The Art of Blizzard Entertainment


Blizzard Entertainment - 2012
    From its humble beginnings as a three-person console-game development studio in 1991 to the creation of the blockbuster Warcraft®, StarCraft®, and Diablo® series, Blizzard has a history of crafting stunning worlds of science fiction and fantasy. The company’s distinctive gameplay and storytelling styles have captivated an international audience numbering in the tens of millions whose passion cannot be quelled. Twenty years after Blizzard opened its doors, the company’s World of Warcraft® boasts the title of the world’s most popular subscription-based massively multiplayer online role-playing game, and the studio is widely recognized as one of the leaders in creatively driven game development. An epic volume of art and behind-the-scenes insights, The Art of Blizzard® celebrates the studio’s genesis by examining the creative forces behind these games and showcasing their artistry through more than 700 pieces of concept art, paintings, and sketches. Commentary on the art is provided by Blizzard Entertainment’s own Nick Carpenter, Sam Didier, and Chris Metzen, who’ve each played important roles in shaping Blizzard’s game universes over the years.

Final Fantasy Ultimania Archive Volume 1


Yoshitaka Amano - 2018
    Containing a total of over three hundred pages collected in a high-quality hard-cover binding, Final Fantasy Ultimania Archive Volume 1 remains faithful to its original Japanese source material while simultaneously offering unparalleled accessibility for Western readers. No Final Fantasy collection is complete without this beautiful tome of art, lore, and history.

Assassin's Creed: Limited Edition Art Book


Ubisoft Entertainment - 2007
    To gather interedt and understanding of the project, a wealth of materials were created, fleshing out a new heroic adventurer who turned from a prince to an assassin. A ballet of new moves were imagined for this stealth-slayer, and the traversing of giant cityscapes, populated by crowds of individually intelligent citizens, was proposed. The four years of building Assassin's Creed from the ground up had begun.

History of the Moors of Spain


M. Florian - 2007
    You may find it for free on the web. Purchase of the Kindle edition includes wireless delivery.

Batman v Superman: Dawn of Justice: The Art of the Film


Peter Aperlo - 2016
     With these two icons at war with one another, a new threat quickly arises, putting mankind in greater danger than it has ever known before.  Batman v Superman: Dawn of Justice: The Art of the Film, takes fans deep into this world, accompanied by insight and interviews with cast and crew, including an afterword by director Zack Snyder.   This official companion takes an in-depth look at the artwork and design of 2016’s most anticipated movie, including the earliest concept sketches of the Batcave, all the way through the set-building process, to the final version seen on screen. It explores Metropolis and Gotham City from the streets to the skies and showcases the costumes, weaponry, vehicles, allies and enemies of our two heroes.   Packed with stunning concept art, Zack Snyder’s storyboards, blueprints, costume detail and behind-the-scenes shots from the set, this book is an invaluable insight into the world of Batman v Superman: Dawn of Justice.   BATMAN V SUPERMAN: DAWN OF JUSTICE and all related characters and elements © & ™ DC Comics and Warner Bros. Entertainment Inc. (s15)

The Art of the Witcher: Gwent Gallery Collection


Katarzyna RedesiukIlker Serdar Yildiz - 2017
    Now, Dark Horse is proud to present each cards' gorgeous artwork in a stunning hardbound volume. Celebrate wondrous artistry and cutthroat gameplay with The Gwent Gallery: Art of the Witcher Card Game!

The Art of The Avengers


Jason Surrell - 2012
    This keepsake volume is an experiential journey through the entire film from beginning to end - featuring stunning concept art; full-color photographs from the set, as well as the finished film; excerpts from the script; and exclusive interviews with the cast and crew, including writer/director Joss Whedon, producer Kevin Feige and, of course, the Avengers themselves. From costume and production design to visual effects and creature creation, THE ART OF THE AVENGERS is a lavish showcase of all the artistry and creativity that brings the Marvel Cinematic Universe to life onscreen. Avengers Assemble!

20 Years of Tomb Raider: Digging Up the Past, Defining the Future


Meagan Marie - 2016
    Rediscover Lara Croft's greatest moments with fascinating coverage of the smash hit Tomb Raider movies, fiction, comics, and collectibles, and be enthralled by the legacy of Tomb Raider across the decades.Packed with exclusive art, photographs, and interviews covering all facets of the Tomb Raider franchise, 20 Years of Tomb Raider is the essential guide to this game's action-packed history and a must-have for every Tomb Raider fan.

