Book picks similar to
visual source book overwatch by Blizzard Entertainment


art-books
video-games
graphic-novels-comics-manga
tbr-art

The Art of Steven Universe: The Movie


Cartoon Network - 2020
     Go behind the scenes of Cartoon Network's highly anticipated film with this unique art book!This magical deep-dive into Steven Universe The Movie is designed by Ryan Sands (Frontier) in conjunction with Steven Universe creator Rebecca Sugar! See preliminary character designs, witness the formation of settings and storyboards, and discover the art that shaped the full-length movie! It's a new kind of artistic adventure with with Garnet, Amethyst, Pearl, and--of course--Steven.

Through the Eyes of Leonardo da Vinci: Selected Drawings


Barrington Barber - 2005
    Each work is accompanied by a detailed description to enhance the appreciation of the artist's creation.

Composition


David Präkel - 2006
    Whatever other technical skill is involved, if the formal organization of an image is lacking, there is little to hold the interest of the viewer. But what makes a winning composition? Is it about following the rules-or about breaking them?Basics Photography: Composition is divided into six core chapters that cover everything the beginner needs to know to improve their composition, including the basics of composition, exploring the formal elements, how to organize space and time, learning the real world 'rules' and, beyond that, how to use the ideas presented in the book to create original, compelling images. The book is illustrated throughout with photography to inform the mind and inspire the eyes.Includes work by:Henri Cartier-Bresson, Dorothea Lange, James Nachtwey, Martin Parr, Marc Riboud, David Hockney, Duane Michals, Harry Callahan and John Darwell, and many more.Includes the following subjects:The basic rules of composition, including viewpoint, perspective and scale; the formal elements, such as point, line, shape, form, texture, pattern, tone and color; how to organize space using frames, balance and space; capturing the passing of time and specific moments, the decisive moment and sequences; applications of composition, featuring landscape, still life, portraiture, documentary, the figure, action and sports, fine art and advertising; finally, finding your own view and the specific considerations of digital imaging.

Norman Rockwell: Behind the Camera


Ron Schick - 2009
     Working alongside skilled photographers, Rockwell acted as director, carefully orchestrating models, selecting props, and choosing locations for the photographs -- works of art in their own right -- that served as the basis of his iconic images. Readers will be surprised to find that many of his most memorable characters -- the girl at the mirror, the young couple on prom night, the family on vacation -- were friends and neighbors who served as his amateur models. In this groundbreaking book, author and historian Ron Schick delves into the archive of nearly 20,000 photographs housed at the Norman Rockwell Museum. Featuring reproductions of Rockwell's black-and-white photographs and related full-color artworks, along with an incisive narrative and quotes from Rockwell models and family members, this book will intrigue anyone interested in photography, art, and Americana.

The Architect's Brother


Robert ParkeHarrison - 2000
    I want there to be a combination of the past juxtaposed with the modern. I use nature to symbolize the search, saving a tree, watering the earth. In this fabricated world, strange clouds of smog float by; there are holes in the sky. These mythic images mirror our world, where nature is domesticated, controlled, and destroyed. Through my work I explore technology and a poetry of existence. These can be very heavy, overly didactic issues to convey in art, so I choose to portray them through a more theatrically absurd approach.--Robert ParkeHarrison

Jean Haines' World of Watercolour


Jean Haines - 2015
    Jean's loose, expressive paintings are filled with colour and personality, and embrace a range of subjects that includes flowers, animals, people and places, all influenced by the countries and cities she's lived in and the people she's met during her life. This beautiful book contains easy-to-follow and inspiring introductory sections such as ‘an artist’s treasure chest’ and ‘the colour gym’, offering practical guidance and in-depth exercises in an innovative and accessible way, and the numerous examples of Jean’s work will inspire and encourage novice as well as experienced artists. After this introductory section, the book shows the reader how to put the skills they've learned into practice with gorgeous step-by-step projects packed full of expert tips and advice, encouraging them to move forward and develop their own style of working. Like her painting, Jean's writing is filled with passion and enthusiasm, transporting the reader through a world of watercolour that will not fail to excite and inspire.

The Art of Cuphead


Eli Cymet - 2020
    Take a gander at the game's traditional hand-drawn frame-by-frame animation. Peek at the early concepts, production work, and early ideas that went into the making of Cuphead's characters, bosses, stages and more including never-before-seen content from the upcoming DLC!Relive the most cherished and challenging moments of Cuphead and Mugman's adventure to reclaim their souls from The Devil, all in a way you've never seen before! Guided by personal insights from game directors Chad and Jared Moldenhauer, take a one-of-a-kind trip through the Inkwell Isles and discover an all-new appreciation for Cuphead's animation style and challenging retro gameplay.Dark Horse Books and Studio MDHR are thrilled to present The Art of Cuphead! This vintage-style art extravaganza is the perfect book for fans of Cuphead!

