The Architecture of Open Source Applications


Amy Brown - 2011
    In contrast, most software developers only ever get to know a handful of large programs well—usually programs they wrote themselves—and never study the great programs of history. As a result, they repeat one another's mistakes rather than building on one another's successes.This book's goal is to change that. In it, the authors of twenty-five open source applications explain how their software is structured, and why. What are each program's major components? How do they interact? And what did their builders learn during their development? In answering these questions, the contributors to this book provide unique insights into how they think.If you are a junior developer, and want to learn how your more experienced colleagues think, this book is the place to start. If you are an intermediate or senior developer, and want to see how your peers have solved hard design problems, this book can help you too.

Head First C#


Andrew Stellman - 2007
    Built for your brain, this book covers C# 3.0 and Visual Studio 2008, and teaches everything from language fundamentals to advanced topics including garbage collection, extension methods, and double-buffered animation. You'll also master C#'s hottest and newest syntax, LINQ, for querying SQL databases, .NET collections, and XML documents. By the time you're through, you'll be a proficient C# programmer, designing and coding large-scale applications. Every few chapters you will come across a lab that lets you apply what you've learned up to that point. Each lab is designed to simulate a professional programming task, increasing in complexity until-at last-you build a working Invaders game, complete with shooting ships, aliens descending while firing, and an animated death sequence for unlucky starfighters. This remarkably engaging book will have you going from zero to 60 with C# in no time flat.

Software Systems Architecture: Working with Stakeholders Using Viewpoints and Perspectives


Nick Rozanski - 2005
    This practical, practitioner-oriented guide explains how to design successful architectures for information systems and to see these through to their successful implementation.

Concrete Mathematics: A Foundation for Computer Science


Ronald L. Graham - 1988
    "More concretely," the authors explain, "it is the controlled manipulation of mathematical formulas, using a collection of techniques for solving problems."

Working with UNIX Processes


Jesse Storimer - 2011
    Want to impress your coworkers and write the fastest, most efficient, stable code you ever have? Don't reinvent the wheel. Reuse decades of research into battle-tested, highly optimized, and proven techniques available on any Unix system.This book will teach you what you need to know so that you can write your own servers, debug your entire stack when things go awry, and understand how things are working under the hood.http://www.jstorimer.com/products/wor...

The Practice of Programming (Addison-Wesley Professional Computing Series)


Brian W. Kernighan - 1999
    With the same insight and authority that made their book The Unix programming Environment a classic, Brian Kernighan and Rob Pike have written The Practice of Programming to help make individual programmers more effective and productive.

CSS Cookbook


Christopher Schmitt - 2004
    But first, you have to get past CSS theory and resolve real-world problems.For those all-too-common dilemmas that crop up with each project, "CSS Cookbook" provides hundreds of practical examples with CSS code recipes that you can use immediately to format your web pages. Arranged in a quick-lookup format for easy reference, the second edition has been updated to explain the unique behavior of the latest browsers: Microsoft's IE 7 and Mozilla's Firefox 1.5. Also, the book has been expanded to cover the interaction of CSS and images and now includes more recipes for beginning CSS users. The explanation that accompanies each recipe enables you to customize the formatting for your specific needs. With topics that range from basic web typography and page layout to techniques for formatting lists, forms, and tables, this book is a must-have companion, regardless of your experience with Cascading Style Sheets.

