A World of Curiosities: Surprising, Interesting, and Downright Unbelievable Facts from Every Nation on the Planet


John Oldale - 2011
    John Oldale has logged half a million miles visiting more than ninety nations. Now, he celebrates our weird and wonderful world in a cornucopia of fascinating facts brought vividly to life through the unexpected stories behind them. Touching on history, travel, politics, natural history and more, he paints a unique portrait of each country from the mightiest to the most miniscule. You won't find the following in your average travel guide: ·        Why is kissing on trains banned in France?·        In what country are litigants expected to present their case at court in the form of a poem?·        Which war did women win in 1929 just by sitting down?·        If Panama hats aren’t from Panama, where are they from?·        Who eat fresh camel dung as a cure for dysentery (and why does it work)?·        Why were US disk jockeys once told they could play birthday requests on any day except the one requested?·        Which modern dictator banned old age, libraries and gold teeth, and was later replaced by his dentist?·         And 2,000 more funny, trivial, poignant, and telling facts  A must for active and armchair globe-trotters alike, A World of Curiosities will engross anyone who is at all curious about the world beyond their door. Explore and enjoy.

Harry Potter: A Journey Through A History of Magic


British Library - 2017
    Rowling, magical illustrations from Jim Kay and weird, wonderful and inspiring artefacts that have been magically released from the archives at the British Library. This spellbinding book takes readers on a journey through the Hogwarts curriculum, including Herbology, Defence Against the Dark Arts, Astronomy, Divination and more. Discover the truth behind making the Philosopher's Stone, create your very own potion and uncover the secret of invisible ink. Learn all about the history of mandrake roots and dragons, discover what witches really used their brooms for, pore over incredible images of actual mermaids and read about real-life potions, astronomers and alchemists. The perfect gift for aspiring witches and wizards and any Harry Potter fan. Celebrating twenty years of Harry Potter magic, and produced in association with the British Library to support their major exhibition, Harry Potter: A History of Magic.Contents:The magical world of Harry Potter --The journey --Potions and alchemy --Herbology --Charms --Astronomy --Divination --Defence against the dark arts --Care of magical creatures --Past, present, future --The British Library --J. K. Rowling.

Do Polar Bears Get Lonely?: And 101 Other Intriguing Science Questions


New Scientist - 2008
    Following the phenomenal success of Does Anything Eat Wasps? (2005) and the even more spectacularly successful Why Don't Penguins' Feet Freeze? (2006), this latest collection includes a bumper crop of wise and wonderful answers never before seen in book form.As usual, the simplest questions often have the most complex answers - while some that seem the knottiest have very simple explanations. New Scientist's 'Last Word' is regularly voted the magazine's most popular section as it celebrates all questions - the trivial, idiosyncratic, baffling and strange. This all-new and eagerly awaited selection of the best again presents popular science at its most entertaining and enlightening.

The Complete Idiot's Guide to Astrology


Madeline Gerwick-Brodeur - 1997
    You know your sun sign and can even find your daily horoscope in the newspaper. But when it comes to understanding what astrology can tell you about yourself and your future, you feel like you're lost in space. Don't go retrograde yet--there's still time to let the sun (and moon and planets) shine in! The Complete Idiot's Guide to Astrology will give you new insights into how the zodiac affects your personality, your relationships your work, and the world. In this Complete Idiot's Guide, you get:

