Domains of Dread: Ravenloft Campaign:


Steve Miller - 1997
    Features new rules for creating heroes native to the domains, adapting magic to the demiplane, and dealing with fear and horror checks when the characters experience the true terror that dominates the Ravenloft "RM" campaign.Night is Falling. The Mists are RisingEmbrace the Darkness.Enter the dark and macabre world of Ravenloft.But beware -once you begin to walk among the mists and shadows,you can never leave.Domains of Dread is the core rulebook for the second edition of the award-winning RAVENLOFT campaign setting - the original fantasy horror role-playing game. Within the pages of this book, players and Dungeon Masters will discover the darkest secrets of the Land of the Mists, including many never-before-seen features:Detailed guidelines on designing anything from short-term horror adventures to long-running campaigns of twisted terror.Complete rules for generating player characters native to the Demiplane of Dread.Four new character classes specifically designed for use in RAVENLOFT campaigns - the avenger, the anchorite, the gypsy, and the arcanist!An all-new player character race - the half-Vistani!Updated and expanded descriptions of the Demiplane and the foul lords who rule its tortured domains!Revised fear, horror, and madness checks to enhance the terror.New rules for power checks, plus thirteen detailed steps that lead from grace to absolute corruption!Summary of content:1: The Demiplane of Dread: general description of Ravenloft, as well as a history and theories about the nature of the dark powers, and an overview of the technological levels in Ravenloft (from Stone Age to Renaissance)2: Domains of the Core3: Islands of Terror (Bluetspur, G´Henna, I´Cath, Kalidnay, Nosos, Odiare, Souragne and Vorostokov)4: Clusters (Amber Wastes (Har'Akir, Sebua and Pharazia), Zherisia (Paridon and Timor), the Burning Peaks (Vecna and Kas's domains) and Pockets (Davion, The House of Lament, The Nightmare Lands and Scaena)5: Secret Societies - short chapter on nine secret societies - Keepers of the Black Feather, Green Hand, Circle, Church of Ezra, Vistani, Carnival, Kargatane, Fraternity of Shadows, Unholy Order of the rave)6: Fear, Horror, and Madness rules7: Powers Checks rules8: The Path of the Priest - changes in the priest class9: The Way of the Wizard - changes for wizards.10: Mazes of the Mind - changes for psionics11: Forged of Darkness - changes for magical items12: The Whispered Evil - curses.13: Tenets of Terror - discussion about the general nature of Ravenloft adventures and campaignsAppendix: ability scores, character races, character classes (some new: Avengers (paladins), Arcanist (wizards), Anchorites (priest of Ezra), gypsy (bard)

The Flash: Rebirth Deluxe Edition Book 2


Joshua Williamson - 2018
    Which means one thing: the Rogues are up to something, and only the Flash can stop them! But first Barry Allen needs to track down his classic cadre of villains, who've vanished in advance of their greatest plan ever. From up-and-coming writer Joshua Williamson (Illuminati, Red Skull) and illustrator Carmine Di Giandomenico comes THE FLASH: THE REBIRTH DELUXE EDITION BOOK 2! This collection features paperback volumes 3 and 4 of the series, combined to make a deluxe edition graphic novel in hardcover for the first time ever. Collects issues #14-27.

Clanbook: Toreador


Steven C. Brown - 1995
    For millennia, their world-shaking battles within the clan have been just as intense as their relentless struggles against other Kindred. No other clan has had such an effect on the world of mortals. No other clan can match the effect of the Toreador. Clanbook: Toreador includes:* the history of the clan and the roles it has played in both human and vampiric culture;* ten sample characters suitable for players and Storytellers;* the secrets of how the Toreador use their arts to destroy their enemies.

The Batman/Judge Dredd Files


John Wagner - 2004
    Mega-City One's toughest lawman collides with Gotham City's Dark Knight in an explosive new trade paperback collecting three fully-painted crossover tales, all written by John Wagner and Alan Grant with stunning, fully painted art by Simon Bisley (LOBO), Carl Critchlow (JLA: RIDDLE OF THE BEAST), Dermot Power (THE SPECTRE), Glenn Fabry (PREACHER), Jim Murray (JLA: RIDDLE OF THE BEAST) and Jason Brashill (Outlaw)! In JUDGMENT ON GOTHAM, Batman and Dredd meet head-on when Judge Death sets his sights on Gotham City. The Riddler lures our heroes into the clutches of a bizarre extradimensional warlord in THE ULTIMATE RIDDLE, and finally, DIE LAUGHING sees the Joker traveling to Mega-City One, intent on becoming the fifth Dark Judge! Co-published by DC Comics and 2000 A.D.

Green Lantern: Baptism of Fire


Ron Marz - 1999
    In this new collection, Kyle decides to seek the guidance of the greatest heroes alive -- the Flash, Batman, and Wonder Woman -- only to find that he is already worthy of the name "hero."

Superman: The Greatest Stories Ever Told, Vol. 1


Jerry SiegelAl Plastino - 2004
    SUPERMAN: THE GREATEST STORIES EVER TOLD features the first and greatest super hero the world has ever known: Superman Witness the events that have made The Man of Steel one of the most recognizable icons on the planet, captivating audiences and sparking imaginations