Asylum Archives Case Study Vol. 2: True accounts from the insane


Jaron Briggs - 2017
    Giles, acclaimed filmmaker Richard Dutcher, and bestselling author Jaron Briggs, Asylum Archives is prescribed as a few milligrams of insanity!

Sly Flourish's Dungeon Master Tips


Michael E. Shea - 2010
    You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.

The Butcher's Husband and Other Stories


Amy Cross - 2019
     A suspicious husband sets out to discover what his wife really does late at night in her shop. A man starts a new job guarding the entrance to a pier at night. An abandoned house hides a sinister – and disgusting – secret in its basement. A young girl waits for a message from her dead mother, and then she finds something stranger in the freezer. The Butcher's Husband and Other Stories features the new short stories The Butcher's Husband, Tongue, The Pier and The Butcher's Husband II, as well as revised versions of The Seagull and A Perfect Death, and a new novella titled Larry.

Wrong Roads: Scary Stories from Coast to Coast


Kyle HarrisonDarius Pilgrim - 2019
    To ride alongside your favorite horror authors as they take you on a trip you will never forget. There is no turning back.From new legends to old familiar haunts, the stories held within this tome will make you question whether anywhere is safe. Over 30 authors have crafted the most authentic and horrifying representation of each state. Not a single dark road will be left untraveled. You will never want to leave home again.

The Nightmare Collective


PlayWithDeath.comJenny Ashford - 2015
    With 12 terrifically spine chilling short stories, this anthology contains contributions from some of the best young horror writing talent out there, and was curated by the editors of the PlayWithDeath.com, the premier destination for online horror entertainment. If you're searching for stories that will frighten you to your very core, look no further. List of Short Story Authors Tom Wortman M. B. Vujačić Manen Lyset Jenny Ashford Kyle Yadlosky G. T. Montgomery Ari Drew Patrick Winters Trevor James Zaple John Teel Dexter Findley Kyle Rader

Dark Theatres


Benjamin AdamsGreg Stolze - 2001
    It presents eight new stories of intrigue and horror set against the backdrop of the Cthulhu Mythos of H. P. Lovecraft blended with modern conspiracy theory. Delta Green: Dark Theatres follows two award winning Role Playing Game sourcebooks, a novel and a previous short story anthology.

Twice the Chill: Two SHORT Horror Stories


Rachel A Olson - 2016
    Bey had spent his entire life running through the woods and never once saw anything to convince him there were creatures worth fearing. When his littler sister, Chensei, whines about the trip home at night, Bey only mocks her. Until she disappears beyond the treeline. I, PONTIANAK Everyone hates and fears monsters, except for when you’re the monster. I never asked for it, and honestly I can’t say I’ve really enjoyed it. But I am what I am, and I can’t change it. Hell, I can’t even control it. My name used to be Anastasia, and I am a Pontianak.

The Dulwich Horror and Others


David Hambling - 2013
    P. Lovecraft, this stylish new collection of adventure stories fizzes with wit and invention. They can be enjoyed separately, but read them in one sitting and the pieces fit horribly together into a larger and more terrible nightmare. †These tales constitute David Hambling’s initial foray into the realm of Lovecraftian fiction. The fertility of imagination, the crisp character delineations, and the smooth-flowing prose that we find in these seven tales leave us wishing for more of the same, and Hambling will no doubt oblige in the coming years. For now, we can sit back and relish a brace of stories that not only evoke the shade of the dreamer from Providence, but which that dreamer himself would have enjoyed to the full. —S. T. Joshi(from his foreword)