BDD in Action: Behavior-driven development for the whole software lifecycle


John Ferguson Smart - 2014
    First you'll learn how to apply BDD to requirements analysis to define features that focus your development efforts on underlying business goals. Then, you'll discover how to automate acceptance criteria and use tests to guide and report on the development process. Along the way, you'll apply BDD principles at the coding level to write more maintainable and better documented code.Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.About the TechnologyYou can't write good software if you don't understand what it's supposed to do. Behavior-Driven Development (BDD) encourages teams to use conversation and concrete examples to build up a shared understanding of how an application should work and which features really matter. With an emerging body of best practices and sophisticated new tools that assist in requirement analysis and test automation, BDD has become a hot, mainstream practice.About the BookBDD in Action teaches you BDD principles and practices and shows you how to integrate them into your existing development process, no matter what language you use. First, you'll apply BDD to requirements analysis so you can focus your development efforts on underlying business goals. Then, you'll discover how to automate acceptance criteria and use tests to guide and report on the development process. Along the way, you'll apply BDD principles at the coding level to write more maintainable and better documented code. No prior experience with BDD is required.What's InsideBDD theory and practiceHow BDD will affect your teamBDD for acceptance, integration, and unit testingExamples in Java, .NET, JavaScript, and moreReporting and living documentationAbout the AuthorJohn Ferguson Smart is a specialist in BDD, automated testing, and software lifecycle development optimization. Table of ContentsPART 1: FIRST STEPSBuilding software that makes a differenceBDD—the whirlwind tourPART 2: WHAT DO I WANT? DEFINING REQUIREMENTS USING BDDUnderstanding the business goals: Feature Injection and related techniquesDefining and illustrating featuresFrom examples to executable specificationsAutomating the scenariosPART 3: HOW DO I BUILD IT? CODING THE BDD WAYFrom executable specifications to rock-solid automated acceptance testsAutomating acceptance criteria for the UI layerAutomating acceptance criteria for non-UI requirementsBDD and unit testingPART 4: TAKING BDD FURTHERLiving Documentation: reporting and project managementBDD in the build process

Effective Objective-C 2.0: 52 Specific Ways to Improve Your IOS and OS X Programs


Matt Galloway - 2013
    Using the concise, scenario-driven style pioneered in Scott Meyers' best-selling Effective C++, Matt Galloway brings together 52 Objective-C best practices, tips, shortcuts, and realistic code examples that are available nowhere else. Through real-world examples, Galloway uncovers little-known Objective-C quirks, pitfalls, and intricacies that powerfully impact code behavior and performance. You'll learn how to choose the most efficient and effective way to accomplish key tasks when multiple options exist, and how to write code that's easier to understand, maintain, and improve. Galloway goes far beyond the core language, helping you integrate and leverage key Foundation framework classes and modern system libraries, such as Grand Central Dispatch. Coverage includes Optimizing interactions and relationships between Objective-C objects Mastering interface and API design: writing classes that feel "right at home" Using protocols and categories to write maintainable, bug-resistant code Avoiding memory leaks that can still occur even with Automatic Reference Counting (ARC) Writing modular, powerful code with Blocks and Grand Central Dispatch Leveraging differences between Objective-C protocols and multiple inheritance in other languages Improving code by more effectively using arrays, dictionaries, and sets Uncovering surprising power in the Cocoa and Cocoa Touch frameworks

Effective Programming: More Than Writing Code


Jeff Atwood - 2012
    He needed a way to keep track of software development over time – whatever he was thinking about or working on. He researched subjects he found interesting, then documented his research with a public blog post, which he could easily find and refer to later. Over time, increasing numbers of blog visitors found the posts helpful, relevant and interesting. Now, approximately 100,000 readers visit the blog per day and nearly as many comment and interact on the site.Effective Programming: More Than Writing Code is your one-stop shop for all things programming. Jeff writes with humor and understanding, allowing for both seasoned programmers and newbies to appreciate the depth of his research. From such posts as“The Programmer’s Bill of Rights” and “Why Cant Programmers... Program?” to “Working With the Chaos Monkey,” this book introduces the importance of writing responsible code, the logistics involved, and how people should view it more as a lifestyle than a career.

Accelerate: Building and Scaling High-Performing Technology Organizations


Nicole Forsgren - 2018
    Through four years of groundbreaking research, Dr. Nicole Forsgren, Jez Humble, and Gene Kim set out to find a way to measure software delivery performance—and what drives it—using rigorous statistical methods. This book presents both the findings and the science behind that research. Readers will discover how to measure the performance of their teams, and what capabilities they should invest in to drive higher performance.

