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Grand Theft Auto V Official Strategy Guide by Tim Bogenn
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Legend of the Five Rings RPG
Shawn Carman - 2010
Bushido’s staunch and unyielding code of conduct binds samurai to duty, strengthening their character and defining their choices. While some samurai serve the greater good, others use the strictures of Bushido to manipulate the lower ranks and advance their own power.Eight Great Clans form the heart of Rokugan’s culture. Each is defined by its own principles, values, and agendas. Each sees the Code of Bushido in its own way. Each seeks to serve the Emperor with its own unique talents. Take up the soul of your ancestors — the samurai’s daisho — and fight for the glory and honor of your family and Clan. Now is the time for heroes, in a world where Honor is a force more powerful than Steel.The Fourth Edition of L5R is the ultimate edition of the award-winning role-playing game. Inside this tome, you will find:• A game unlike any you’ve played elsewhere. Honor and service are valued more than magic swords taken from wandering ogres. Prepare for the glorious life of the samurai!• A unique Character Sheet. Legend of the Five Rings rules have never been more easy to learn and to play. No more need to flip through pages of rules while fighting your enemies!• A toolbox approach to role-playing in Rokugan. Fourth Edition encourages gamemasters of Legend of the Five Rings to customize their game, adding or removing from their campaigns as they see fit, customizing the game to fit their story lines and players.• A broad history of the Emerald Empire and the beliefs of all the Great Clans, with play options not only the major clans but also for outlying groups such as Imperials, Minor Clans, and the infamous Spider Clan.Draw your blade and join the fight for Rokugan.
Low-cost living : live better, spend less
John Harrison - 2009
Ghosts of Ascalon
Matt Forbeck - 2010
. . Desperate to defend his land from advancing hordes of bestial charr, King Adelbern summoned the all-powerful Foefire to repel the invaders. But magic can be a double-edged sword—the Foefire burned both charr and human alike. While the charr corpses smoldered, the slain Ascalonians arose again, transformed by their king’s rage into ghostly protectors and charged with guarding the realm . . . forever. The once mighty kingdom became a haunted shadow of its former glory.Centuries later, the descendants of Ascalon, exiled to the nation of Kryta, are besieged on all sides. To save humankind, Queen Jennah seeks to negotiate a treaty with the hated charr. But one obstacle remains. The charr legions won’t sign the truce until their most prized possession, the Claw of the Khan-Ur,is returned from the ruins of fallen Ascalon.Now a mismatched band of adventurers, each plagued by ghosts of their own, sets forth into a haunted, war-torn land to retrieve the Claw. Without the artifact, there is no hope for peace between human and charr—but the undead king who rules Ascalon won’t give it up easily, and not everyone wants peace!
The Memoirs of a Prague Executioner: A HISTORICAL NOVEL BASED ON ACTUAL EVENTS
Josef Svátek - 2004
He becomes stuck in the most detested profession for the rest of his life, and he is on his way to becoming the most well-known executioner in the history of Bohemia. Master Jan finds himself in the center of the historical events of the time. The religious and political turmoil of Bohemia culminates in the 1621 White Mountain Battle. Czech Protestant rebels are defeated by Catholic forces, and Master Jan is to execute 27 men who are his fellow Protestants. The Old Town Executioner gives the reader a first hand account about how justice was carried out by the medieval law. While his memoirs offer an intriguing account of the manners and values of late medieval society, his observations about human nature may come as a surprise. The law and society have changed since the 17th century, but people have changed very little. This book contains graphic descriptions of medieval torture.
Author Publicity Pack: Resources to Help You Take Your Book Marketing To The Next Level
Shelley Hitz - 2013
Join us and take your marketing to the next level by publicizing your book.What is included in this book:* 29 Places to Promote Your Book For Free* 8 Free Press Releases Submission Sites* 4 Places to Get Book Reviews* 25 Book Awards For Which You Can Submit Your Book* 7 Media Sources for Authors* 36 Paid Advertising Resources* 6 Virtual Bookshelves and ForumsAnd More!Because we have personally published many Christian books, we have also included 39 additional resources specifically for Christian authors.And in the back of the book, you get access to our bonus 20-page PDF, "Places to Submit Your Free KDP Select Promotion." We have been using the KDP Select program since January 2011 and have seen our book royalties increase tremendously. This PDF shares the process I take for each of my free promotions.Join us and take your marketing to the next level by publicizing your book!
