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BioShock Signature Series Guide by Doug Walsh


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Deco Devolution: The Art of BioShock 2


Jordan Thomas - 2010
    Contains concept art and models of the game's characters, locations, and weapons, as well as artists' comments on the work and the game.Note:The Rapture Edition Art book is a reduced version of the Special Edition Art book made to be a value against the Special Edition. It is reduced to 96 pages, and scaled down to the dimensions of the game case itself.The Special Edition Art book is the main version of BioShock 2's art book. It is 168 pages and is composed of 10 chapters.♢Chapter 1 - Citizens of Rapture♢Chapter 2 - Big Daddies♢Chapter 3 - Big Sisters♢Chapter 4 - Little Sisters♢Chapter 5 - Environments♢Chapter 6 - Weapons♢Chapter 7 - User Interface♢Chapter 8 - Advertisements♢Chapter 9 - Storyboards♢Chapter 10 - Credits

Diablo Bestiary - The Book of Adria


Robert Brooks - 2018
    

Freaks' Amour


Tom De Haven - 1978
    Grinner and his bride Reeni, members of a race of Freaks created by mutation and quarantined in Freaktown ghetto, plunge into pornography in order to save money for a Syntha-skin treatment, but although Grinner wants normality, Reeni does not.

Machine of Death: A Collection of Stories About People Who Know How They Will Die


Ryan NorthArryn Diaz - 2010
    It didn't give you the date and it didn't give you specifics. It just spat out a sliver of paper upon which were printed, in careful block letters, the words DROWNED or CANCER or OLD AGE or CHOKED ON A HANDFUL OF POPCORN. It let people know how they were going to die." Machine of Death tells thirty-four different stories about people who know how they will die. Prepare to have your tears jerked, your spine tingled, your funny bone tickled, your mind blown, your pulse quickened, or your heart warmed. Or better yet, simply prepare to be surprised. Because even when people do have perfect knowledge of the future, there's no telling exactly how things will turn out. Featuring stories by: * Randall Munroe* Ben "Yahtzee" Croshaw* Tom Francis* Camille Alexa* Erin McKean* James L. Sutter* Douglas J. Lane* and many others.Featuring illustrations by: * Kate Beaton* Kazu Kibuishi* Aaron Diaz* Jeffrey Brown* Scott C.* Roger Langridge* Karl Kerschl* Cameron Stewart* and many others

20 Years of Tomb Raider: Digging Up the Past, Defining the Future


Meagan Marie - 2016
    Rediscover Lara Croft's greatest moments with fascinating coverage of the smash hit Tomb Raider movies, fiction, comics, and collectibles, and be enthralled by the legacy of Tomb Raider across the decades.Packed with exclusive art, photographs, and interviews covering all facets of the Tomb Raider franchise, 20 Years of Tomb Raider is the essential guide to this game's action-packed history and a must-have for every Tomb Raider fan.

The Rap Year Book: The Most Important Rap Song From Every Year Since 1979, Discussed, Debated, and Deconstructed


Shea Serrano - 2015
    Shea Serrano deftly pays homage to the most important song of each year. Serrano also examines the most important moments that surround the history and culture of rap music—from artists’ backgrounds to issues of race, the rise of hip-hop, and the struggles among its major players—both personal and professional. Covering East Coast and West Coast, famous rapper feuds, chart toppers, and show stoppers, The Rap Year Book is an in-depth look at the most influential genre of music to come out of the last generation.    Complete with infographics, lyric maps, hilarious and informative footnotes, portraits of the artists, and short essays by other prominent music writers, The Rap Year Book is both a narrative and illustrated guide to the most iconic and influential rap songs ever created.

The League of Regrettable Superheroes: Half-Baked Heroes from Comic Book History


Jon Morris - 2015
    So prepare yourself for such not-ready-for-prime-time heroes as Bee Man (Batman, but with bees), the Clown (circus-themed crimebuster), the Eye (a giant, floating eyeball; just accept it), and many other oddballs and oddities. Drawing on the entire history of the medium, The League of Regrettable Superheroes will appeal to die-hard comics fans, casual comics readers, and anyone who enjoys peering into the stranger corners of pop culture.

