Books: A Living History


Martyn Lyons - 2011
    The author traces the evolution of the book from the rarefied world of the hand-copied and illuminated volume in ancient and medieval times, through the revolutionary impact of Gutenberg’s invention of the printing press, to the rise of a publishing culture in the nineteenth and twentieth centuries, and the subsequent impact of new technologies on this culture.  Many of the great individual titles of the past two millennia are discussed as well as the range of book types and formats that have emerged in the last few hundred years, from serial and dime novels to paperbacks, children’s books, and Japanese manga. The volume ends with a discussion of the digital revolution in book production and distribution and the ramifications for book lovers, who can’t help but wonder whether the book will thrive—or even survive—in a form they recognize.

To Have And To Hold: An Intimate History Of Collectors and Collecting


Philipp Blom - 2002
    But what is it that drives people to possess objects that have no conceivable use? To Have and To Hold is a captivating tour of collectors and their treasures from medieval times to the present, from a cabinet containing unicorn horns and a Tsar's collection of teeth to the macabre art of embalmer Dr. Frederick Ruysch, the fabled castle of William Randolph Hearst, and the truly preoccupied men who stockpile food wrappers and plastic cups. An engrossing story of the collector as bridegroom, deliriously, obsessively happy, wed to his possessions, till death do us part.

Arduino Projects Book


Scott Fitzgerald - 2012
    Whether you're a rocket scientist or a poet, whether you're ten years old or ninety, we want to make it possible for you to build great projects using computers and electronics.The parts in this kit and the projects explained here form the skeleton of your projects. Arduino can make your projects responsive. It's up to you to make them beautiful.

How to Shoot Video That Doesn't Suck: Advice to Make Any Amateur Look Like a Pro


Steve Stockman - 2011
    It’s about the language of video and how to think like a director, regardless of equipment (amateurs think about the camera, pros think about communication). It’s about the rules developed over a century of movie-making—which work just as well when shooting a two-year-old’s birthday party on your phone. Written by Steve Stockman, the director of the award-winning feature Two Weeks, plus TV shows, music videos, and hundreds of commercials, How to Shoot Video That Doesn’t Suck explains in 74 short, pithy, insightful chapters how to tell a story and entertain your audience. In other words, how to shoot video people will want to watch. Here’s how to think in shots—how to move-point-shoot-stop-repeat, instead of planting yourself in one spot and pressing “Record” for five minutes. Why never to shoot until you see the whites of your subject’s eyes. Why to “zoom” with your feet and not the lens. How to create intrigue on camera. The book covers the basics of video production: framing, lighting, sound (use an external mic), editing, special effects (turn them off!), and gives advice on shooting a variety of specific situations: sporting events, parties and family gatherings, graduations and performances. Plus, how to make instructional and promotional videos, how to make a music video, how to capture stunts, and much more. At the end of every chapter is a suggestion of how to immediately put what you’ve learned into practice, so the next time you’re shooting you’ll have begun to master the skill. Steve’s website (stevestockman.com) provides video examples to illustrate different production ideas, techniques, and situations, and his latest thoughts on all things video.

