Pathfinder Roleplaying Game: Mythic Adventures


Jason BulmahnTracy Hurley - 2013
    Many adventurers pick up swords or call upon strange powers in times of trouble, yet only a few are chosen by fate or the gods to change the course of history. These are mythic heroes—legendary figures whose every footstep shakes the heavens. With Pathfinder Roleplaying Game: Mythic Adventures, it's your turn to change the world. Choose a mythic path and take on unbelievable powers by completing mythic trials tied to your character's story. Each mythic path works in parallel with your character class, allowing you to continue advancing in your chosen calling even as you seek a greater destiny. Best of all, you can start playing a mythic character at any point—even as early as 1st level!Pathfinder Roleplaying Game: Mythic Adventures is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Roleplaying Game: Mythic Adventures is a 256-page hardcover book that includes:- Complete rules for playing mythic characters of six different paths: archmage, champion, guardian, hierophant, marshal, and trickster.- New mythic feats for every class, such as Powerful Shape, which allows druids to transform into enormous animals, or Deadly Stroke, which lets a mythic character dispatch even a formidable enemy with a single blow.- A whole grimoire of new and supercharged spells. Bring down a castle with a mythic meteor swarm, transform the landscape with terraform, or make every memory and record of someone disappear with mythic modify memory!- Tons of monsters enhanced with mythic abilities and ready to challenge your heroes, from dragons to vampires!- A hoard of new mythic magic items and artifacts. Brandish the sword of inner fire, capable of burning even elemental creatures, or turn your enemies to stone with the medusa-headed shield aegis!- A complete mythic adventure for 7th-level characters.- Advice on running a mythic game and forging your own legends.... and much, much more!Cover art by Wayne Reynolds

The Complete Paladin's Handbook


Rick Swan - 1994
    Create or enhance your paladin with new proficiencies and equipment, new rules for bonded mounts, and paladin kits like the divinate, envoy, ghosthunter, skyrider, and the indomitable wyrmslayer.

GURPS Illuminati: The World is Stranger Than You Think


Nigel Findley - 1995
    -- Ties in with current Hollywood hits...aliens and conspiracy -- Illustrated by award-winning cartoonist and satirist Alexis Gilliland.

Everything is Worth Killing: Isaac's Tale (An Apocalyptic LitRPG)


Alex Oakchest - 2019
    Dozens of warmongering ogres. Hundreds of dynamite-wielding gnomes. And one normal guy in the middle of it all. Bad mornings. We've all had 'em. But what if you woke up in a post-apocalyptic land filled with wizards, dragons, and ogres? Not only that, but you woke up as a prisoner of a clan of mages who don’t even speak your language? What if these guys expected you to know magic, but left you to figure out for yourself how to cast it? These are the problems Isaac must solve. And what's he going to do when death knocks on his door? He's going to blast a fireball through the letterbox and send death running. But first...he just needs to learn how to even cast a fireball. Follow his journey through a land filled with creatures that want to kill him, and watch as he refuses to let them. Accompany him into a land of mystery and danger, where life is tough and learning spells and skills takes work. A land where Isaac is determined to stop being the prey and become the predator. This is his journey to make allies and friends in this new world. A journey through battles against slaver ogres and wingless dragons and gnome dictators. Through experimentation and adaptation, where he learns that killing one enemy helps him against the next. It’s also his journey to find a warm, comfy bed. This is the tale of a someone who used to be a normal guy. It's Isaac’s tale of adapting to a world where everything is worth killing. Over 500 pages of fast-moving fantasy, set in a brutal apocalyptic world. This is a mesmerizing story about one guy's quest for power and survival, with light litrpg/game-like elements and a focus on him learning how to use magic. 'Amazing - I love it because of how original it is. This is a hidden gem. The story is good and I'm enjoying the style.' - Early Reviewer 'A breath of fresh air. Isaac is not some over-powered or genius guy. He is just a dude trying to survive in the cruel world he was thrown in, and he is trying to make head and tail of what is going on.' - Early reviewer 'Enjoyable - I especially like the rationality of the main character and how he approaches problems. Unique, definitely worth reading.' - Early reviewer.

