Forgotten Swords: The Complete Raithlindrath Series


Robert Ryan - 2015
    But trying is not succeeding - or even surviving. Lanrik is young and untested, but confident in the time-honored skills of the Raithlin scouts. He attempts to slow the horde long enough for a warning to reach his home city. But a single act of treachery, timed to devastating effect, tests him as much as the enemy.He forms a bold plan against overwhelming odds to protect all that he loves. But his choices lead him ever deeper into a life-changing struggle. Dark forces of sorcery and witchcraft are on the move. So too are the powers that contend with them. The conflict draws him into a quest for the safety of the whole land and toward a girl who comes to mean more to him than anything. He enters a world of magic: sometimes beautiful, often perilous and always unpredictable.This boxed set contains all four books of the completed Raithlindrath series. As a bonus, it includes A Spell of Swords, the prequel to the Amazon Epic Fantasy bestseller Raging Swords.

Binding Magic: Dragons of Arethia Book Two


Nikki Bollman - 2015
    In between attending make-up magic classes, dragon training lessons, and simply learning her way around the big city of Areth, Tesa can't help but try to uncover the secret behind the symbol-engraved stones Berick used to enslave her. With all her new dragon rider friends away from the city searching for the stolen egg and kidnapped guard, Tesa must find new friends and allies as she searches for the answer to the spellstones. What she finds may put her--and the dragons--in more danger than ever before.

Origin of the Library: A Path to Otherwhere Book


T.S. Paul - 2018
     It was there they found the Legion of the Damned and the Mystical Library. But how did the once Earth bound Library of Alexandria get there and who exactly is Callimachius? Take a journey to the other side of the Gate and learn that what's lost can be found again!

The Forgotten One (Dragon's Gap)


L.M. Lacee - 2020
    

The RPG Apocalypse 2


Jeremy Chambless - 2022
    

The Goblin's Shadow


Kyle Vauss - 2017
    He makes a side-living levelling up and selling characters to order. When he gets an order for a Shadow Walker, a class he’s never played before, it seems strange. Things get even stranger when, just as he’s about to kill a goblin NPC, it talks. Tom and Gabber the goblin embark on a quest to get Gabber to safety. They're pursued by Crawford, a creature hunter with an immense knowledge of the game and resources to match. He’ll never give up, never stop, and Tom must use his courage, skills and ingenuity to outwit him. This starts an epic quest of swords, magic, and monsters, while an unlikely friendship develops. Tom can’t let the hunter catch Gabber. Unlike the players, if the goblin dies, he won’t respawn.

A Tassamara Box Set: A Gift of Ghosts, A Gift of Thought and A Gift of Time, with bonus short story, The Spirits of Christmas


Sarah Wynde - 2014
    Included in this ebook bundle are A Gift of Ghosts, A Gift of Thought, The Spirits of Christmas, and A Gift of Time. A Gift of Ghosts: Akira has secrets. But so does the town of Tassamara. A Gift of Thought: Sylvie Blair swore she’d never go back to Tassamara. She was wrong. The Spirits of Christmas: Akira's plans are simple: write wedding invitations, bake Christmas cookies, and eat red meat. (The last surprises her, too.) But when Rose, the ghost who haunts her house, asks for a favor, Akira can't say no. A Gift of Time: Natalya thought she could see everything. Time is proving her wrong.

Legends of Dimmingwood Series: Books 4-6


C. Greenwood - 2015
    But when Ilan, Terrac, and the Fists in their command enter Skeltai territory through a magic portal, they find themselves in more danger than they bargained for. Their only hope of returning home alive may lie in sacrificing the thing Ilan values most -- her enchanted bow. * * * * *Book 5: Journey of Thieves -- Upon leaving Dimmingwood, Ilan thinks she has finally escaped the influence of her old enemy, the Praetor. But the secrets of her past catch up to her when she and her friends are trailed across the provinces by a mysterious assassin with a haunting connection to her childhood. * * * * *Book 6: Rule of Thieves -- Returning home, Ilan finds nothing is as she left it. After a year of peace, Skeltai raiders are once again threatening the province, even as the Dimmingwood thieves find themselves betrayed by the praetor. From within the castle in Selbius Ilan must guard against an unknown enemy plotting her assassination, while uncovering a mage's secret that could help her protect the province. When old friends turn against her, will a new alliance prove powerful enough to defend against the dark magic of the enemy? Or will the coming battle be Ilan's last? --- Books 1, 2, and 3 sold separately --

