The Weight of Worlds


Greg Cox - 2013
    Dedicated to the arts and sciences, the Institute seems an unlikely target for an invasion, but it proves easy pickings when the Crusade comes from beyond, determined to impose its harsh, unbending Truth on all the worlds of the Federation. Armed with weaponized gravity, the alien Crusaders will stop at nothing to rescue the universe from its myriad beliefs . . . even if it means warping the mind and soul of every sentient being they encounter. Responding to an urgent distress signal, Captain James T. Kirk and the crew of the U.S.S. Enterprise soon find themselves in conflict with the Crusade, and facing individual challenges. When Kirk and Spock are transported to the Crusade’s distant homeland to confront the source of the invasion, Sulu finds himself trapped behind enemy lines, while Lieutenant Uhura is faced with possibly the most difficult decisions of her career.As the Crusade sets its sights beyond Ephrata IV, it is up to the Enterprise and its besieged crew to keep freedom of thought from being crushed beneath the weight of worlds!

The Collected Joe Abercrombie: The Blade Itself/Before they are Hanged/Last Argument of Kings/Best Served Cold/The Heroes/Red Country


Joe Abercrombie - 2013
    Join Logen Ninefingers, Jezal dan luthar and Inquisitor Glokta as war rages across the North in the first trilogy, and then enjoy three self-contained novels and discover more of the remarkable imagination of the UK's most prominent fantasy author.Contains THE BLADE ITSELF, BEFORE THEY ARE HANGED, LAST ARGUMENT OF KINGS, BEST SERVED COLD, THE HEROES and RED COUNTRY

Temple of the Dragonslayer


Tim Waggoner - 2004
    Her only hope lies leagues away, in an ancient temple, where healing clerics may be able to restore her memory.A helpful young ranger, a failed warrior, a sneaky elf, and a kender wizard offer to accompany Nearra on her journey. She soon learns her newfound friends have secrets of their own. As goblins, an angry minotaur, and a vicious green dragon attempt to stop them at every turn, friendships are tested and all of if may come to ruin from the one Nearra trusts the most.

Whisper of Waves


Philip Athans - 2005
    In a twisted dimension outside the walls of time and space, he plots and plans.The SenatorA genasi, he has fought his way up from the gutter and will never go back. Amid the tangled streets of Innarlith, he mixes ambition with thoughts of vengeance.The ManA master builder, he walks the coast of Faerûn, and the waves whisper to him of a mighty work, a task worthy of his talents.

Pool of Radiance


James M. Ward - 1989
    (Cover art by Clyde Caldwell)

Twilight Falling


Paul S. Kemp - 2003
    and the sun sets on one man's service to Sembia's merchant lords.The day's end finds Erevis Cale serving a new master, one who is beyond the petty accumulation of wealth.After all, what is gold to one who trades in souls?

The Alabaster Staff


Edward Bolme - 2003
    Each novel in the series will be a stand-alone adventure, but the overall setting for all of the titles will be the Old Empires, an area of the Forgotten Realms world never before explored in the novels.

To Green Angel Tower, Part 1


Tad Williams - 1993
    Replete with war, deception, adventure, sorcery, and romance, To Green Angel Tower brings to a stunning and surprising conclusion Tad Williams' monumental tale of a magical conflict which fractures the very fabric of time and space, turning both humans and Sithi against those of their own blood.As the evil minions of the undead Sithi Storm King prepare for the kingdom-shattering culmination of their dark sorceries and King Elias is drawn ever deeper into their nightmarish, spell-spun world, the loyal allies of Prince Josua desperately struggle to rally their forces at The Stone of Farewell. And with time running out, the remaining members of the now-devastated League of the Scroll have also gathered there to unravel mysteries from the forgotten past. For if the League can reclaim these age-old secrets of magic long-buried beneath the dusts of time, they may be able to reveal to Josua and his army the only means of striking down the unslayable foe.But whether or not the League is successful in its quest, the call of battle will lead the valiant followers of Josua Lackhand across storm tossed seas brimming with bloodthirsty kilpa...through forests swarming with those both mind- and soul-lost... through ancient caverns built by legendary Dwarrows...to the haunted halls of Asu'a itself—the Sithi's greatest stronghold!

Brimstone Angels


Erin M. Evans - 2011
    Then she makes a pact with a devil named Lorcan, and everything changes.You’ll have the power to do as you please.Lorcan promises all she ever dreamed of and asks for nothing in return. Her twin sister Havilar urges Farideh to resist the devil’s sway. But Farideh’s not so sure. Lorcan may be dangerous but the power he offers is exhilarating.Say you’re mine.In the ruins of Neverwinter, Farideh’s doubts get tangled up in a devilish snare six layers deep. A succubus playing human pawns against an otherworldly foe sees the twins as obstacles in her path. And Lorcan’s monstrous sisters have their eyes on the city—and on Farideh. There’s no time to question her pact with Lorcan—it will take every ounce of Farideh’s newfound powers to get out of Neverwinter alive.

The Crimson Shadow


R.A. Salvatore - 2006
    Salvatore's Crimson Shadow Trilogy, which consists of the novels The Sword of Bedwyr, Luthien's Gamble, and The Dragon King. This trilogy follows the story of The Crimson Shadow, a Robin Hood-like figure causing mischief and protecting the innocent in a medieval fantasy setting. There's magic, a humorous dwarf sidekick, and lots of adventure and fun.

Daughter of the Drow


Elaine Cunningham - 1995
    Amid treachery and murder that are the drow's daily fare, she feels something calling to her...something beyond this dusky world far removed from the sun. Yet as she ventures toward the surface and the lands of light, enemies pursue her unceasingly.And one enemy may offer her the only hope of salvation.A new version of one of Elaine Cunningham's most popular titles.This rerelease of a top-selling title from one of the most popular authors writing in the Forgotten Realms setting debuts a new look for the Starlight & Shadows series, complete with all-new cover art. The recover of this title and its sequel, Tangled Webs, will precede an all-new concluding title to the series, Windwalker.

The Walk Up Nameless Ridge


Hugh Howey - 2012
    Many have tried. All have failed.This climbing season finds three teams making their bid up this murderous peak. And one man among them will discover these ugly truths: There are fates worse than death. There are fates worse than obscurity. To be remembered forever can be its own curse.

Dragonlance: Adventures


Tracy Hickman - 1987
    The backgrounds for Knights of Solamnia, the wizards of High Sorcery, tinker gnomes, kender, and much more are detailed along with their AD&D game system rules. The struggle for the fate of Krynn awaits

The Dragon Business


Kevin J. Anderson - 2013
    Tonight, though, Cullin will educate the prince in the truth behind minstrels' silly songs of glory.Long ago, in a kingdom, well, not that far from here really, young Cullin traveled the countryside as squire to brave Sir Dalbry, along with Dalbry's trusted sidekick Reeger, selling dragon-protection services to every kingdom with a coffer. There were no dragons, of course, but with a collection of severed alligator heads and a willingness to play dirty, the trio of con men was crushing the competition. Then along came Princess Affonyl.Tomboyish and with a head for alchemy, Affonyl faked a dragon of her own, escaped her arranged marriage, and threw in with Cullin and company. But with her father sending a crew of do-gooder knights to find her, the dragon business just got cutthroat.

Crown of Thieves


Ree Soesbee - 2005
    Crown of Thieves continues a new series of Dragonlance fantasy adventures written specifically for readers ages 10 and up. The series features a group of young companions who band together for friendship, adventure, and excitement during the golden age of the Dragonlance world.