The Last Days Of Letterman


Scott Ryan - 2018
    The final six weeks of the series had guests like Julia Roberts, George Clooney, Oprah Winfrey, and the Obamas. All names you have heard many times. But it was the people behind the scenes who pulled off these twenty-eight unforgettable episodes of late-night television.Author Scott Ryan conducted over twenty interviews with the staffers of David Letterman. Most of the participants had never given interviews before. The writers, directors, producers, and stage managers offer a behind-the-scenes look at what it was like to work on these shows. Find out what it takes to write a Top Ten list, book a president for a guest spot, and what it was like working at the Ed Sullivan Theater.Long time Letterman writer Bill Scheft penned the foreword for the book. Included are over 100 color photos from staffers' personal collections, as well as publicity photos from the show. Get the first truly inside look at creating an episode of Late Show.Pre-order the book at lastdaysofletterman.com Interviews with:Barbara Gaines - Executive Producer; Sheila Rogers - Supervising Producer/ Talent Executive; Randi Grossack - Associate Director; Kathy Mavrikakis, Supervising Producer; Rick Sheckman, Associate Producer; Brian Teta - Supervising Producer/Segment Producer; Sheryl Zelikson - Music Producer; Jay Johnson - Creative Director, Digital Media; Jerry Foley - Director; Michael Barrie - Writer; Lee Ellenberg - Writer; Jim Mulholland - Writer; Joe Grossman - Writer; Jeremy Weiner - Writer; Steve Young - Writer; Vincent Favale - Executive of Late Night Programing; Eddie Valk - Stage Manager; Bill Scheft - Writer; Janice Penino - Vice President, Human Resources; Jill Goodwin - Writer; and Mike Buczkiewicz - Senior Producer/Segment Producer; Rupert Jee - Hello Deli Owner.Author Scott Ryan (thirtysomething at thirty: an oral history, The Blue Rose, Scott Luck Stories) weaves together memories from the staff with moments from the show in this new book recounting the final six weeks of Letterman's historic thirty-three-year reign as late-night talk show host.Pre-order the book at lastdaysofletterman.com

American Photobooth


Nakki Goranin - 2008
    The author documents the invention, technological evolution, and commercial history of the photobooth with illustrations culled from 25 years of collecting.

Sound Art: Beyond Music, Between Categories


Alan Licht - 2007
    Sound art’s roots can be found in the experimental work of Italian Futurism, Dada, and later the Fluxus group and the pioneering efforts of the American composer and artist John Cage. In the wake of this groundbreaking work, sound art began to mature into a movement, and artists explored the interactive possibilities of sound and in turn created entirely new modes of experiencing and engaging with art. In this volume, the complete story of sound art is told by one of the country’s leading critics and scholars. The author traces the history of this form of art–highlighting the convergence of the indie world bands such as Sonic Youth with the art world–looking at the critical cross-pollination that has led to some of the most important and challenging art being produced today, including work by Christian Marclay, LaMonte Young, Janet Cardiff, Rodney Graham, and Laurie Anderson, among many others.

Game Project Completed: How Successful Indie Game Developers Finish Their Projects


Thomas Schwarzl - 2014
    They teach you how to make games. This book does not show you how to make games. It shows you how to take your game project to the finish line. Many game projects never make it beyond the alpha state.Game Development Success Is All About The Inner Game.Being a successful game developer does not (just) mean being a great programmer, a smart game designer or a gifted artist. It means dominating the inner game of game making. This separates the pros from the wannabes. It's the knowledge of how to stay focused, motivated and efficient during your game projects. It's the skillset of keeping things simple and avoiding misleading dreams of the next overnight success. Finally it's about thinking as a salesperson, not just as a designer, programmer or artist.

Stealing the Show: A History of Art and Crime in Six Thefts


John Barelli - 2019
    For the first time, John Barelli shares his experiences of the crimes that occurred on his watch; the investigations that captured thieves and recovered artwork; the lessons he learned and shared with law enforcement professionals in the United States and abroad; the accidents and near misses; and a few mysteries that were sadly never solved. He takes readers behind the scenes at the Met, introduces curators and administrators, walks the empty corridors after hours, and shares what it's like to get the call that an ancient masterpiece has gone missing. The Metropolitan Museum covers twelve acres in the heart of Manhattan and is filled with five thousand years of work by history's great artists known and unknown: Goya, da Vinci, Rembrandt, Warhol, Pollack, Egyptian mummies, Babylonian treasures, Colonial crafts, and Greek vases. John and a small staff of security professionals housed within the Museum were responsible for all of it. Over the years, John helped make the museum the state-of-the-art facility it is today and created a legacy in art security for decades to come. Focusing on six thefts but filled with countless stories that span the late 1970s on into the 21st century, John opens the files on thefts, shows how museum personnel along with local and sometimes Federal Agents opened investigations and more often than not caught the thief. But of ultimate importance was the recovery of the artwork, including Celtic and Egyptian gold, French tapestries, Greek sculpture, and more. At the heart of this book there will always be art--those who love it and those who take it, two groups of people that are far from mutually exclusive.