Cthulhu Lives! An Eldritch Tribute to H. P. Lovecraft


Salomé JonesPiers Beckley - 2014
    Lovecraft was virtually unknown. The power of his stories was too great to contain, however. As the decades slipped by, his dark visions laid down roots in the collective imagination of mankind, and they grew strong. Now Cthulhu is a name known to many and, deep under the seas, Lovecraft's greatest creation becomes restless...This volume brings together seventeen masterful tales of cosmic horror inspired by Lovecraft's work. In his fiction, humanity is a tiny, accidental drop of light and life in the endless darkness of an uncaring universe -– a darkness populated by vast, utterly alien horrors. Our continued survival relies upon our utter obscurity, something that every fresh scientific wonder threatens to shatter.The dazzling stories in Cthulhu Lives! show the disastrous folly of our arrogance. We think ourselves the first masters of Earth, and the greatest, and we are very badly mistaken on both counts. Inside these covers, you'll find a lovingly-curated collection of terrors and nightmares, of catastrophic encounters to wither the body and blight the soul. We humans are inquisitive beings, and there are far worse rewards for curiosity than mere death.The truth is indeed out there -– and it hungers.

It Came From Anomaly Flats


Clayton Smith - 2016
    P. Lovecraft and Edgar Allan Poe." Ghosts, murderers, monsters, and more lurk within the pages of It Came from Anomaly Flats!"Scary as hell!""Creepy and brilliant.""A true resurrection of classic American horror writing!""Another triumph!"The oddest little town in the Midwest has a thousand demented stories to tell...some of them are horrifying enough to send shivers down the strongest of spines. There’s the tale of a man whose utter fear of germs sends him plummeting to the depths of depravity, and the victims he takes with him; the story of a couple escaping Missouri to fulfill their California dreams who take an innocent detour and find themselves trapped in the most unexpected of nightmares instead; the legend of a demonic creature who thrives on human flesh, which may be more reality than fiction. In this first collected volume of chill-inducing stories from everyone’s favorite transdimensional town, you’ll find reason enough to question your own sanity, even as you try to reassure yourself that things like this only happen in stories.Don’t they? Welcome to Anomaly Flats.How loud can you scream?

Unknown Armies


Greg Stolze - 1999
    Completely reorganized, largely rewritten, and jam-packed with new art, the second edition of Unknown Armies isn't just better. It kicks metaphysical ass! We've remixed the book based on the level of campaign you want to play: Street, Global, or Cosmic. At street level, you're outsiders to the secret world of magick, ordinary people entering a land of mystery and peril. At global level, you're mojo-wielding cabalists in the occult underground, pursuing your arcane agendas and plotting against your rivals. At cosmic level, you're in tune with the cosmos itself, fighting to shape the next incarnation of reality. Background material is divided up as well, so new players in a street-level campaign only read what the GM wants them to know. But the beats don't stop there: Much more information for new players, to get them into the mindset of the game and help them make better characters and stronger campaigns. * New character-creation options, including Trigger Events, Paradigm Skills, and power levels scaled to match the level of campaign you're playing. * Numerous rules tweaks, including a new initiative system, Fuzzy Logic skill checks, player-directed combat modifiers, amped-up martial arts rules, a new experience system, and more, all dedicated to upgrading UA's innovative percentile system into a lean and precise tool for fast play and player empowerment. * More magick for non-adepts: Authentic Thaumaturgy, new rituals and artifacts, and revised versions of Proxy Magick and Tilts allow the freewheeling use of symbolic, sympathetic magick by anyone with the will to make it happen. * Twelve schools of magick (up from seven in UA1) for obsessed adepts, including revised versions of published schools (Bibliomancy, Personamancy, and Urbanomancy) and two new schools (Videomancy and Narcotic Alchemy). * Fourteen avatars (up from eight in UA1) for archetypalists, including revised versions of published avatars (The Messenger, The Mother, The Mystic Hermaphrodite, and the True King) and two new avatars (The MVP and The Warrior). * More resources for the GM, including specific guidance on combat, wounds, skill checks, campaign building, and other critical issues. * New cover art and design, new interior art and design, and a hardcover binding to keep this game in line.

