Book picks similar to
Disney's Art of Animation #1 by Bob Thomas
art
disney
animation
non-fiction
Live Learn: Expressive Drawing: A Practical Guide to Freeing the Artist Within
Steven Aimone - 2009
Written by arts educator Steven Aimone, it’s packed with solid, friendly, hands-on instruction, as well as inspiring images, and backed by the trusted AARP name. Aimone teaches an accessible style called expressive drawing that emphasizes line and mark, rather than rendering a specific object, which for many people, can create barriers to self-expression. Exercises start off simple and quick, encouraging readers to work on instinct and feeling, while the later ones focus on detail and refinement. The book features hundreds ofimages of work by well-known artists from Debuffet to Jim Dine—and each chapter includes a profile of someone who came to drawing late in life and achieved recognition.
Wall and Piece
Banksy - 2005
Not only did he smuggle his pieces into four of New York City's major art museums, he's also "hung" his work at London's Tate Gallery and adorned Israel's West Bank barrier with satirical images. Banksy's identity remains unknown, but his work is unmistakable with prints selling for as much as $45,000.
The Art of Mondo
Mondo - 2017
Over the years, the company has received global recognition for its incredible art posters that bring to life classic films, television shows, and comics in a refreshing and utterly striking new way, offering a unique perspective on everything from Star Wars to Robocop, Back to the Future, Jurassic Park, Game of Thrones, Godzilla, Kill Bill, and many, many more. For the first time, The Art of Mondo brings together this highly sought-after art in one deluxe volume that showcases the incredible ingenuity of the studio’s diverse stable of artists whose vastly different styles are united by one guiding principle: limitless passion for their subject matter. Adored by the creative talents to whom Mondo’s art pays tribute—including Paul Thomas Anderson, Guillermo del Toro, Zack Snyder, Quentin Tarantino, and Edgar Wright, to name but a few—this richly imaginative work is fueled by a love of pop culture that fans recognize and identify with, giving Mondo’s output a rare and valuable synergy with its audience. While these posters are normally produced in a limited quantity and sell out in minutes, The Art of Mondo allows fans to explore the studio’s remarkable back catalog, including Olly Moss’s iconic Star Wars trilogy work, Laurent Durieux’s brilliantly subtle Jaws poster, and Tyler Stout’s evocative Guardians of the Galaxy art. Other key Mondo artists such as Jock, Martin Ansin, and Aaron Horkey will also feature. Definitive, visually stunning, and filled with art that celebrates some of the biggest and best-loved properties in pop culture, The Art of Mondo is the ultimate book for cult art fans everywhere.
The Louvre
Alexandra Bonfante-Warren - 2000
Here are tomb paintings and sarcophagi from the Valley of the Kings, devotional altarpieces expressing the religious fervor of the Middle Ages, and masterpieces by Giotto, Raphael, Leonardo, Rembrandt, Rubens, Delacroix, David, Vermeer, and Ingres.The Louvre also contains photos and historical drawings of the architectural development of the fortress-turned-palace-turned-museum, as well as an engaging account of French history that helped form one of the most spectacular collections in the world.
The Slasher Movie Book
J.A. Kerswell - 2010
Taking its cue from Hitchcock, grind-house movies, and the gory Italian giallo thrillers of the 1970s, slasher movies brought a new high in cinematic violence and suspense to mainstream cinema. For six bloody years (1978–1984) - the “golden age” of slashers - cinema screens and video stores were stalked by homicidal maniacs with murder and mayhem on their minds.The Slasher Movie Book details the subgenre’s surprising beginnings, revels in its g(l)ory days, and discusses its recent resurgence. Packed with reviews of the best (and worst) slasher movies and illustrated with an extensive collection of distinctive and often graphic color poster artwork from around the world, this book also looks at the political, cultural, and social influences on the slasher movie and its own effect on other film genres.
Color Theory: An essential guide to color--from basic principles to practical applications
Patti Mollica - 2013
Regardless of your medium, a solid understanding of color and its applications is essential. Petite in size but packed with information, this fresh, contemporary take on the subject of color features step-by-step projects and practical tips and techniques to put color knowledge to effective use. From pigment characteristics and color mixing to color psychology, you’ll find all the insight you need to make dynamic, harmonious, and meaningful color choices in your own works of art. You’ll find within: discussions and illustrations of the complexities of color and how to use it as a tool for communication; tips for creating vibrant mixes, lively blacks, realistic greens, and flesh tones; and an inspiring collection of fresh and contemporary artwork.Begin with an overview of color in the history of art and the science behind color.Then learn color basics: the color wheel; hue, saturation, and value; color and value; color temperature; color relativity; and color schemes.Everything you need to know about pigments and paints is detailed next.With these essentials covered, move on to integrate color with your compositions and painting style as a means of expression.Harness the power of color in your painting with Color Theory!
