Book picks similar to
Goliath by Neil Gaiman
short-stories
science-fiction
audio-wanted
fiction
Wild Cards
George R.R. MartinBrian Bolland - 1986
Most victims die, others experience physical or psychic changes: aces have useful powers, deuces minor maybe entertaining abilities, jokers uglified, disabled, relegated to ghettos.
The Long Twilight
Keith Laumer - 1969
Now their long battle is nearing its climax—and the final battleground is an uncontrolled experimental power plant that threatens the Earth itself! * Night of Delusions: A detective is hired by men claiming to be government agents and given an assignment that may lead to his being hailed as the savior of the nation—or executed for treason. His mysterious clients also give him devices to use in the assignment, devices which seem to be far beyond anything of which human technology is capable. And as he doggedly pursues the case, he finds that the very fabric of reality seems to be changing around him, even to the point that he himself seems never to have existed! * Plus three short novels of equally stunning concepts and breathtaking action.
Overclocked: Stories of the Future Present
Cory Doctorow - 2007
"Anda's Game" is a spin on the bizarre new phenomenon of "cyber sweatshops," in which people are paid very low wages to play online games all day in order to generate in-game wealth, which can be converted into actual money. Another tale tells of the heroic exploits of "sysadmins" — systems administrators — as they defend the cyber-world, and hence the world at large, from worms and bioweapons. And yes, there is a story about zombies, too.
Press Start to Play
Daniel H. WilsonSeanan McGuire - 2015
The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.
Points of Departure: Liavek Stories
Patricia C. Wrede - 2015
Liavek is a hot, busy trade city, situated on the southern shore of the Sea of Luck at the mouth of the Cat River. In Liavek, magic is based on one’s “birth luck” and the length of time one’s mother was in labor. Everyone has luck, but using it is another matter. Luck, or magic, must be invested annually in some object outside oneself; only then can it be used to power spells. And investing one’s magic is difficult and dangerous. Prospective magicians who fail find their magic draining away, and with it, their life. From that mad and wonderful seed, Wrede and Dean create an enthralling set of stories, where a god is trapped in the body of a chipmunk, where a play has the potential to incite a riot and change a nation, and where a family is coming apart at the seams, and going to enormous lengths to stitch itself back together. All of the stories are tied together by the unforgettable character of Granny, Ka’Riatha—the one the Book of Curses calls the Guardian of the S’Rian Gods. Granny moves through each story, casting spells and bringing her tart brand of wisdom to a world come undone. This spellbinding set is perfect for fans of both titans of the genre, and will bring equal parts thrilled gasps and charmed smiles to readers everywhere.
Shock
Kathy Reichs - 2015
Reeling from the recent death of her mother, and nervous about meeting her dad for the first time, she could hardly be less excited at the prospect of starting this new chapter of her life. With its balmy weather and relaxed Southern atmosphere, South Carolina feels like a foreign country compared to Tory’s native New England. But her worries begin to fade once she lays eyes on rugged, mysterious Morris Island, and three quirky boys who are as lively and curious as Tory herself. Maybe—just maybe—this new home has something wonderful in store for her after all.In this glimpse into the world of the Virals before they became Virals, sometimes what seems like an ending is only the start.
Ricochet Joe
Dean Koontz - 2017
When a series of strange intuitions leads him to a crime in progress, Joe jumps headlong into danger without hesitation. In the aftermath, he wonders about the uncanny impulse that suddenly swept over him.
Until new friend Portia Montclair, the strangely wise daughter of the local police chief, explains to him what sent him ricocheting around town like a crazy pinball. Portia tells of another reality, a reality more thrilling—and terrifying—than Joe ever imagined. Timeless, elemental forces of good and evil have come to the quiet town of Little City: a cosmic entity capable of infecting human beings, and the seeker who has chosen Joe to find it.
To stop the malevolent invader, this average Joe must be braver than he ever thought possible…and face the hardest decisions of his life.
The Elephant in the Room
Paul Cornell - 2013
R. Martin's Wild Cards multi-author shared-world universe has been thrilling readers for over 25 years. Now, in addition to overseeing the ongoing publication of new Wild Cards books (like 2011's Fort Freak, Martin is also commissioning and editing new Wild Cards stories for publication on Tor.com. Paul Cornell's "The Elephant in the Room" is the tale of a young woman who can temporarily take on the superpowers of people she's near...and of the crisis this leads her into as she struggles to deal with an overcontrolling mother, a very strange boyfriend, and the beginning of a career.At the publisher's request, this title is being sold without Digital Rights Management software (DRM) applied.