Out of the Abyss


Steve Kenson - 2015
    It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you! A Dungeons & Dragons® adventure for characters of levels 1–15

Under The Safe House & Other Stories


Matt Shaw - 2019
    Until now, those stories have been unpublished and unavailable for others to read but - due to popular demand - he has compiled them in this collection. Included within this collection: Some Drabbles To Get You Started Under The Safe House (novella) Room To Breathe (novella) The First Cuddle (short story) Santa’s Secret (short story) Smoking Kills (short story) Needles (short story) Cold (short story) Sleeping Dogs (short story) Ugly (short story) About the author: Matt Shaw is the published author, and film director, of over 200 stories including his infamous black cover range of extreme horrors. In those titles he is known for pushing boundaries and has been nominated for multiple awards within the "splatterpunk" genre but do not be fooled - Shaw isn't only capable of writing the extremes. His dark psychological horrors are known for getting under the skin of the readers, causing both sleepless nights and restless dreams... PRAISE FOR THE AUTHOR “There is a ferocity about Matt Shaw's writing that is both welcome and also necessary when it comes to horror.” - Shaun Hutson, author of "Slugs" Categories for "UNDER THE SAFE HOUSE & OTHER STORIES" - Horror - Psychological Fiction - Depression - Grief - Bullying - Suspense horror

Dark Heresy RPG: Core Rulebook


Owen Barnes - 2008
    You stand in the front line of a great and secret war where your duty is to hunt out the foul stench of heresy, the vile alien, and the twisted influence of Chaos. You will tread where others fear, venturing to distant planets, ancient space hulks, and the unsavory depths of the under-hive. You will never know fame nor reward, yet if you stand resolute your deeds will be whispered to the God-Emperor of Mankind and your name will be revered for millennia The Dark Heresy core rulebook contains everything you need to start your roleplaying adventure in the Warhammer 40,000 universe.

Domains of Dread: Ravenloft Campaign:


Steve Miller - 1997
    Features new rules for creating heroes native to the domains, adapting magic to the demiplane, and dealing with fear and horror checks when the characters experience the true terror that dominates the Ravenloft "RM" campaign.Night is Falling. The Mists are RisingEmbrace the Darkness.Enter the dark and macabre world of Ravenloft.But beware -once you begin to walk among the mists and shadows,you can never leave.Domains of Dread is the core rulebook for the second edition of the award-winning RAVENLOFT campaign setting - the original fantasy horror role-playing game. Within the pages of this book, players and Dungeon Masters will discover the darkest secrets of the Land of the Mists, including many never-before-seen features:Detailed guidelines on designing anything from short-term horror adventures to long-running campaigns of twisted terror.Complete rules for generating player characters native to the Demiplane of Dread.Four new character classes specifically designed for use in RAVENLOFT campaigns - the avenger, the anchorite, the gypsy, and the arcanist!An all-new player character race - the half-Vistani!Updated and expanded descriptions of the Demiplane and the foul lords who rule its tortured domains!Revised fear, horror, and madness checks to enhance the terror.New rules for power checks, plus thirteen detailed steps that lead from grace to absolute corruption!Summary of content:1: The Demiplane of Dread: general description of Ravenloft, as well as a history and theories about the nature of the dark powers, and an overview of the technological levels in Ravenloft (from Stone Age to Renaissance)2: Domains of the Core3: Islands of Terror (Bluetspur, G´Henna, I´Cath, Kalidnay, Nosos, Odiare, Souragne and Vorostokov)4: Clusters (Amber Wastes (Har'Akir, Sebua and Pharazia), Zherisia (Paridon and Timor), the Burning Peaks (Vecna and Kas's domains) and Pockets (Davion, The House of Lament, The Nightmare Lands and Scaena)5: Secret Societies - short chapter on nine secret societies - Keepers of the Black Feather, Green Hand, Circle, Church of Ezra, Vistani, Carnival, Kargatane, Fraternity of Shadows, Unholy Order of the rave)6: Fear, Horror, and Madness rules7: Powers Checks rules8: The Path of the Priest - changes in the priest class9: The Way of the Wizard - changes for wizards.10: Mazes of the Mind - changes for psionics11: Forged of Darkness - changes for magical items12: The Whispered Evil - curses.13: Tenets of Terror - discussion about the general nature of Ravenloft adventures and campaignsAppendix: ability scores, character races, character classes (some new: Avengers (paladins), Arcanist (wizards), Anchorites (priest of Ezra), gypsy (bard)