whether cultural, economic, or personal. Through his creation of the role-playing genre, Gygax gave two generations of gamers the tools to invent characters and entire worlds in their minds. Told in narrative-driven and dramatic fashion, Witwer has written an engaging chronicle of the life and legacy of this emperor of the imagination.

The Complete Paladin's Handbook


Rick Swan - 1994
    Create or enhance your paladin with new proficiencies and equipment, new rules for bonded mounts, and paladin kits like the divinate, envoy, ghosthunter, skyrider, and the indomitable wyrmslayer.

Long Black Stockings: A turn-of-the-century memoir


Ethel Benson Soper - 2014
    The details are exquisite and take one back to beloved books of childhood such as Little House on the Prairie while at the same time providing full grown-up fare for history buffs. Wry humor and insights are deftly woven throughout, making the reader smile precisely because the author is not trying to do anything but authentically tell her story. And a wonderful story it is.” Kate Turpin

Out of the Pit (Fighting Fantasy)


Marc Gascoigne - 1985
    Two hundred and fifty of these loathsome creatures from the wild and dangerous worlds of Fighting Fantasy are collected here - some are old adversaries, many you have yet to meet - each of them described in minute detail. An indispensable guide for Fighting Fantasy adventurers!Full monster statistics250 illustrations8 full pages in colourMapsTables and charts

Berserker


Dimitrios Gkirgkiris - 2020
    Now its Yggdrasil ◆ TequilaMockingbirdI used to work as a web developer before reading this book. Now I'm holding a greataxe hunting Mastodons ◆ LeeroyJI read this book to my yorkie, Milo. He now has 3 heads and goes by Cerberus ◆ i$ellPotatoesAlex is a game developer though he'd much rather stream RPG classics or spend time with Louie. That's his adorable corgi.He also hates people. Not in a homicidal way but rather in an extremely-antisocial one.Unless you hurt Louie.In such an instant, Alex is pulled in the Apocosmos, where our whole world is just a blip in a colorful tapestry of million others.A multiverse ruled by a strict system.Where Norse, Greek, and Celtic pantheons clash.Where dwarves craft, dragons hoard, and vampires don't glitter.A world that is as cruel as epic.Alex wants none of that though. He just wants to earn an early retirement somewhere in Spain.There's money to be made in the Apocosmos.Alex will take advantage of the market just like he did in his MMORPG days, in what seems like an error-proof plan.But it's a zero-sum game and some would do anything to eliminate competition.

Clanbook: Lasombra


Richard Dansky - 1996
    Unseen even by mirrors, these lords of darkness glide through the night they rule, orchestrating the rise and fall of Kindred and kine alike. From the Sahara Desert to the Spanish Main, from the monasteries of Seville to the mean streets of New York City, no other clan so embodies what it means to be a vampire.Clanbook: Lasombra includes:* The History of the clan and the foul diablerie of its progenitor;* Details on the clan's sinister rites and depraved games;* New Merits, Flaws and Obtenebration powers.

Call of Cthulhu: 7th Edition Quick-Start Rules


Sandy Petersen - 2013
    — one of the original publishers of paper roleplaying games and has been in business for over 30 years. Chaosium is famous for the excellence of its game designs, and has won many Adventure Gaming Industry awards.All you need to play Call of Cthulhu for the first time is this Quick-Start guide, some polyhedral dice, plenty of imagination and your friends.Welcome to the worlds of Call of Cthulhu!

The Legend of Zelda: Breath of the Wild: The Complete Official Guide


Piggyback - 2017
    100% Complete Strategy to master The Legend of Zelda: Breath of the WildAT-A-GLANCE WALKTHROUGHS: Annotated maps and screenshots show you the way through every quest and all Shrines of Trials.TOTALLY COMPREHENSIVE: All side quests, all  Shrines of Trials and all information about collectable items – each mapped out and ready for you to discover and complete! Also includes optional challenges, mini-games, unlockables, Easter eggs, and more.PUZZLE MASTER: Every single puzzle and riddle unraveled with clear, visual solutions.EXPERT COMBAT STRATEGY: Practical, reproducible tactics to crush your enemies, even the toughest bosses.COMPREHENSIVE REFERENCE: Exhaustive appraisals of all items and monsters – including key parameters that are hidden in the game.FREE MAP POSTER: covering the entire game world.QUALITY CONTROL: carefully designed to avoid unnecessary story spoilers.

Parallel Lives: The Remarkable Story of a Young Jewish Family Separated by World War II


Lena Rotmensz - 2018
    Liliana is a beautiful and educated young Jewish woman. She marries Henry and becomes a mother to Rebecca. She has a full life ahead of her in Poland, or so it seems. The time period is the beginning of World War II, when the Germans invade Poland. To protect her, Liliana and Henry entrust Rebecca to their Christian friends. Shortly thereafter, Henry is among those taken to the concentration camp. Time passes, and Liliana knows little about the fate of her husband or daughter. To survive, Liliana (now known as Helena) assumes the identity of a Polish aristocrat and ends up working for a German officer named Robert. In a twist of fate, Robert and Helena fall in love with each other and get married. Unknown to Liliana, Henry survives and reunites with their daughter Rebecca. He finds a way to communicate with Liliana, only to find out that she started a new life. Liliana has yet to reveal her true identity to her German husband. Filled with guilt and longing for Rebecca, she thinks of putting an end to all of the lies. Will Liliana finally overcome her fears and reunite with her daughter? Parallel Lives is based on a true story. It brings the reader on a captivating journey of the "parallel lives" of a family who was separated by war. The journey takes the reader though a myriad of human emotions, including: love, jealousy, fear, despair, and freedom.

Westport (Grays Harbor Series Book 1)


James Bierce - 2018
    He was leaving the hopelessness of his current life behind, but he now faced the uncertainty of living along the coastal waters of Grays Harbor, where the prospect of a better life was likely just as grim.Over the past several weeks, most of his friends and neighbors had either died or disappeared - and judging from the rumors around town and the limited amount of information he'd seen in the news, it seemed to be happening everywhere. He was hoping that the quiet, picturesque community of Cohasset Beach would shield his family from the chaos and misery in the world around them - but even in a secluded cabin, hidden by the ancient forests of the Pacific Northwest, his family begins to notice strange things happening around them. They soon discover that the nightmare they've been hiding from, isn't nearly as terrifying as what awaits them in the nearby town of Westport.

Maggie: A Journey of Love, Loss and Survival


Vicki Tapia - 2018
    This is a #MeToo story that has waited over a century to be told. Mt. Clemens, Michigan, 1887. Seventeen and headstrong, with marriage on her mind, Maggie is sure she has found her one true love. But when she collides head-on with betrayal, overwhelming loss and ill-treatment, her life unravels. Maggie rises above adversity through rare determination and grit, becoming an independent woman ahead of her time. Yet before she can truly find peace, one heartbreaking, life-altering decision remains. Inspired by her great-grandmother's life, the author weaves a timeless story of survival and courage set against the backdrop of Mt. Clemens, Michigan and the prairies of eastern Montana at the turn of the twentieth century.