Hardware: The Definitive SF Works of Chris Foss


Chris Foss - 2011
     Dramatically raising the bar for realism and invention, his trademark battle-weary spacecraft, dramatic alien landscapes and crumbling brutalist architecture irrevocably changed the aesthetic of science fiction art and cinema. Featuring work for books by Isaac Asimov, E. E. ‘Doc’ Smith, Arthur C. Clarke, A. E. Van Vogt and Philip K. Dick, and film design for Ridley Scott and Stanley Kubrick, this volume brings together many rare and classic images that have never been seen or reprinted before. The first comprehensive retrospective of Chris Foss’s SF career. “Chris Foss’ name has become pre-eminent among sf artists... He is in love with the monstrous, with angular momentum, with inertia-free projectiles and irresistable objects.” — Brian Aldiss “[Foss’] creations are real machines, not just an artist’s dreams. They combine the two elements so essential to science fiction: realism and a sense of wonder... A medieval goldsmith of future eons.” — Alejandro Jodorowsky

Design Basics


David A. Lauer - 1941
    Each concept is presented in a full two- or four-page spread, making the text practical and easy for students to refer to while they work. The modular format also gives instructors the utmost flexibility in organizing their course. Visual examples from many periods, peoples, and cultures are provided for all elements and principles of design, and the diversity of illustrations also includes examples from nature and non-art sources, encouraging students to see these principles in the world.

The American Art Book


Phaidon Press - 1999
    With an A to Z format that departs from the usual emphasis on genres and time periods, it offers an unparalleled overview of the most influential and best-loved American artists from Colonial times to the present. This book is now available in a new mini version that presents the compelling content of the original edition in a highly portable format that is both useful as a serious work of reference and fun for on-the-go art enthusiasts.The American Art Book presents 500 artists and their works, ranging from Puritan portraits to the luminous paintings of the Hudson River School and the American Impressionists, to the videos and digital works of today's most intriguing conceptual artists. Its alphabetical format generates intriguing juxtapositions: Jenny Holzer faces Winslow Homer, and Richard Avedon sits next to Milton Avery, encouraging readers to contemplate the connections between art and American history and popular culture. Each artist is represented by a full-page colour plate of a representative work, and an informative, engaging text which places the artist and the image in the context of contemporary movements and preceding traditions. The book includes an easy-to-use glossary of artistic terms and movements, and a directory of museums and public collections across the United States and around the world with important holdings in American art. With its original format and fresh selections of artwork, this volume offers a stimulating way to approach this rich, varied subject.

Manga Matrix: Create Unique Characters Using the Japanese Matrix System


Hiroyoshi Tsukamoto - 2006
    Using this unique Japanese system, artists can plot and cross-section elements on a matrix diagram to create an infinite number of original characters, creatures, and multiformed beasts. Angels, demons, dragons, monsters, and robots are all included in this book, along with descriptions of costumes and personalities for each.Manga Matrix is unlike any other manga instructional guide and is an invaluable resource for both the budding artist and the polished professional.

Watercolor Painting For Dummies


Colette Pitcher - 2008
    Watercolor Painting For Dummies shows you the fun and easy way to create breathtaking paintings so beautiful you won't believe you made them yourself. This friendly, guide gives you hands-on instruction and easy-to-follow, step-by-step exercises to help you master the basics. Filled with full-color projects and sample paintings, it shows you how to work with color and texture, practice composition, and make smooth changes. You'll find out how to select the best tools, materials, and supplies, practice basic brush strokes, and use the three best common techniques: flat wash, graded wash, and rough texture. Discover how to:Select the right brushes, pigments, and paper Mix colors and work with white Create backgrounds and foregrounds Transfer your drawings to watercolor Avoid common watercolor mistakes Experiment with texture using salt, sponges, plastic wrap, and more Find your way around the color wheel Practice the principles of design Plan compositions using thumbnails Work with one-point, two-point, and three-point perspective Paint fabrics, shiny surfaces, and organic textures Paint landscapes, seascapes, animals and more Complete with strategies for improving your painting immediately and marketing and selling your work, Watercolor Painting For Dummies, is the resource you need to make your creative dreams come true.

The Art of Skyrim


Bethesda Softworks - 2011
    The High King of Skyrim has been killed, and the threat of Civil War looms over the land of Skyrim; One side wishes to secede from the weakened Third Empire, while the other wishes to remain a part of it. To make matters worse, this schism is the final event in a prophecy foretold by the Elder Scrolls that will lead to the return of the dragons under Alduin, the Nordic god of destruction.

A Disney Sketchbook: Introduction by Charles Solomon


Ken Shue - 2012
    The drawings contained within it represent the entire range of animation development, from the origins of ideas to fully conceived characters. Pencil studies of a much-younger Wendy and a serpentlike sea witch reveal the many imaginative iterations that animators create before they ultimately perfect every hero and villain. And comprehensive studies of Mickey and Baloo showcase the dedication that goes into defining the facial expressions and body language of each beloved character.Films and shorts from throughout the history of the company are featured-beginning with Steamboat Willie and ending with Tangled-demonstrating the ingenuity and skill that have remained a constant at Walt Disney Animation Studios since 1928.

Gaudi


Maria Antonietta Crippa - 2003
    Early neo-Gothic designs were the stepping-stone to the mature, original style that came to be synonymous with his name. Incorporating bold colors and odd bits of material into his designs, Gaudí created inspiring, visionary buildings and helped establish Barcelona (most notably with the still-unfinished Sagrada Família cathedral) as a city of the world.