Appendix N: The Literary History of Dungeons & Dragons


Jeffro Johnson - 2017
    It is a deep intellectual dive into the literature of science fiction's past that will fascinate any serious role-playing gamer. Author Jeffro Johnson, an expert role-playing gamer, accomplished Dungeon Master and three-time Hugo Award Finalist, critically reviews every single work listed by Gygax in the famous appendix, and in doing so, draws a series of intelligent conclusions about the literary gap between past and present that are surprisingly relevant to current events, not only in the fantastic world of role-playing, but the real world in which the players live.

Monster Manual 3


Mike Mearls - 2010
    Classic monsters such as the derro, the mimic, and Lolth, Demon Queen of Spiders, make their first appearance here. In addition, this book includes scores of new monsters to challenge characters of heroic, paragon, and epic level, including deadly catastrophic dragons!  Monster Manual ® 3 introduces a new monster format that offers more background and story material to inspire Dungeon Masters.

Shadowrun 24: Steel Rain


Nyx Smith - 1997
    All of the evidence points to the megacorp's biggest rival as an amazing communication matrix is taking shape. Staying alive now means defeating a high-tech foe with unlimited powers and absolutely no mercy!

The Quantum Price: Ethan Price Book One


Malcolm Murdock - 2019
    They used him to kill. Now they’ve lost control. When a man wakes up face-down in the middle of a garbage dump, he naturally has a few questions.Why is he in a hand-tailored suit with a bullet hole in his back? Why are there homicidal robots trying to kill him? Why can’t he remember his own name? And how did he get so good at killing? But the more he learns, the less he likes—and the more he starts to think this will end very, very badly. With a faceless organization hunting him, bloody flashbacks haunting him, and an intriguing new companion helping him, the clock is ticking on whether he can escape his past before it devours him.Will he recover his memories before it’s too late, or be forced to become a pawn for the forces hunting him down?Perfect for fans of The Bourne Identity and James Prescott, The Quantum Price is the thrilling first book in the brand-new Ethan Price series. If you like your technothrillers with a side of cyberpunk, scroll up and grab your copy today!

Shadowrun


FanPro - 2005
    The world is not only Awakened -- it's wired. Cyber and bioware implants make your meat body better-than-flesh, while the wireless Matrix enhances your perceptions with hyper-real senses. Deals are made in steel and lead more often than gold or nuyen; success and failure live only a razor's edge apart. Creatures of myth and legend walk the streets, while the arcane skills of spellslingers are in high demand. Above it all, monolithic megacorps bleed the world dry, sabotaging each other in covert cutthroat competition as they go to war over the bottom line You're a shadowrunner, a street operative, scratching out a living on the mean sprawl streets. You may be human, elf, dwarf, ork or troll. From lethal street samurai to well-connected info brokers, spell-slinging mages or code-cracking hackers. No matter what, you're a -- professional corporate pawn or "deniable asset," -- you get the job done. Shadowrun, Fourth Edition offers a completely new rules system that is simple, integrated and accessible. The state-of-the-art has also been advanced, introducing a new level of augmented reality, new gear, new magical discoveries, and more. This hardcover rulebook contains all the rules gamemasters and players need to create characters and ongoing adventures set in the popular Shadowrun universe. Note that the Shadowrun, Fourth Edition will replace the Shadowrun, Third Edition rules set. Source material from previous editions will still be compatible.

Survival Quest


Vasily Mahanenko - 2012
    Millions of them come to Barliona, looking forward to the things they can't get in real life: elves and magic, dragons and princesses, and unforgettable combat. The game has become so popular that players now choose to spend months online without returning home. In Barliona, anything goes: You can assault fellow players, level up, become a mythical hero, a wizard, or a legendary thief. The only rule that attempted to regulate the game demanded that no player be allowed to feel actual pain. But there's an exception to every rule. For a certain bunch of players, Barliona has become their personal hell. They are criminals sent to Barliona to serve their time. They aren't in it for the dragons' gold or the abundant loot. All they want is to survive the virtual inferno. They face the ultimate survival quest.

Static: A Quiet World


Jacqueline Druga - 2021
    Seconds later it's gone, and no one knows what happened. Normal life resumes. BBQs continue, and kids play in backyards. No one notices the screams coming from one backyard.Everyone believes it to be a fluke. But it doesn't just happen in Carthage, it happens all over.While delayed, the after effects of the event are brutal to all those who were exposed to the flash, and horrifying to behold.Those not exposed, like Alana Cross, are helpless to do anything. All they can do is witness humanity self-destructing right in front of their eyes.