Master Builders of the Middle Ages


David Jacobs - 1969
    It is difficult for us now, even with all our engineering and architectural skills, to imagine the extraordinary ways these medieval houses of worship were constructed. Midway through the twelfth century, the building of cathedrals became a crusade to erect awe-inspiring churches across Europe. In their zeal, bishops, monks, masons, and workmen created the architectural style known as Gothic, arguably Christianity’s greatest contribution to the world’s art and architecture. The style evolved slowly and almost accidentally as medieval artisans combined ingenuity, inspiration, and brute strength to create a fitting monument to their God. Here are the dramatic stories of the building of Saint-Denis, Notre Dame, Chartres, Reims, and other Gothic cathedrals.

Metadata for Digital Collections: A How-To-Do-It Manual


Steven J. Miller - 2011
    

The Great Book of Rock Trivia: Amazing Trivia, Fun Facts & The History of Rock and Roll


Bill O'Neill - 2018
    Do you look up the lyrics and wonder what they mean or if there is a story behind them? What on earth does “In-A-Gadda-Da-Vida” mean, anyway? We’ve got those answers for you in The Great Book of Rock Music! This book contains hundreds of riveting facts about your favorite rock songs. Do you want to know how your favorite group got together and who is really the brains behind the band? Whether you’re interested in what your favorite musicians like to do in their spare time, where they get the ideas for their music, or which artist had an exorcism in his home, you’re in for a treat. This book will satisfy your curiosity and help you impress your friends with your rock and roll knowledge. As easy to follow as a good drummer, this book will take you through the early years of rock and its development through the hippie era, the synthesizer-filled eighties, and the grunge age. You’ll read about dramatic, absolutely hilarious, and downright odd moments during the concerts that shaped music history and defined generations. Whether you’re a passive listener of your friend’s rock playlists or a connoisseur of guitar riffs, you’re sure to learn something new that will increase your enjoyment of your favorite music. For an extra challenge, try the quizzes at the end of each chapter. So go ahead, open the cover and enter the world of rock!

Fashion Photography 101


Lara Jade - 2012
    Lara shares her experience of fashion photography in the digital age, including dedicated sections on retouching, genres of fashion photography, and making the best use of social media. Whether you're taking your first-ever shot, working with a professional model for the first time, or pitching to new clients, here is everything you need to produce moody, magical images that leap from the page straight into the viewer's imagination.

Bright Earth: Art and the Invention of Color


Philip Ball - 1999
    From Egyptian wall paintings to the Venetian Renaissance, impressionism to digital images, Philip Ball tells the fascinating story of how art, chemistry, and technology have interacted throughout the ages to render the gorgeous hues we admire on our walls and in our museums.Finalist for the 2002 National Book Critics Circle Award.

Windows 8.1 For Dummies


Andy Rathbone - 2013
    Parts cover: Windows 8.1 Stuff Everybody Thinks You Already Know - an introduction to the dual interfaces, basic mechanics, file storage, and instruction on how to get the free upgrade to Windows 8.1.Working with Programs, Apps and Files - the basics of finding and launching apps, getting help, and printingGetting Things Done on the Internet - instructions for connecting a Windows 8.1 device, using web and social apps, and maintaining privacyCustomizing and Upgrading Windows 8.1 - Windows 8.1 offers big changes to what a user can customize on the OS. This section shows how to manipulate app tiles, give Windows the look you in, set up boot-to-desktop capabilities, connect to a network, and create user accounts.Music, Photos and Movies - Windows 8.1 offers new apps and capabilities for working with onboard and online media, all covered in this chapterHelp! - includes guidance on how to fix common problems, interpret strange messages, move files to a new PC, and use the built-in help systemThe Part of Tens - quick tips for avoiding common annoyances and working with Windows 8.1 on a touch device