Shadowrun: Doc Wagon 19


Jennifer Brozek - 2015
    Willing to go anywhere, rescue anyone, as long as that “anyone” has forked out enough advance cash to justify the effort. Reporter Simone Hart has embedded herself with a DocWagon team to see what their life is really like, and she’s in for a wild ride. From an OD’ing celebrity to an aggressive team of hackers, from pesky gangs to an extremely rich and powerful client teetering at death’s door, this night will give the team all they can handle. But will they survive long enough to remember that in the Sixth World, nothing is truly random? Full of memorable characters and rich Sixth World flavor, DocWagon 19 is a thrilling ride with the people struggling to save lives in a sprawl with a million ways to make people dead. Strap in, hold on, crank up the siren, and get ready for a crazy ride-along through the full chaos of the Shadowrun setting.

City of Golden Shadow


Tad Williams - 1996
    Kids, including her brother Stephen, have logged into the net, and cannot escape. Clues point to a mysterious golden city called Otherland, but investigators all end up dead.

Collision Course


Robert Silverberg - 1961
    But once they brought back the news that they had discovered aliens, they were doomed to another journey--one that could decide between peaceful coexistence or interstellar war!

Hellstrom's Hive


Frank Herbert - 1973
    Hellstrom's Project 40 was a cover for a secret laboratory, a special team of agents was immediately dispatched to discover its true purpose and its weaknesses—it could not be allowed to continue. What they discovered was a nightmare more horrific and hideous than even their paranoid government minds could devise.First published in Galaxy magazine in 1973 as "Project 40," Frank Herbert's vivid imagination and brilliant view of nature and ecology have never been more evident than in this classic of science fiction.

Keeping It Real


Justina Robson - 2006
    The fabric that kept the universe's different dimensions apart was torn and now, six years later, the people of earth exist in uneasy company with the inhabitants of, amongst others, the elfin, elemental, and demonic realms. Magic is real and can be even more dangerous than technology. Elves are exotic, erotic, dangerous, and really bored with the constant Lord of the Rings references. Elementals are a law unto themselves and demons are best left well to themselves. Special agent Lila Black used to be pretty, but now she's not so sure. Her body is more than half restless carbon and metal alloy machinery, a machine she's barely in control of. It goes into combat mode, enough weapons for a small army springing from within itself, at the merest provocation. As for her heart, well, ever since being drawn into a game by the elfin rockstar Zal (lead singer of The No Shows), who she's been assigned to protect, she's not even sure she can trust that any more either.

Shadowrun


FASA Corporation - 1991
    It includes all the rules necessary to play the game, and is a good improvement over the first edition rules, including as it does most of the improvements and rules expansions published between 1989 and 1992.

The Many-Coloured Land


Julian May - 1981
    Each sought his own brand of happiness. But none could have guessed what awaited them. Not even in a million years....

The Family Trade


Charles Stross - 2004
    She's a successful reporter for a hi-tech magazine in Boston, making good money doing what she loves. When her researcher brings her iron-clad evidence of a money-laundering scheme, Miriam thinks she's found the story of the year. But when she takes it to her editor, she's fired on the spot and gets a death threat from the criminals she has uncovered.Before the day is over, she's received a locket left by the mother she never knew-the mother who was murdered when she was an infant. Within is a knotwork pattern, which has a hypnotic effect on her. Before she knows it, she's transported herself to a parallel Earth, a world where knights on horseback chase their prey with automatic weapons, and where world-skipping assassins lurk just on the other side of reality - a world where her true family runs things.The six families of the Clan rule the kingdom of Gruinmarkt from behind the scenes, a mixture of nobility and criminal conspirators whose power to walk between the worlds makes them rich in both. Braids of family loyalty and intermarriage provide a fragile guarantee of peace, but a recently-ended civil war has left the families shaken and suspicious.Taken in by her mother's people, she becomes the star of the story of the century-as Cinderella without a fairy godmother. As her mother's heir, Miriam is hailed as the prodigal countess Helge Thorold-Hjorth, and feted and feasted. Caught up in schemes and plots centuries in the making, Miriam is surrounded by unlikely allies, forbidden loves, lethal contraband, and, most dangerous of all, her family. Her unexpected return will supercede the claims of other clan members to her mother's fortune and power, and whoever killed her mother will be happy to see her dead, too.Behind all this lie deeper secrets still, which threaten everyone and everything she has ever known. Patterns of deception and interlocking lies, as intricate as the knotwork between the universes. But Miriam is no one's pawn, and is determined to conquer her new home on her own terms.Blending the creativity and humor of Roger Zelazny, the adventure of H. Beam Piper and Philip Jose Farmer, and the rigor and scope of a science-fiction writer on the grandest scale, Charles Stross has set a new standard for fantasy epics.