In Other Worlds: SF and the Human Imagination


Margaret Atwood - 2011
    This is an exploration of her relationship with the literary form we have come to know as "science fiction,” a relationship that has been lifelong, stretching from her days as a child reader in the 1940s, through her time as a graduate student at Harvard, where she worked on the Victorian ancestor of the form, and continuing as a writer and reviewer.  This book brings together her three heretofore unpublished Ellmann Lectures from 2010: "Flying Rabbits," which begins with Atwood's early  rabbit superhero creations, and goes on to speculate about masks, capes, weakling alter egos, and Things with Wings; "Burning Bushes," which follows her into Victorian otherlands and beyond; and "Dire Cartographies," which investigates Utopias and Dystopias.  In Other Worlds also includes some of Atwood's key reviews and thoughts about the form. Among those writers discussed are Marge Piercy, Rider Haggard, Ursula Le Guin, Ishiguro, Bryher, Huxley, and Jonathan Swift. She elucidates the differences (as she sees them) between "science fiction" proper, and "speculative fiction," as well as between "sword and sorcery/fantasy" and "slipstream fiction." For all readers who have loved The Handmaid's Tale, Oryx and Crake, and The Year of the Flood, In Other Worlds is a must.  From the Hardcover edition.

Shamanspace


Steve Aylett - 2002
    Opposing groups of occult assassins compete to exterminate the creator, with young gun Alix the favourite. As multidimensional war is waged, Alix travels through sidespace to confront the source of evil at the risk of destroying the universe. Shamanspace is an alchemical conspiracy adventure from Steve Aylett, author of Slaughtermatic and Atom.

Metal Gear Solid


Raymond Benson - 2008
    Six deadly FOXHOUND renegades control a nuclear disposal facility on Shadow Moses Island in the icy Aleutians. If their demands are not met, a powerful, top-secret weapon will be unleashed upon the world. The solo mission is to breach the heavily fortified base, rescue hostages, and destroy the superweapon. His only obstacles are brainwashed commandos, DNA-enhanced troops, and six extraordinarily able assassins. But nothing is as it seems - secrets, a hidden agenda, and revelation to Snake of secrets from his dark past that would shake any man to his core.

Don't Panic: The Official Hitchhiker's Guide to the Galaxy Companion


Neil Gaiman - 1986
    Told in the same fanciful, irreverent style as the Hitchhiker trilogy, with scraps of scripts, letters and comments from Adams, Don't Panic is the perfect companion to one of the most successful series in publishing history.

EVE: Source


Ccp Games - 2014
    * A beautifully designed resource chronicling one of gaming's most massive, dynamic universes! * MMORPG.com's Game of the Year 2009–2011! * 2014 marks the entry of EVE Online into its second decade!

Beyond Armageddon IV: Schism


Anthony DeCosmo - 2011
    For Trevor Stone, however, what began as a straightforward battle for survival has grown into a complex campaign against both external and internal adversaries. While his forces confront a human/alien alliance, Trevor finds that his most dangerous enemy is much closer to home. Schism is the fourth installment in the five-part Beyond Armageddon series and features massive battles over the skies of California, a conspiracy that will shake the foundation of humanity's empire, and a conversation with the gods. Get Ready. Hold on. Choose your side.

The Mind Game


Norman Spinrad - 1980
    The Movement-was it the greatest con of all time, or the last true religion? A chilling novel about the evil of cults.

Hellstrom's Hive


Frank Herbert - 1973
    Hellstrom's Project 40 was a cover for a secret laboratory, a special team of agents was immediately dispatched to discover its true purpose and its weaknesses—it could not be allowed to continue. What they discovered was a nightmare more horrific and hideous than even their paranoid government minds could devise.First published in Galaxy magazine in 1973 as "Project 40," Frank Herbert's vivid imagination and brilliant view of nature and ecology have never been more evident than in this classic of science fiction.