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Resident Evil 4: The Official Strategy Guide by Future Press
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Classic Battletech: Total Warfare
Randall N. Bills - 2006
As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into battle, proudly holding your faction s flag high, intent on expanding the power and glory of your realm. At their beck and call are the support units of armored vehicles, power armored infantry, aerospace fighters and more, wielded by a MechWarrior's skillful command to aid him in ultimate victory. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate! October of 2006 sees the unveiling of a whole new look and presentation for Classic BattleTech. The basic rules and concepts of the game have not changed: thirty-foot tall metal titans of doom piloted by feudal MechWarrior knights firing lightning bolts, coherent lasers and autocannons in an orgy of destruction across a futuristic landscape of thousands of worlds. These concepts have made Classic BattleTech/MechWarrior one of the most successful science fiction lines ever created, spawning millions of sold MechWarrior PC games, almost a hundred full-length novels, more than ten million sold MechWarrior: Dark Age Collectable Miniatures Game figures, comic books, toys, a cartoon, virtual reality centers, over five-thousand fan-based websites and more. Yet it all began with the original board game, which still conveys all the best the universe has to offer, presented in a whole new way with the publication of the first in a new series of core rulebooks, Total Warfare. TOTAL WARFARE The product of more than twenty years of gaming experience, Total Warfare presents the rules of the Classic BattleTech game system as never before. For the first time, all the rules for various units that have a direct impact
How to Use the Science of Mind: Principle in Practice
Ernest Shurtleff Holmes - 1984
God is not far away, but is within ourselves, other people, and everywhere present. Why then, do we fall prey to unwanted conditions - illness, financial lack, relationship difficulties, loneliness and problems of every kind? Written as a manual for the practical applications of the principles set forth in The Science of Mind, this book takes the original philosophy of "change your thinking, change your life," and explains a clear and definite scientific method of prayer that can help you overcome life's obstacles.
The Madness Within
Steve Lyons - 2011
Their only hope remains with a Librarian on the edge of sanity, a potentially tainted Astartes who they are forced to trust. His psychic abilities can lead them to the daemon, where Estabann and Cordoba can avenge their brothers’ deaths. But is the greatest threat a foul denizen of the warp, or the power contained within a psyker’s mind?
Household Hacks: Cleaning Tips and Tricks To Save You Money, Time, and Energy When Cleaning Your House
Ben Night - 2013
This book looks to change this problem and reduce both the time and effort required to clean and maintain your house. We have compiled a list of tricks, tips, and household hacks that will save you time, energy, and even money. Some of these tips you may have heard or seen before, but others will surprise and amaze you. Some of these tips will streamline your cleaning techniques and improve your efficiency. Other tips will allow you to clean with natural, homemade cleaning ingredients, which will save you money. Other tips will make you say " WOW! Why didn't I think of that?!.This book is intended for cleaners of all ages and skill levels. From single household owners to families filled with children, this book will help you clean and maintain your household. These tips were collected from tried and tested methods from Grandparents, Moms, Dads, and different clever people who all had one goal: to clean as fast as possible.(added by Top Books Worth Reading)
Hacks for Minecrafters: Command Blocks: The Unofficial Guide to Tips and Tricks That Other Guides Won't Teach You
Megan Miller - 2015
As well as clearly explaining the commands and how to use them, this book has tons of fun tricks and projects for making your own custom maps and mini-games. Other tips cover:Giving and getting lootPutting any enchantment on a weaponCustomizing villagersSupercharging mobs with data tagsCreating a massive fireworks displayCombining command blocks to make programsPacked with expert tips, cheats, and hacks on command blocks, including a reference to commands, and block, item, and entity IDs, and exactly how you use them, and with over one hundred screenshots, Hacks for Minecrafters: Command Blocks shows exactly how the experts wield command blocks and make fun modifications to the Minecraft world.
The Year's Top Hard Science Fiction Stories
Allan KasterCraig DeLancey - 2017
In “Vortex,” by Gregory Benford, astronauts find a once thriving microbial lifeform that carpets the caves of Mars dying off. A code monkey tracks down the vain creator of a pernicious software virus that people jack cerebrally in “RedKing,” by Craig DeLancey. In “Number Nine Moon,” by Alex Irvine, illicit scavengers on Mars are on a rescue mission to save themselves after one of their team members dies. A young girl’s thirst for vengeance becomes a struggle for survival when she is swallowed by a gigantic sea creature on an alien planet in “Of the Beast in the Belly,” by C.W. Johnson. In “The Seventh Gamer,” by Gwyneth Jones, a writer immerses herself into a MMORPG community to search for characters being played by real aliens from other worlds. A woman armed with a rifle stalks a herd of cloned wooly mammoths in British Columbia in “Chasing Ivory,” by Ted Kosmatka. In “Fieldwork,” by Shariann Lewitt, a volcanologist struggles with her research on Europa where both her mother and grandmother suffered dire consequences. A daughter pays homage to her mother with mega-engineering projects to deal with climate change over eons in “Seven Birthdays,” by Ken Liu. In “The Visitor from Taured,” by Ian R. MacLeod, a cosmologist in the near future is obsessed with proving his theory of multiverses. The citizens of a small town on a “Jackaroo” planet object to a corporation placing a radio telescope near local alien artifacts in “Something Happened Here, But We’re Not Quite Sure What It Was,” by Paul McAuley. And finally, in “Sixteen Questions for Kamala Chatterjee,” by Alastair Reynolds, a graduate student defends her dissertation on a solar anomaly that threatens humanity.
