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Empires of Eve: A History of the Great Empires of Eve Online
Andrew Groen - 2016
The conflict and struggle for power between these diverse governments has led to wars, espionage, and battles fought by thousands of people from nations all over the world. There have been climactic last stands, wars for honor and revenge, and spies who caused more damage than a fleet of warships.Empires of EVE is the history of how political ideas first began to take hold in EVE Online, how that led to the creation of the first governments and political icons, and how those governments eventually collapsed into a state of total war from 2007-2009.
The Art of Fallout 4
Bethesda Softworks - 2015
Featuring 368 oversize pages, never-before-seen designs, and concept art from the game's dynamic environments, iconic characters, detailed weapons, and more -- along with commentary from the developers themselves.
Troublemakers: Silicon Valley's Coming of Age
Leslie Berlin - 2017
This is the gripping tale of seven exceptional men and women, pioneers of Silicon Valley in the 1970s and early 1980s. Together, they worked across generations, industries, and companies to bring technology from Pentagon offices and university laboratories to the rest of us. In doing so, they changed the world. In Troublemakers, historian Leslie Berlin introduces the people and stories behind the birth of the Internet and the microprocessor, as well as Apple, Atari, Genentech, Xerox PARC, ROLM, ASK, and the iconic venture capital firms Sequoia Capital and Kleiner Perkins Caufield & Byers. In the space of only seven years and thirty-five miles, five major industries—personal computing, video games, biotechnology, modern venture capital, and advanced semiconductor logic—were born.During these same years, the first ARPANET transmission came into a Stanford lab, the university began licensing faculty innovations to businesses, and the Silicon Valley tech community began mobilizing to develop the lobbying clout and influence that have become critical components of modern American politics. In other words, these were the years when one of the most powerful pillars of our modern innovation and political systems was first erected.Featured among well-known Silicon Valley innovators like Steve Jobs, Regis McKenna, Larry Ellison, and Don Valentine are Mike Markkula, the underappreciated chairman of Apple who owned one-third of the company; Bob Taylor, who kick-started the Arpanet and masterminded the personal computer; software entrepreneur Sandra Kurtzig, the first woman to take a technology company public; Bob Swanson, the cofounder of Genentech; Al Alcorn, the Atari engineer behind the first wildly successful video game; Fawn Alvarez, who rose from an assembler on a factory line to the executive suite; and Niels Reimers, the Stanford administrator who changed how university innovations reach the public. Together, these troublemakers rewrote the rules and invented the future.
Hemingway's Paris: A User's Guide (Kindle Single)
John Baxter - 2016
What was Paris to Hemingway, and he to Paris? And how much of his city survives for us to visit and explore? In Hemingway's Paris: A User's Guide, prize-winning author John Baxter (The Most Beautiful Walk in the World) evokes the French capital as it was between 1921 and 1926, when Hemingway lived there, and provides a unique insider's guide to the city he knew and loved. John Baxter was born in Australia, but has lived in Paris for 25 years, most of that time in the building which Sylvia Beach made her home while running the famous Shakespeare and Company bookshop. As well as writing extensively about the city and its history, he leads literary walks around sites associated with James Joyce, Gertrude Stein, F Scott Fitzgerald and Ernest Hemingway. More details on www.johnbaxterparis.com.
Remarkable People: Extraordinary Stories of Everyday Lives
Dan Walker - 2020
An uplifting tonic for the darkness and negativity of recent times.We live in an age of anxiety, besieged by bad news and uncertainty. But Dan Walker, the host of BBC1's Breakfast and Football Focus, is determined to shine a light onto stories of selflessness and compassion that seldom make the headlines. In the course of his professional life, Dan has encountered many inspiring stories of bravery and kindness. In Remarkable People, he recounts tales of incredible humanity, empathy, compassion, and a steely determination to transform lives, restore trust, renew hope.Remarkable People is the perfect book for these challenging times; an escape from the negativity of our everyday news cycle, and a tribute to courage and positivity.
The Man Called Red: An Autobiography of a Guide and Outfitter in Northern British Columbia
N.B. Sorensen - 2016
One likes him almost immediately, both for his character, his honesty, and integrity and for his singular, unbending self-accountability. He gets on well with almost everyone he meets - becoming the bane of those who cheat and lie and steal - and marries a woman he deserves and appreciates as much as he does the land that he explores and worships. From the early 1900s until the present day, "Red" Sorensen recounts with exquisitely detailed descriptiveness his wilderness adventures and all-too-frequent brushes with mortal danger, whether from ubiquitous mountain predators, natural catastrophes, foolish fellow men, or his planes that seem to crash too often. I find myself in awe of this man, and I admire his wife who kept up with him; It takes a special kind of women to love a man extraordinary as Red. If you sign up for his ride, prepare to be awestruck by the country he guides you through, and the quality of this man called simple "Red."Become part of a rapidly Vanishing Time and a rapidly Vanishing Place, BUY NOW
Power-Up: How Japanese Video Games Gave the World an Extra Life
Chris Kohler - 2004
Just some of the features readers will find in this book include:Profiles of some of the most fascinating Japanese video game designers in the industry, along with a critical look at Japanese video games from their earliest beginnings to new, exciting trends that ride the bleeding edge of popular culture.Explanations on why Japanese video games are unique and why they resonate so well with young American players.Fresh insight into classic Japanese video games and the elements that made them so different from American games, the origin of Nintendo, Japan's oldest and largest video game producer, Japanese Role-Playing Games, and much more!In addition, the future of the Japanese gaming industry is also explored.This product is available for sale worldwide.