Street Samurai Catalog


Tom Dowd - 1990
    A predator-for-hire in the savage urban world of Shadowrun. You've devoted your life to honing your combat and martial skills. The tools of your trade are airfoil grenades, form-fitting body armor, and an Ares Crusader machine-pistol. An expansion for Shadowrun, the Street Samurai Catalog will let you outfit yourself with the latest equipment available on the black market: retractable hand razors, ultrasonic sights, enhanced reflexes, and maybe a rangefinder for your cybereyes. Whatever you need to get the job done, you can find it here, but it won't be cheap. And remember to watch your back before someone decides to make you yesterday's news.

Essence: A Divine Dungeon Anthology


Dakota Krout - 2019
    Young or old. Each has their own path to power.Delve into the world of the Divine Dungeon with new and old cultivators alike. Discover the Lion Kingdom’s beginning, learn the origin of Odin and his ravens, and take a philosophical approach to cultivation. These stories and more are included in the first short story anthology set in Dakota Krout’s Divine Dungeon universe.Eight incredible new tales told by eight amazing authors.Check out this LitRPG and GameLit fantasy anthology today! Lion Start by Rohan HublikarJoin Garron and Andros as they flee an oppressive Noble house and begin learning the secrets of cultivation while evading capture. Perhaps their methods will even create a legacy of its own? Legacy of Thunder by Steven WilldenLearn the origin of Odin and his ravens, back when they were all simple cultivators in Azguardia. How did a child eventually become one of the most powerful and well-known lightning users of all time? Flight of the Glitterflit by Ryan BallTest both the dangers and joys of surpassing your personal limits with Jack, as he learns what it really means to determine your own destiny. A person’s fate is never what you would suspect. Splat! by Raymond JohnsonA simple Dungeon Goblin has been killed in the same way over and over, constantly revived by the dungeon it has bound itself to. Is there more to the deaths than simply fighting adventurers? The Spirit Dungeon by Alexis KeaneAn infernal cultivator is driven from his home by true necromancers. During his escape, he finds a secret that could allow him to live nearly forever. Will he be able to control it? Hidden Lantern by James AuwaerterThe Inquisition has arrived. At least, one of the members has. It is up to him to determine if this area is worth saving… or should be purged by fire. Butcher Boy by Dakota KroutFollow the saga of Ramset as he learns what it means to be a cultivator in a city where men are only allowed to be mere mortals. Axiom by Dennis VanderkerkenWhat is cultivation? How is it possible? Philosophy to the rescue! When an old man loses everything, he decides that age is not going to be what stops him from rescuing the young ones that have been ‘recruited’ by the raiders that took them.

The Demon Awakens / The Demon Spirit


R.A. Salvatore - 2002
    A. Salvatore was born in Massachusetts in 1959. His first published novel was The Crystal Shard. He has since published more than a dozen novels, including the New York Times bestsellers The Halfling's Gem, Sojourn, The Legacy, and Starless Night. He makes his home in Massachusetts with his wife, Diane, and their three children. "From the Paperback edition."

The Extraordinary Adventures of Baron Munchausen


James Wallis - 2008
    It's a role-playing story-telling game of outrageous originality and swashbuckling exaggeration, stretching the bounds of truth until they twang. How is this possible? If Baron Munchausen is involved, anything is possible. The Extraordinary Adventures of Baron Munchausen contains full rules, more than two hundred adventures ready to be played, mechanics that replace dice and pencils with money and fine wine, and many insults against the inhabitants of various nations, but principally the French. This expanded edition is a facsimile of a suppressed volume originally published in 1808. It contains additional rules for playing in an Arabian style and a complete supplementary game, 'My Uncle the Baron', designed for children, the inbred and those who are very drunk. "The original edition of The Extraordinary Adventures of Baron Munchausen was unique and marvellous. This new edition is even better. If you are a clever person with clever friends, you will enjoy reading and playing it. Let's not consider the alternative." -Steve Jackson, creator of Munchkin "Utter brilliance in RPG form!" -John Kovalic, creator of Dork Tower Nominated for Best New RPG in the 1999 Origins Awards Nominated for Best Family/Party Game in the 2009 Origins Awards Nominated for Best Writing in the 2009 ENnie Awards

