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The Stars Came Back
Rolf Nelson - 2014
He is left with nothing but the clothes on his back, not even citizenship to his name. Is the ancient, broken down military surplus starship and the young lady living aboard it the key to a bright future, or will his repairs and new mercenary friends reawaken the demons lurking in the ship’s murky and lethal past to come back and deliver a world of destruction?
Domains of Dread: Ravenloft Campaign:
Steve Miller - 1997
Features new rules for creating heroes native to the domains, adapting magic to the demiplane, and dealing with fear and horror checks when the characters experience the true terror that dominates the Ravenloft "RM" campaign.Night is Falling. The Mists are RisingEmbrace the Darkness.Enter the dark and macabre world of Ravenloft.But beware -once you begin to walk among the mists and shadows,you can never leave.Domains of Dread is the core rulebook for the second edition of the award-winning RAVENLOFT campaign setting - the original fantasy horror role-playing game. Within the pages of this book, players and Dungeon Masters will discover the darkest secrets of the Land of the Mists, including many never-before-seen features:Detailed guidelines on designing anything from short-term horror adventures to long-running campaigns of twisted terror.Complete rules for generating player characters native to the Demiplane of Dread.Four new character classes specifically designed for use in RAVENLOFT campaigns - the avenger, the anchorite, the gypsy, and the arcanist!An all-new player character race - the half-Vistani!Updated and expanded descriptions of the Demiplane and the foul lords who rule its tortured domains!Revised fear, horror, and madness checks to enhance the terror.New rules for power checks, plus thirteen detailed steps that lead from grace to absolute corruption!Summary of content:1: The Demiplane of Dread: general description of Ravenloft, as well as a history and theories about the nature of the dark powers, and an overview of the technological levels in Ravenloft (from Stone Age to Renaissance)2: Domains of the Core3: Islands of Terror (Bluetspur, G´Henna, I´Cath, Kalidnay, Nosos, Odiare, Souragne and Vorostokov)4: Clusters (Amber Wastes (Har'Akir, Sebua and Pharazia), Zherisia (Paridon and Timor), the Burning Peaks (Vecna and Kas's domains) and Pockets (Davion, The House of Lament, The Nightmare Lands and Scaena)5: Secret Societies - short chapter on nine secret societies - Keepers of the Black Feather, Green Hand, Circle, Church of Ezra, Vistani, Carnival, Kargatane, Fraternity of Shadows, Unholy Order of the rave)6: Fear, Horror, and Madness rules7: Powers Checks rules8: The Path of the Priest - changes in the priest class9: The Way of the Wizard - changes for wizards.10: Mazes of the Mind - changes for psionics11: Forged of Darkness - changes for magical items12: The Whispered Evil - curses.13: Tenets of Terror - discussion about the general nature of Ravenloft adventures and campaignsAppendix: ability scores, character races, character classes (some new: Avengers (paladins), Arcanist (wizards), Anchorites (priest of Ezra), gypsy (bard)
Pathfinder Campaign Setting: The Inner Sea World Guide
James JacobsJeff Grubb - 2011
Yet all is not lost, for these dark times provide ample opportunity for adventure and heroism.Inside this exciting and informative 320-page tome you will find:- Detailed summaries of the player character races native to Golarion, including more than a dozen distinct human ethnicities- Elaborate gazetteers of more than 40 crumbling empires, expansionist kingdoms, independent city-states, and monster-haunted wildlands of Golarion’s adventure-filled Inner Sea region, with locations perfect for nearly any type of fantasy campaign- Cultural information and Pathfinder RPG rules covering the 20 core deities of the Inner Sea, plus entries on other gods, demigods, forgotten deities, weird cults, strange philosophies, and more!- An overview of the Inner Sea’s history, a look at time and space, a discussion of magical artifacts and technological wonders, discussions of important factions and organizations, and hundreds of locations ripe for adventure!- Tons of new options for player characters, including Inner Sea-themed prestige classes, feats, spells, adventuring gear, and magic items!- Nine new monsters, including exotic humanoids of the skies and seas, undead and dragons, and an angry demon lord in exile!- A giant 21.75"x33" poster map that reveals the sweeping landscape of the Inner Sea in all its treacherous glory!Cover art by Wayne Reynolds
Knights of the Old Republic Campaign Guide
Rodney Thompson - 2008
This campaign guide offers both players and Gamemasters a wide array of new options that can be used to craft a unique roleplaying game experience. As the galaxy plunges into one war after another, the forces of the Republic, along with their Jedi allies, struggle to protect themselves from hordes of invading Mandalorians, tyrannical Sith lords, and traitorous allies on every front. Featuring new game material drawn from a variety of sources, and including characters, weapons, vehicles, and droids, this book presents an entire campaign during the violent days of the Old Republic. This book also contains new Force powers, Force techniques, and Force secrets for Jedi and Sith characters, as well as new options for characters of all classes. Players can take advantage of new talents, feats, and other options to play a Mandalorian neo-crusader, a Republic soldier battling against the forces of Darth Revan and Darth Malak, or a Jedi in exile on the run from the Sith.
