Romeo and/or Juliet: A Chooseable-Path Adventure


Ryan North - 2016
    They were meant…to be played.What if Romeo never met Juliet? What if Juliet got really buff instead of moping around all day? What if they teamed up to take over Verona with robot suits? This choose-your-own-path version of Romeo and Juliet—packed with fun puzzles, secrets, and quadrillions of possible storylines—lets you decide where the plot goes every time you read. You might play as Romeo, or as Juliet, or as both of them at the same time. You might even unlock additional playable characters!That’s right. We figured out how to have unlockable characters in books.

The Art of Star Trek


Judith Reeves-Stevens - 1995
    Bizarre alien beings, breathtaking extraterrestrial landscapes, exotic costumes, state-of-the-art special effects, and remarkably convincing futuristic sets and props and equipment have brought Gene Roddenberry's inspiring vision to life before the public's awestruck eyes."The Art of Star Trek" is a one-of-a-kind gallery of Star Trek artwork, as well as tribute to the many artists, designers, and technicians whose diverse talents and imagination created the distinctive look of the Star Trek universe. Every incarnation of Star Trek is explored: The Original Series, The ANimated Series, Star Trek: The Next Generation, Star Trek: Deep Space Nine, and Star Trek: Voyager, and the films -- with the complete behind-the-scenes story of Star Trek's design history.With hundreds of full-color illustrations and photographs, many from private collections, readers will at last be able to linger on Star Trek's rich visual legacy and trace the evolution of and images from their initial conceptions to their final form on television and film screens.Like all great works of art, the many sights and visual surprises of Star Trek have been built from scratch through a combination of inspiration and painstaking effort. "The Art of Star Trek" covers the entire universe of Star Trek artwork and production design to reveal how, in all of its various forms, Star Trek has allowed us to look boldly into the future and see what no one has seen before."The Art of Star Trek" is the art of pure imagination, the art of a bright, hopeful future, and the art of three remarkable decades on nonstop action and adventure. Lavishly illustrated, it is a book to be read and referred to time after time, as well as one that will become a cherished chronicle fo Star Trek's first thirty years.

The Hobbit: An Unexpected Journey - Chronicles I: Art & Design


Daniel Falconer - 2012
    It is packed with more than 1,000 images of concept artwork, photographs and development paintings by the artists working behind the scenes to bring Middle-earth to life, who each provide detailed and entertaining commentary that reveals the story behind the vision. Compiled by Weta Workshop senior concept designer Daniel Falconer, this is the first in a series of lavish hardback books written and designed by the award-winning team at Weta, who are working closely with the production team to guarantee that these books will be bursting with insider information and stunning visual imagery.

The Art of The Incredibles


Mark Cotta Vaz - 2004
    The sleekly designed settings and characters were conceptualized and developed by writer/director Brad Bird and Pixar's creative team of artists, illustrators, and designers, resulting in a celluloid sensation rich with detail. The Art of The Incredibles celebrates their talent, featuring concept and character sketches, storyboards, and lighting studies, and invites readers into the elaborate creative process of animation through interviews with all the key players at Pixar. With an 8-page gatefold and fabulous color art, this stunning bookthe only movie tie-in book for adultswill delight film-goers, artists, and animation fans alike.

Generation Friends: An Inside Look at the Show That Defined a Television Era


Saul Austerlitz - 2019
    A quarter of a century later, new fans are still finding their way into the lives of Rachel, Ross, Joey, Chandler, Monica, and Phoebe, and thanks to a combination of talented creators, its intimate understanding of its youthful audience, and its reign during network television’s last moment of dominance, Friends has become the most influential and beloved show of its era.Noted pop culture historian Saul Austerlitz is here to tell us how it happened. Utilizing exclusive interviews with creators David Crane and Marta Kauffman, executive producer Kevin Bright, director James Burrows, and many other producers, writers, and cast members, Generation Friends tells the story of Friends’ creation, its remarkable decade-long run, and its astonishing Netflix-fueled afterlife. Readers will learn how the show was developed and cast, written and filmed. They’ll be reminded of episodes like the one about the trivia contest, the prom video, and the London trip. And, of course, the saga of Ross and Rachel. They’ll also discover surprising details—that Monica and Joey were the show’s original romantic couple, how Danielle Steel probably saved Jennifer Aniston’s career, and why Friends is still so popular that if it was a new show, its over-the-air broadcast reruns would be the ninth-highest-rated program on TV. The show that defined the 1990s remains wildly popular today and has a legacy that has endured beyond wildest expectations. And in this hilarious, informative, and entertaining book, readers will now understand why.“A treat for Friends fans, from OG Must See TV viewers to the new generation of streamers, full of insights into what made a quintessential ’90s phenomenon into a lasting, international classic for the ages. You’ll get your share of juicy behind-the-scenes tidbits, from vicious writers’-room debates about Rachel and Joey’s romance to the time the producers almost moved the setting to Minneapolis (seriously). But you’ll also get a hit of nostalgia for a time when an entire nation hung on the fate of Ross and Rachel, and plenty of smart analysis of why Friends was the right show at the right time … and also continues to be the right show at an entirely different time.” —Jennifer Keishin Armstrong, New York Times bestselling author of Seinfeldia

Supergods: What Masked Vigilantes, Miraculous Mutants, and a Sun God from Smallville Can Teach Us About Being Human


Grant Morrison - 2011
    1 in 1938, introduced the world to something both unprecedented and timeless: Superman, a caped god for the modern age. In a matter of years, the skies of the imaginary world were filled with strange mutants, aliens, and vigilantes: Batman, Wonder Woman, the Fantastic Four, Iron Man, and the X-Men—the list of names as familiar as our own. In less than a century, they’ve gone from not existing at all to being everywhere we look: on our movie and television screens, in our videogames and dreams. But what are they trying to tell us?For Grant Morrison, arguably the greatest of contemporary chroniclers of the “superworld,” these heroes are powerful archetypes whose ongoing, decades-spanning story arcs reflect and predict the course of human existence: Through them we tell the story of ourselves, our troubled history, and our starry aspirations. In this exhilarating work of a lifetime, Morrison draws on art, science, mythology, and his own astonishing journeys through this shadow universe to provide the first true history of the superhero—why they matter, why they will always be with us, and what they tell us about who we are . . . and what we may yet become.