Secret Knowledge: Rediscovering the Lost Techniques of the Old Masters
David Hockney - 2001
Hockney’s extensive research led him to conclude that artists such as Caravaggio, Velázquez, da Vinci, and other hyperrealists actually used optics and lenses to create their masterpieces.In this passionate yet pithy book, Hockney takes readers on a journey of discovery as he builds a case that mirrors and lenses were used by the great masters to create their highly detailed and realistic paintings and drawings. Hundreds of the best-known and best-loved paintings are reproduced alongside his straightforward analysis. Hockney also includes his own photographs and drawings to illustrate techniques used to capture such accurate likenesses. Extracts from historical and modern documents and correspondence with experts from around the world further illuminate this thought-provoking book that will forever change how the world looks at art.Secret Knowledge will open your eyes to how we perceive the world and how we choose to represent it.
Color and Light: A Guide for the Realist Painter
James Gurney - 2010
This art instruction book will accompany the acclaimed Imaginative Realism: How to Paint What Doesn't Exist.James Gurney, New York Times best-selling author and artist of the Dinotopia series, follows Imaginative Realism with his second art-instruction book, Color and Light: A Guide for the Realist Painter. A researched study on two of art's most fundamental themes, Color and Light bridges the gap between abstract theory and practical knowledge. Beginning with a survey of underappreciated masters who perfected the use of color and light, the book examines how light reveals form, the properties of color and pigments, and the wide variety of atmospheric effects. Gurney cuts though the confusing and contradictory dogma about color, testing it in the light of science and observation. A glossary, pigment index, and bibliography complete what will ultimately become an indispensable tool for any artist.This book is the second in a series based on his blog, gurneyjourney.com. His first in the series, Imaginative Realism, was widely acclaimed in the fantastical art world, and was ranked the #1 Bestseller on the Amazon list for art instruction."James Gurney's new book, Color and Light, cleverly bridges the gap between artistic observation and scientific explanation. Not only does he eloquently describe all the effects of color and light an artist might encounter, but he thrills us with his striking paintings in the process." --Armand Cabrera, Artist
Creating 3-D Animation
Peter Lord - 1998
From Aardman Studios in Bristol. England, winners of three Academy Awards, comes the most thorough book on the subject, and the first to include complete instructions for making a 3-D animated film.Aardman is one of the foremost 3-D animation studios in the world, acclaimed for its short films, TV series and commercials. The studio has created a host of well-known characters, the most famous being Nick Park's Wallace and Gromit. But the history of 3-D animation spans Hollywood triumphs as the 1933 King Kong, 1991's Terminator II, and 1993's The Nightmare Before Christmas, and includes such creatures as the California Raisins.The main focus of this exciting book is a guide to the processes of 3-D animation, culminating in a practical, fully illustrated step-by-step description of how to create effective characters and sets, and make an entire film. There is no other book that provides this same information in such detail, making it possible for everyone to create their own 3-D animated classic.
Adventure Time: The Art of Ooo
Chris McDonnell - 2014
Packed to the seams with concept art and storyboards, this lavishly illustrated tome offers an all-access pass into the Emmy Award–winning show team’s creative process. The Art of Ooo traces series creator Pendleton Ward's early influences and work, then reveals how the writers, storyboarders, animators, and voice actors work in tandem to bring this wildly inventive series to life. Fans will pore over early character sketches, as well as background paintings and rare glimpses into the series' show bible. This visual treasure chest is gilded throughout with commentary from all the show's key creative talent. The Art of Ooo is the perfect companion to and celebration of this groundbreaking, award-winning series.
Force: Dynamic Life Drawing for Animators
Michael D. Mattesi - 2006
He has been a professional production artist and instructor for the last fifteen years with clients including Disney, Marvel Comics, Hasbro Toys, ABC, Microsoft, Electronic Arts, DreamWorks and Nickelodeon.Audience level: Intermediate to advanced
An Introduction to Art Techniques (DK Art School)
Ray Campbell Smith - 1996
The subjects included are drawing, perspective, watercolor, pastels, oil painting, acrylics, and mixed media.Easy-to-follow projects -- from drawing natural forms to creating a photo collage -- teach you all the essentials of each subject and inspire you to go on to master more complex techniques. Close-up, step-by-step photographs show artworks being created before your eyes, revealing the secrets of how professional artists produce their work. And the book covers wide range of specific subjects -- from mixing watercolors to blockprintmaking, from tonal drawing to oil painting in layers -- to give a truly comprehensive overview of what you need to know to be a visual artist.Artists Ray Smith, Michael Wright, and James Horton specialize in each medium and have written clear and authoritative texts. With expert knowledge and accessible presentation, this is an top-quality art course in book form.
Studio Ghibli: The Films of Hayao Miyazaki and Isao Takahata
Colin Odell - 2009
Their delightful films rank alongside the most popular non-English language films ever made, with each new eagerly-anticipated release a guaranteed box-office smash. Yet this highly profitable studio has remained fiercely independent, producing a stream of imaginative and individual animations. The studio’s founders, long-time animators Isao Takahata and Hayao Miyazaki, have created timeless masterpieces. Although their films are distinctly Japanese their themes are universal—humanity, community, and a love for the environment. No other film studio, animation or otherwise, comes close to matching Ghibli for pure cinematic experience. All their major works are examined here, as well the early output of Hayao Miyazaki and Isao Takahata, exploring the cultural and thematic threads that bind these films together.