Silo 7 - The Complete Collection
Daniel Gage - 2013
Silo 7 is no exception.The citizens of Silo 7 have existed in peace for centuries, never truly living. They just... exist.Until one fateful day, that all changes. And no one could have imagined just how far things would go.**Check out my debut urban fantasy novel, The Unholy Trinity: Origins!**
Fading Suns
Bill Bridges - 1999
It's far-future setting allows stories from many genres: fantasy, horror, post-apocalypse, and more. Characters wield swords and blasters and fly starships to lost worlds, ancient ruins, verdant jungles or blasted wastelands. They encounter conniving nobles, vain priests, cunning merchants, bizarre alien creatures, evil occultists, and bodiless entitites from across gulfs of space and time. In other words, Fading Suns has everything a roleplaying game setting could possibly need. The Second Edition hardcover rulebook includes new rules adjustments based on the extensive playtesting and suggestions by players from all over the world, as well as new history, psychic powers and rites, and extensive equipment rules.
Finley (Decoy Dynasty #1)
K.T. Fisher - 2017
When his band, Lunacy is in the market for a female vocalist, they discover rising star, Riley James. She’s gorgeous, has a rocking body and an even more rockin’ voice. She’s perfect for the band, and as soon as Finley sets eyes on her, he knows he has to have her, but the longer Finley gets to know Riley, the more he realises she’s also perfect for him. However, Riley doesn’t fall for his charms and fights him off at every turn but how long can she deny the sexy, determined Finley Parker? After the dramas of her ex-boyfriend, Riley doesn’t trust men so easily because all they seem to want her for is a one way ticket to fame and she’s not interested in becoming another notch in Finley’s bed post. She despises players and men who think they run the world because women literally throw themselves at their feet, but one thing Riley doesn’t know, is that Finley won’t give in so easily, he knows how hard to fight for something he truly wants and he has his eyes set on the beautiful Riley.
Traveller Core Rulebook: Science-Fiction Adventure in the Far Future
Gareth Ryder-Hanrahan - 2008
Mayday, Mayday... we are under attack... main drive is gone... turret number one not responding... Mayday...losing cabin pressure fast...calling anyone...please help... This is Free Trader Beowulf... Mayday... Traveller, the Science-Fiction adventure set in the far future returns in a new edition, updated and revised for the modern era.
Three Feet of Sky
Stephen Ayres - 2012
with a peculiar talent.After years of destitution, Adam Eden's life is finally on the up. But, whilst out celebrating his recent good fortune, Adam unwittingly chooses death over embarrassment.Awaking in a future of leisure, luxury, and immortality, Adam suffers serious shrinkage and is branded an 'undesirable'. Shunned by family and neighbours for his first-life sins, can he find respect and redemption in this tightly controlled world? Facing a grim eternity, Adam wants out.A randomly chosen day trip changes everything.Though cruel and heartless, they always let you choose your weapon.
Vornheim
Zak S. - 2011
Give somebody a floorplan and theyll GM for a day show them how to make 30 floorplans in 30 seconds and theyll GM forever. Need to know how to get from here to there even if neither here nor there are listed on a map? Even if there is no map? Need a random encounter? Need instant stats for that random encounter? Need to know why there was a random encounter? This book was designed to help you make a city happen now. In addition to details on Vornheim, adventure locations, and player commentary from the I Hit It With My Axe girls, every single surface below this jacket including the back of the jacket, the book covers underneath, and the inside covers has been crammed full of tools to help you build and run a city no matter what edition game you play.
The E. E. "Doc" Smith MEGAPACK ™: 25 Tales from the "Spicy" Pulps
E.E. "Doc" Smith - 2015
E. "Doc" Smith MEGAPACK™ collects 11 works by Smith, including entries in the Lensman, Skylark, Subspace, and Lord Tedric series -- in all, more than 1,700 pages of galaxy-spanning adventure! Included are:TRIPLANETARYFIRST LENSMANTHE VORTEX BLASTERTHE GALAXY PRIMESMASTERS OF SPACETHE SKYLARK OF SPACESKYLARK THREESPACEHOUNDS OF IPCSUBSPACE SURVIVORSTEDRICLORD TEDRICIf you enjoy this ebook, don't forget to search your favorite ebook store for "Wildside Press Megapack" to see more of the 250+ volumes in this series, covering adventure, historical fiction, mysteries, westerns, ghost stories, science fiction -- and much, much more!
World of Darkness: Armory
Chuck Wendig - 2006
Nothing. I mean it. It's the golden rule, my man, the golden rule. "Thou shalt SHOOT the CRAZIES in the HEART BEFORE they come bite the heart out of YOU." It's hard times, man. Hard times. Better be prepared. Hafta be Now gimme that duct tape and those tinsnips." Larry Crenshaw, monster-hunter This book includes: • A broad and detailed listing of every weapon, vehicle or piece of equipment a character might need in the World of Darkness • Optional rules and new Merits that reflect combat styles suitable for the weapons contained within • A hardware companion to Vampire, Werewolf and Mage chronicles 216 page hardcover. For use with the World of Darkness Rulebook.
Bread Alone (Adventures in the Liaden Universe® Number 34)
Sharon Lee - 2021
Bread is a good start for sustenance.Don Eyr and Serana were survivors who came to Low Port – it gave them air, water, a place to stand and a place to make bread. The place to sleep meant they needed a certain amount of safety and to get that they founded a bakery at the corner of Crakle and Toom, brought in others seeking to survive in the midst of the poverty and ignorance, and built a tiny bastion of a self-sufficient community dedicated to raising competent, alert children who understood decency.Low Port toughs tried to break the bakery and a planet-shaking blast from the skies nearly did it in, but the bakery was hope, and people who have hope will fight to keep it.This chapbook collects four stories about sustenance, all about the bakery, its people, and its influence. ″Degrees of Separation,″ ″Fortune’s Favors,″ and "Block Party" are reprints. The novelette ″Our Lady of Benevolence″ appears here for the first time.