12 Essential Skills for Software Architects


Dave Hendricksen - 2011
    In today's agile environments, these "soft" skills have grown even more crucial to success as an architect. For many developers, however, these skills don't come naturally-and they're rarely addressed in formal training. Now, long-time software architect Dave Hendricksen helps you fill this gap, supercharge your organizational impact, and quickly move to the next level in your career. In 12 Essential Skills for Software Architects, Hendricksen begins by pinpointing the specific relationship, personal, and business skills that successful architects rely upon. Next, he presents proven methods for systematically developing and sharpening every one of these skills, from negotiation and leadership to pragmatism and vision. From start to finish, this book's practical insights can help you get the architect position you want-and thrive once you have it! The soft skills you need... ...and a coherent framework and practical methodology for mastering them! Relationship skills Leadership, politics, gracious behavior, communication, negotiation Personal skills Context switching, transparency, passion Business skills Pragmatism, vision, business knowledge, innovation

Dan McCall's Bride (Mail Order Misdelivery Book 1)


Barbara Goss - 2017
     Train robbers, amnesia, love at first sight to a confirmed bachelor, and marrying the wrong man to save the right man. On Leila’s way to meet her intended as his mail order bride, Dan McCall, a federal agent, finds her lying on the side of the road unconscious. He rescues her and she attaches her heart to him immediately. Dan is NOT the marrying kind...or is he? Joe, her intended, is not happy to lose yet another mail order bride, and takes drastic measures to insure their marriage. Leila faces a dilemma, risk the man’s life who saved hers, or marry a man she despises.

Software Architecture Patterns


Mark Richards - 2015
    By describing the overall characteristics of the architecture, these patterns not only guide designers and developers on how to design components, but also determine the ways in which those components should interact.This O’Reilly report takes a deep dive into many common software architecture patterns. Each pattern includes a full explanation of how it works, explains the pattern’s benefits and considerations, and describes the circumstances and conditions it was designed to address. The report also includes an analysis and scorecard for each pattern based on several architecture and software development quality attributes.Patterns include: - Layered architecture - Event-driven architecture - Microkernel architecture - Microservices architecture - Space-based architectureIn addition to these specific patterns, you’ll also learn about the Architecture by Implication anti-pattern and the causes and effects of not using architecture patterns.Mark Richards is an experienced software architect with significant experience and expertise in application, integration, and enterprise architecture. Active in the software industry since 1983, he is the author/presenter of several O’Reilly books and videos, including Software Architecture Fundamentals; Enterprise Messaging, Java Message Service, 2nd Edition; and 97 Things Every Software Architect Should Know.

Agile Estimating and Planning


Mike Cohn - 2005
    In this book, Agile Alliance cofounder Mike Cohn discusses the philosophy of agile estimating and planning and shows you exactly how to get the job done, with real-world examples and case studies.Concepts are clearly illustrated and readers are guided, step by step, toward how to answer the following questions: What will we build? How big will it be? When must it be done? How much can I really complete by then? You will first learn what makes a good plan-and then what makes it agile.Using the techniques in Agile Estimating and Planning , you can stay agile from start to finish, saving time, conserving resources, and accomplishing more. Highlights include:Why conventional prescriptive planning fails and why agile planning works How to estimate feature size using story points and ideal days--and when to use each How and when to re-estimate How to prioritize features using both financial and nonfinancial approaches How to split large features into smaller, more manageable ones How to plan iterations and predict your team's initial rate of progress How to schedule projects that have unusually high uncertainty or schedule-related risk How to estimate projects that will be worked on by multiple teams Agile Estimating and Planning supports any agile, semiagile, or iterative process, including Scrum, XP, Feature-Driven Development, Crystal, Adaptive Software Development, DSDM, Unified Process, and many more. It will be an indispensable resource for every development manager, team leader, and team member.