The Mammoth Book of Steampunk


Sean WallaceAliette de Bodard - 2012
    Contributors include: Jeff VanderMeer, Caitlín Kiernan, Mary Robinette Kowal, Jay Lake, Cherie Priest, Cat Rambo, Catherynne M. Valente, Genevieve Valentine, and many more.Contents:Steampunk : looking to the future through the lens of the past / Ekaterina Sedia --Fixing Hanover / Jeff VanderMeer --The Steam Dancer (1896) / Caitlin R. Kierman --Icebreaker / E. Catherine Tobler --Tom Edison and his amazing telegraphic harpoon / Jay Lake --The Zeppelin Conductors' Society Annual Gentlemen's Ball / Genevieve Valentine Clockwork fairies / Cat Rambo --The mechanical aviary of Emperor Jala-ud-din Muhammad Akbar / Shweta Narayan --Prayers of forges and furnaces / Aliette de Bodard --The effluent engine / N.K. Jemisin --The clockwork goat and the smokestack magi / Peter M. Ball --The armature of flight / Sharon Mock --The anachronist's cookbook / Catherynne M. Valente --Numismatics in the reigns of Naranh and Viu / Alex Dally MacFarlane --Zeppelin City / Eileen Gunn & Michael Swanwick --The people's machine / Tobias S. Buckell --The hands that feed / Matthew Kressel --Machine maid / Margo Lanagan --To follow the waves / Amal El-Mohtar --Clockmaker's requiem / Barth Anderson --Dr Lash remembers / Jeffrey Ford --Lady Witherspoon's solution / James Morrow --Reluctance / Cherie Priest --A serpent in the gears / Margaret Ronald --The celebrated carousel of the Margravine of Blois / Megan Arkenberg --Biographical notes to ''A discourse on the nature of causality, with air-planes'' by Benjamin Rosenbaum / Benjamin Rosenbaum --Clockwork chickadee / Mary Robinette Kowal --Cinderella suicide / Samantha Henderson --Arbeitskraft / Nick Mamatas --To seek her fortune / Nicole Kornher-Stace --The ballad of the last human / Lavie Tidhar.

Heavy Weather


Bruce Sterling - 1994
    Tornadoes of almost unimaginable force roam the open spaces of Texas. And on their trail are the Storm Troupers: a ragtag band of computer experts and atmospheric scientists who live to hack heavy weather -- to document it and spread the information as far as the digital networks will stretch, using virtual reality to explore the eye of the storm.Although it's incredibly addictive, this is no game. The Troupers' computer models suggest that soon an "F-6" will strike -- a tornado of an intensity that exceeds any existing scale; a storm so devastating that it may never stop. And they're going to be there when all hell breaks loose.

Winter


Rod Rees - 2011
    Created to prepare soldiers for the nightmarish reality of urban warfare, it is a virtual world locked in eternal civil war. Its thirty million digital inhabitants are ruled by duplicates of some of history's cruellest tyrants: Reinhard Heydrich, the architect of the Holocaust; Beria, Stalin's arch executioner; Torquemada, the pitiless Inquisitor General; Robespierre, the face of the Reign of Terror. But something has gone badly wrong inside the Demi-Monde, and the US President's daughter has become trapped in this terrible world. It falls to eighteen-year-old Ella Thomas to rescue her, yet once Ella has entered the Demi-Monde she finds that everything is not as it seems, that its cyber-walls are struggling to contain the evil within and that the Real World is in more danger than anyone realises.

A Question of Will


Alex Albrinck - 2012
    They burned down his house. They beat him within an inch of his life. And then they realized they had the wrong man.They should have killed him when they had the chance.Will Stark is a thirty-five-year-old self-made billionaire. He's happily married and father to a young son he adores. He's well-loved in his community for his philanthropic efforts. He lives in a beautiful home inside a private, secure community designed to provide safety for his family from those who would do them harm.His idyllic world is shattered when, despite his best efforts, men storm his community, murder his family in their home, and burn his house down. In his efforts to rush to the aid of those he loves, Will is seized, beaten, and nearly killed.And as it's happening, the men who've attacked him realize they've mistaken him for someone else.Will's rescue from certain death brings him into the midst of a battle between two factions of a secret society, one in which members learn the secrets of developing superhuman abilities. And it's a battle in which a man named Will Stark has been the focal point. Will seizes the opportunity to learn these secrets, and battle those who destroyed his family. His own rapid development, however, means he may become a target for attack of his own accord.As he builds his new life, however, Will is faced with a critical decision. Will he use his new abilities to seek out vengeance? Or will he risk everything he has to save those he holds most dear?

Svaha


Charles de Lint - 1989
    A chip encoded with vital secrets is missing. Only Gahzee can venture forth to find it--walking the line between the Dreamtime and the Realtime, bringing his people's ancient magic to bear on the poisoned world of tomorrow.Bringing hope, perhaps, for a new dawn. . .

Imperial Earth


Arthur C. Clarke - 1975
    Titan, an independent republic, was originally colonized from Earth three generations earlier. Duncan's initial challenge is to prepare, physically and intellectually, for the 500-million-mile trip to Earth. Once there, he is caught up in a sweep of new experiences, including the social and political whirl in Washington, a strange visit to a carefully preserved ancient city once prominent in the 20th century, and a search for and meeting with a woman he loved since she visited Titan years before.

Lords of the Middle Dark


Jack L. Chalker - 1986
    Master System ruled unchallenged, the key to breaking its power -- five microchips disguised as gold rings, carefully hidden away. But then an Amerindian called Hawks stumbled across information about the five rings, and suddenly Master System developed an interest in seeing Hawks dead . . .