Sundays Will Never Be the Same: Racing, Tragedy, and Redemption--My Life in America's Fastest Sport
Darrell Waltrip - 2012
died.THREE-TIME NASCAR CHAMPION DARRELL WALTRIP knew that big changes were in the wind on the morning of February 18, 2001. For the first time in his long and storied career, Darrell would be watching the race from the broadcast booth high above the track, explaining its complexities to a television audience of millions. His younger brother Michael Waltrip would be among the starting drivers. Michael, who had competed in 462 NASCAR races without a win, would be piloting one of two cars owned by legendary driver Dale Earnhardt. Earnhardt would be racing too, as would Dale Earnhardt Jr., the 2000 runner-up for Rookie of the Year. Sundays Will Never Be the Same opens with a heart-stopping account of that dramatic race. By the time the sun set on that day, Michael Waltrip would have captured his first checkered flag in NASCAR’s biggest race, Dale Earnhardt Jr. would have placed second, and Dale Earnhardt, the sport’s brightest star, would have passed into eternity. The sudden death of Dale Earnhardt on the final lap of the 2001 Daytona 500 was a traumatic loss for the entire NASCAR family, and few were affected more deeply than Darrell Waltrip. During the course of their tumultuous thirty-year association, Dale and Darrell had been friends, then “frenemies,” and finally friends again. Darrell regales the reader with his earliest memories of the fiercely competitive kid from Kannapolis, and he describes the highs and lows of their relationship through the twin arcs of their overlapping careers. Along the way, Waltrip provides a fascinating history of racing in Daytona and offers glimpses of some of the sport’s most colorful characters, including Bill France, Junior Johnson, Cale Yarborough, Bobby Allison, and Richard Petty. He weaves the story of his own unlikely journey from the small-town ovals and rural roads of Kentucky (where his talents were largely devoted to running from the cops) to the grandest tracks and richest purses in motor racing. With his customary candor, Darrell gives us an insider’s view of some of NASCAR’s greatest battles and most memorable moments. This is an epic that only a storyteller with Waltrip’s access and experience could write. Sundays Will Never Be the Same reaches its crescendo with a heart-wrenching insider account of that pivotal weekend in Daytona, including a poignant pre-race interview in which Dale rhapsodized about his family and his plans for the future. After the wreck, Waltrip takes us along on his frantic ride to the trauma center and into the waiting room, where Dale’s family and friends struggle to accept the unthinkable. Darrell recounts the weeks that followed: the shock and disbelief, the outpouring of grief from around the world, and the top-to-bottom safety changes NASCAR eventually made in what would become the most enduring tribute to Dale Earnhardt and his legacy.*** With touching nostalgia and his trademark wit, NASCAR Hall-of-Famer Darrell Waltrip recalls scenes from his remarkable life, vividly recounting memorable moments with some of the giants of the sport—such as this first encounter with the young man who would become his “frenemy,” NASCAR’s legendary superstar, Dale Earnhardt: One evening a bleary-eyed mustachioed young man wearing a dirty T-shirt and Hush Puppies wandered into the shop carrying a half-empty fifth of Jack Daniel’s. He regarded me silently for several minutes, taking an occasional pull from the bottle. Finally Robert introduced us. “This here’s Dale,” Robert said, in his Virginia twang. “He’s married to my daughter Brenda. You may have heard of his dad, Ralph. Dale’s a driver and a mechanic.” I walked over to Dale and stuck out my hand. “Darrell Waltrip,” I said. “Nice to meet you.” Dale drained the bottle and tossed it into a nearby barrel, where it landed with a clatter, then he wiped his mouth with the back of his arm. “This your car?” he said.
The Legend of Zelda: The Wind Waker - Prima's Official Strategy Guide
Bryan Stratton - 2003
Become the hero of a brand-new legend! ·Island-by-island tips for every hidden treasure, sidequest, and minigame ·Detailed dungeon maps with every hidden treasure chest revealed ·Checklists of every optional sidequest ·All the tips and tricks you need to defeat every boss and enemy creature ·Complete info on all weapons and items�including secret ones like the Magic Armor ·Screenshots of all 134 Nintendo Gallery figurines, with all the tips you need to get them
The Art of Halo
Eric Trautmann - 2004
This action-packed science fiction—military combat game, set on a distant, war-torn, artificial planet, became an instant triumph with gamers–and scored numerous awards for its innovations, irresistibility, and sheer thrills. The Art of Halo is a showcase of its stunning visual style, a fascinating guided tour through the making of the phenomenon–from bright idea to brilliant result–and a testament to the creativity of the artists at Bungie Studios.• Meet the brains behind Bungie, the birthplace of Halo• Feast your eyes on a panorama of all-new artwork from its spectacular sequel Halo 2–one of the most eagerly-awaited games of 2004• Discover the art of game design from the inside out, in interviews with–and illustrations by–the Halo creative team• Learn the secrets of designing gear from the artists themselves• Follow the construction of a crucial sequence from storyboard to completion, along with pages from the actual script• Thrill to a gallery of glorious Halo artwork, including action figure designs, game packaging, cartoon strips, posters, T-shirts, and moreIt’s all here–the story behind the sensation that GamePro declares “above and beyond what console gamers have come to expect”–in one virtuoso volume!