In the Deep Heart's Core
Michael Johnston - 2002
At Greenville High School, he confronted a racially divided world in which his African-American students had to struggle daily against a legacy of crippling poverty and the scourges of drug addiction and gang violence that ravaged their community. In the Deep Heart's Core tells the story of how Johnston reached out to inspire his teenage students with all the means at his disposal — from the language of the great poets to the strategies of chess to the vigor of athletics. Vibrantly alive with the rich atmosphere of the Mississippi Delta — the haunting beauty of its hollows and the aching tragedy of its history — In the Deep Heart's Core is a compassionate, eloquent, and profoundly moving book. It is an inspiring and unforgettable story of one young man's experience in the Teach for America program, and of how a new generation of teachers is reaching out to give hope to the students society has forgotten.
Bob Marley: Lyrical Genius
Kwame Dawes - 2003
He was a performer who held true to his religious and cultural heritage, yet he is still awarded the status of world rock star. Renowned poet and scholar Kwame Dawes analyses in detail what his actual verses and lyrics meant when matched against the social and political climate of the time and what it meant to be a black man in the modern world.
Walk-On: Life from the End of the Bench
Alan Williams - 2005
Alan Williams knew nothing about being the star, but a courageous basketball player shows that one can still find success in the midst of failure. Even though Alan's career didn't result in him being a lottery pick in the first round of the NBA draft, Walk-On gives each of us something to cheer about. From the end of the bench, a firsthand view of major college basketball proves that ultimate fulfillment in life is not found in how many points we score, but in having a hope and a faith in those things in life which cannot be seen.JOIN THE FIGHT FOR CANCERJIMMY V FOUNDATION: A portion of the proceeds from Walk-On will be donated to the V Foundation, an organization helping to support cancer research. The V Foundation was founded in memory of the late Jim Valvano, former coach of NC STATE, who died years ago of cancer.
Chasing Moonlight
Brett Friedlander - 2009
But what's the real story of Moonlight Graham? In Chasing Moonlight, the authors follow Graham's life from his youth spent with his younger brother, Frank Porter Graham, who became the president of the University of North Carolina and a United States Senator; through his career as a medical student in Baltimore and New York while he played baseball at the same time; through his minor league successes in Scranton, Pennsylvania; to his one and a half innings in a major league game. In Graham's Minnesota years, the authors reveal a man whose pioneering research on children's blood pressure is still used at institutions such as the Mayo Clinic and whose quiet philanthropy made him beloved in his community.
Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More
Dustin Hansen - 2016
Find out about the fast and furious growth and evolution of video games (including how they are quickly taking over the world!) by looking at some of the most popular, innovative, and influential games ever, from Pong, the very first arcade game ever, to modern hits like Uncharted.Learn about the creators and inspiration (Mario was named after Nintendo's landlord after he barged into a staff meeting demanding rent), discover historical trivia and Easter eggs (The developers of Halo 2 drank over 24,000 gallons of soda while making the game), and explore the innovations that make each game special (The ghosts in Pac-Man are the first example of AI in a video game).Whether you consider yourself a hard-core gamer or are just curious to see what everyone is talking about, Game On! is the book for you!
Untold: The Daniel Morgan Murder Exposed
Alastair Morgan - 2017
At the bottom of that iceberg of 'dark arts' - hacking, bugging and bribing bent cops - is the body of Daniel Morgan. The truth behind his killing is obscured by a web of corruption and cover-ups.Written by Daniel's brother Alastair, with investigative journalist Peter Jukes, Untold marks the 30th anniversary of the murder once described by an Assistant Commissioner of the Met as 'one of the most disgraceful episodes in the entire history of the Metropolitan Police Service.'Going beyond the number one hit podcast of the same name, this is the inside story in full. Including fresh revelations, new evidence, all the latest findings and, at its heart, the tragic story of a family whose lives have been torn apart in the search for answers.If you haven't heard of this story, ask yourself, why?
A Mind at Play: How Claude Shannon Invented the Information Age
Jimmy Soni - 2017
He constructed a fleet of customized unicycles and a flamethrowing trumpet, outfoxed Vegas casinos, and built juggling robots. He also wrote the seminal text of the digital revolution, which has been called “the Magna Carta of the Information Age.” His discoveries would lead contemporaries to compare him to Albert Einstein and Isaac Newton. His work anticipated by decades the world we’d be living in today—and gave mathematicians and engineers the tools to bring that world to pass.In this elegantly written, exhaustively researched biography, Jimmy Soni and Rob Goodman reveal Claude Shannon’s full story for the first time. It’s the story of a small-town Michigan boy whose career stretched from the era of room-sized computers powered by gears and string to the age of Apple. It’s the story of the origins of our digital world in the tunnels of MIT and the “idea factory” of Bell Labs, in the “scientists’ war” with Nazi Germany, and in the work of Shannon’s collaborators and rivals, thinkers like Alan Turing, John von Neumann, Vannevar Bush, and Norbert Wiener.And it’s the story of Shannon’s life as an often reclusive, always playful genius. With access to Shannon’s family and friends, A Mind at Play brings this singular innovator and creative genius to life.
I Just Made The Tea: A lifetime in the Formula 1 pitlane
Di Spires - 2012
In all that time she ran the team motorhome for a succession of different teams, including Lotus in the Senna era and Benetton in the Schumacher era. Her memoir looks at Formula 1 from an unusual viewpoint. As well as Formula 1 people, she has encountered personalities from every walk of life, from royalty to criminals on the run. Her stories range from the hilarious to the tragic and provide a unique insight. This is a fast-paced read packed with surprising snippets and observations, with plenty of intimate insight into what the drivers are really like.