The Art of Frozen


Charles Solomon - 2013
    Encountering Everest-like conditions, mystical trolls, and a hilarious snowman named Olaf, Anna and Kristoff battle the elements in a race to save the kingdom.Taking inspiration from Hans Christian Andersen's fairy tale "The Snow Queen" and the culture and landscape of Norway, the artists of Frozen have created a dynamic, other-worldly icy setting filled with striking background work and detailed costumes. Featuring stunning artwork from the film's creation—including sketches, storyboards, colorscripts, and much more—The Art of Frozen is the ultimate behind-the-scenes look at the research and artistry that went into the making of this wintry action-packed adventure.

Halo: The Essential Visual Guide


Jeremy Patenaude - 2011
    Halo: The Essential Visual Guide delves even deeper into the phenomenon that is Halo. Covering material from Halo, Halo 2, Halo 3, Halo Wars, and the latest game, Halo: ODST, the book provides amazing images and insightful information making you feel as if you yourself are part of the game! (c)2011 Microsoft Corporation. All Rights Reserved.

Half-Life 2: Raising the Bar


David Hodgson - 2004
    -Unprecedented access behind "Half-Life" and "Half-Life 2" -A forward by Valve founder Gabe Newell -Hundreds of art, design, preproduction, and other art pieces crammed into the book -Over a dozen key members of Valve's staff interviewed -Officially approved by Valve -Behind City 17 and other locations -The development of the Source engine -A rogue's gallery of beasts, characters, and monstrosities -Key weapons development revelations -A tour of many of the game's locations, from inception to completion -Filled with art, screens, and anecdotes from the Valve team

The Art of The Lord of the Rings by J.R.R. Tolkien


Wayne G. Hammond - 2015
    Tolkien's complete artwork for his magisterial novel, published on the sixtieth anniversary of The Lord of the Rings As he wrote The Lord of the Rings, J.R.R. Tolkien’s mental pictures often found expression in drawing, from rough sketches made within the manuscript to more finished illustrations. Only a few of these were meant for publication; most were aids to help Tolkien conceive his complex story and keep it consistent. Many do not illustrate the final text, but represent moments of creation, illuminating Tolkien’s process of writing and design. In addition to pictorial sketches, numerous maps follow the development of the Shire and the larger landscape of Middle-earth, while inscriptions in runes and Elvish script, and "facsimile" leaves from the burned and blood-stained Book of Mazarbul, support Tolkien’s pose as an "editor" or "translator" of ancient records.  The Art of The Lord of the Rings by J.R.R. Tolkien collects these drawings, inscriptions, maps, and plans in one deluxe volume. More than 180 images are included, all of them printed in color from high-quality scans and photographs, more than half not previously published. Wayne G. Hammond and Christina Scull, two of the world’s leading Tolkien scholars, have edited the book and provide an expert introduction and comments.

Fantasy Art Techniques


Boris Vallejo - 1996
    91 color images; 32 line drawings.

Traditional Oil Painting: Advanced Techniques and Concepts from the Renaissance to the Present


Virgil Elliott - 2007
    How did the Old Masters create their masterpieces? What kind of education allowed these great artists to create such beautiful work, and how can an artist learn these lessons today? Traditional Oil Painting answers those questions and many more. This comprehensive sourcebook explores the most advanced levels of oil painting, with full information on the latest scientific discoveries. Author and distinguished artist Virgil Elliott examines the many elements that let artists take the next step in their work: mental attitude, aesthetic considerations, the importance of drawing, principles of visual reality, materials, techniques, portraiture, photographic images versus visual reality, and color. Traditional Oil Painting helps artists master the secrets of realistic painting to create work that will rival that of the masters.

NieR Automata World Guide Illustation Artbook


Square Enix - 2017
    Contains artwork for its world along with comments from Yoko Taro and two novellas by Emi Nagashima. It has a big feature on concept art for all of the areas in the world of NieR: Automata, as well as some comments from director Yoko Taro about the characteristics of all the areas.ゲームソフト同時発売! ヨルハ部隊員達が旅する『NieR:Automata』の世界をアートとともにめぐるワールドガイド ◆『NieR:Automata』の世界を造る各地域のコンセプトアートを大きく掲載◆ディレクター・ヨコオタロウ氏自ら各地域の特徴を紹介◆世界をより深く楽しめる映島巡先生書き下ろし小説2作品を掲載◆見やすいマップで各地域の迷いがちな場所を詳しく解説