Gears of War Book Two


Joshua Ortega - 2010
    Don’t miss a moment in the brutal adventures of Marcus Fenix and Delta Squad’s battle against the Locust.From the Hardcover edition.

Rick and Morty vs. Dungeons & Dragons


Patrick Rothfuss - 2019
    Next thing he knows, the entire family has been pulled into a campaign that escalates from virtual D&D simulations to alternate universes governed by the rules of the game. And as it turns out, Rick isn't the only one who knows his way around a d20.#1 New York Times-bestselling fantasy author Patrick Rothfuss (The Name of the Wind), acclaimed comics writer Jim Zub (Dungeons & Dragons: Evil at Baldur's Gate, Skullkickers), and Eisner-nominated artist Troy Little (Hunter S. Thompson's Fear and Loathing in Las Vegas) bring you the comics crossover of the year! It's an irreverent, unexpected adventure sure to please fans of both franchises.Collects the complete four issue miniseries.

Call of Duty: Black Ops


Brady Games - 2010
    DETAILED ANALYSIS reveals their strengths and weaknesses, and how to use them to maximum effect.GRIPPING ARTWORK makes This guide a MUST-HAVE Collectible for any Call of Duty fan.ACHIEVEMENT and TROPHY ROSTERS describe how to earn rewards and unlock SPECIAL features and items.Exclusive MAPS illustrate the levels and pinpoint mission-critical items and locations.UNCOMPROMISING MULTIPLAYER coverage provides expert tactics for every type of Co-Op, Team-Based, and Head-to-Head play mode.

Rise of the Dungeon Master: Gary Gygax and the Creation of D&D


David Kushner - 2017
    Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D&D conventions were set up around the country and the game inspired everything from movies to the first video games. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.

Life is Strange: Welcome to Arcadia Bay/Welcome to Blackwell Academy


Matt Forbeck - 2018
    This detailed book is a student guide to Blackwell Academy and Arcadia Bay. Overlaid onto the pages is graffiti: notes, doodles, sketches and photographs from the Blackwell students themselves, including contributions from the beloved protagonists Max and Chloe. Life Is Strange 2 is an upcoming episodic graphic adventure video game developed by Dontnod Entertainment and published by Square Enix. It will be the third entry of the Life Is Strange series and the second developed by Dontnod since the original. The five-episode series will begin in September 2018. Author BiographyMatt Forbeck has been a full-time creator of award-winning games and fiction since 1989. He has sixteen novels published to date, including the award-nominated Guild Wars: Ghosts of Ascalon and the critically acclaimed Amortals and Vegas Knights. His latest work includes the Magic: The Gathering comic book and the historical horror novel Carpathia. - Life Is Strange By Matt Forbeck (Hardback)

Sticky White Mess: A Love Story


Robert Bevan - 2014
    He attempts to teach her how to "work some magic". Can he and his friends help her "earn some experience"?

Mirror's Edge


Rhianna Pratchett - 2008
    But how did she come by this unique black market trade...and what secrets from her past may affect her future? Written by famed game writer Rhianna Pratchett and illustrated by Matthew Dow Smith (SUPERNATURAL: ORIGINS), this graphic novel presents an adventure that'll further flesh out this incredible video game world!

The Adventure of the Engineer's Thumb


Vincent Goodwin - 2012
    Victor Hatherly enters Dr. Watsons office with a missing thumb, he says the story is so unbelievable he cant go to the police. So, Watson brings Hatherly to Holmes who can solve unsolvable cases. Join Holmes and Watson on the hunt for the engineers thumb. Graphic Planet is an imprint of Magic Wagon, a division of ABDO Group. Grades 3-8.

Vampire: The Masquerade Volume 1


Tim Seeley - 2021
    Immerse yourself in the hit comic series based in the world of the international best-selling tabletop role playing game, Vampire: The Masquerade!When Cecily Bain, an enforcer for the Twin Cities' vampiric elite, takes a mysterious new vampire under her wing, she's dragged into an insidious conspiracy.Will she be able to escape with her unlife and protect her aging, Alzheimer's-afflicted sister, or will she be yet another pawn sacrificed to maintain the age-old secret: that vampires exist among the living.Collects Vampire: The Masquerade #1-5

The Legend of Zelda: Hyrule Historia


NintendoHeidi Plechl - 2011
    This handsome hardcover contains never-before-seen concept art, the full history of Hyrule, the official chronology of the games, and much more! Starting with an insightful introduction by the legendary producer and video-game designer of Donkey Kong, Mario, and The Legend of Zelda, Shigeru Miyamoto, this book is crammed full of information about the storied history of Link's adventures from the creators themselves! As a bonus, The Legend of Zelda: Hyrule Historia includes an exclusive comic by the foremost creator of The Legend of Zelda manga - Akira Himekawa!

World of Warcraft, Vol. 1


Walter Simonson - 2008
    Collected here are the first seven issues, the writing handled by industry veteran Walt Simonson, whose legendary run with Thor prepared him for hard-bitten warriors and medieval battles.

The Legend of Zelda: A Link to the Past


Shotaro Ishinomori - 1992
    This comic book version by Shotaro Ishinomori (Cyborg 009, Kamen Rider) was first serialized in Nintendo Power magazine and later collected into a graphic novel.Long out of print, this stunning, full-color graphic novel is now available once again!

Fables: The Wolf Among Us, Volume 1


Matthew SturgesLee Loughridge - 2015
    But when Bigby learns that his old nemesis, the Woodsman who has an axe to grind, is part of the scene, things go downhill fast. And how will Bigby and Snow White keep their heads long enough to crack the case when they get caught up in a grisly murder mystery? Fables: The Wolf Among Us is a gripping adaptation and expansion of the smash-hit video game from Telltale Games, and an official prequel to Bill Willingham's bestselling Fables ! Written by Fables alum Matthew Sturges ( Jack of Fables ) and Dave Justus ( House of Mystery ), with art by Stephen Sadowski (JSA), Shawn McManus (Fables, Fairest), and Travis Moore (JSA ALL STARS)!Collecting: Fables: The Wolf Among Us 1-8

The Comic Book Story of Video Games: The Incredible History of the Electronic Gaming Revolution


Jonathan Hennessey - 2017
     Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.

Collecting Sticks


Joe Decie - 2017
    (It's like camping, but much more expensive.) Loosely based on actual events, but sometimes veering unexpectedly into fantasy, the story plays with the challenges nature presents to city folk as they forage for berries, get stuck up a tree, make perilous encounters with stinging wildlife, compete to build the best fire and discover the importance of finding good sticks. Also, it rains. It's about the human desire to get back to nature. Or to return to childhood and hit things with sticks.Funny, moving, beautifully drawn, Collecting Sticks can stand beside Joff Winterhart’s classic graphic novel of family life, Days of the Bagnold Summer.