Tata
Morgen Witzel - 2010
1 Lakh/ below US$ 2500 car), is set to change our perception of India': on the threshold of becoming a truly global brand.*s oldest and most respected corporate brand. With a major international presence, in a variety of areas including steel, tea, chemicals, communications and software, Tata now stands 65th in the world brand valuation league. But what is the Tata brand all about? What are its values? How do people perceive it, in India and around the world? In this absorbing and informed book Morgen Witzel digs into the heart of the Tata enterprise, describes its origins, how Tata's reputation and image evolved, and how the group has worked to transform that image into a powerful and valuable brand. Tata: The Evolution of a Corporate Brand goes to the core of the Tata ethos to explore the unique relationship between the Tata group and the Indian people, a relationship that goes beyond the achievements of a successful business to its social contributions for its employees and the society at large. Finally it asks how that reputation will be perceived and understood as Tata moves into global markets. Whether you re an entrepreneur, a manager, a marketer, or an interested Tata loyalist this book will help you understand the durability of the brand and inspire you with the values it holds onto in the global economy.
Deco Devolution: The Art of BioShock 2
Jordan Thomas - 2010
Contains concept art and models of the game's characters, locations, and weapons, as well as artists' comments on the work and the game.Note:The Rapture Edition Art book is a reduced version of the Special Edition Art book made to be a value against the Special Edition. It is reduced to 96 pages, and scaled down to the dimensions of the game case itself.The Special Edition Art book is the main version of BioShock 2's art book. It is 168 pages and is composed of 10 chapters.♢Chapter 1 - Citizens of Rapture♢Chapter 2 - Big Daddies♢Chapter 3 - Big Sisters♢Chapter 4 - Little Sisters♢Chapter 5 - Environments♢Chapter 6 - Weapons♢Chapter 7 - User Interface♢Chapter 8 - Advertisements♢Chapter 9 - Storyboards♢Chapter 10 - Credits
What Video Games Have to Teach Us about Learning and Literacy
James Paul Gee - 2003
James Paul Gee begins his new book with 'I want to talk about vide games- yes, even violent video games - and say some positive things about them'. With this simple but explosive beginning, one of America's most well-respected professors of education looks seriously at the good that can come from playing video games. Gee is interested in the cognitive development that can occur when someone is trying to escape a maze, find a hidden treasure and, even, blasting away an enemy with a high-powered rifle. Talking about his own video-gaming experience learning and using games as diverse as Lara Croft and Arcanum, Gee looks at major specific cognitive activities: How individuals develop a sense of identity; How one grasps meaning; How one evaluates and follows a command; How one picks a role model; How one perceives the world.
Trinny and Susannah Take on America: What Your Clothes Say About You
Trinny Woodall - 2006
With verve and humor, Trinny and Susannah target several types of women—from the harried housewife to the tomboy—and guide them to the fashion, hair, and makeup styles that suit their particular figures, ages, incomes, and outlooks on life. Featuring real American women, this book gives you the tools to feel confident, attractive and, most of all, proud to be yourself.
Dice Games Properly Explained
Reiner Knizia - 2000
The collection ranges from early games right up to newly invented games. The rules of all games are explained lucidly, and the tactical advice given is explicit.
Family Meal: Recipes from Our Community
Penguin Random House - 2020
While they’re closed, we need to nourish them.Beyond the basics of providing food and drink, restaurants fulfill a human need for connection. They’re a gathering place for family and friends, for first dates and breakups and birthdays and weddings. They’ve been there for us in good times and bad. Now it’s time for us to give back.To help support America’s restaurant industry, Penguin Random House is publishing Family Meal: Recipes from Our Community, a digital-only collection featuring 50 easy recipes from our family of food and drink authors that you can’t find anywhere else. Readers will get an exclusive look at what these culinary masters are cooking at home right now–recipes that feed, sustain, and provide connection to the world outside. From Mushroom Bolognese to Shrimp and Chorizo White Bean Stew to Chocolate Chip Olive Oil Cookies to Quarantine Wine Pairings, learn what Ina Garten, Samin Nosrat, Hugh Acheson, Dan Barber, Bobby Flay, Alison Roman, Christina Tosi, Kwame Onwuachi, Ruth Reichl, Claire Saffitz, Danny Trejo, and many others are cooking for comfort. All proceeds from Family Meal will benefit the Restaurant Workers’ Covid-19 Emergency Relief Fund, which supports on-the-ground efforts in the restaurant community during this challenging time.
Red vs. Blue: The Ultimate Fan Guide
Rooster Teeth - 2015
Blue: The Ultimate Fan Guide, the series creators at Rooster Teeth bring together more than a decade's worth of ephemera and behind-the-scenes information. Inside you'll find:– Character dossiers– Character-driven lists, including "The Wisdom of Caboose"– Charts and statistics mapping out character, world, and episode trivia, such as how many times Simmons has sucked up to Sarge over the course of the series– The best Red vs. Blue quotes ever of all time– Alternate stories and unexplored character arcs– Spotlights on the Red vs. Blue cast and crew, who share unique anecdotes, behind-the-scenes stories, and insights into the award-winning series– Shooting scripts, including cut lines, deleted scenes, and trivia– More than 200 full-color images– And more!