EVE: Source


Ccp Games - 2014
    * A beautifully designed resource chronicling one of gaming's most massive, dynamic universes! * MMORPG.com's Game of the Year 2009–2011! * 2014 marks the entry of EVE Online into its second decade!

Star Trek Cats: (Star Trek Book, Book About Cats)


Jenny Parks - 2017
    Featuring a hilarious new take on iconic characters and scenes—from Kirk in the Captain's chair to Spock offering his Vulcan wisdom—this eye-opening adventure stays true to the tone of the classic TV show. Playful, loving, and from a strange new world, Star Trek Cats is the perfect gift for fans of, well, Star Trek and cats.TM & © 2017 CBS Studios Inc. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved.

The Illustrated Star Wars Universe


Kevin J. Anderson - 1995
    Anderson, the New York Times bestselling Star Wars author, present the ultimate voyage: a vivid and close-up look at the exotic worlds and remarkable inhabitants of the Star Wars universe.The breathtaking artwork of McQuarrie and Anderson's delightful text are your guide to eight different Star Wars locales.  Here, detailed as never before, are the worlds of Tatooine, the stark desert home planet of Luke Skywalker; Coruscant, the glorious center of the Empire; Dagobah, the swampy world of Yoda; Bespin, site of the famed floating metropolis of Cloud City; Endor, the forest moon sheltering the Ewoks; Hoth, the frozen wasteland and site of a secret Rebel base; Yavin 4, the jungle moon, nearly destroyed by the first Death Star; and Alderaan, Princess Leia's homeworld, cruelly annihilated by the same Death Star.  Each world is lavishly illustrated and described by a qualified expert, including scientists, scouts, soldiers, poets, and even Imperial agents.  The Illustrated Star Wars Universe is an epic achievement, a visionary treat no Star Wars fan will want to miss--and a true collector's item you'll enjoy for years to come.(r), TM & (c) 1995 Lucasfilm Ltd.All rights reserved.  Used under authorization.

Alien: The Weyland-Yutani Report


S.D. Perry - 2016
    Although all attempts to harness the beast’s abilities have ended in appalling bloodshed, the acquisition of the Xenomorph remains a priority. As such, Weyland-Yutani has granted you access to their detailed files on the alien in the hope that you will be able to help capture and subjugate one of these fascinating yet deadly creatures.This exclusive in-world book utilizes specially commissioned illustrations and thirty-five years of Alien movie concept art and film stills to create a deeply engrossing reading experience that explores the nature of the Xenomorph in unparalleled detail. Alien: The Weyland-Yutani Report contains extensive information on the characters, locations, vehicles, and weapons from the movies, along with an in-depth breakdown of the Xenomorph’s life cycle, to give readers the most comprehensive look at one of movie history's greatest monsters.Covering all aspects of this hugely popular franchise’s thirty-five-year history, Alien: The Weyland-Yutani Report is the ultimate book for fans.Aliens TM & © 2016 Twentieth Century Fox Film Corporation. All Rights Reserved.

The Art of Journey


Matthew Nava - 2012
    Written by Journey® Art Director, Matt Nava, the book shows the stylistic influences, narrative devices and game design goals that made Journey what it is. Inside, readers will discover the thoughtful evolution of Journey's landscapes, cut-scenes, and much-loved robed traveler.The Art of Journey comes bound as a debossed, hardcover book filled with gorgeous concept art, intricate pencil drawings, and 3D models printed in full color on art-quality paper. Additionally, the book pushes the bounderies of traditional print with its "augmented reality" feature, powered by the Daqri 4D platform. By downloading a free campaign app, readers will be able to point the camera of their smartphone or tablet at special images and see animated 3D models appear straight from the game. It's a truly unique and innovative way to more fully experience the artwork of Journey.

How to Write Science Fiction & Fantasy


Orson Scott Card - 1990
    Your readers are curious and want you to take them beyond ""The Fields We Know,"" to help them explore the infinite boundaries of the worlds you create.Here, science fiction great Orson Scott Card shares his expertise in these genres. You'll learn:- What is and isn't science fiction and fantasy, and by whose standards -- and where your work fits in.- How to build, populate, and dramatize a credible, inviting world your readers will want to explore.- How to use the MICE quotient -- milieu, idea, character, event -- to structure a successful story.- Where the markets are and how to reach them to get published.The knowledge and skills you gain through this book will help you effectively lead your readers into the strangeness you create -- one tantalizing step at a time.

The Quotable Sandman


Neil Gaiman - 2001
    This unique mini-hardcover contains the most memorable quotes from Neil Gaiman's THE SANDMAN series, accompanied by masterful renditions of Morpheus and the rest of the Endless, contributed by a remarkable ensemble of artists.

The Horus Heresy: Collected Visions


Alan Merrett - 2007
    It tells the full story of this pivotal period in the history of the Warhammer 40,000 universe, in which the arch-traitor Horus betrayed Emperor of Mankind. The epic tale is described in one huge tome with exciting text and masses of fantastic art.

LEGO® Minifigure Year by Year: A Visual History


Daniel Lipkowitz - 2013
    Fans will learn little-known facts about their favorite minifigures in this first-ever publishing of the evolution of the famous LEGO minifigure.