First Meetings in Ender's Universe
Orson Scott Card - 1999
In the years between the first two Bugger Wars, the Hegemony is desperate to recruit brilliant military commanders to repel the alien invasion. They may have found their man--or boy--in John Paul Wiggin....In "Teacher's Pest"-a novella written especially for this collection--a brilliant but arrogant John Paul Wiggin, now a university student, matches wits with an equally brilliant graduate student. "The Investment Counselor" is set after the end of the Bugger Wars. Banished from Earth and slandered as a mass murderer, twenty-year-old Andrew Wiggin wanders incognito from planet to planet as a fugitive--until a blackmailing tax inspector compromises his identity and threatens to expose Ender the Xeoncide. Also reprinted here is the original award-winning novella, "Ender's Game," which first appeared in 1977.
Weatherman
Lois McMaster Bujold - 1990
When the commander orders his men to enter a facility that is leaking poisonous radiation, the men revolt, and it's up to Miles to use his wits to avoid a massacre. A story later incorporated into the Hugo Award-winning novel THE VOR GAME.NEW YORK TIMES BESTSELLING AUTHORBujold's "work remains among the most enjoyable and rewarding in contemporary SF."- Publishers Weekly“Bujold has a gift, nearly unique in science fiction, for the comedy of manners.” - Chicago Sun Times“Bujold is not just a master of plot, she is a master of emotion.”- SF Site"Bujold is one of the best writers of SF adventures to come along in years."- LocusLois McMaster Bujold was born in 1949, the daughter of an engineering professor at Ohio State University, from whom she picked up her early interest in science fiction. She now lives in Minneapolis, and has two grown children. She began writing with the aim of professional publication in 1982. She wrote three novels in three years; in October of 1985, all three sold to Baen Books, launching her career. Bujold went on to write many other books for Baen, mostly featuring her popular character Miles Naismith Vorkosigan, his family, friends, and enemies. Her books have been translated into over twenty languages. Her fantasy from Eos includes the award-winning Chalion series and the Sharing Knife series.
The Third Bear
Jeff VanderMeer - 2010
Exotic beasts and improbable travelers roam restlessly through these darkly diverting and finely honed tales.In “The Situation,” a beleaguered office worker creates a child-swallowing manta-ray to be used for educational purposes (once described as Dilbert meets Gormenghast). In “Three Days in a Border Town,” a sharpshooter seeks the truth about her husband in an elusive floating city beyond a far-future horizon; “Errata” follows an oddly familiar writer who has marshaled a penguin, a shaman, and two pearl-handled pistols with which to plot the end of the world. Also included are two stories original to this collection, including “The Quickening,” in which a lonely child is torn between familial obligation and loyalty to a maligned talking rabbit.Chimerical and hypnotic, VanderMeer leads readers through the postmodern into a new literature of the imagination.
Waylaid
Kim Harrison - 2016
The magic of the Hollows runs full force into the technological sophistication of The Drafter when a device capable of carrying a city’s data stream pulls Rachel, the bounty hunter witch of the Hollows, between realities, marooning her in a world where the supernatural holds no sway. To get Rachel and Jenks home, Peri, the dangerous renegade of 2030, must decide what will chart her future: her blind trust in those who grant her power, or her intuition telling her to believe.
Doctor Who: Eleven Doctors, Eleven Stories
Eoin ColferCharlie Higson - 2013
Eleven Doctors, eleven stories, eleven unique interpretations of the Doctor, his terrifying alien enemies and his time-travelling adventures.
In Time
Alexandra Bracken - 2013
Gabe's life has been devastated in the wake of the economic crash. The only option left for someone like him to escape his tragic past is to leave his small town behind and to attempt to become a skiptracer. This already almost impossible task is made all the more difficult by his first score, a young girl who won't speak, but who changes his life in ways he could never imagine.
Steel Scars
Victoria Aveyard - 2016
As she travels the land recruiting black market traders, smugglers, and extremists for her first attempt at an attack on the capital, she stumbles upon a connection that may prove to be the key to the entire operation—Mare Barrow.