The Original Folk and Fairy Tales of the Brothers Grimm


Jacob Grimm - 1815
    Yet few people today are familiar with the majority of tales from the two early volumes, since in the next four decades the Grimms would publish six other editions, each extensively revised in content and style. For the very first time, " The Original Folk and Fairy Tales of the Brothers Grimm" makes available in English all 156 stories from the 1812 and 1815 editions. These narrative gems, newly translated and brought together in one beautiful book, are accompanied by sumptuous new illustrations from award-winning artist Andrea Dezso.From "The Frog King" to "The Golden Key," wondrous worlds unfold--heroes and heroines are rewarded, weaker animals triumph over the strong, and simple bumpkins prove themselves not so simple after all. Esteemed fairy tale scholar Jack Zipes offers accessible translations that retain the spare description and engaging storytelling style of the originals. Indeed, this is what makes the tales from the 1812 and 1815 editions unique--they reflect diverse voices, rooted in oral traditions, that are absent from the Grimms' later, more embellished collections of tales. Zipes's introduction gives important historical context, and the book includes the Grimms' prefaces and notes.A delight to read, "The Original Folk and Fairy Tales of the Brothers Grimm" presents these peerless stories to a whole new generation of readers."

The Satanic Bible


Anton Szandor LaVey - 1969
    It is a collection of essays, observations and rituals, and outlines LaVey's Satanic ideology. It contains the core principles of the Church of Satan and is considered the foundation of the philosophy and dogma that constitute LaVeyan Satanism.

Chariots of The Gods


Erich von Däniken - 1999
    This world-famous bestseller has withstood the test of time, inspiring countless books and films, including the author's own popular sequel, The Eyes of the Sphinx. But here is where it all began--von Daniken's startling theories of our earliest encounters with alien worlds, based upon his lifelong studies of ancient ruins, lost cities, potential spaceports, and a myriad of hard scientific facts that point to extraterrestrial intervention in human history. Most incredible of all, however, is von Daniken's theory that we ourselves are the descendants of these galactic pioneers--and the archeological discoveries that prove it... * An alien astronaut preserved in a pyramid * Thousand-year-old spaceflight navigation charts * Computer astronomy from Incan and Egyptian ruins * A map of the land beneath the ice cap of Antarctica * A giant spaceport discovered in the Andes Includes remarkable photos that document mankind's first contact with aliens at the dawn of civilization.

The Geek Atlas


John Graham-Cumming - 2009
    With this unique traveler's guide, you'll learn about 128 destinations around the world where discoveries in science, mathematics, or technology occurred or is happening now. Travel to Munich to see the world's largest science museum, watch Foucault's pendulum swinging in Paris, ponder a descendant of Newton's apple tree at Trinity College, Cambridge, and more. Each site in The Geek Atlas focuses on discoveries or inventions, and includes information about the people and the science behind them. Full of interesting photos and illustrations, the book is organized geographically by country (by state within the U.S.), complete with latitudes and longitudes for GPS devices. Destinations include:Bletchley Park in the UK, where the Enigma code was broken The Alan Turing Memorial in Manchester, England The Horn Antenna in New Jersey, where the Big Bang theory was confirmed The National Cryptologic Museum in Fort Meade, Maryland The Trinity Test Site in New Mexico, where the first atomic bomb was exploded The Joint Genome Institute in Walnut Creek, California You won't find tedious, third-rate museums, or a tacky plaque stuck to a wall stating that "Professor X slept here." Every site in this book has real scientific, mathematical, or technological interest -- places guaranteed to make every geek's heart pound a little faster. Plan a trip with The Geek Atlas and make your own discoveries along the way.

A Dictionary of Symbols


Juan Eduardo Cirlot - 1958
    At every stage of civilization, people have relied on symbolic expression, and advances in science and technology have only increased our dependence on symbols. The language of symbols is considered a science, and this informative volume offers an indispensable tool in the study of symbology. It can be used as a reference or simply browsed for pleasure. Many of its entries — those on architecture, mandala, numbers, serpent, water, and zodiac, for example — can be read as independent essays. The vitality of symbology has never been greater: An essential part of the ancient arts of the Orient and of the Western medieval traditions, symbolism underwent a 20th-century revival with the study of the unconscious, both directly in the field of dreams, visions, and psychoanalysis, and indirectly in art and poetry. A wide audience awaits the assistance of this dictionary in elucidating the symbolic worlds encountered in both the arts and the history of ideas.

