The Art of Fullmetal Alchemist


Hiromu Arakawa - 2005
    The Art of Fullmetal Alchemist contains over 90 pages of gorgeous painted illustrations, including all the title pages as printed in color in the Japanese magazine Shonen Gangan; Japanese tankobon (graphic novel) and promotional artwork, with source listings; portraits of the main characters; and character designs from the PS2 game Fullmetal Alchemist and the Broken Angel. Includes a special two-page message from Hiromu Arakawa.

Be More Vader: Assertive Thinking from the Dark Side


Christian Blauvelt - 2018
    Whether your day-to-day work involves developing plans to build the Death Star, building a rebellion, or simply trying to make the printer work, the leaders of the Star Wars universe offer essential guidance on how to assertively deal with common professional pitfalls.Find out how to get a promotion, beat the competition, manage difficult employees, and move from intern to CEO with top tips from Star Wars: Be More Vader and the most powerful villains in the Star Wars movies.The perfect gift for colleagues and friends alike, Star Wars: Be More Vader is a tongue-in-cheek guide on how to advance your career, featuring favourite moments from the Star Wars series alongside hilarious advice and iconic, inspirational Star Wars quotes.(c) & TM 2018 LUCASFILM LTD. Used Under Authorization.

We Don't Need Roads: The Making of the Back to the Future Trilogy


Caseen Gaines - 2015
    During their journey to realize their dream, they encountered unprecedented challenges and regularly took the difficult way out.For the first time ever, the story of how these two young filmmakers struck lightning is being told by those who witnessed it. We Don’t Need Roads includes original interviews with Zemeckis, Gale, Christopher Lloyd, Lea Thompson, Huey Lewis, and over fifty others who contributed to one of the most popular and profitable film trilogies of all time.With a focus not only on the movies, but also the lasting impact of the franchise and its fandom, We Don’t Need Roads is the ultimate read for anyone who has ever wanted to ride a Hoverboard, hang from the top of a clock tower, travel through the space-time continuum, or find out what really happened to Eric Stoltz after the first six weeks of filming. So, why don’t you make like a tree and get outta here – and start reading! We Don’t Need Roads is your density.

The Art of Cars


Michael Wallis - 2006
    In fact, life begins at the off-ramp. The Art of Cars invites you on an illustrated road trip with the most successful animation studio at work today. Ride with Pixar's exceptionally talented artists, writers, and designers to uncover the origins of their charming and clever automobile-based world. Gathered in this overflowing scrapbook are hundreads of pieces of concept art that helped to convert real-life imagery and stories from the back roads into rich, memorable characters and colorful backdrops. Including a forward by director John Lasseter , insights from the artists and production team, and lively text by Route 66 experts Michael and Suzanne Wallis, The Art of Cars is a spirited ride in the fast lane of a masterful animated feature film.

The Art of Dishonored 2


Ian Tucker - 2016
    Now, walk in the same steps as heroes Corvo Attano and Emily Kaldwin as you examine the complexly beautiful concept and design of Dishonored 2! ArKane Studios and Dark Horse books are proud to present this gorgeous collection, featuring hundreds of pieces of art chronicling the development of the blockbuster stealth-action title. The Art of Dishonored 2 is a must-have item for art fans and gamers alike! Exclusive never before seen concept art from the making of Dishonored 2! The comprehensive companion to the wildly anticipated Dishonored 2! The art book that Dishonored fans have been waiting for! Dishonored won the 2013 BAFTA for Best Game! This is the Official Art Book for Dishonored 2. Dark Horse was also responsible for the official Art Book for Dishonored, titled Dishonored: The Dunwall Archives (978-1616555627)"

A Guide to the Star Wars Universe


Bill Slavicsek - 1988
    . . plus sourcebooks, storybooks, sketchbooks, portfolios, and more!Featuring new material on Star Wars: Episode I The Phantom Menace . . . the latest Star Wars series: The New Jedi Order . . . and the entire thrilling saga!

The Art of Moana


Jessica Julius - 2016
    Three thousand years ago, the greatest sailors in the world ventured across the Pacific, discovering the many islands of Oceania. But then, for a millennium, their voyages stopped—and no one today knows why. From Walt Disney Animation Studios, Moana is a CG-animated adventure about a spirited teenager who sails out on a daring mission to prove herself a master wayfinder and fulfill her ancestors' unfinished quest. During her journey, Moana meets the once-mighty demi-god Maui and together they traverse the open ocean on an action-packed adventure, encountering enormous fiery creatures and impossible odds. The stunning artwork in this behind-the-scenes book includes character designs, storyboards, colorscripts, and much more.

The Chronicles of Narnia: The Lion, the Witch, and the Wardrobe: The Official Illustrated Movie Companion


Perry Moore - 2005
    Lewis.C.S. Lewis wrote the classic children's series over 50 years ago, and the amazing land of Narnia is finally coming to the big screen. This beautiful book captures the creative energy behind this film and offers the official inside story on how the magic was made.Includes selections from the script, still shots from the film, photos of the production, an introduction and stories throughout from the producer, Perry Moore, reflections and anecdotes from cast and crew, and much more.By going beyond the usual soundbites which make up traditional 'Making Of' books, this insider's account allows for the real personality of the project and its people to shine through its pages.

