Saucer Wisdom


Rudy Rucker - 1999
    That's an odd way to begin a work of popular science . . . . but amusing.Please heed the warning from the Introduction by Bruce Sterling: "If you are examining Saucer Wisdom imagining that Rudy (or some fictional 'Frank Shook') has been actually logging a lot of on board saucer time, well, you can knock that off right now. Rudy Rucker made up the flying saucer part. There is no actual flying saucer. The saucer is not an interplanetary faster-than-light device. Its what we professional authors like to call a narrative device."I'm going to spill the beans as directly as I can here: Saucer Wisdom is a work of popular science speculation. Its a nonfiction book in which Prof. Rucker takes a few quirky grains of modern scientific fact, drops them into the colorful tide pool of his own imagination, and harvests a major swarm of abalones, jellyfish, and giant anemones."Pop-science writers didn't used to treat 'science' in this boisterous way, but there might well be a trend here, there may be a real future in this. Saucer Wisdom is a book by a well-qualified mathematician and computer scientist, a veteran pop science writer, in which 'science' is treated, not as some distant and rarefied quest for absolute knowledge, but as naturally great source material for a really long, cool rant."Rucker, in character, describes, and illustrates with delightful cartoon sketches (the way he would use chalk and a blackboard while talking science), the world of the progressively more distant future as it is transformed by computer technology, biotechnology, and human evolution. He also describes a hell of a party in Berkeley. Popular science writing will never be the same.

Colours


Adrian J. Walker - 2015
    They raised flags and elected governments to rule them. They had a nationality. But that was a long time ago. The words ’nation’ and ‘government’ are relics, things of the past. It has been centuries since the last tattered flag was raised. Now, the world is dominated by corporations and the people that live within their vast, protective shells are the lucky employees. The less fortunate, the consumers, live outside in the Hoards. Leafen is one such corporation, a technology giant famous for its Fronds - genetic implants that connect users to a vast social network. And for Leafen's 40 million employees, turning sixteen is a very special day. This is the day of their Colours - the personality grading test that will guide their behaviour, and the behaviour of everyone they meet, throughout their busy lives. Your Colours define you. Under the guidance of The Market - an omniscient AI system worshipped globally as a deity - and its annual nano-mite sweeps, everything is as it should be. Corporations produce and the Hoards consume. But when Leafen is suddenly attacked by a huge and ruthless defence corporation, the population is thrown into confusion, and some of its staff are about to find out that life within the protective shell of their home is not what they thought it was.

Eclipse Phase: The Roleplaying Game of Transhuman Conspiracy and Horror


Rob BoyleTobias Wolter - 2009
    Humanity is enhanced and improved, but also battered and bitterly divided. Technology allows the re-shaping of bodies and minds, but also creates opportunities for oppression and puts the capability for mass destruction in the hands of everyone. And other threats lurk in the devastated habitats of the Fall, dangers both familiar and alien. In this harsh setting, the players participate in a cross-faction conspiracy called Firewall that seeks to protect transhumanity from threats both internal and external. Along the way, they may find themselves hunting for prized technology in a gutted habitat falling from orbit, risking the hellish landscapes of a ruined earth, or following the trail of a terrorist through militarized stations and isolationist habitats. Players may even find themselves stepping through a Pandora Gate, a wormhole to distant stars and the alien secrets beyond.

Savage Worlds Explorer's Edition


Shane Lacy Hensley - 2003
    The rules give players plenty of depth to create their characters and keep bookkeeping to a minimum for the Game Master. If you’re looking for a game that’s fast and easy to set up, run, and play, Savage Worlds is for you!Savage Worlds handles pulp action, gritty noir, supers, hard scifi, space opera, horror, and anything you can imagine!

The Art of Mass Effect


Dan Birlew - 2007
    The challenge of creating a plausible vision for humanity and a galaxy of ancient and exotic alien races was given to BioWare's talented art and design teams. They began in a formless void and shaped their worlds, their races, and their civilizations to finish with a living breathing setting exclusive to the Xbox 360.From a massive space citadel whose origins are lost in time to the utilitarian clothing of frontier colonists, each component, whether small or colossal, anomalous or common, within Mass Effect's universe need to be brought to detailed life.In this stunning volume, take an exclusive step back to when this universe was still forming in this compilation of art, images, and commentary taken directly from the artists' sketchbooks as they created the universe of Mass Effect.

Vurt


Jeff Noon - 1993
    Travel rain-shot streets with a gang of hip malcontents, hooked on the most powerful drug you can imagine. Yet Vurt feathers are not for the weak. As the mysterious Game Cat says, ‘Be careful, be very careful’. But Scribble isn’t listening. He has to find his lost love. His journey is a mission to find Curious Yellow, the ultimate, perhaps even mythical Vurt feather. As the most powerful narcotic of all, Scribble must be prepared to leave his current reality behind. This edition also includes three additional short stories by Noon.

Appleseed: Databook


Masamune Shirow - 1995
    Collected in this 128-page volume is the two-issue series Appleseed Databook, containing detailed descriptions of the people, places, machines, and organizations that populate this fascinating world, plus a previously unreleased twenty-five-page story featuring all of those people, places, machines, and organizations! Appleseed Databook is an absolute must for established fans of the Appleseed saga!