The Seven Signs: Three Book Collection


D.W. Hawkins - 2018
     Her family massacred, her home destroyed, she escapes with nothing but her mother’s heirloom and the desire for vengeance. When she’s found by Dormael, a Warlock of the Conclave, she learns that her mother’s keepsake—the very reason her family was killed—holds the power to unleash boundless destruction. Dormael and Shawna must flee for their lives before a vengeful enemy and guard against the deadly secret it seeks to unearth. Some secrets are best left buried, and vengeance must be pulled from the fists of the gods. With danger closing in around them, Shawna and Dormael are left with little choice. Will they escape, or will they drown beneath a tide of blood? From book two, The Knife in the Dark:Sanctuary beckons, but hides a deadly secret within. Dormael and D’Jenn bring a dangerous artifact home to the Conclave, hoping to answer the riddle behind an ancient mystery. But their homecoming only raises more questions as they discover an undercurrent of lies beneath the surface—lies that have been eating at the foundation of the Conclave itself, and subverting all they’ve sworn to uphold. Caught in a web of treachery, they must uncover the truth to free themselves, and keep an ancient weapon from falling into the wrong hands. To survive, Dormael and D’Jenn may have to sacrifice everything. With their home crumbling around them, they’re forced to make a dreadful choice. Will they navigate the waters of intrigue steeping the Conclave in turmoil, or be crushed by the cold heels of their enemies?From book three, The Old Man of the Temple:An archaic power awakens, but the shadows of antiquity conceal a terrible truth. Fugitives from the Conclave, Dormael and his friends flee with the armlet in their possession. Hounded by their former allies, they undertake a dangerous trek to an ancient ruin—a place where the only things older than the stones are the secrets buried beneath them. Pain and darkness wait in the halls of the dead, but something worse may be closing in from behind. With evil stirring, the fate of the world hangs in the balance. Will Dormael and his friends uncover the mystery of the artifact, or be destroyed by those who wish its power for themselves? For Dormael, D’Jenn, and Shawna, failure could mean the destruction of everything they know. The war is just beginning, and the gods will weigh the price in blood.

Warhammer Fantasy Roleplay 4th Edition Rulebook


Dominic McDowallTS Luikart - 2018
    You’ve seen them. The twisted ones, the arrogant ones, the lost ones. Oh, you’d like to walk away and life be all cake and daisies, but you know you’re going here instead. You’ll try to convince yourself it’s because you’re greedy for the loot, or can’t resist a fight, but we all know the truth. So ready your sword, clean your pistol, and watch out for that dog – he might be small but he’s unreasonably vicious.Warhammer Fantasy Roleplay takes you back to the Old World. Get the gang together, create your (anti)heroes, and set off to make your way through the vile corruption, scheming plotters and terrifying creatures intent on destruction.The Fourth Edition Warhammer Fantasy Roleplay Rulebook contains everything you need for grim and perilous roleplaying adventures in the Old World.

Next Level Magic: A Guide to Mastering the Magic the Gathering™ Card Game


Patrick Chapin
    Next Level Magic is a comprehensive course on realizing your goals in playing Magic the Gathering.

Return to Dungeon (Kobold's Quest #1)


M.J. Kaltenbrunner - 2018
     Kek has spent his life being treated like a dog, but he's only dog-like in appearance. You see, he's a kobold who originally came from a dungeon. And he's spent most of his life enslaved to a gang of exiled mercenaries hiding out in a deadly jungle. When Kek gains the power to see the hidden mechanics of reality and learns to "game" them to expand his skills and find hidden meanings, he is soon entrusted with a noble quest. He must return to the dungeon where he came from and rescue his people from servitude to the dungeon lord! Faced with untold dangers, Kek is going to need allies—such as a sweet muck fairy with a killer streak, a deadly-beautiful siren who fights best au natural, and a sensual cat woman with lightning quick moves. They are sure going to keep this lone kobold on his toes. Throughout this quest, Kek will learn the hard way that one of the greatest opponents a hero confronts is his own self-doubt. This is a LitRPG with a twist. There is no VR. The fantasy world is real. The game mechanics are part of a unique magical power that only the lucky few obtain. If you're not into this sort of thing, maybe it's time you give it a go. There's also a fun and adventure-packed story that will keep any fantasy reader engrossed right up until the end. Book two in the series is planned for launch early 2018!

Oliver's Wishes


Cory Gaffner - 2018
     Last week I had an IQ so low that I sometimes forgot how to get home, and could barely stumble through sentences. This week I am the owner of the most advanced space station in the known universe and I wield powers that can alter reality itself. If I have the energy that my power is dependent upon... You see I get more energy every day, it's a set amount. I can stockpile it or burn it all up on one giant "upgrade" as I like to call it. This power comes from one of the wishes I made, yes, on a magical genie's lamp. I know that sounds crazy. So what do a Viking woman from 800AD, a U.S. Army combat veteran, and a fat gaming nerd have in common? Well, they're my team, and if I can save up enough energy I can use my new power to give them superpowers of their own. That's the plan at least. The problem with my plan is that I have some shadow organization looking for me. They'll kill me, my family, my friends, and everyone I have ever loved to get the lamp. What do they want? As far as I can tell they want to rewrite our universe into some kind of communist paradise where freewill comes second to safety and the government. I have to find some way to keep the lamp from the organization going after it that involves more than just hiding up in my space station. I refuse to be a hermit coward. I also have an ingrained need to help people, and now I have the power to do that. I have more resources at my disposal than any law enforcement agency on earth, and a team of people willing to help me. I want to be a hero, but I have no idea what I'm doing. Did I mention I was a barely functioning idiot last week? Content Warning: This book contains foul language, mild gore, and fictional politics.

Ars Magica, Third Edition, First Printing


Ken Cliffe - 1992
    

Kuma Kuma Kuma Bear (Light Novel) Vol. 8


Kumanano - 2021
    Unenthused about attending a rich kid's party, Yuna sets out nonetheless. On her way, she walks straight into a face full of drama: a town with not one, but two warring feudal lords! Can the Bloody Bear calm these troubled waters? Or must she pick a side to support?