The Art of God of War


Sony Interactive Entertainment - 2018
    Living as a man, outside the shadow of the gods, he seeks solitude in the unfamiliar lands of Norse mythology. With new purpose and his son at his side, Kratos must fight for survival as powerful forces threaten to disrupt the new life he has created.An intimate chronicle of the years-long odyssey to bring Kratos and Atreus's beautiful and brutal world to life.Step into Midgard and explore beyond, as Dark Horse Books and Santa Monica Studio proudly present the quintessential companion to the enormously anticipated God of War. This is a document unlike any other that sets readers on an exhaustive behind-the-scenes journey to witness the creation of an epic of tremendous scale.

From Myst to Riven: The Creations and Inspirations


Richard Kadrey - 1997
    With full-color photographs, MYST / RIVEN: The Art of the Game gives readers a behind-the-scenes look at the luminous art and fantastic creation of the world's bestselling CD-ROM phenomenon, MYST, and its stunning sequel, RIVEN.

The World of Kong: A Natural History of Skull Island


Weta Workshop - 2005
    It was a place so unbelievable that no one dared believe in its existence. Except one man, the extraordinary showman Carl Denham. Many will, of course, remember his show on Broadway and its tragic ending. But New York is not where the story ended, it is where it began.In 1935 a joint expedition of several prominent universities and organizations called Project Legacy was launched. Its stated mission goal was to create the first of several field guides to Skull Island, a land filled with creatures existing outside of their time, where dinosaurs roamed, evolved, and still lived. Only a year later it was discovered that the island was doomed; the geological forces that had formed the island were now tearing it apart. There were only seven more abbreviated expeditions to the island before its destruction and the start of World War II.The journals, sketches, and detailed notes of the scientists who braved Skull Island would have continued to gather dust on shelves across the planet were it not for the work of the authors of this book. Here for the first time is their work, collected in a comprehensive edition of the natural history of this lost island. Here is "The World of Kong."

Watching the Watchmen: The Definitive Companion to the Ultimate Graphic Novel


Dave Gibbons - 2008
    Featuring the breathtaking design of Chip Kidd and Mike Essl, WATCHING THE WATCHMEN is both a major art book in its own right, and the definitive companion to the graphic novel that changed an industry.Voted among Time magazine's 100 Best Novels from 1923 to the present, a perennial bestseller over the past twenty years and widely considered the greatest graphic novel of all time, WATCHMEN is a gripping, labyrinthine piece of comic art, which has earned an acclaimed place in modern literary history."I've had a great time, re-visiting the very beginnings of Watchmen and unearthing material I haven't set eyes on for many years. As a fan myself, this is the kind of stuff I eat up and I'm sure the many devotees of the graphic novel will do the same!" says Gibbons.© DC Comics 2008. All Rights Reserved.

The Art of Overwatch


Blizzard - 2017
    Now, in this beautiful hardcover, Blizzard Entertainment reveals the creative process behind one of the most popular FPS games of all time! Filled with never-before-seen art as well as commentary provided by the game's development team, this book is sure to please any Overwatch fan.- Never-before-seen artwork!- Essential companion to the international best-selling game Overwatch!- Introduction and commentary provided by the game's development team!- Overwatch is a global phenomenon with 30 million players!- Produced in close partnership with Blizzard Entertainment!- Behind-the-scenes look at your favorite characters!- Overwatch creation revealed!

Star Wars and History


Nancy R. Reagin - 2012
    "Star Wars" took place long ago in a galaxy far, far away, but its epic stories are based on our own history. From Ancient Egypt and the Roman Empire to the French Revolution and the Vietnam War, "Star Wars and History" explores the major historical turning points, heroes, and villains in human history and their impact on the creation of the "Star Wars" saga. "Star Wars and History" shows how the atomic and hydrogen bombs led to the Death Star; how Princess Leia's leadership in the Rebel Alliance resembled the daring work of intrepid women in the French Resistance during World War II and the Mexican Revolution; historical parallels between the Jedi Code and Bushido as well as those linking the Jedi culture with that of the Templar Knights and other warrior monks; and all of the history that underlies the "Star Wars" galaxy. Read how our own civilization's civil wars, slavery, international corporation states, and teenage queens were transformed into the epic "Star Wars" history and discover how Tatooine reflects the lawless frontiers of the past and Coruscant our own history of glittering and greedy capitals.The first book devoted to analyzing the actual historical events in our past that influenced the creation of the space fantasy, "Star Wars"Features 12 essays by a wise "council" of history scholars, written in close collaboration with George Lucas and LucasfilmGives new insights into central "Star Wars" characters and historical figures who helped inspire them (including Luke Skywalker, Princess Leia, Han Solo, Darth Vader, Obi-Wan Kenobi, Queen Amidala, Yoda, Jabba the Hutt, Lando Calrissian, Emperor Palpatine, and others)Includes both stunning photos from the Lucasfilm Image Archives and historical photos that demonstrate the parallels between both worlds"Filled with fascinating historical comparisons and background that will take your experience of the Star Wars saga to a new level, "Star Wars and History" is an essential companion for every "Star Wars" fan.

The Disney Villain


Frank Thomas - 1993
    Two of the original Disney animators reveal stories behind such characters as Cruella De Vil and the Queen of Hearts. Original jacket hologram. Gatefold. Full color.