Fresh Blood


Jessica Hicks - 2019
     Felix used to be a traveling salesman, drifting through the galaxy and hawking his wares. Used to be, that is, until a freak accident in an out of the way system. One rough landing later and Felix finds himself stranded on a wild, alien planet-- front and center in a deadly role he never auditioned for to entertain a secret audience. The upside? A fellow passenger made it to the escape pod with Felix. With this reptilian stranger at his side, he’s not totally alone. The downside? They don’t share a language. Worse, there’s not one scrap of survival know-how between them, and an ominous clawing is coming from outside the escape pod. As if the struggle to avoid becoming lunch and finding some of their own wasn’t enough, an autonomous implant from an unknown source seeks to integrate them into the system.

Fading Suns


Bill Bridges - 1999
    It's far-future setting allows stories from many genres: fantasy, horror, post-apocalypse, and more. Characters wield swords and blasters and fly starships to lost worlds, ancient ruins, verdant jungles or blasted wastelands. They encounter conniving nobles, vain priests, cunning merchants, bizarre alien creatures, evil occultists, and bodiless entitites from across gulfs of space and time. In other words, Fading Suns has everything a roleplaying game setting could possibly need. The Second Edition hardcover rulebook includes new rules adjustments based on the extensive playtesting and suggestions by players from all over the world, as well as new history, psychic powers and rites, and extensive equipment rules.

Complete Ninja's Handbook


Aaron Allston - 1995
    This 128-page accessory gives you all the information you need to role-play exotic ninja, lone wolf operatives, and other character types - new character kits, special rules, and descriptions of the ninja's unique weapons and equipment. The Complete Ninja's Handbook brings life to these shadowy figures of myth and legend.

Spacer


J.A. Sutherland - 2018
    But a message of tragedy at home comes for him, and his expected life is flung far out of reach and he's cast into a role he never wanted. A portion of Spacer was previously published as the short story Wronged, by J.A. Sutherland

Pathfinder Chronicles: Campaign Setting


Mike McArtorJeff Grubb - 2008
    The Pathfinder Chronicles campaign setting provides classic adventuring style and cutting-edge game design perfectly suitable for the world’s most popular roleplaying game!Note: Pathfinder Campaign Setting: The Inner Sea World Guide has replaced this volume as the main Pathfinder campaign setting book. The newer volume has been expanded and updated, and is designed for use with the Pathfinder Roleplaying Game. And the PDF is cheaper, too!Cover art by Wayne Reynolds

Rick and Morty vs. Dungeons & Dragons


Patrick Rothfuss - 2019
    Next thing he knows, the entire family has been pulled into a campaign that escalates from virtual D&D simulations to alternate universes governed by the rules of the game. And as it turns out, Rick isn't the only one who knows his way around a d20.#1 New York Times-bestselling fantasy author Patrick Rothfuss (The Name of the Wind), acclaimed comics writer Jim Zub (Dungeons & Dragons: Evil at Baldur's Gate, Skullkickers), and Eisner-nominated artist Troy Little (Hunter S. Thompson's Fear and Loathing in Las Vegas) bring you the comics crossover of the year! It's an irreverent, unexpected adventure sure to please fans of both franchises.Collects the complete four issue miniseries.

The Lonely Astronaut On Christmas Eve


Tom DeLonge - 2013
    Now the punk-rock papa is proud to share some of his story time with the world, through the release of his first children’s book THE LONELY ASTRONAUT ON CHRISTMAS EVE. This book, written by DeLonge, is a wistful story for the young and the young-at-heart alike. Wonderfully illustrated by Mike Henry, THE LONELY ASTRONAUT ON CHRISTMAS EVE, is a tale of a rocketeer alone on the moon on a cold Christmas night, and the gift he receives from a few unexpected (and extraterrestrial) friends.