The Burning Wheel: Character Burner


Luke Crane - 2004
    The Burning Wheel is an award winning fantasy roleplaying game in which player take on the roles of vibrant, dynamic characters whose very beliefs propel the story forward.

Three Feet of Sky


Stephen Ayres - 2012
    with a peculiar talent.After years of destitution, Adam Eden's life is finally on the up. But, whilst out celebrating his recent good fortune, Adam unwittingly chooses death over embarrassment.Awaking in a future of leisure, luxury, and immortality, Adam suffers serious shrinkage and is branded an 'undesirable'. Shunned by family and neighbours for his first-life sins, can he find respect and redemption in this tightly controlled world? Facing a grim eternity, Adam wants out.A randomly chosen day trip changes everything.Though cruel and heartless, they always let you choose your weapon.

Blood Sport


Lisa Smedman - 1998
    Arriving out of nowhere, she claimed to be the ex-Lone Star detective's grandmother, and spouted dire prophecies of rivers of blood and a world in flames. But her bizarre murder prompts Leni and Combat Biker wannabe Rafael to investigate Mama Grande's past...straight into the dark heart of Aztlan-a lost civilization where human sacrifice is all the rage, and ancient ceremonial games could trigger the end of the world!

Tales from the Loop


Simon Stålenhag - 2014
    The facility was complete in 1969, located deep below the pastoral countryside of Mälaröarna. The local population called this marvel of technology The Loop. These are its strange tales.Simon Stålenhag’s paintings of Swedish 1980s suburbia, populated by fantastic machines and strange beasts, have spread like wildfire on the Internet. The 2015 Kickstarter for the English version of the book raised over $320,000. Stålenhag’s portrayal of a childhood against a backdrop of old Volvo cars and coveralls, combined with strange and mystical machines, creates a unique atmosphere that is both instantly recognizable and utterly alien.In this top-quality artbook, Simon Stålenhag’s first set of paintings are collected in book form—together with texts that tell the stories of the youth who lived in the shadows of the machines. In addition, three separate prints (format 260×230 mm) as well as a full-color map (format 520x340mm) of the land of The Loop are included in the book.

The Beam: Season Three


Sean Platt - 2015
    while at the same time something is happening within the Beam network: a thing coming alive, its power unchecked and out of control. Micah and Isaac Ryan, the brothers sitting at each political party’s head, have resorted to tooth-and-nail tactics to eke out as many votes as possible. The Beau Monde observes everything, sticking their fingers in the pie only to change the flavor to their personal tastes. Everyone else has one simple goal: surviving the battle. Kai struggles with a job bigger than she’s ever faced, against a foe she can’t hope to outwit. Dominic, his law enforcement job precarious after betraying the drug runners he once smuggled for, must keep his head down even as he pokes his nose into the game of higher politics. And Nicolai, the unwitting harbinger of the Beam itself, concocts his own plots to overthrow the arrogant Ryans once and for all. Yet all their efforts — great and small alike — will pale in comparison to the oncoming storm, the cataclysmic return of one of history’s greatest figures. Someone from the Beam’s very conception is about to appear anew, and with humanity interconnected like never before, their footsteps will rock the NAU like a meteor strike. Shift is finally here. But even those who think they control its sway are not prepared for what happens next.

Dungeons & Dragons Art & Arcana: A Visual History


Michael Witwer - 2018
    It is a seminal RPG (role-playing game) and the inspiration for video games like World of Warcraft and Zelda, fantasy art, and countless other facets of "geek culture." This officially licensed illustrated history provides an unprecedented look at the visual evolution of the game, showing its continued influence on the worlds of pop culture and fantasy. It features more than 700 pieces of artwork--from each edition of the game's core books, supplements, and modules; decades of Dragon and Dungeon magazines; classic advertisements and merchandise; and never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with the game. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.

Shadowrun 40: The Burning Time


Stephen Kenson - 2001
    He gets more than he ever wanted when a routine business trip to Boston lands him at ground zero of a running battle for survival.

Amber Diceless Role-Playing: Diceless Role-Playing System


Erick Wujcik - 1991
    * A Complete new role-playing system! * Three complete adventures, including "Throne War," "Battleground on Shadow Earth" and "Into the Abyss!" * Attribute Auction system where players bid against each other, creating a unique family of immortals! * Enter a universe where Pattern lets you "walk" to any world you can imagine, where Logrus tendrils can reach across infinite dimensions, and where Shape Shifting lets characters sprout wings! * A mature, demanding, and time-consuming system that puts character development above all else! * Over 100 pages of tips on role-playing style and technique with dozens of crystal-clear examples!