Appalachian Trail Data Book
Daniel D. Chazin - 1978
hiking, each year's Data Book consolidates the most basic information from 11 detailed guidebooks into a lightweight table of distances between major Appalachian Trail shelters, road-crossings, and features. It is divided according to the guidebook volumes (one state or two or, for Virginia, parts of a state) and updated each December to account for Trail relocations, new (or removed) shelters, and other changes. In addition to codes for lodging, food, water, and other essentials, the Data Book is keyed to both the individual guidebook sections and to the separate maps. Day-hikers and long-distance hikers alike rely on this volume for armchair planning as well as on-the-trail orientation. This also is the source for the ever-changing official answer to, How long is the trail?
The Little CBT Workbook
Michael Sinclair - 2012
With interactive exercises and checklists, this book is suitable for self-teaching or for supplementing a CBT course.
Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)
Margaret WeisRobert J. Schwalb - 2016
Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.
BattleTech: The Warrior Trilogy
Michael A. Stackpole - 2008
Whale Hunt in the Desert: Secrets of a Vegas Superhost
Deke Castleman - 2004
This definitive exposé reveals the shrouded world of ultra-high rollers and the Faustian pacts they forge with their hosts, the casino representatives whose job it is to part them from their fortunes. Private jets, penthouses, personal chefs, show-up money, rebates on losses, and the most beautiful women on Earth—nothing is too excessive. Whale Hunt in the Desert is the only book ever to examine the lifestyles and motivations of this rarest of breeds, as well as the highly guarded inner workings of the most money-oriented culture known to man.
The Lost Pathfinder
Dave Gross - 2010
But when a job gone wrong puts a price on Varian's head, can Radovan hunt down the assassin and save his boss from their enemies—and himself—before it's too late?From fan-favorite author Dave Gross, author of the Pathfinder Tales novel Prince of Wolves, comes a rollicking urban adventure story set in the award-winning world of the Pathfinder campaign setting. Though this short story stands on its own, the further adventures of Radovan and Jeggare can be found in the novel Prince of Wolves, which begins shortly after this story ends.
Warhammer 40,000: Rulebook
Adam Troke - 2012
No respite. No forgiveness.There is only WAR!In the nightmare future of the 41st Millennium, Mankind teeters upon the brink of destruction. The galaxy-spanning Imperium of Man is beset on all sides by ravening aliens and threatened from within by Warp-spawned entities and heretical plots. Only the strength of the immortal Emperor of Terra stands between humanity and its annihilation, and in his name, countless warriors and agents do battle against the encroaching darkness. Foremost amongst them stand the Space Marines, the ultimate protectors of Mankind.Across airless moons, within the depths of dark, twisted hive worlds and even in the immaterial realm of Warp space, battles rage that will shape the future of the galaxy forever. It is a universe that you can enter today, if you dare. But remember that this is a dark and terrible era, and there is no peace amongst the stars...The Warhammer 40,000 Rulebook is your essential guide to playing atmospheric battles in the 41st Millennium. It helps you field majestic armies of Citadel miniatures across the war-ravaged battlefields of the far-future, in the ultimate contest of strategy and skill. With 452 full-colour pages, this hardback Rulebook is packed with rich background and contains all the rules for fighting pulse-pounding tabletop battles. The Rulebook includes exciting features such as dynamic close-combat, flyers, psychic devastation and interactive scenery. As well as jaw-dropping artwork, contained within is a history of the 41st Millennium and a richly detailed guide to the races and weapons of the far-future. It also features a comprehensive hobby section to set you on the path to choosing, collecting and building your own Warhammer 40,000 army of Citadel miniatures.
The Canine Good Citizen: Every Dog Can Be One
Jack Volhard - 1994
The Motivational Method is grounded on a thorough knowledge of how people learn and dog behavior. SInce 1983 they have authored or co-authored four major books on dog training and teaching dog Obedience classes, and have produced four video tapes.
Self Growth - 2: Self Growth Through Self Esteem Techniques (Self Esteem for Busy People)
Ron Millicent - 2017
It gives examples of gifts which we often ignore. It tells of one small gift that wound up in an international setting. It demonstrates how the smallest gift can result in something truly stupendous. It shows how you can recognize them, appreciate them, and profit from them! There is a 20 (+) page Quick Start Workbook (included at no extra cost) that highlights the main points. It provides you with thought provoking questions. The Quick Start Workbook is in itself a little marvel. How often do we read something, intending to get back to it `soon`; but somehow `soon` never happens. This little jewel of a workbook takes that problem away. It is a marvelous guide and will invite you – almost force you – to think about the main points. It is all done in a light-hearted enjoyable read. The book itself chronicles two veterans and one teacher. It tells how each reacted to their particular situation, and how each benefited – or suffered – because of their reactions. The huge value of this little book is that it shows how the reader can take almost any situation, and prevent it from harming him/her – and turn it to his/her advantage. It shows how you can open those gifts instead of passing them by because you don’t recognize them. Then it talks about the Treasure Chest which we all have and its value to you. It covers so many aspects of life, and packages them in a page turner of a book. You won’t want to put it down. The included workbook will point these highlights out in a great simplistic way – one in which you can hardly not learn from. It tells three individual stories and has an intriguing way of telling only one half of the story – and then digresses a bit before coming back to tell the second half. It does so in a compelling way and avoids the lofty phrases we so often hear – but cannot relate to, and so ignore them. Not this one… It tells the stories in simple terms, engaging the reader – and yet transmitting some wonderful insights which the reader can put to use – immediately. It is a marvelous little handbook on life! It will be your companion.