The Brink


Martyn J. Pass - 2016
    Humanity had barely survived The Panic 70 years earlier and now the slow death brought on by the collapse of society seems unavoidable, especially as it seems the worst is still to come. Accompanied by a strange hound he rescued from the labs deep beneath the Fort, Alan sets out to aid the survivors who struggle to hold back mankind's final hour, joining up with a handful of soldiers desperately trying to fan the embers of mankind into life once more. But Alan has a secret he's desperate to hide and which threatens to be revealed with every action he takes. Can his fear of discovery be overcome so that mankind can stand a chance of surviving? Or will humanity topple over the brink as he stands by and watches? Following on from Project - 16, The Brink tells the story of a man who faces a destiny he neither wants nor is prepared for and starts Alan Harding on a path to legend.

Mass Effect - Prima Official Game Guide


Stephen Stratton - 2007
    To get the full effect, you need this guide•Full mission & optional assignment walkthroughs•Massive galactic codex section for all the background you could want•All Achievements and how to get them•Mass Effect warfare secrets revealed

Elite: The Dark Wheel


Robert Holdstock - 1984
    Written by well-known fantasy author Robert Holdstock it describes the quest of Alex Ryder, a newly-qualified pilot, to exact revenge for his father's death at the hands of a paid assassin. Along the way he is assisted by the enigmatic Rafe Zetter who links him up with a fugitive pilot who also wishes to eliminate the killer of Alex's father, but for her own reasons.All in all, a good story which, though spoiled by a few irritating character traits and a number of typographical errors, sets up the Elite universe in a cohesive manner.It also covers the combat and trading sides of Elite and the general nature of trading between different systems, buying what's cheap on one world and selling it wherever the demand is sufficient to keep the price high.Interestingly, the back of the BBC novella states that a sequel was planned for publication in 1985, but as far as I know this never came to fruition. Later editions of The Dark Wheel, included in the Sinclair Spectrum and Commodore 64 versions amongst others, sported new artwork

Pathfinder Roleplaying Game: Advanced Player's Guide


Jason BulmahnSean K. Reynolds - 2010
    Whether you're designing your own monstrous helpers as an enigmatic summoner, brewing up trouble with a grimy urban alchemist, or simply teaching an old rogue a new trick, this book has everything you need to make your heroes more heroic.The Pathfinder RPG Advanced Player's Guide is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The 336-page Pathfinder RPG Advanced Player's Guide includes:- Six new base classes: the monster-hunting inquisitor, the explosive alchemist, the noble cavalier, the prophecy-haunted oracle, the monster-crafting summoner, and the hex-weaving witch.- More than a hundred innovative new feats and combat abilities for characters of all classes, including Steal, Point-Blank Master, and Bouncing Spell.- Variant class abilities, rules subsystems, and thematic archetypes for all 11 core classes, such as the antipaladin, the hungry ghost monk, and the urban ranger- Hundreds of new spells and magic items, from phantasmal revenge to the Storm King's Cloud Castle.- A wealth of fantastic equipment, such as fireblast rods and fortune-tellers' cards.- New prestige classes like the Master Chymist and the Battle Herald.... and much, much more!Cover art by Wayne Reynolds

Times What They Are


D.L. Barnhart - 2015
    Panicked millions gridlock roads as Ray Bramlett escapes New York, barely ahead of a radioactive cloud. A thousand miles west, Karla Becker stares in horror at the televised images—sure the aftermath will bring worse. While Karla hunkers down at home, trusting her preparations, Ray seeks safety among his Tennessee friends. Each of their strategies buys time, but as social order collapses around them, both plans go awry. Now, survival means confronting a world teeming with sudden death and learning that no sanctuary remains safe forever.

Immortal: An alien invasion of Earth is imminent … or is it?


Nick M. Lloyd - 2019
    The senders, calling themselves the Ankor, claim a colossal gamma ray burst from a supernova will engulf the Earth in less than a year, sterilising all life. But they provide no proof … only demands that all countries must prepare to build an enormous shield in orbit around the Earth. Francis MacKenzie, industrialist and private owner of the UK’s only satellite launch facility, says there’s no alternative but to accept the Ankor position and mobilise immediately. Tim Boston is not convinced the Ankor can be trusted but as a divisional head in MacKenzie’s flagship bioengineering company, he won’t risk biting the hand that feeds him. Samantha Turner may do though, despite her ongoing commitment to Tim not to cause trouble. Scroll Up And Buy It Today

Hard Drop


Will van der Vaart - 2013
    Their objective is classified, marked only by coordinates leading them into a deserted city at the heart of the fighting. From the beginning, everything possible goes wrong. A missile strike rocks the carrier mid-launch, and only a fraction of the unit reaches the surface alive.Outmanned, outgunned, and scattered, with a hard deadline to orbital bombardment looming, it is up to Drop Commander Tyco Hale to rally his troops and reach their objective. But what they find, hidden deep in the tunneled passages under the city, will change everything about what he fights for and what he believes in. With the unit in tatters and loyalties divided, the choice he makes in the dark will seal all of their fates - and much more besides.

Otherworld


Jason Segel - 2017
    They say it’s addictive — that you’ll want to stay forever. They promise Otherworld will make all your dreams come true.Simon thought Otherworld was a game. Turns out he knew nothing. Otherworld is the next phase of reality. It’s everything you’ve ever wanted.And it’s about to change humanity forever.Welcome to the Otherworld. No one could have seen it coming.