Attack of the Flickering Skeletons: More Terrible Old Games You’ve Probably Never Heard Of


Stuart Ashen - 2017
    You will probably wish you still didn’t.YouTube sensation Stuart Ashen is back with his second instalment of terrible old computer games you’ve probably never heard of... because what the world needs right now is to know exactly how bad Domain of the Undead for the Atari 8-bit computers was.Attack of the Flickering Skeletons is even bigger than the original Terrible Old Games You’ve Probably Never Heard Of – this second excavation of gaming’s buried past will not only unearth more appalling excuses for digital entertainment, but also feature guest contributors and several special interest chapters not based around single specific games.These are NOT the games you’ve heard of a million times in YouTube videos. This is a compilation of truly obscure and dreadful games. Dripping with wry humour and featuring the best, worst graphics from the games themselves, this book encapsulates the atrocities produced in the days of tight budgets and low quality controls.These are even more appalling games that leaked from the industry’s tear ducts, taken down from the dusty shelves of history by the man who has somehow made a living by sticking rubbish on a sofa and talking about it.

How to Write Science Fiction & Fantasy


Orson Scott Card - 1990
    Your readers are curious and want you to take them beyond ""The Fields We Know,"" to help them explore the infinite boundaries of the worlds you create.Here, science fiction great Orson Scott Card shares his expertise in these genres. You'll learn:- What is and isn't science fiction and fantasy, and by whose standards -- and where your work fits in.- How to build, populate, and dramatize a credible, inviting world your readers will want to explore.- How to use the MICE quotient -- milieu, idea, character, event -- to structure a successful story.- Where the markets are and how to reach them to get published.The knowledge and skills you gain through this book will help you effectively lead your readers into the strangeness you create -- one tantalizing step at a time.

The Gods of the Celts


Miranda Aldhouse-Green - 1986
    It introduces the Celts, describes the geographical and chronological scope of the book and examines the nature of the evidence. Further chapters cover the various cults of sun and sky, mother-goddesses and fertility, war, death and the underworld, water gods and healers, animals and animism and, finally, symbolism and imagery.

What on Earth Evolved?: 100 Species that Changed the World


Christopher Lloyd - 2009
    What is life? Why have creatures evolved as they are? Which species have been the most successful? Where does humanity fit in? Christopher Lloyd leads us on an extraordinary journey, from the birth of life to the present day, as he attempts to answer these questions and to explain the phenomena that we call 'life on Earth'.

Greek Myths: Meet the Heroes and Heroines, Monsters and Gods of Ancient Greece


Jean Menzies - 2020
    Perfect for children aged 7 to 9, this collection contains more than 30 enthralling new retellings of favourite myths as well as some you might not have heard before.Including Theseus and the Minotaur, The 12 labours of Herakles, and the escapades of Jason and the Argonauts, each myth is told in engaging modern language, which is easy for children to understand yet still retains the humour and intrigue of the original tales. Stunning illustrations by multi-award winning artist Katie Ponder breathe new life into each classic story.Additional feature pages delve deeper into the mythical world, providing profiles of the gods and a map detailing Odysseus' long voyage home from the Trojan War. The reference section provides key background information, such as Ancient Greek storytelling and the incredible beasts of the myths, and a pronunciation guide.Greek Myths is the perfect gift, featuring foil on the cover and beautiful illustrations throughout. Children will love exploring the tales by themselves or as bedtime stories. It will be treasured forever.

The Hot Zone: The Terrifying True Story of the Origins of the Ebola Virus


Richard Preston - 1994
    There is no cure. In a few days 90 percent of its victims are dead. A secret military SWAT team of soldiers and scientists is mobilized to stop the outbreak of this exotic "hot" virus. The Hot Zone tells this dramatic story, giving a hair-raising account of the appearance of rare and lethal viruses and their "crashes" into the human race. Shocking, frightening, and impossible to ignore, The Hot Zone proves that truth really is scarier than fiction.